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Arkenborn are the offspring of extra-planar entities that are classified somewhere between Gods and Spirits, called Arken, who have manifested from the Void and Exist into the world of Aloria. Arkenborn are thus similar to [[Godborn]], but different in the sense that Godborn are rarer, and far less well-documented than the more publicly chaotic Arkenborn. Arkenborn manifest unique appearances, personalities, and specials based on their heritage, but also have unique obstacles in life due to their nature and birth. Arkenborn throughout history have been unpredictable and violent, leading to them being referred to as "Demon-Spawn" (technically inaccurate), or "Silven" (old Elven word), both derogatory terms to attribute a generalized psychopathy to them that while frequent, is not necessarily true for every Arkenborn. Especially in Regalia, Arkenborn have seen waves of repression and persecution, having to struggle against a reputation of their kind that they never seem to be able to get fully rid of. To play an Arkenborn is to choose the aesthetics of the classic demi-god (or demi-Demon in this case), at the caveat of oppression roleplay and being denied things in Regalian society on the basis of birthright. some Arkenborn try to make do with what they have, others try to live unseen, while others yet seek out their Arken parents, hoping to find some semblance or purpose or value to their life, or even to live their life in the image of their parent for a higher calling.  
Arkenborn are the offspring of Arken, powerful Demons who have come from the Abyss and the Eidolon to exist in Aloria as pseudo-gods. Because the Arken are undeniably Demons, their Arkenborn are sometimes called demi-demons, demonspawn, or Silven, owing to their siring from a coupling between an Arken and a mortal Alorian. Arkenborn are considered dark omens of calamity and destruction with many infamous historical figures being Arkenborn. Arkenborn face persecution in the Regalian Empire not by the letter of the law, but by bigotry and discrimination due to their nature. Some Arkenborn rise to the occasion and attempt to make a name for themselves either in compliance or in defiance of their Demon parent. Others slink away into the shadows hoping not to be noticed by a hostile world.  


==Rules to playing an Arkenborn==
==Arkenborn Rules==
* Arkenborn can only ever be from one Arken and a mortal pairing. Arkenborn also cannot be Godborn at the same time.  
Some rules are associated with playing an Arkenborn and not all Arkenborn may appear or act alike in roleplay. This section explains the boundaries and recommendations for Arkenborn and how to play them in Regalia while remaining compliant with the underlying lore.
* Arkenborn have a strict set of mandatory traits and optional aesthetics, all of which are overwritten by Afflictions.
* Arkenborn can only be the child of one Arken and a mortal parent and cannot be a Vampire Brood or Godborn. Custom Kits may be an exception to this rule, but if this exception is made, this would result in one set of Mechanics from dominant parentage.  
* The following Races cannot be Arkenborn: Yanar, Bralona, or Maraya if they were specifically awakened from a vault.
* Bralona and Orion cannot be Arkenborn, as they do not conventionally produce. Maraya can be Arkenborn but they can only be Arkenborn if they were born after the Vaults opened, as the Vaults would not have permitted Arkenborn to enter during the fall of their Empire.  
* Being an Arkenborn does not make a Character Occult, though the Regalian State may still treat them as such often.
* Arkenborn status does not transfer across generations. It cannot be inherited, and its status is immediate at birth. It cannot be hidden, though not all Arkenborn are born with visual identifiers. All Arkenborn are always occult by default, even if you choose not to have the Mechanics.  
* Arkenborn have maximum ages in below listing, because Arken aren't immortal in the literal sense and reincarnate.
* Arkenborn never have Abilities, but they can derive Abilities in Custom Kits, as history shows powerful Arkenborn.  
* Arkenborn status is not transferrable across generations, meaning that one Arkenborn does not sire more Arkenborn.
* Arkenborn status is immediate on birth, cannot be hidden, and for many provides a rough childhood for Arkenborn.


==Playing an Arkenborn==
==Design==
Playing an Arkenborn (in contrast to Godborn) is recommended for new players, because there are less nuanced understanding/reading requirements for Arkenborn. Equally, many new players and players open to newcomers tend to play Arkenborn, and as such, playing one has a relatively low entry-level requirement, with a guarantee of some kind of interaction with others. Playing an Arkenborn means opting-in to oppression roleplay. Your Character will be denied job opportunities, public positions of power, and may receive discrimination in the street. This is part of the aesthetic of the "Demi-Demons", and in return, your Character gains Arkenborn aesthetics and some backstory relevancy. When playing an Arkenborn, it is completely up to the player whether to try to learn more about their Arken parent, or ignore that side of the backstory completely.  
The first and most important consideration in designing your Arkenborn character is deciding whether the character should have demi-demon eyes. Demi-demon eyes identify an Arkenborn to anyone else what they are, and usually also identifies which realm their Arken parent is aligned to. For Abyss Arken, the colorations are gold and red, and for the Eidolon Arken, the colorations are silver and blue. It is possible for an Arkenborn not to have the demi-demon eyes, though Demon eyes are considered a point of pride for the Arkenborn, even if it labels them early. Those born without demi-demon eyes are still Arkenborn, but in the eyes of many are considered weaker or less concentrated inheritors of the power of their Arken parent. See these references below for inspiration. Note, while you can experiment with light or dark shades of these colors, if you choose demi-demon eyes, they should be easily visible on a Minecraft skin. Feel free to send in a ticket if you need help deciding on a good visual distinction or would like Lore Staff to sign off on your skin as appropriate to this visual trait.
==Void Arkenborn==
 
<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
<gallery mode="packed" widths="80px" heights="200px">
File:Bodyfsdgs.png|Eidolon fem Arkenborn
File:Boffdy.png|Eidolon masc Arkenborn
File:Fdsafa.png|Eidolon masc Arkenborn
File:Ufafbaq.png|Eidolon furry Arkenborn
File:Dgsvews.png|Eidolon fem Arkenborn
File:Boagfva2dy.png|Eidolon fem Arkenborn
File:Bewgewvsody.png|Abyss masc Arkenborn
File:Ssddddd.png|Abyss fem Arkenborn
File:Bodysasddasdd.png|Abyss fem Arkenborn
File:Body.png|Abyss masc Arkenborn
File:Bofgdgdy.png| Abyss fem Arkenborn
File:Hyfvty.png|Abyss masc Arkenborn
</gallery>
 
Secondly, consider if you want your character to look like the Arken parent. All Arken have distinct visual and thematic traits. For example, the Pride Arken has golden-blond hair, a Velheim/Fornoss aesthetic theming, and is fully Ailor. Arkenborn who share these traits are considered strongly attuned with their Arken parent while, for example, a full Finullen Elf with black hair and a lithe frame is considered far away in similarities to their Arken parent. Most of this comes down to how the Arkenborn treat each other and how society treats them for looking like their demon parent. Many Arkenborn are proud of being demi-demons and will actively ridicule the Arkenborn who look nothing like their parent. Pro-Arken societies consider it a mark of shame to be born distant from one's glorious parent. Inversely, societies like Regalia, which are very anti-Arken, may consider looking nothing like the Arken parent a blessing or a way to hide one's identity. It is recommended you keep your character looking somewhat similar to their Arken parent or at least maintain some visual aspects because it encourages a sense of belonging and closeness among the Arkenborn of the same parent and alignment, but it is not required. You can play an Arkenborn that looks nothing like their parent and does not even have demi-demon eyes.
 
==Arkenborn Conflict==
Arkenborn typically experience conflict or adversity from a couple of sources. There is a strong social connection between Arkenborn of the same alignment due to shared experiences of bullying, trauma, adversity, and shared victories. Arkenborn like no other type of person in Aloria form strong social bonds across heritages, cultures, and religions because of what they are. They do, however, get into conflict quite frequently and often not even strictly out of their own doing.
* Arkenborn of the Abyss and Eidolon often have adversarial relations. This happens due to natural inclinations they do not understand because their souls are made partly by Abyss/Void magical energy, but also because of thematic opposition between their parents. Their parents fight each other, and for this reason, it is simple to conclude they, as Demon children, will fight each other also.
* Arkenborn also face adversity from purists and religious fanatics who consider them a blight on society. Even an Arkenborn who knows no Magic at all will often be attacked by purists or accosted and verbally abused for being what they are. Demi-demons have historically caused many calamities, so any Arkenborn is liable to face bigotry and discrimination as if they are the next disaster waiting to happen.
* Sometimes Arkenborn of their own kind may also have adversarial relations based on their vanity or ego. For example, Pride Arkenborn might all have familial rivalry between them to be "Pride's best child,” while Fury Arkenborn might fight frequently as a test of who is the best warrior. Compassion Arkenborn might chide each other for not being kind enough, while Intrigue Arkenborn might try to out-trick each other, and so on.
Generally speaking, the conflict Arkenborn experience should largely be self-generated or projected from the lore universe. While Arkenborn are technically an oppressed class in Regalia, the reality of roleplay in-game is that most characters are inclusive and kind and that only a few radicals will be hostile to Arkenborn. Keep in mind, however, that Event DMs will always enforce the logic of the universe, which is that Arkenborn are second-class citizens.
 
==Abyss Arkenborn==
Abyss Arkenborn gain two shared Mechanics that all types of Abyss Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are Occult by default. Note: this section will refer to Arken as he/she/they despite Arken being genderless for the ease of writing presentation, or because of their preferred gender.
====Common Abyss Mechanics====
{|
|-
| style="padding: 10px" | '''Vice<BR>Master'''
| You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).
|-
| style="padding: 10px" | '''Receptive<BR>Mind'''
| While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.
|-
|}
 
===Pride Arkenborn===
[[File:Hghhuntitled artwork 5.png|left|frameless|250px]]
The Pride Arken is considered the strongest among the Abyss Arken and the leader of their fold. He is the rival of Justice, who he considers constraining and hypocritical. Pride's greatest qualities are arrogance, ego, vanity, and a belief in self-superiority. He is considered immensely powerful in the realm of Magic, and schemes to showcase himself or his offspring as the most superior of all. The Pride Arken has many Arkenborn offspring because he is frequently worshiped and sought out by Arken-worshiping cults, and also because he seeks worthy successors.
 
Pride Arkenborn often have the same inclinations to grandiose delusions and ambition as their parent. They feel restless, always seeking to move upwards, achieve new things, learn new things, and subject others to awe and their superiority. On the flip side, they are prone to outbursts when they feel stuck in life and nothing is progressing, or when their vanity is offended by failure and dismissal. Pride Arkenborn are common users of Magic, as a strong connection to the Pride Arken often creates Mages born with Magic at birth.
{|
|-
| style="padding: 10px" | '''Magic<BR> Identity'''
| You choose one Magic School for free on top of your standard limit, but only receive a single Mechanic from it, regardless of your Magic Proficiency investment. However, you can freely choose which of the Mechanics within the Magic School that you gain access to.
|-
|}
 
===Fury Arkenborn===
[[File:Revengegod.png|left|frameless|250px]]
The Fury Arken is the twin brother of Pride, a peerless fighter who has never lost a duel and the polar opposite of Pride's Magic focus. He is the rival of Valor, who he considers cowardly and apathetic. Fury's greatest qualities are his martial skill in combat, and his boundless ill temper, energy, and rage. He is capable of laying waste to whole armies with a simple sword, but unlike the other Arken does not scheme, instead preferring a simpler life seeking worthy opponents. The Fury Arken has few offspring–those who appear often are the end product of a battle.
 
Fury Arkenborn have the same inclinations to adrenaline from struggle and competition as their parent. They are ill-tempered and crass with their behavior, and the most likely out of all Arkenborn to lose their composure in rage. On the flip side, they are also immensely strong and one of the few of their kin who can boast a natural physical strength not caused by Magic. Fury and Pride Arkenborn often stick together, mirroring the twin-brother nature of their Arken parents due to their complementary skills.
{|
|-
| style="padding: 10px" | '''Greater<BR>Strength'''
| You are stronger than the average normal person when it comes to out-of-combat tests of strength. Whether it is in arm wrestling or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.
|-
|}
 
===Avarice Arkenborn===
[[File:Avariarki.png|left|frameless|250px]]
The Avarice Arken is an opulent magnate of wealth and possession, one who seems to at once own everything and is never satisfied. He is the rival of Compassion, who disgusts him due to her charity and sharing with others. Avarice's greatest qualities are the art of the deal and the plot to providence and wealth, his peerless ability to always squeeze every ounce of gold worth from any interaction or even loss. The Avarice Arken is hardly ever seen in a fight, preferring to let the greed of mortals do the dirty work for him.
 
Avarice Arkenborn are infected with the same endless desire to own things as their parent, whether that is material possessions, or the affections of others as property. Avarice Arkenborn are perpetually envious of others owning things they do not have, and even if they have the thing they once desired, they now desire more. Avarice Arkenborn are often easier to distinguish from other Arkenborn due to their preference for noble metals like gold and silver, decking themselves out as opulently as they can.
{|
{|
|[[File:Furyark.png|150px|thumb|left]]
|-
|
| style="padding: 10px" | '''Greased<BR>Palms'''
<span style="font-size:130%;>'''The Pride Arken'''</span><BR>
| You can make trades of resources (Divinium, Artifactsparks, and Wealth Tokens) non-publicly, or can facilitate trade between two people to make it non-public, done through a ticket rather than through public channels.
The Pride Arken is the paragon in ultimate ego. The Pride Arken himself is an immensely powerful Mage, and many of his children are usually some type of mage, battlemage, or gladiator, all with a chip on their shoulder to prove something. The Pride Arken has the following themes: magic, ego, Kathar, gold and red, and toxic masculinity. His children are often caught in an endless loop of trying to prove themselves, not getting satisfaction from victory, and reaching for even higher goals. The Pride Arken is a well documented interference in Regalia that is loathed by the State. It should be noted the Pride Arken is an identical twin to the Fury Arken, meaning their Godborn also look similar.
|-
* '''Required Traits:''' Maximum of 50 years old, must be Ailor or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
|}
* '''Optional Traits:''' Pride Arkenborn can be brutish, and have magical void-script tattoos covering their body that glow in gold and/or red, and can be 1 foot taller than the racial maximum height dictates (except for Urlan)
 
* '''Special I:''' Pride Arkenborn are unaffected by mental changes brought about by Afflictions. This is not Control Power Immunity, it does however prevent Vampirism, Cahalism, or being a Geist from warping their mind.
===Body Arkenborn===
* '''Special II:''' Pride Arkenborn can affect the (out of Combat) sense of reality of those that spend a lot of time around them, by subtly changing it how they perceive it to their benefit through illusions and gaslighting.
[[File:Bodyarjui.png|left|frameless|250px]]
* '''Special III:''' Pride Arkenborn are seen as Godborn of Aesir in Velheim/Ceardian Old Gods worshipers, resulting in fearful distrust by Old Gods faithful and Halfvel Godborn, both in Regalia as well as in Progressions.
The Body Arken is a researcher and experimentalist, who seeks to push the boundaries of knowledge and ethics in bio-engineering. He is the rival of the Happiness Arken, whose satisfaction with stagnancy repulses him. The Body Arken's greatest qualities are his shapeshifting and unrivaled understanding in the application of the Creation Particle, the power of Dragons to shape life, even if perfect life recreation eludes him. Many unique creatures and monsters across the world were experiments of the Body Arken, created for the sake of creation.
 
Body Arkenborn are prone to the same biological obsessions as their father, constantly seeking to redefine what defines their bodily state, to gain a deeper understanding of the organic processes of life itself, and to master them. They seek to become the perfect body, or at least be more capable of withstanding the entropy enforced on them by Dragons and mortality. Like their father, they are unpredictable and often unrecognizable, as the art of shapeshifting makes them don a new persona with each new face.
{|  
|-
| style="padding: 10px" | '''Shape<BR>Shifter'''  
| You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the [[Shapeshifting]] page.
|-
|}
 
===Corruption Arkenborn===
[[File:Twinkarken.png|left|frameless|250px]]
The Corruption Arken is a deeply enigmatic Arken who is rarely seen but frequently blamed for the fall of the mighty. His rival is the Eidolon Arken of Regality, who combats his corruptive influences among the ruling classes. The Corruption Arken does nothing but twist the hearts and minds of the good-natured and virtuous to relish in their downfall into depravity and malice. He sees kings and queens become tyrants, and stalwart bureaucrats and guardians graft and cheat their way to wealth at the expense of the ones they once protected.
 
Corruption Arkenborn have the same inclination as their father, to relish in the control and influence they exert on others to feed into their worst qualities. Even if a Corruption Arkenborn is not strictly motivated to see royalty toppled, their meddling in the lives of others encourages self-serving habits and sometimes even destructive behavior for no other purpose than self-entertainment. It should come as no surprise that Corruption Arkenborn are the most reviled of the Abyss Arkenborn, due to their habits.  
{|
|-
| style="padding: 10px" | '''Demon<BR>Kindred'''  
| Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.
|-
|}
 
===Rejection Arkenborn===
[[File:Rejection.png|left|frameless|250px]]
The Rejection Arken is one of the more benign Arken who is nonetheless capable of destructive grief if rejected for any reason. The Rejection Arken embodies all the negative feelings of the unwanted, unloved, refused, and denied, and the melancholy or rage these situations inspire. Her rival is the beauty Arken, for whom she holds great contempt as she has never felt the scorn of denial. The Rejection Arken cares a lot more about mortal lives than the others, and as such has no great history of mass destruction or abuse.  
 
Rejection Arkenborn are fearful of the same denial of who they are, what they want to be, and their worth that their mother strives to battle against. They too are capable of expressions of rage, melancholy, and depression at the reality or recognition of it all, and seek a better world in which they are not denied as much as they are. They see the world in an imperfect state and challenge it, on that notion, in big but also small ways to strive for genuine connections and less refusal in the world.  
{|
|-
| style="padding: 10px" | '''Emotion<BR>Sense'''  
| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.  
|-
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
===Dread Arkenborn===
{|
[[File:Dridhao.png|left|frameless|250px]]
|[[File:Prideark.png|150px|thumb|left]]
The Dread Arken is the manifestation of fear, a dark woodland stalker who enjoys tormenting trespassers with their worst terrors become manifest. Her rival is the Nature Arken, whose serene control of nature constantly impedes the woodland home of the Dread Arken. The Dread Arken is one of the most malicious Arken who does things for the fun of it, with no long-term goal. Her strength lies in the realm of illusions, but also to manipulate the base instincts of mortals so profoundly, that one cannot tell illusion from delusion.
|
 
<span style="font-size:130%;>'''The Fury Arken'''</span><BR>
Dread Arkenborn have the same incessant need to know the fears of others and to torment and taunt them with manifestations of them. The concept of fear is an obsession for them, to understand it, grasp it, and master the application of it for good or evil. Dread Arkenborn can both be the most excellent saboteurs who turn stalwart defenders against their minds or the most proficient propagandists who play in on the fear of the citizenry to keep all of them in line with their rulers and leaders.
The Fury Arken is the ultimate warrior, an Arken so singularly obsessed with fighting and being the best fighter that he leaves behind a trail of corpses hoping to ever find a worthy opponent, and this obsession with fighting to a degree also affects his children. The Fury Arken has the following themes: weapons, mundane (he hates Magic) combat, power makes right, large over small, blue and black, and victory in tournaments. His children have the same urge for combat, a never-ending hunger for the adrenaline of being one blade swing away from death. The Fury Arken is less well documented than his twin, but well known as having a large kill-count in Drixagh, where Skaggers are his favorite target.
{|
* '''Required Traits:''' Maximum of 50 years old, must be Ailor or Half-Ailor, must have blond hair, must be on the tall side, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
|-
* '''Optional Traits:''' Fury Arkenborn can be brutish, and have magical void-script tattoos covering their body that glow in gold and/or red, and can be 1 foot taller than the racial maximum height dictates (except for Urlan)
| style="padding: 10px" | '''Eldergod<BR>Transformation'''  
* '''Special I:''' Fury Arkenborn gain the [[Spell_Point_Buy#Specials|Rune Smithing]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, these elements are extended with Void-Fire and Void-Shadows.
| You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).
* '''Special II:''' Fury Arkenborn gain the [[Spell_Point_Buy#Specials|Dueling Brand]] Special from Spell Point Buy without any Points invested in this Proficiency. While in a duel or arena, Fury Arkenborn can change their Body Shape, Height and Weight.
|-
* '''Special III:''' Fury Arkenborn are seen as Godborn of Aesir in Velheim/Ceardian Old Gods worshipers, resulting in fearful distrust by Old Gods faithful and Godvel Godborn, both in Regalia as well as in Progressions.
|}
 
===Intrigue Arkenborn===
[[File:Dasadddf.png|left|frameless|250px]]
The Intrigue Arken is the hardest to pin down of all of them, as his name isn't exactly clear. He might be Intrigue, but he might also be Betrayal, Deceit, or Trickery. The Intrigue Arken is the rival of Loyalty, whose constant enforcement of dedication to one's liege gets in the way of Intrigue's games. The Intrigue Arken has unrivaled skills in lying clearly and honestly, yet obfuscating truth beyond reproach. His bargains always benefit him, and his betrayal hits harder than death itself. He is one of the most feared Abyss Arken.  
 
Intrigue Arkenborn are prone to the same invasive attitude as their father, a constant desire to get involved in other people's business and wreck their plans subtly and as covertly as possible. They plot and scheme for the art of the game, and ply their charisma to wrap others around their finger before quickly pulling the rug. Most Intrigue Arkenborn try to remain as hidden as possible, as betrayal is a game that only works once before they are inevitably labeled as untrustworthy and must seek a new face.  
{|
|-
| style="padding: 10px" | '''Mind <BR> Suggestion'''  
| With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
|-
|}
 
===Conquest Arkenborn===
[[File:Conq.png|left|frameless|250px]]
The Conquest Arken is the solemn embodiment of the subjugation of others, a Demon warlord at the head of a great and terrifying host of marauding warrior Demons. Conquest is the rival of Maestro, whose focus on art and the beauty of culture erodes the savage destructiveness of the wars he inflicts. The Conquest Arken is a mighty warrior, but his true mettle lies in his peerless tactics and strategies, his plots to control and dominate states and realms to his whims. He is also the most publicly active of all Arken as a Kathar Prince.
 
Conquest Arkenborn are struck with a similar desire to conquer but, lacking armies, seek more small-scale and local conquests. Organizations, guilds, mercenary bands, and even noble house guards, Conquest Arkenborn seek to inject themselves into anything that forms a cohesive group and struggle and wrestle their way to control it for the sake of success. They never accept being a second in command, but when reaching the top, can use their skills for insight and strategy to make better use of what is on offer.  
{|
|-
| style="padding: 10px" | '''Universal <BR> Speech'''  
| You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
|-
|}
 
==Eidolon Arkenborn==
Eidolon Arkenborn gain two shared Mechanics that all types of Eidolon Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are occult. Note: this section will refer to Arken as he/she/they, even if the Arken are genderless for the ease of writing presentation, or because of their preferred gender.
====Common Eidolon Mechanics====
{|
|-
| style="padding: 10px" | '''Eidolon<BR>Cast'''  
| You can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly.
|-
| style="padding: 10px" | '''Long<BR>Living'''  
| You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
|-
|}
====Justice Arkenborn====
[[File:Untitled Artworksmol.png|left|frameless|250px]]
The Justice Arken is considered the strongest among the Eidolon Arken and the leader of their fold. She is the rival of Pride, whom she considers above just reproach and wicked in self-obsession. Justice's greatest qualities are diligence to right wrongs, bravery, and decisiveness. She is considered immensely powerful in the realm of Magic and uses her divine judgment to burn away wicked sin and crime. The Justice Arken has few offspring, as she is judicious with her approval and never directly involved, sending her masculine alter-ego.
 
Justice Arkenborn have the same inclination to be a self-appointed judge, jury, and executioner as their parent. They feel an endless desire to right wrongs in the world, even those beyond their control and power. They see their judgment as faultless and are also immensely dogmatic and stubborn to see reality or situations any other way. They are quick to decide and quick to anger if their judgment is refused or refuted. Justice Arkenborn are common users of Magic due to their parent's strong magical connection.  
{|
|-
| style="padding: 10px" | '''Vigilante<BR>Beast'''  
| You are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.
|-
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Valor Arkenborn====
{|
[[File:Vloah.png|left|frameless|250px]]
|[[File:Avaricearken.png|150px|thumb|left]]
The Valor Arken is the twin brother of Justice, a peerless fighter who has never lost a duel and the polar opposite of Justice's Magic focus. He is the rival of Fury, who he considers reckless and unaccountable. Valor's greatest qualities are his martial skill but juxtaposed to his eternal calmness and refusal to ply it. Valor was once a glory hound seeking victory and fame but has become silent and inactive, preferring to smoke his pipe and watch the grass grow. Some in the Eidolon fold blame Valor's inaction for the supremacy of the Abyss in Aloria.
|
 
<span style="font-size:130%;>'''The Avarice Arken'''</span><BR>
Valor Arkenborn share the qualities that were once obvious in their father: bravery, righteous protection, and dedicated service to one's fellow and kin, but they are equally capable of falling into silent stoicism and inaction. While they share a penchant for combat with any Furyborn, they are completely devoid of the high-stakes emotional energy and vigor that their Abyss rivals put into it. Others soldier on as faithful warriors in service of their superiors in the same way Valor acts as a bodyguard to the other Eidolon Arken.
The Avarice Arken is one of the wealthiest people known to mortals, though her appearance always changes so as not to draw too much attention. She is immensively greedy, possessive, obsessive even regarding all things that sparkle, and generally envious of others, as are her children. The Envy Arken has the following themes: money, business, opulence, flaunting, blackmail, and gold and silver, and making Dwarves do all the manual labor. Her children have an unending urge to own more to have more, and are never satisfied with their lot in life. The Avarice Arken is well documented, as are her "Coins of Greed", which she curses to cause violent outbursts of possessive greed in their owners.  
{|
* '''Required Traits:''' Maximum 60 years old, must be Ailor, Teledden, or Half of either, must have ginger or blond hair, and have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
|-
* '''Optional Traits:''' Avarice Arkenborn can have parts of their body appear to be made out of solid gold, and their skin can sparkle or glow when exposed to any light sources inside or outside.
| style="padding: 10px" | '''Element<BR>Hearing'''  
* '''Special I:''' Avarice Arkenborn are capable of turning the material of any hand-held item to gold or silver for up to an hour (though this cannot be used in Progressions to print out free money).
| You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.  
* '''Special II:''' Avarice Arkenborn can point at a non-Artifact/Mythic/Weapon/Shield object held by another person in Emote Range, and magically yank it from their hand/pocket to that of the Arkenborn.
|-
* '''Special III:''' Avarice Arkenborn are likely to make good business agreements, or have better financial insight in Progression Events that a normal person would not be able to pick up on in Orders.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Compassion Arkenborn====
{|
[[File:Compassion23.png|left|frameless|250px]]
|[[File:Bodyarken.png|150px|thumb|left]]
If there was ever an Arken that could claim the crown of most benign Demon, it would be Compassion, an Arken so selflessly obsessed with helping others that she ends up hurting herself. Compassion is the rival of Avarice, whose complete disregard for the wellbeing of others profoundly troubles her. Compassion shares in all the good qualities of kindness, charity, goodwill, and altruism towards others but has in more cases than once brought a premature end to her rebirth cycle to make a largely meaningless gesture of self-sacrifice.  
|
 
<span style="font-size:130%;>'''The Body Arken'''</span><BR>
Compassion Arkenborn are constantly torn in a cruel world, full of evil, and carelessness towards one's fellow. Compassion Arkenborn see a broken world around them, aiming to at least mend a small part of it before their mortal life eventually meets its end. The Compassion Arken and her children are not bound to the grandiose acts of world-changing politics and events like the Intrigue, Conquest, or Justice Arken, but focus on the small lives of the creatures of the world and those who have no other means to make themselves heard.  
The Body Arken is obsessed with changes and alterations of the body, the creation of the perfect being, or to keep changing one’s own body to suit the needs of the environment or condition. The body Arken’s children are extremely varied, because the Body Arken’s identity is unconventional. The Body Arken is a shapeshifting Arken, meaning they can parent any Arkenborn as any Race or sex. The Body Arken has the following themes: transformation, mutation, Urlan, red and black, and malicious kindness. His children are often on the cutting edge of body modification and customization, whether it be tattoos, piercings, mutations, engineering, or outright race-change.
{|
* '''Required Traits:''' Body Arkenborn can be any Race or age or appearance, as the Body Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
|-
* '''Optional Traits:''' The Body Arken has no Optional Traits. That being said, the most common form that the Body Arken assumes is that of a male Songaskian with red glowing eyes.
| style="padding: 10px" | '''Emotion<BR>Sense'''  
* '''Special I:''' Body Arkenborn gain the [[Spell_Point_Buy#Specials|Self Control]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they may add extra non-Combat usable limbs or body appendages.
| You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other player whether this succeeds.  
* '''Special II:''' Body Arkenborn gain the [[Spell_Point_Buy#Specials|Altered Voice]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they can perfectly mimic any Voice they have heard somewhere.
|-
* '''Special III:''' Body Arkenborn gain the [[Spell_Point_Buy#Specials|Flesh Crafting]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally they can store such "templates" as Transformations for later use.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Happiness Arkenborn====
{|
[[File:Happiness for marty.png|left|frameless|250px]]
|[[File:Corruptionarken.png|150px|thumb|left]]
The Happiness Arken obfuscates the more common benign expectation of the Eidolon Arken. They are a whimsical, unaccountable, and capricious Demon who seeks to spread happiness, even at the cost of misery. Happiness is the rival of the Body Arken, who they consider to be deeply unfun and incapable of "getting the joke" due to their incessant obsession with scientific pursuits. The Happiness Arken is theatrical and spectacular, arriving and departing from any scene with the greatest fanfare and pomp to make sure the punchline is always heard.  
|
 
<span style="font-size:130%;>'''The Corruption Arken'''</span><BR>
Happiness Arkenborn, similarly to the Happiness Arken, seek to spread glee and joy but are similarly incapable of telling the difference between appropriate and applicable comedy and misplaced humor or pranking that ends up hurting others. They refuse to acknowledge bad things in the world around them, seeing through rose-tinted glasses and trying to forcibly correct anything that does not conform to that worldview, even if it means forcibly stapling a smile on someone's face to stop them from crying.  
The Corruption Arken has little to do with planar corruption, and more with the act of corrupting politicians, leaders, officers, and officials away from their natural duties and obligations and into self-satisfaction. The Corruption Arken seeks to spread a self-serving attitude and corrupt those who have any amount of power. The Corruption Arken’s themes are: Government, Abuse, Knights, Yellow and Red, Guards, and Crowns. Corruption’s children always have an innate desire to provoke those in power to abuse their privilege, either by seductive means, or by goading and provocation, but also to corrupt the good will and nature of others to become self serving and self interested.
{|
* '''Required Traits:''' Corruption Arkenborn can be any Race or age or appearance, as the Corruption Arken is a Shapeshifter. Though, they must have Void Arkenborn eyes (gold irises with a red limbal ring, or red eye-whites.)
|-
* '''Optional Traits:''' The Corruption Arken has no Optional Traits. That being said, the most common form that the Body Arken assumes is that of a non-binary Slizzar or albino gaunt Teledden with red glowing eyes.
| style="padding: 10px" | '''Free<BR>Walker'''
* '''Special I:''' Corruption Arkenborn have a subtle reality warp that allows them to enter areas they don't have permission to, and don't seem out of place or not allowed, except for Clandestine Bases or the Palace.
| You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind thatyou can still be attacked while attempting to break out!
* '''Special II:''' Corruption Arkenborn can hijack the mouth of someone in Emote Range, forcing them to say a line of their design, up to three times per day. This is not telegraphed, and limited to one Minecraft Chat Line.  
|-
* '''Special III:''' Corruption Arkenborn can anonymously force a Lord Commissioner to issue an arrest warrant on a person for any imagined crime, once per week, but realize there was no crime or evidence when they are in jail.
|}
|}


==Exist Arkenborn==
====Regality Arkenborn====
<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
[[File:Regnn.png|left|frameless|250px]]
{|
The Regality Arken is probably the most widely accepted and tolerated Arken simply because he has never done anything to offend, obstruct, or harm mortals who had righteous intentions to govern. Regality is the rival of Corruption, who constantly tries to make the world worse off and ruins Regality's carefully balanced designs. The Regality Arken is chiefly obsessed with the concept of good governance, trying to teach mortals how to be respectful and just to their subjects, be fair rulers, and be thoughtful and dignified.  
|[[File:Justicearken.png|150px|thumb|left]]
 
|
Regality Arkenborn follow much the same blueprint as their father, seeking to challenge corrupt and tyrannical systems, not only from the government down but also from society up. If they see a family with a repressive father who beats their children, or a priest who lies to their flock to rake in profits, the Regality Arken feel compelled to combat and expose these corrupt influences on the world, and to rectify them. It should come as no surprise that Regality Arkenborn, as such, have the highest murder rate from picking fights with the powerful.
<span style="font-size:130%;>'''The Justice Arken'''</span><BR>
{|
The Justice Arken is the living embodiment of righteousness, the concept that there is justice in the world that must be enforced uniformly, completely, and without pity. The Justice Arken themselves is an immensely powerful Mage and sword fighter, and many of their children are usually similar in nature. The Justice Arken is intrinsically linked with Allorn history, as well as events within both Estelsoor and Estellon religious communities. The Justice Arken has the following themes: flying swords, blue fire, Elleyon, thunder, rainstorms, and wind. Their children are often caught up in the chase to destroy all evildoers, the hunt that never ends, without mercy.
|-
* '''Required Traits:''' No maximum age, must be Teledden or Half-Teledden, must have blond hair, must be well-built, and have Exist Arkenborn eyes (silver irises with a light blue limbal ring, or blue eye-whites.)
| style="padding: 10px" | '''Blood<BR> Oath'''  
* '''Optional Traits:''' Justice Arkenborn may manifest so-called "Justice Flames", which are [[media:Glowytatty.jpg|magical glowing tattoos]] that expand for each Sinner they have brought to justice, or knocked down a peg from their ego.
| Even if not a [[Bloodcast_Order|Bloodcast]], you can summon an Accountability Forum against a noble, government official, or leader of some kind, which is a kangaroo court or open forum to accuse a person of tyranny, corruption, or incompetence. The accused need not show, but if they do not, this will be seen as disgraceful and humiliating.  
* '''Special I:''' Justice Arkenborn can mark one single Target in Emote range as a Sinner, which is only visible to the Justice Arken or other Justice Arkenborn, and allows them to see through this person's Disguises.
|-
* '''Special II:''' Justice Arkenborn gain the [[Spell_Point_Buy#Specials|Airwalking]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they no longer take damage from falling out of Combat.
* '''Special III:''' Body  Arkenborn gain the [[Spell_Point_Buy#Specials|Mage Weapon]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally the weapon may levitate in their hand, but not increase range.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Beauty Arkenborn====
[[File:Beautylady.png|left|frameless|250px]]
The Beauty Arken is grace in appearance embodied, a Demon who no longer needs Body's obsession with perfection because she has already reached it. A visage of unmatchable enchanting glory, Beauty holds scorn only for her rival, Rejection, who she thinks is wallowing in self-pity and making herself ugly by personality. The Beauty Arken is invested in being surrounded by beautiful things and eternal beauty and youth, chasing every beauty craze and trend, trying every fashion style and every new fad.
 
Beauty Arkenborn are equally obsessed with their looks, seeking the attention of others by heightening their beauty and surrounding themselves with beautiful things and people. Beauty Arkenborn want to be enchanting and beloved, poised and graceful. And yet, perhaps as a point of irony, they are capable of the same melancholy and petulant rage if their prominence and aesthetic are denied, for there are always crass people in the world who would trample beauty wherever they found it for the sake of it.
{|
{|
|[[File:Compassionarken.png|150px|thumb|left]]
|-
|
| style="padding: 10px" | '''Alert<BR>Mind'''
<span style="font-size:130%;>'''The Compassion Arken'''</span><BR>
| Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply to it as if it was said clearly to you in your language.
The Compassion Arken is sometimes also called the Peace Arken, because she is the only non-gray morality Arken who is genuinely seen as benevolent. The Compassion Arken stands for peace of mind, resolution, and absolution, solving the problems of others around the world, and finding satisfaction in altruistic actions. Some would accuse Compassion Arkenborn as having a victim complex because they leap to self-harm to help others, though this is often because they simply cannot compete with the tools their mother has available to aid those in need around the world. Her themes are: closeness, pink and purple, tears, rebirth, renewal, peace, and mental fortitude.
|-
* '''Required Traits:''' Maximum of 60 years old, must be Maquixtl or Half-Maquixtl , must be on the short side, and have Exist Arkenborn eyes (silver irises with a light blue limbal ring, or blue eye-whites.)
* '''Optional Traits:''' Compassion Arken may have flowers grafted into their hair and shoulders/neck that function similar to Yanar body flora, and may also have a host of magical butterfly familiars that follow them.
* '''Special I:''' Compassion Arkenborn can cure non-combat related physical ailments (like cancer) or mental anguish, by taking it in themselves, and then expelling it in the form of a swarm of pestilent flies.
* '''Special II:''' Compassion Arkenborn can while out of combat, transport two people to an imagined pocket dimension which they control to resolve their issues. If combat is initiated by anyone, the effect breaks.
* '''Special III:''' Compassion Arkenborn gain the [[Spell_Point_Buy#Specials|Evil tongues]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they also understand it if the foul language is targeting someone else.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Nature Arkenborn====
{|
[[File:Eronidas.png|left|frameless|250px]]
|[[File:Happinessarken.png|150px|thumb|left]]
The Nature Arken is a protector of nature, singularly obsessed with the wellbeing of plant life and the trees over all other living things in the world. Many would denounce Nature as an eco-terrorist, wiping out whole cities that encroach too far on untouched forests. He is pushed to these extremes by his rival, Dread, who has even wormed her way into his mind and infected him with fear of whatever the living will do to nature if they get too close, making him blindly (and tragically) hostile to all things that do not belong in the forests.
|
 
<span style="font-size:130%;>'''The Happiness Arken'''</span><BR>
Nature Arkenborn are created from the rare woodland wanderers that the Nature Arken has come to respect and let enter into his domain. They care deeply for nature as he does, though are not yet touched by the toxic influence of Dread. Even though they are Nature's children, they too understand and respect the grief that the forests have felt in the past 400 years and that their safe passage is not assured despite their parentage. Nature Arkenborn, as such, seek to preserve the wild woodlands and protect the plants within.
The Happiness Arken will find a way to put a smile on everyone’s face, regardless if it is a genuine smile of happiness, or a smile brought about by a mental break from miserable trolling and misery. The Happiness Arken does not care how, but they will get people to smile, no matter how fake it is. The Happiness Arken has the following themes: Dolls, Puppets, Burgundy and Yellow, Joyous Mask and Theatre Plays. Happiness Arkenborn have a habit of trying to make fun of even the most heavy hearted situations, making inappropriate jokes, and forcing comedy on others even if they are deeply unfunny. The Happiness Arken also frequently hides in plain looking objects to taunt others.
{|
* '''Required Traits:''' Happiness Arkenborn can be any Race or look or age, the Happiness Arken is a Shapeshifter. Though, they must have Exist Arkenborn eyes (silver irises with a light blue limbal ring, or blue eye-whites.)
|-
* '''Optional Traits:''' The Happiness Arken has no Optional Traits. That being said, the most common form that the Happiness Arken assumes is that of a male Ailor with a freakish clown appearance.
| style="padding: 10px" | '''Greater<BR>Hunter'''  
* '''Special I:''' Happiness Arkenborn can Target up to three people per day, and force-shut their mouth for 1 hour so they can no longer talk, or shorter if they so desire. This is telegraphed, so they know who did it.
| You are an apex hunter in the wilds, capable of a greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
* '''Special II:''' Happiness Arkenborn can summon any number of dice, coins to flip, deck of cards, or any game material, and can choose to let the game be fair, or completely rig every aspect of it to their design.
|-
* '''Special III:''' Happiness Arkenborn can cause a minor joke-based and local timeloop. If their joke did not land, they can shortly revert time to re-make the joke, up to three times before they get zapped with a shock.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Loyalty Arkenborn====
[[File:Dragonmarken.png|left|frameless|250px]]
The Loyalty Arken is considered an outsider among the Eidolon Arken, as though he is loyal to their fold, he also shares loyalties with Halfvel from Fornoss and Gilan from Estelley. The Loyalty Arken has an unsatiable need to serve at the behest of others, protect them, be unreplaceable to them, and be forever loyal and faithful to their service. He is, as such, often seen as a Marken–a curse that inherently is cast on those who are disloyal–as a subversion and commentary on how Marken could be greater with discipline.
 
Loyalty Arkenborn are not necessarily as obsessed with being subject to others as their father is, but they make for some of the most unshakeable and eternally loyal compatriots, allies, and friends. Nothing can break the dedication of a Loyalty Arkenborn, not even death, and many have tragically faced death to prove that sentiment. Out of all kinds of Arkenborn, Loyalty Arkenborn are considered the most tolerable, especially if they have been raised and indoctrinated into whatever service they were brought up in, due to the low risk of defection.
{|
{|
|[[File:Beautyarken.png|150px|thumb|left]]
|-
|
| style="padding: 10px" | '''Natured<BR>Marken'''
<span style="font-size:130%;>'''The Beauty Arken'''</span><BR>
| You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. However, you do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.
The Beauty Arken is consumed by the desire to be the most beautiful thing or excellent thing in existence, and to raise herself above others both in looks, and performance. She is unique among Arken because she is most famous for her current mortal incarnation rather than her eternal ideal, a female Ithanian Fin'ullen who goes by Madame Vernier and stages country-wide beauty pageants in a variety of disguises. The Beauty Arken has the following themes: Fashion, Competition, Silks, Threading, Gold and Silver. Her children enjoy improving on their own appearances, while also improving their skills to become the most excellent, and are usually incredibly material people.
|-
* '''Required Traits:''' Maximum of 50 years old, must be Fin'ullen or Half-Fin'ullen , must be on the short side, and have Exist Arkenborn eyes (silver irises with a light blue limbal ring, or blue eye-whites.)
* '''Optional Traits:''' Beauty Arkenborn do not have any Optional Traits, because beauty and excellence is subjective to the eye of the beholder, and most people in Aloria find mundane to be more excellent.
* '''Special I:''' Beauty Arkenborn can change their clothing and accessories at will by imagining them, changing texture, shape, color, etc, instantaneously. This never functions as a disguise nor can it hide faces.
* '''Special II:''' Beauty Arkenborn gain the [[Spell_Point_Buy#Specials|Self Control]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they may apply this to any Familiars or Pets they have.
* '''Special III:''' Beauty Arkenborn gain the [[Spell_Point_Buy#Specials|Emote Infuse]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, they may apply this to non-jewelry items like weapons as well.
|}
|}


<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
====Maestro Arkenborn====
[[File:Maestra.png|left|frameless|250px]]
The Maestro Arken is the creator of visual glory. Maestro sees the vision, executes the goals, and flourishes beyond all expectations. The rival of Maestro is Conquest, whose incessant warring and trampling of cultural heritage destroys much of the past's artistic achievements. Maestro is tormented with a constant search for inspiration, a constant drive to create, and a constant and pitiless self-criticism of anything that is created by hand or brush. Maestro, like any tortured artist, always chases the high of the magnum opus that will never come.
 
Maestro's Arkenborn are similarly beset with the traditional tortured artist ailments–a need to create, a need to improve, but endless self-criticism and sometimes even defacement of one's creations. They are often divinely inspired by Maestro's unseen persona, leading some to accuse them of not being mundanely talented and learned but magically gifted, thus heightening their anxiety about the judgment towards their work. Maestro's children strive to one day draw Maestro's attention with their very own final creation to be seen as worthy.
{|
{|
|[[File:Purityarken.png|150px|thumb|left]]
|-
|
| style="padding: 10px" | '''Art<BR>Sight'''
<span style="font-size:130%;>'''The Purity Arken'''</span><BR>
| From paintings, statues, or other forms of art that depict people, events, or objects, you can transpose the subject into your mind and potentially see back in time to moments, people, or events captured in the art. This usually relies on other players DM'ing your character's experience based on whatever art they have placed in their Rentals or Regions, what you perceive is up to them.  
The Purity Arken believes that the world has become corrupted over time, and that grace can be achieved by restoring things to their original intentions. He is interested in breaking down combinations of ideas, corruptions of ideas, divergent versions of ideologies or Races, and generally restoring things to as they were made, or as they were born. The Purity Arken has the following themes: marble statues, blank slates, blindfolds, tomes, and hammers. His children usually work to suppress new ideas before they can take root, and turn back the clock on offending concepts, while also seeking to cleanse those with mutations of their rot.
|-
* '''Required Traits:''' Maximum of 100 years old, must be Sihai or Half-Sihai, must have bone-white hair, and have Exist Arkenborn eyes (silver irises with a light blue limbal ring, or blue eye-whites.)
* '''Optional Traits:''' Purity Arkenborn have no Optional Traits, as the Purity Arken represents an un-mutated world, and would abhor the idea of his children having mutations and aesthetics defined by him.
* '''Special I:''' Purity Arkenborn gain the [[Spell_Point_Buy#Specials|Time Cleanse]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally it can fix damage not applied in Combat by others.
* '''Special II:''' Purity Arkenborn gain the [[Spell_Point_Buy#Specials|Body Cleanse]] Special from Spell Point Buy without any Points invested in this Proficiency. Additionally, this Special can be used on areas/ streets/ buildings.
* '''Special III:''' Purity Arkenborn have a general greater understanding of sociological/pathological factors in society, meaning in Progressions, they may receive additional private information gleamed from societies in Order.
|}
|}
==Trivia==
{{Affinities}}
* There exist many more Arken in lore, hundreds in fact. However, not all of them are as powerful as the main 8 of both the Void and Exist. This group was shortened to 5 accessible for Arkenborn, because the other Arken aren't that interesting, or simply don't provide a good playstyle.
* Young Arkenborn bond with one another very easily despite their feuding parents, something which often comes back to bite them in adulthood, as they form small social circles that keep up the mystery of their existence, and arguably their oppression.
* Arkenborn exist as some kind of blessed or exalted birth-state in societies that worship Magic, like Silontaar and Teledden societies. Other societies like the Ailor Regalian, or north Velheim states consider them a curse however.
* Some Arkenborn exceed social expectations, like the Iron Duke of Vultaro Rykhar Lamperro, who is a Pride Arkenborn. Any time this happens however, it is guaranteed only to have taken place because political forces out of their control moved heaven and earth to make it so.
{{Afflictions}}
{{Accreditation
{{Accreditation
|Writers = MonMarty
|Writers = MonMarty
|Processors = FireFan96
|Processors = MantaRey
}}
}}
[[category:Afflictions]] [[category:Arcane Afflictions]]
[[category:Affinities]]

Latest revision as of 03:19, 4 March 2025

Arkenborn are the offspring of Arken, powerful Demons who have come from the Abyss and the Eidolon to exist in Aloria as pseudo-gods. Because the Arken are undeniably Demons, their Arkenborn are sometimes called demi-demons, demonspawn, or Silven, owing to their siring from a coupling between an Arken and a mortal Alorian. Arkenborn are considered dark omens of calamity and destruction with many infamous historical figures being Arkenborn. Arkenborn face persecution in the Regalian Empire not by the letter of the law, but by bigotry and discrimination due to their nature. Some Arkenborn rise to the occasion and attempt to make a name for themselves either in compliance or in defiance of their Demon parent. Others slink away into the shadows hoping not to be noticed by a hostile world.

Arkenborn Rules

Some rules are associated with playing an Arkenborn and not all Arkenborn may appear or act alike in roleplay. This section explains the boundaries and recommendations for Arkenborn and how to play them in Regalia while remaining compliant with the underlying lore.

  • Arkenborn can only be the child of one Arken and a mortal parent and cannot be a Vampire Brood or Godborn. Custom Kits may be an exception to this rule, but if this exception is made, this would result in one set of Mechanics from dominant parentage.
  • Bralona and Orion cannot be Arkenborn, as they do not conventionally produce. Maraya can be Arkenborn but they can only be Arkenborn if they were born after the Vaults opened, as the Vaults would not have permitted Arkenborn to enter during the fall of their Empire.
  • Arkenborn status does not transfer across generations. It cannot be inherited, and its status is immediate at birth. It cannot be hidden, though not all Arkenborn are born with visual identifiers. All Arkenborn are always occult by default, even if you choose not to have the Mechanics.

Design

The first and most important consideration in designing your Arkenborn character is deciding whether the character should have demi-demon eyes. Demi-demon eyes identify an Arkenborn to anyone else what they are, and usually also identifies which realm their Arken parent is aligned to. For Abyss Arken, the colorations are gold and red, and for the Eidolon Arken, the colorations are silver and blue. It is possible for an Arkenborn not to have the demi-demon eyes, though Demon eyes are considered a point of pride for the Arkenborn, even if it labels them early. Those born without demi-demon eyes are still Arkenborn, but in the eyes of many are considered weaker or less concentrated inheritors of the power of their Arken parent. See these references below for inspiration. Note, while you can experiment with light or dark shades of these colors, if you choose demi-demon eyes, they should be easily visible on a Minecraft skin. Feel free to send in a ticket if you need help deciding on a good visual distinction or would like Lore Staff to sign off on your skin as appropriate to this visual trait.

Secondly, consider if you want your character to look like the Arken parent. All Arken have distinct visual and thematic traits. For example, the Pride Arken has golden-blond hair, a Velheim/Fornoss aesthetic theming, and is fully Ailor. Arkenborn who share these traits are considered strongly attuned with their Arken parent while, for example, a full Finullen Elf with black hair and a lithe frame is considered far away in similarities to their Arken parent. Most of this comes down to how the Arkenborn treat each other and how society treats them for looking like their demon parent. Many Arkenborn are proud of being demi-demons and will actively ridicule the Arkenborn who look nothing like their parent. Pro-Arken societies consider it a mark of shame to be born distant from one's glorious parent. Inversely, societies like Regalia, which are very anti-Arken, may consider looking nothing like the Arken parent a blessing or a way to hide one's identity. It is recommended you keep your character looking somewhat similar to their Arken parent or at least maintain some visual aspects because it encourages a sense of belonging and closeness among the Arkenborn of the same parent and alignment, but it is not required. You can play an Arkenborn that looks nothing like their parent and does not even have demi-demon eyes.

Arkenborn Conflict

Arkenborn typically experience conflict or adversity from a couple of sources. There is a strong social connection between Arkenborn of the same alignment due to shared experiences of bullying, trauma, adversity, and shared victories. Arkenborn like no other type of person in Aloria form strong social bonds across heritages, cultures, and religions because of what they are. They do, however, get into conflict quite frequently and often not even strictly out of their own doing.

  • Arkenborn of the Abyss and Eidolon often have adversarial relations. This happens due to natural inclinations they do not understand because their souls are made partly by Abyss/Void magical energy, but also because of thematic opposition between their parents. Their parents fight each other, and for this reason, it is simple to conclude they, as Demon children, will fight each other also.
  • Arkenborn also face adversity from purists and religious fanatics who consider them a blight on society. Even an Arkenborn who knows no Magic at all will often be attacked by purists or accosted and verbally abused for being what they are. Demi-demons have historically caused many calamities, so any Arkenborn is liable to face bigotry and discrimination as if they are the next disaster waiting to happen.
  • Sometimes Arkenborn of their own kind may also have adversarial relations based on their vanity or ego. For example, Pride Arkenborn might all have familial rivalry between them to be "Pride's best child,” while Fury Arkenborn might fight frequently as a test of who is the best warrior. Compassion Arkenborn might chide each other for not being kind enough, while Intrigue Arkenborn might try to out-trick each other, and so on.

Generally speaking, the conflict Arkenborn experience should largely be self-generated or projected from the lore universe. While Arkenborn are technically an oppressed class in Regalia, the reality of roleplay in-game is that most characters are inclusive and kind and that only a few radicals will be hostile to Arkenborn. Keep in mind, however, that Event DMs will always enforce the logic of the universe, which is that Arkenborn are second-class citizens.

Abyss Arkenborn

Abyss Arkenborn gain two shared Mechanics that all types of Abyss Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are Occult by default. Note: this section will refer to Arken as he/she/they despite Arken being genderless for the ease of writing presentation, or because of their preferred gender.

Common Abyss Mechanics

Vice
Master
You are a natural corruptor, able to detect what vices and corruptible traits others have (consent not needed). You can then initiate a corruption cycle of another person, causing them to take on heightened vices, or go down a “corruption-arc” path where they become “evil” (this does require consent).
Receptive
Mind
While not fully able to read minds, you can sometimes perceive bleeding memories or thoughts from others. Other players may DM you and describe things you are witnessing from their minds, thoughts, or flashes of the past that your character is watching while interacting with them. You may ask a player to share these, but they must always be the ones to define what is seen, if anything at all.

Pride Arkenborn

The Pride Arken is considered the strongest among the Abyss Arken and the leader of their fold. He is the rival of Justice, who he considers constraining and hypocritical. Pride's greatest qualities are arrogance, ego, vanity, and a belief in self-superiority. He is considered immensely powerful in the realm of Magic, and schemes to showcase himself or his offspring as the most superior of all. The Pride Arken has many Arkenborn offspring because he is frequently worshiped and sought out by Arken-worshiping cults, and also because he seeks worthy successors.

Pride Arkenborn often have the same inclinations to grandiose delusions and ambition as their parent. They feel restless, always seeking to move upwards, achieve new things, learn new things, and subject others to awe and their superiority. On the flip side, they are prone to outbursts when they feel stuck in life and nothing is progressing, or when their vanity is offended by failure and dismissal. Pride Arkenborn are common users of Magic, as a strong connection to the Pride Arken often creates Mages born with Magic at birth.

Magic
Identity
You choose one Magic School for free on top of your standard limit, but only receive a single Mechanic from it, regardless of your Magic Proficiency investment. However, you can freely choose which of the Mechanics within the Magic School that you gain access to.

Fury Arkenborn

The Fury Arken is the twin brother of Pride, a peerless fighter who has never lost a duel and the polar opposite of Pride's Magic focus. He is the rival of Valor, who he considers cowardly and apathetic. Fury's greatest qualities are his martial skill in combat, and his boundless ill temper, energy, and rage. He is capable of laying waste to whole armies with a simple sword, but unlike the other Arken does not scheme, instead preferring a simpler life seeking worthy opponents. The Fury Arken has few offspring–those who appear often are the end product of a battle.

Fury Arkenborn have the same inclinations to adrenaline from struggle and competition as their parent. They are ill-tempered and crass with their behavior, and the most likely out of all Arkenborn to lose their composure in rage. On the flip side, they are also immensely strong and one of the few of their kin who can boast a natural physical strength not caused by Magic. Fury and Pride Arkenborn often stick together, mirroring the twin-brother nature of their Arken parents due to their complementary skills.

Greater
Strength
You are stronger than the average normal person when it comes to out-of-combat tests of strength. Whether it is in arm wrestling or other power competitions, you can always re-roll once, choosing the highest number. You can also carry much heavier loads than other normal people.

Avarice Arkenborn

The Avarice Arken is an opulent magnate of wealth and possession, one who seems to at once own everything and is never satisfied. He is the rival of Compassion, who disgusts him due to her charity and sharing with others. Avarice's greatest qualities are the art of the deal and the plot to providence and wealth, his peerless ability to always squeeze every ounce of gold worth from any interaction or even loss. The Avarice Arken is hardly ever seen in a fight, preferring to let the greed of mortals do the dirty work for him.

Avarice Arkenborn are infected with the same endless desire to own things as their parent, whether that is material possessions, or the affections of others as property. Avarice Arkenborn are perpetually envious of others owning things they do not have, and even if they have the thing they once desired, they now desire more. Avarice Arkenborn are often easier to distinguish from other Arkenborn due to their preference for noble metals like gold and silver, decking themselves out as opulently as they can.

Greased
Palms
You can make trades of resources (Divinium, Artifactsparks, and Wealth Tokens) non-publicly, or can facilitate trade between two people to make it non-public, done through a ticket rather than through public channels.

Body Arkenborn

The Body Arken is a researcher and experimentalist, who seeks to push the boundaries of knowledge and ethics in bio-engineering. He is the rival of the Happiness Arken, whose satisfaction with stagnancy repulses him. The Body Arken's greatest qualities are his shapeshifting and unrivaled understanding in the application of the Creation Particle, the power of Dragons to shape life, even if perfect life recreation eludes him. Many unique creatures and monsters across the world were experiments of the Body Arken, created for the sake of creation.

Body Arkenborn are prone to the same biological obsessions as their father, constantly seeking to redefine what defines their bodily state, to gain a deeper understanding of the organic processes of life itself, and to master them. They seek to become the perfect body, or at least be more capable of withstanding the entropy enforced on them by Dragons and mortality. Like their father, they are unpredictable and often unrecognizable, as the art of shapeshifting makes them don a new persona with each new face.

Shape
Shifter
You are a full magical Shapeshifter and can change your appearance and parts of your body at will. Shapeshifting is a complex process and has several rules associated with it, so review the full explanation of this Mechanic on the Shapeshifting page.

Corruption Arkenborn

The Corruption Arken is a deeply enigmatic Arken who is rarely seen but frequently blamed for the fall of the mighty. His rival is the Eidolon Arken of Regality, who combats his corruptive influences among the ruling classes. The Corruption Arken does nothing but twist the hearts and minds of the good-natured and virtuous to relish in their downfall into depravity and malice. He sees kings and queens become tyrants, and stalwart bureaucrats and guardians graft and cheat their way to wealth at the expense of the ones they once protected.

Corruption Arkenborn have the same inclination as their father, to relish in the control and influence they exert on others to feed into their worst qualities. Even if a Corruption Arkenborn is not strictly motivated to see royalty toppled, their meddling in the lives of others encourages self-serving habits and sometimes even destructive behavior for no other purpose than self-entertainment. It should come as no surprise that Corruption Arkenborn are the most reviled of the Abyss Arkenborn, due to their habits.

Demon
Kindred
Demons see you as one of them, despite not being a Demon yourself. During Duke Summonings, the Duke will not use anything you say against you or as an extra cost. You can Veilwalk without negative consequences, and Demons cannot possess you, or consume your soul under any circumstances, meaning you have some natural protections against Demons that other mortals do not.

Rejection Arkenborn

The Rejection Arken is one of the more benign Arken who is nonetheless capable of destructive grief if rejected for any reason. The Rejection Arken embodies all the negative feelings of the unwanted, unloved, refused, and denied, and the melancholy or rage these situations inspire. Her rival is the beauty Arken, for whom she holds great contempt as she has never felt the scorn of denial. The Rejection Arken cares a lot more about mortal lives than the others, and as such has no great history of mass destruction or abuse.

Rejection Arkenborn are fearful of the same denial of who they are, what they want to be, and their worth that their mother strives to battle against. They too are capable of expressions of rage, melancholy, and depression at the reality or recognition of it all, and seek a better world in which they are not denied as much as they are. They see the world in an imperfect state and challenge it, on that notion, in big but also small ways to strive for genuine connections and less refusal in the world.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, but it is up to the other player whether this succeeds.

Dread Arkenborn

The Dread Arken is the manifestation of fear, a dark woodland stalker who enjoys tormenting trespassers with their worst terrors become manifest. Her rival is the Nature Arken, whose serene control of nature constantly impedes the woodland home of the Dread Arken. The Dread Arken is one of the most malicious Arken who does things for the fun of it, with no long-term goal. Her strength lies in the realm of illusions, but also to manipulate the base instincts of mortals so profoundly, that one cannot tell illusion from delusion.

Dread Arkenborn have the same incessant need to know the fears of others and to torment and taunt them with manifestations of them. The concept of fear is an obsession for them, to understand it, grasp it, and master the application of it for good or evil. Dread Arkenborn can both be the most excellent saboteurs who turn stalwart defenders against their minds or the most proficient propagandists who play in on the fear of the citizenry to keep all of them in line with their rulers and leaders.

Eldergod
Transformation
You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).

Intrigue Arkenborn

The Intrigue Arken is the hardest to pin down of all of them, as his name isn't exactly clear. He might be Intrigue, but he might also be Betrayal, Deceit, or Trickery. The Intrigue Arken is the rival of Loyalty, whose constant enforcement of dedication to one's liege gets in the way of Intrigue's games. The Intrigue Arken has unrivaled skills in lying clearly and honestly, yet obfuscating truth beyond reproach. His bargains always benefit him, and his betrayal hits harder than death itself. He is one of the most feared Abyss Arken.

Intrigue Arkenborn are prone to the same invasive attitude as their father, a constant desire to get involved in other people's business and wreck their plans subtly and as covertly as possible. They plot and scheme for the art of the game, and ply their charisma to wrap others around their finger before quickly pulling the rug. Most Intrigue Arkenborn try to remain as hidden as possible, as betrayal is a game that only works once before they are inevitably labeled as untrustworthy and must seek a new face.

Mind
Suggestion
With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.

Conquest Arkenborn

The Conquest Arken is the solemn embodiment of the subjugation of others, a Demon warlord at the head of a great and terrifying host of marauding warrior Demons. Conquest is the rival of Maestro, whose focus on art and the beauty of culture erodes the savage destructiveness of the wars he inflicts. The Conquest Arken is a mighty warrior, but his true mettle lies in his peerless tactics and strategies, his plots to control and dominate states and realms to his whims. He is also the most publicly active of all Arken as a Kathar Prince.

Conquest Arkenborn are struck with a similar desire to conquer but, lacking armies, seek more small-scale and local conquests. Organizations, guilds, mercenary bands, and even noble house guards, Conquest Arkenborn seek to inject themselves into anything that forms a cohesive group and struggle and wrestle their way to control it for the sake of success. They never accept being a second in command, but when reaching the top, can use their skills for insight and strategy to make better use of what is on offer.

Universal
Speech
You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.

Eidolon Arkenborn

Eidolon Arkenborn gain two shared Mechanics that all types of Eidolon Arkenborn have. Each unique type of Arkenborn also gains a Mechanic specific to their parent. You may choose to decline to have any of these Mechanics, but that does not make you mundane, as all Arkenborn are occult. Note: this section will refer to Arken as he/she/they, even if the Arken are genderless for the ease of writing presentation, or because of their preferred gender.

Common Eidolon Mechanics

Eidolon
Cast
You can change the material of any non-organic substance, like rock, silver, or wood, into Eidolonite, a lightweight and durable pristine light-blue opaque crystal, by touch. Eidolonite overrides all non-geometric shapes into geometric ones, creating perfect hexagonal patterns and shapes. When used as a forging material, Eidolonite cools down to look like ivory with a holographic sheen in hexagonal patterns. Anything touched can change, though it spreads from the hands slowly and not instantly.
Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

Justice Arkenborn

The Justice Arken is considered the strongest among the Eidolon Arken and the leader of their fold. She is the rival of Pride, whom she considers above just reproach and wicked in self-obsession. Justice's greatest qualities are diligence to right wrongs, bravery, and decisiveness. She is considered immensely powerful in the realm of Magic and uses her divine judgment to burn away wicked sin and crime. The Justice Arken has few offspring, as she is judicious with her approval and never directly involved, sending her masculine alter-ego.

Justice Arkenborn have the same inclination to be a self-appointed judge, jury, and executioner as their parent. They feel an endless desire to right wrongs in the world, even those beyond their control and power. They see their judgment as faultless and are also immensely dogmatic and stubborn to see reality or situations any other way. They are quick to decide and quick to anger if their judgment is refused or refuted. Justice Arkenborn are common users of Magic due to their parent's strong magical connection.

Vigilante
Beast
You are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.

Valor Arkenborn

The Valor Arken is the twin brother of Justice, a peerless fighter who has never lost a duel and the polar opposite of Justice's Magic focus. He is the rival of Fury, who he considers reckless and unaccountable. Valor's greatest qualities are his martial skill but juxtaposed to his eternal calmness and refusal to ply it. Valor was once a glory hound seeking victory and fame but has become silent and inactive, preferring to smoke his pipe and watch the grass grow. Some in the Eidolon fold blame Valor's inaction for the supremacy of the Abyss in Aloria.

Valor Arkenborn share the qualities that were once obvious in their father: bravery, righteous protection, and dedicated service to one's fellow and kin, but they are equally capable of falling into silent stoicism and inaction. While they share a penchant for combat with any Furyborn, they are completely devoid of the high-stakes emotional energy and vigor that their Abyss rivals put into it. Others soldier on as faithful warriors in service of their superiors in the same way Valor acts as a bodyguard to the other Eidolon Arken.

Element
Hearing
You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.

Compassion Arkenborn

If there was ever an Arken that could claim the crown of most benign Demon, it would be Compassion, an Arken so selflessly obsessed with helping others that she ends up hurting herself. Compassion is the rival of Avarice, whose complete disregard for the wellbeing of others profoundly troubles her. Compassion shares in all the good qualities of kindness, charity, goodwill, and altruism towards others but has in more cases than once brought a premature end to her rebirth cycle to make a largely meaningless gesture of self-sacrifice.

Compassion Arkenborn are constantly torn in a cruel world, full of evil, and carelessness towards one's fellow. Compassion Arkenborn see a broken world around them, aiming to at least mend a small part of it before their mortal life eventually meets its end. The Compassion Arken and her children are not bound to the grandiose acts of world-changing politics and events like the Intrigue, Conquest, or Justice Arken, but focus on the small lives of the creatures of the world and those who have no other means to make themselves heard.

Emotion
Sense
You can sense the emotional states of others, even when they are trying to hide it with their expression or body language. This will not detail why or how they came to such an emotion, you will only be able to feel it by looking at them. You can also try to telepathically heighten or lessen these emotions, though it is up to the other player whether this succeeds.

Happiness Arkenborn

The Happiness Arken obfuscates the more common benign expectation of the Eidolon Arken. They are a whimsical, unaccountable, and capricious Demon who seeks to spread happiness, even at the cost of misery. Happiness is the rival of the Body Arken, who they consider to be deeply unfun and incapable of "getting the joke" due to their incessant obsession with scientific pursuits. The Happiness Arken is theatrical and spectacular, arriving and departing from any scene with the greatest fanfare and pomp to make sure the punchline is always heard.

Happiness Arkenborn, similarly to the Happiness Arken, seek to spread glee and joy but are similarly incapable of telling the difference between appropriate and applicable comedy and misplaced humor or pranking that ends up hurting others. They refuse to acknowledge bad things in the world around them, seeing through rose-tinted glasses and trying to forcibly correct anything that does not conform to that worldview, even if it means forcibly stapling a smile on someone's face to stop them from crying.

Free
Walker
You are immune to restraints of any kind. If you are bound or shackled, they effortlessly slip off you. If you are imprisoned or locked up, you can walk through locked doors to freedom. Keep in mind thatyou can still be attacked while attempting to break out!

Regality Arkenborn

The Regality Arken is probably the most widely accepted and tolerated Arken simply because he has never done anything to offend, obstruct, or harm mortals who had righteous intentions to govern. Regality is the rival of Corruption, who constantly tries to make the world worse off and ruins Regality's carefully balanced designs. The Regality Arken is chiefly obsessed with the concept of good governance, trying to teach mortals how to be respectful and just to their subjects, be fair rulers, and be thoughtful and dignified.

Regality Arkenborn follow much the same blueprint as their father, seeking to challenge corrupt and tyrannical systems, not only from the government down but also from society up. If they see a family with a repressive father who beats their children, or a priest who lies to their flock to rake in profits, the Regality Arken feel compelled to combat and expose these corrupt influences on the world, and to rectify them. It should come as no surprise that Regality Arkenborn, as such, have the highest murder rate from picking fights with the powerful.

Blood
Oath
Even if not a Bloodcast, you can summon an Accountability Forum against a noble, government official, or leader of some kind, which is a kangaroo court or open forum to accuse a person of tyranny, corruption, or incompetence. The accused need not show, but if they do not, this will be seen as disgraceful and humiliating.

Beauty Arkenborn

The Beauty Arken is grace in appearance embodied, a Demon who no longer needs Body's obsession with perfection because she has already reached it. A visage of unmatchable enchanting glory, Beauty holds scorn only for her rival, Rejection, who she thinks is wallowing in self-pity and making herself ugly by personality. The Beauty Arken is invested in being surrounded by beautiful things and eternal beauty and youth, chasing every beauty craze and trend, trying every fashion style and every new fad.

Beauty Arkenborn are equally obsessed with their looks, seeking the attention of others by heightening their beauty and surrounding themselves with beautiful things and people. Beauty Arkenborn want to be enchanting and beloved, poised and graceful. And yet, perhaps as a point of irony, they are capable of the same melancholy and petulant rage if their prominence and aesthetic are denied, for there are always crass people in the world who would trample beauty wherever they found it for the sake of it.

Alert
Mind
Your mind is exceptionally guarded against the ill-spirited intents of others. If others use an emote that describes a negative feeling or thought towards you, or speaks ill about you in a different language you do not understand, you will mentally receive this intent, statement, or thought, and can reply to it as if it was said clearly to you in your language.

Nature Arkenborn

The Nature Arken is a protector of nature, singularly obsessed with the wellbeing of plant life and the trees over all other living things in the world. Many would denounce Nature as an eco-terrorist, wiping out whole cities that encroach too far on untouched forests. He is pushed to these extremes by his rival, Dread, who has even wormed her way into his mind and infected him with fear of whatever the living will do to nature if they get too close, making him blindly (and tragically) hostile to all things that do not belong in the forests.

Nature Arkenborn are created from the rare woodland wanderers that the Nature Arken has come to respect and let enter into his domain. They care deeply for nature as he does, though are not yet touched by the toxic influence of Dread. Even though they are Nature's children, they too understand and respect the grief that the forests have felt in the past 400 years and that their safe passage is not assured despite their parentage. Nature Arkenborn, as such, seek to preserve the wild woodlands and protect the plants within.

Greater
Hunter
You are an apex hunter in the wilds, capable of a greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.

Loyalty Arkenborn

The Loyalty Arken is considered an outsider among the Eidolon Arken, as though he is loyal to their fold, he also shares loyalties with Halfvel from Fornoss and Gilan from Estelley. The Loyalty Arken has an unsatiable need to serve at the behest of others, protect them, be unreplaceable to them, and be forever loyal and faithful to their service. He is, as such, often seen as a Marken–a curse that inherently is cast on those who are disloyal–as a subversion and commentary on how Marken could be greater with discipline.

Loyalty Arkenborn are not necessarily as obsessed with being subject to others as their father is, but they make for some of the most unshakeable and eternally loyal compatriots, allies, and friends. Nothing can break the dedication of a Loyalty Arkenborn, not even death, and many have tragically faced death to prove that sentiment. Out of all kinds of Arkenborn, Loyalty Arkenborn are considered the most tolerable, especially if they have been raised and indoctrinated into whatever service they were brought up in, due to the low risk of defection.

Natured
Marken
You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. However, you do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.

Maestro Arkenborn

The Maestro Arken is the creator of visual glory. Maestro sees the vision, executes the goals, and flourishes beyond all expectations. The rival of Maestro is Conquest, whose incessant warring and trampling of cultural heritage destroys much of the past's artistic achievements. Maestro is tormented with a constant search for inspiration, a constant drive to create, and a constant and pitiless self-criticism of anything that is created by hand or brush. Maestro, like any tortured artist, always chases the high of the magnum opus that will never come.

Maestro's Arkenborn are similarly beset with the traditional tortured artist ailments–a need to create, a need to improve, but endless self-criticism and sometimes even defacement of one's creations. They are often divinely inspired by Maestro's unseen persona, leading some to accuse them of not being mundanely talented and learned but magically gifted, thus heightening their anxiety about the judgment towards their work. Maestro's children strive to one day draw Maestro's attention with their very own final creation to be seen as worthy.

Art
Sight
From paintings, statues, or other forms of art that depict people, events, or objects, you can transpose the subject into your mind and potentially see back in time to moments, people, or events captured in the art. This usually relies on other players DM'ing your character's experience based on whatever art they have placed in their Rentals or Regions, what you perceive is up to them.

Accreditation
WritersMonMarty
ProcessorsMantaRey
Last EditorMonMarty on 03/4/2025.

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