|Common Nicknames||Snake People, Shapeshifters, Puppeteers|
|Languages||Zasta, and whatever language they pick up in the societies they emulate|
|Naming Customs||Dependent on whatever society they are in, yet often contains many L’s, S’s and Z’s. Many Slizzar abandon their real name and only reveal this to those they really trust.|
|Distinctions||Highly intelligent snake-like people with limited shape-shifting abilities|
|Maximum Age||120 years|
|Body Types||Athletic in Natural Form, no restrictions in Shifted forms.|
|Height||5’ - 6’|
|Weight||100 - 160 lbs in their natural state|
|Eye Colors||Varying purple. Refer to the Image below.|
|Hair Colors||Varying colors|
|Skin Tones||Gray to black scales, with varying facial marks|
While this doesn't mean your character has to come from one of these places, it's recommended they do.
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As mysterious and secretive as old tales of lost civilizations, the Slizzar are by far the rarest race in Aloria; only a few thousand still exist in the entire world, but are peculiarly nowhere near extinction. Slizzar have, throughout history, played only a minor public role in the affairs of other races, yet often had a hand in matters behind closed doors, and in the private chambers of enamored rulers and politicians. Slizzar are universally distrusted among all races, though many continue to fall prey to the Slizzar ways of seduction. Slizzar continue to do nowadays as they have done for centuries: worm their way into the trust of individuals in power, and then silently and slowly make them susceptible to their suggestions. Slizzars are highly solitary—bettering solely themselves, and seeing all other Slizzar as competition to the idea that they should control world events behind the scenes alone. Slizzar make excellent courtesans and advisers, despite their self indulgent behavior, being both intelligent and quick witted. Few Slizzar can be found undisguised, in fact many of them choose to remain hidden in shifted form, though all Slizzar travel back to Ssasrakand once a year during the solar eclipse to have a sense of communion.
The form of a Slizzar is something that is never truly settled; it can shift at their whim and will. Their race is the only race on Aloria that boasts total shape-shifting abilities (aside from some religious and magical means to do so), meaning they shift between two or more physical forms to suit their situation. When in their natural form, Slizzar have no legs, but instead, a snake-like tail extending from their waist upon which they support themselves. They move about with a slithering motion. In their natural form, Slizzar are physically weak, lacking much upper body musculature, but compensate for this with immense lower body-strength, which can be used to strangle smaller individuals with their tail alone. Their skin is covered in dark gray scales, with various lighter patches on their softer areas such as the navel and forearms. Curiously, Slizzar have no belly button, nor do females have mammalian breasts.
The head of a "natural form" Slizzar consists of an elongated face with exposed nostrils rather than a nose of cartilage and flesh, and a massive, hinged mouth that can open both vertically along the lips as well as horizontally along the chin. Slizzar don’t need to open their mouth to be audible while speaking. In fact, while their forked tongue might habitually flick out from time to time, it's rare to see them with an open mouth. The forked tongue serves to aid their sense of smell, meaning they can pick up fine smells and scents in about a twenty feet radius around them. Slizzar can use this to determine an individual's race, gender, and whether there is exposed blood in the vicinity. Underwater, their smell and capability to speak becomes nullified, but Slizzar can stay underwater without breathing for up to sixteen hours in shallow water and two hours in deeper water. Slizzar heads have hard skull extensions stretching from their cheekbones and forehead to cover parts of their "hair". They appear like ears, though don’t actually function as them since Slizzar ears are smaller orifices elsewhere. While they don’t actually have hair, in its place they possess a bundle of tentacles which have limited movement capabilities. These are usually bound up, similar in appearance to dreadlocks. These tentacles are colored in gradients, though there is no strict gender enforced or otherwise color standard. Slizzar have been witnessed having colors ranging from purple and cyan, to red and yellow, to green and purple, though these colors are always consistent with the colored patches of scales that Slizzar have in their natural state. The colors are also only ever primary and secondary, meaning that having more than two colors is not possible.
Slizzar don’t visibly age, neither in their natural state or any of their other Shifted Shapes. They grow from an infant to an adult, and then much like the Altalar, simply show no signs of aging even when they perish from old age, though this does not mean that Slizzar cannot look older than they actually are in shifted forms. Slizzar almost entirely lack sexual dimorphism in their natural forms, meaning that gender is indiscernible unless they shape shift. Slizzar have two shape shifted stages which are explained below. Shifting between forms takes less than three seconds, is painless, and can be done multiple times a day.
The Semi-Shifted Shape is the second shape that Slizzar can shape shift into, often also referred to as the second shape (if their natural state is the first shape). A Semi-Shifted Shape attempts to emulate humanoid features, but only creates what appears to be a hybrid between a natural Slizzar and a Humanoid person. The most striking change occurs when their tail splits into thirds, reforming into two tall, thin legs, and one thinner tail. Their newer, smaller tail is still used for balance, or as a third leg when the need arises. The skin retains the same scaled appearance, but the texture becomes much smoother and silkier to the touch. The upper bodies of females gain a large degree more elegance and in some cases even emulate the bosoms of other races. For males, their upper body becomes more masculine, yet still retains a slim shape and form. Facially, the Slizzar’s hinged jaw remains, though it takes on a far more humanoid shape. A small nose is formed, and ears form by the sides. Their “hair” remains tentacles-like in structure, but behaves more like real hair, losing its limited movement capabilities and hanging more naturally. Gender in the Semi-Shifted form is not specific to a male or female Slizzar, meaning that both can attain a Semi-Shifted Shape of the opposite gender. As such, all Slizzar have two Semi-Shifted shapes, a female and a male one, which look practically identical save for the gender based differences described above.
The Fully-Shifted Shape is the last shape that Slizzar can shape shift into, often referred to as the third shape (if their natural state is the first shape). A Fully-Shifted Shape almost flawlessly emulates a Racial shape with Racial features, to a degree that distinguishing them from the real thing is hard from a distance, though some telltale signs remain. Full shifting can be done to every race, and is done through what is referred to as a “Shifting Template”. Shifting Templates are very specific to individuals, and Slizzar may swap their Shifting Template whenever they want to (as long as a single day cooldown period is respected). A Shifting Template is made by mentally focussing on a specific individual physically in front of the Slizzar, this can be done through something as simple as a look in the eyes from several feet away (but should be emoted out so the receiving person can acknowledge this). A Slizzar can mentally envision a shifting template before accepting or rejecting it. Additionally, Templates can be stored and recalled at any time, even without having to focus on the person to who the Template applies, though not having used or seen the person to who a Template belongs for more than 6 months causes the Slizzar to lose the Template from memory. Once a Shifting Template is made and accepted, the Slizzar can shift into the Fully Shifted Shape, which will take the shape of whatever the Shifting Template person finds extremely attractive and alluring. For example, if a male Varran is attracted to female ginger Ailor with tanned skin, the Slizzar Shifting Template allows them to look like a female Ailor with red hair and a tanned skin, regardless of whether the Slizzar was male or female before shifting. There are a couple of things to make note of for Full Shifting:
- Height of the Slizzar is roughly respected. A six feet tall slizzar cannot become five or seven feet tall, and at most, Slizzar will gain or lose seven inches while Shifting, regardless of Template race or gender.
- All Races can be shifted into, with the sole exception of Url. Url are not a natural state of a race, and as such cannot be imitated by the Slizzar. Furthermore, racial abilities like Orc adrenaline or organs do not translate over, so a Shifted Slizzar has no racial abilities or traits.
- Regardless of what race is chosen, the Slizzar will retain “Elven like” pointed ears. Additionally, the skin of the Slizzar will be a perfect imitation, aside from some patches of Slizzar scale-like skin, see image to the right for reference. Finally, their eyes always look the same for every race. The Fully Shifted Form also has no tail at all.
- Shifting Slizzar can attain any Body Shape they need to, in order to fit the attraction standard for the Shifting Template. This means that a skinny Slizzar can shift into a Strongman Ailor just fine, regardless of their prior Body Build.
- Finally, Fully Shifted Slizzar are sexually reproductive with the race that is used as a Shifting Template, regardless of prior gender. That being said, if they become pregnant themselves, they lose the ability to shift away from their Fully Shifted form for the duration of the pregnancy, and the child that comes out is always a full-blooded child of whatever they used the Shifting Template on. That being said, pregnancy is not a random chance. Slizzar are able to prevent themselves from becoming pregnant if they so choose.
Slizzar are known to be excellent advisers, tacticians, and spies. They are able to analyze a situation objectively, without emotional attachments, and calculate the best outcome. This makes them an incredible calculative race, prone to extreme selfishness and competitiveness. Slizzar will often compete with one another for the position of Shadow Ruler when they are trying to infiltrate a position of power, their greed and ego not allowing them to accept being lesser than another Slizzar. Slizzar are inherently solitary, avoiding contact with other Slizzar until the Solar Eclipse day, which is the 5th of January, when they reproduce and meet for religious festivals. Some cases of Slizzar co-operation in duo’s do exist however, especially when it is mutually beneficial for them to do so in order to attain a position of power. This mental psyche is mostly bred by their religion, which advocates self-betterment at the expense of others. An unfortunate side of this is that a majority of Slizzar children are abandoned immediately after or within a few years of them hatching, forcing them to adapt to the world around them. The practice was not as active during the time of the Essa Empire but following the Chrysant War, a large number of newly born Slizzar children were left to fend for themselves across the world because of this practice or because their parents had died. Slizzar are, without exception, highly intelligent, and able to predict or otherwise influence the actions of other races with great accuracy, due to their natural ability to seduce and convince others. Slizzar have a natural ability called Sensation Surge which they use to influence the emotions and feelings of others around them, as well as the Shimmering Scales and Eyes ability. Before considering their abilities however, Slizzar also have a passive control detection mechanic. They can smell the mind control or mind influence of other individuals on a person affected by any kind of mind control, enslavement, bonding or single order control. They will not know from who, or what kind of control, all they can tell is that a person smells unnaturally controlled. It is also important to note that Slizzar are naturally resistant to any form of mind domination, control or enslavement. They cannot be affected by the Sensation Surge of other Slizzar, cannot be bonded with, and no amount of mind control from Vampires or Silven can affect them (though they can be affected by inclination abilities, like wanting to be fed on by a Vampire if a Mutation applies).
A natural mental ability which Slizzar possess is Sensation Surge, the ability to transmit an emotion or feeling to another person by means of skin-to-skin touch and eye contact. The exact nature of the ability is not understood, but some suspect it to be magical in nature. A Slizzar can convey feelings and emotions by first locking eyes, and then conjuring up a feeling in their mind before touching a person to transmit it. This touch usually occurs on the arms, and must be done with bare skin on skin. A person wearing something with sleeves, or the Slizzar having gloves will disable the effect. Emotions and sensations often transmitted this way are seductive in nature, with the most popular use being to enthrall others into becoming enamored, or even in love with them, if they can frequently repeat the action. A Sensation Surged emotion or feeling can last a few days at most if it is an emotion, meaning seduction requires constant upkeep. Transmitting simple feelings to guide behavior however, such as anger or happiness, often last for half an hour and are used in particular situations to gently steer the actions of the individual to the Slizzar’s liking. Such transmission can be directed at certain people in the victim's life should the Slizzar desire it. Sensation Surge works on all races, even the normally resistant Drowdar. If one Slizzar uses Sensation Surge while another is still active, it will always override. This includes Sensation Surges by two different Slizzar; a Sensation Surge transmitted in the morning by one Slizzar will always be overwritten by a Sensation Surge transmitted that evening by another Slizzar. There is no outward way to cancel the effects of a Sensation Surge beyond simply waiting it out. Is a person has been Slizzar Bonded, Sensation Surge becomes permanent and almost enslaving. It is not as strict and forceful as mind control, but a sensation surge transferred to A Slizzar's bonded target is extremely powerful and nearly perfect. Additionally, if a person is Slizzar Bonded to another Slizzar, other Slizzars can no longer Sensation Surge them.
Shimmering Scales and Eyes
Shimmering Scales and Eyes is a seemingly passive effect transmitted by Slizzar around them to anyone looking on their scales and eyes, though only active when they are in their Fully Shifted Form. While normally other races might find scales on skin repulsive, anyone looking at the Scales or their strange eyes will become enamored by the beauty of them, either by the intricate pattern reflections and seeming shimmer of the scales in dramatic lighting, or the piercing intensity and warmness of their eyes. This ability, being passive, is largely used by them to blend in wherever they go. While them being Slizzar is still extremely obvious by the scales on their forehead, cheeks, shoulders and along the spine, seeing these scales does not actually bother anyone unless they are specifically looking for a Slizzar who is in trouble, otherwise distracted by the passive beauty of these physical features. It is as such, god-rp to think of a Slizzar who is in their Fully Shifted Form as ugly, or to accost them for being Slizzar. the beauty given by Shimmering Scales soothes even the anger and disdain from the most anti-Slizzar of Ailors who feel their anger ebb away when they look on the face of a Slizzar (though only while they remain in the same room).
Slizzar Bonding is a state in which a Slizzar and their target (or victim, to put it another way) become emotionally linked. Slizzar Bonding is essentially the final stage of Slizzar seduction that begins at the Template, follows with Sensation Surge and ends with entrapment in the Slizzar Bonding. In other words, Slizzar Bonding means the target has fully fallen in love with the Slizzar, and occurs only after they have shared a passionate night with the Slizzar in question. Slizzar Bonding can only happen between a person and a Slizzar who has their Template, and a Slizzar Bonding cannot be overwritten by another. Slizzar Bonding can only be broken by the will of the Slizzar, though even if the Bond is broken, the person will still be attracted to the Slizzar until they change their Template. Slizzar Bonding has a number of benefits for both the Bondee and the Slizzar. The Slizzar in question can use more powerful Sensation Surges on their Bondee which increase their control over their puppet. Additionally, other Slizzar can no longer Template onto this person, or use Sensation Surge on them. Furthermore, both the Bondee and the Slizzar experience a a Proficiency Bonding Boost. The Bonding Boost is dictated by the highest numerical Proficiency which the Bondee has. For example, if a Bondee's Proficiencies are +30 Axe Combat and +10 Visual Arts, then Axe Combat becomes affected by the Bonding Boost. For the Bondee, the Proficiency is increased by +10 for as long as they are bonded to the Slizzar. This can break the Proficiency Cap, as well as the exceeded Race Boosted Proficiency Cap. The Slizzar then gains half the Proficiency Points this person has in this Proficiency (before adding the Bonded Boost), for as long as the Bond remains. It is important to note however that the Bonded Boost is only active while the Slizzar and the Bondee are within 50 feet of each other.
Slizzar are in a constant state of competition with each other, especially in light of their religion. Those that offer up their victories to the Nessrassian faith, and succeed in attaining the highest (and second highest) position in a general area (like for example the Regalian Empire capital) gain a state which is called Bonded Supremacy, or Bonded Legitimacy for the runner up. Bonded Supremacy and Legitimacy grant the favors of their Nessrassian faith, and an embodiment of their faith in the physical form. Both the Bonded Supreme and the Bonded Legitimacy as such gain additional traits that enhance their capacity to maintain their control, but also become the targets of other Slizzar who desire their supremacy over their race, and the favors granted by their gods. Both the Bonded Supreme and the Bonded Legitimate do not need to touch a person to sensation surge with them, they can do so merely by looking at someone. Additionally, the Bonded Supreme (so not the Bonded Legitimate) can also Sensation Surge those bonded to others (though do have to touch them, their distance trait does not work if a person has already been bonded). Both the Bonded Supreme and the Bonded Legitimate can additionally also bond with another person (though they do not receive any proficiency bonus stacks from their second bonding). Finally, the Bonding Supreme can instantly switch between any amount of Templates and do so as many times a day as they please, with no real repercussions.
- No one is currently the Bonded Supreme.
- There currently is no known Bonded Legitimate, as the DM's have not been contacted about any other bondings.
- If you believe your character has surpassed the Supreme and Legitimate, contact the Noble DM's for verification.
Slizzar have always been a race attached to others throughout history. The first mention of Slizzar in modern documentation was during the middle of the Elven Empire, when the Elves began expanding their elegant cities in search of greater power. The Elves stumbled upon the Slizzar living in tribal conditions in the north of Hadar, and, intrigued by the race’s Shape Shifting skills, decided to bring the dwindling civilization into their Empire. Shape Shifting had always been an ambition of the Elves; to transform their bodies into something better had become a dream of even the strongest mages at the height of Elven arrogance and decadence. They hoped to unlock the secret of the Slizzar by inviting them into society and providing them positions of modest power. Unfortunately, the Slizzar developed faster than the Elves had anticipated. Various Slizzar snuck their way into high political positions within the ranks of the Elven governors, and began turning them on each other, using them as pawns in some sort of bizarre game.
In fact, the Elves had become the first puppets for the Slizzar to start competing with one another, as their religion had dictated. Thousands of Elves died on the battlefield in civil skirmishes between governors until the Elven Empire pulled out its resources to focus on the Humans, who around 300 BC, were becoming more aggressive and militarily armed. After their dismissal from the political positions of the Elven Empire, the Slizzar enjoyed 200 years of practical isolation from any other race, until the Ailor made first contact around 100 BC. Slizzar initially had amiable relations with the Humans, though not for the Human race’s betterment. They saw the Ailor as yet another puppet to use in an attempt to overthrow the Elves. It could be said that the Regalian Empire has had visions of grandeur, and that the Elven Empire had its glory days, but the Slizzar are the only race who perpetually and permanently dream of global domination.
When the Cataclysm occurred, the Slizzar lost a large portion of their numbers to the violent volcanic eruptions in Hadar. Their population continued to diminish until the massive influx of Allar took place around 100 AC after the Sendrassian Civil War. The Allar were welcomed, less as friends but more so as tools for the Slizzar to use for their own good. The Allar and Slizzar seamlessly integrated with each other—the Slizzar often setting up puppet rulers among the Allar who were under their control. The reason why the Essa Empire was always such a fractured political entity was because the Slizzar would constantly pit their puppets against each other in a bid for total control over Essa. Empress Miko Missa was the first, last, and only Slizzar Empress that managed to control the entire Empire and halt the infighting due to her religious and magical powers. The Slizzar civilization finally came crashing down when the Regalians invaded Hadar with their superior military equipment in the Chrysant War. The Slizzar were first weakened by the Humans, and then suffered full racial genocide at the hands of the betrayed Allar, who had since learned of the serpent’s puppeting ways. Presently, only few thousand Slizzar remain scattered all over the world, attempting to grasp power wherever they can—though, in no way could it be said that their people are dying. In fact, the Slizzar enjoy this situation far more, as it means there are fewer of their own kind to compete over power with. The Slizzar manage to keep their populations stable through their seamless integration into foreign society, coming together just once a year to procreate en mass.
Slizzar society is near completely nonexistent. Slizzar have, since the Chrysant War, existed by integrating into other societies and becoming part of their political machine without them even knowing. It is rare to see two Slizzar in the same place together, and even if they were to be, they would be constantly competing with one another to the point where they would not socialize or spend time together unless they absolutely had to. If two Slizzar were forced together, it would be a constant war of passive aggression and attempting to outwit one another.
Slizzar culture is dominated by their religion and their constant drive for world domination through intrigue and subterfuge. Most other races are aware of this, but the Slizzar skillfully use their Shifted Shape and natural allure to seduce and bargain their way into positions of trust, after which they use that position to better themselves. Culturally, Slizzar have a heightened affinity for dancing, and often wear long, silky, and loose robes to accentuate their elegant bodies and movement. To Slizzar, everything they do is part of an elaborate dance or performance to woo their potential puppet into letting them into their trusted circle. Other than that, Slizzar mostly adapt to whatever culture they find themselves in: eating the same food, speaking the same language, and adopting cultural traditions to look like one of the others. The only time when Slizzar intentionally come together is during the Solar Eclipse day, when all Slizzar travel to Ssassrakand to participate in the religious festival and procreate.
The Slizzar follow the Nessrassian Faith: the faith of the giant Deep Sea Serpents. This faith has several gods embodied as various snakes which represent various aspects of a Slizzar’s personality. This religion is central in their life, for it guides their actions, and in hopes of becoming successful, they worship and offer tribute to their gods who they constantly aspire to become. It can be said as such that the Nessrassian Faith is less a religion, and more a life view or life philosophy. Still, the Slizzar worship the snakes as divine beings—and would even bow to the living ones if, or when, they surface.
Economy and Technology
Slizzar don’t formally have an economy or technology. They simply take whatever is available, meaning Slizzar tend to be wealthy from stealing or bartering with other races, though they don’t actually engage in any economic activity or technological advance. Slizzar inherently believe that their strength must come from their mind and conviction, as opposed to the tools they use. This is one of the reasons why the Essa Empire was so hopelessly outmatched by Regalia during the Chrysant War.
Combat and Warfare
The Slizzar don’t traditionally engage in warfare or combat. Instead, they convince others to do it for them. If a Slizzar is forced to fight, however, they have a strong tail capable of holding or strangling small and untoned people (if lucky), and a mean bite in their hinged jaw. Additionally, Slizzar are excellent bowmen due to their precise eye sight and their ability to detect others within a certain radius around them. Still, Slizzar prefer to avoid combat as much as possible, as they are very aware that they are physically inferior to most races.
- It is rumored that one Slizzar once managed to worm their way to the chambers of Emperor Justinian I of Regalia and the Chancellor Morgann Kade. There is no physical evidence of this ever having occurred, but it would explain their erratic behavior.
- Slizzar tails that have been cut off slowly grow back over the course of two years, so long as the cut occurred below knee level.
- Slizzar are not snakes.