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==Ailor Traits==
==Ailor Traits==
Your Ailor Character has these Traits.
Your Ailor Character has these Traits.
<div class="res-img" style='text-align: right;float: right;width: 30%; padding-left: 20px;'>
* '''Flexible Masters:''' Choose one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.  
[[File:Eleanaireonadiet.jpg]]
* '''Linguistic Masters:''' Whether through learning or their environment, your character hears many languages around them. When non-spoken language insults or curse words are used towards you, you will understand these words and can respond in kind in their own language.  
</div>
* '''Chosen People:''' Because you belong to a specific group of people, or have a privileged position, the City of Regalia looks more favorable on your Character. When it comes to government, state, or organization job applications or court trials, your character receives preferential treatment.  
* '''Flexible Masters:''' Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.  
* '''Chosen Gods:''' Syncretizing allows the worship of up to 2 Gods, you can choose up to 4. If Syncretized, you also gain the Religious Mechanic from their Syncretized Religion. If Syncretism is unused, you gain +1 Attack Stat (Breaking Cap up to 11) against those of different Religions.
* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.  
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.  
* '''Chosen Gods:''' While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.  
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
===Ailor Variants===
===Ailor Variants===
Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.  
Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen. Variant Traits can be used for half-Heritage Characters, but the Variant Mechanic must always be included in the selection of mixed Mechanics.  
{|  
{|  
|-
|-
| style="padding: 10px" | Cearden <BR> Variant
| style="padding: 10px" | Southwend <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
|-
| style="padding: 10px" | Ithanian <BR> Variant
| style="padding: 10px" | Stormfolk <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
|-
| style="padding: 10px" | Wirtem <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Anglian <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Breizh <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Cantaluna <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Velheim <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Tierravera <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Krainivaya <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|-
| style="padding: 10px" | Regal <BR> Variant
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
|}
|}
==Ailor Traits==
Your Ailor Character has these Traits.
[[File:Eleanaireonadiet.jpg|upright=1.0|thumb|right]]
* '''Flexible Masters:''' Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.
* '''Chosen Gods:''' While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.


==Skyborn Traits==
==Skyborn Traits==
Line 62: Line 27:
===Teled Variant Traits===
===Teled Variant Traits===
Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.  
Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.  
*Neo-Allorn Traits
*Amontaar Traits
*Finul Traits
*Bel Hammon Traits
*Minoor Traits
*Solvaan Traits
*Llasada Traits
*Pelyon Traits
*Presenna Traits
*Lanlath Traits
==Suvial Traits==
==Suvial Traits==
==Kathar Traits==
==Kathar Traits==

Latest revision as of 03:47, 21 November 2024

Ailor Traits

Your Ailor Character has these Traits.

  • Flexible Masters: Choose one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
  • Linguistic Masters: Whether through learning or their environment, your character hears many languages around them. When non-spoken language insults or curse words are used towards you, you will understand these words and can respond in kind in their own language.
  • Chosen People: Because you belong to a specific group of people, or have a privileged position, the City of Regalia looks more favorable on your Character. When it comes to government, state, or organization job applications or court trials, your character receives preferential treatment.
  • Chosen Gods: Syncretizing allows the worship of up to 2 Gods, you can choose up to 4. If Syncretized, you also gain the Religious Mechanic from their Syncretized Religion. If Syncretism is unused, you gain +1 Attack Stat (Breaking Cap up to 11) against those of different Religions.
  • Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.

Ailor Variants

Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen. Variant Traits can be used for half-Heritage Characters, but the Variant Mechanic must always be included in the selection of mixed Mechanics.

Southwend
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Stormfolk
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.

Skyborn Traits

Dragonkin Traits

Sihai Traits

Dwarves Traits

Isldar Traits

Teled Traits

Teled Variant Traits

Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.

Suvial Traits

Kathar Traits

Sihndar Traits

Maquixtl Traits

Yanar Traits

Asha Traits

Narim Traits

Eronidas Traits

Urlan Traits

Allar Traits

Slizzar Traits

Maraya Traits

Bralona Traits

Mystech Traits

Dakkar Traits

Orion Traits