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===Weaver Archon Mechanics=== | ===Weaver Archon Mechanics=== | ||
* '''Weaver Archon Mechanic 1:''' Weaver can temporarily Race-Change to Slizzar, gaining all Slizzar Abilities, Free Packs and Mechanics, but losing the Racial Traits of their original Race. | |||
* '''Weaver Archon Mechanic 2:''' Weaver Archon can Point Buy up to 2 Packs from [[Cleric Point Buy]], converting them from God Magic to Dragon Magic. They also gain [[Spell_Point_Buy#Magical_Talent|Magic Talent]]for free. | |||
* '''Weaver Archon Mechanic 3:''' Weaver Archon can visually mimic any other Archon lineage, both on their body, as well as their Traits, but even if they are visual they are mere illusions and do not apply effects. | |||
* '''Weaver Archon Mechanic 4:''' Weaver Archon are not constrained by the laws of physics or time in Progressions, seemingly able to appear beyond impassable obstacles, and always arriving first. | |||
===Oracle Archon Mechanics=== | ===Oracle Archon Mechanics=== | ||
* '''Oracle Archon Mechanic 1:''' Oracle Archon can manifest Faery wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight. | * '''Oracle Archon Mechanic 1:''' Oracle Archon can manifest Faery wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight. | ||
* '''Oracle Archon Mechanic 2:''' Oracle Archon can train their commanding eyesight on a particular Archon, and so long as they retain line of sight, disable all Mechanics and apply a -3 Constitution Debuff. | |||
* '''Oracle Archon Mechanic 3:''' Oracle Archon gain [[Spell_Point_Buy#Magical_Talent|Magic Talent]]for free. Usage is recommended for Future Telling / Tarot reading / Fortune Telling and Astrology. | |||
* '''Oracle Archon Mechanic 4:''' Oracle Archon may Discord DM their location to any other Archon they know and request aid, allowing them to arrive if they have flight, and the area is under open sky. | |||
{{Affinities}} | {{Affinities}} |
Revision as of 03:36, 27 March 2023
In an era of times long gone by, the Archon were the forces of the Draconic fold, mortals who were recruited by the Dragons to fight the Corruption (Void, Exist, and to a lesser extent Ordial forces) during the Immortal War. The Immortal War was a conflict between the Dragons and the Arken that eventually culminated in the Denial of Immortality that occurred shortly before and after Cataclysm, during which the Dragons disappeared. The Dragons have since been gone, and everything that was once immortal henceforth died. For nearly 300 years, the Dragons were gone from the world, until their sudden return beginning with Regulus. In the centuries that the Dragons were gone, most Archon were left to their own devices, seeking a new purpose in the world, while others faded from obscurity altogether. With the return of Dragons, many Archon are returning to the fold, while others still sit the fence of whether to re-align with the Dragons, or be masters of their own fate.
Playing an Archon
There exist many types of Archon, usually at least one per Dragon, but sometimes multiple (and also unique Archon types in Custom Kits). When choosing to play an Archon, you must choose one single type of Archon to commit to. Archon cannot be Afflicted, nor can they have any Void/Exist/Ordial based Abilities (unless they gain them from their Traits). Each Archon will have different Traits that may change how they play or are designed. Anyone who is not Afflicted and has no Void/Exist/Ordial Abilities (such as Spell Point Buy or Theurgy) can become an Archon, usually involving a ritual at any Dragon Temple or Site. Some Archon types may have specific rules, like for example the Darkscale, so be sure to read both the description and the Traits defined below.
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Archon Traits
Because being an Archon is not inherently dangerous in Regalia (like being a Vampire is), Archon mostly just gain aesthetic powers, or mechanical changes to the way they are designed. Being an Archon is not intended to grant additional combat roleplay use, except in certain corner case scenarios. Some Mechanics are identical across Archon, while some are unique to specific types. All Archon must always have some shade of purple eyes, and must have a positive predisposition to Dragons, but Dragon Worship is not required to be an Archon. That being said, Dragon Worship is very common among Archon, and it is not uncommon to be refused being made into an Archon if one is not a Dragon worshiper one's self.
Witch Archon Mechanics
- Witch Archon Mechanic 1: Witch Archon can manifest Draconic wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
- Witch Archon Mechanic 2: Witch Archon gain the Medical Pack including the Ability Healing Hands for free (with an Alchemical focus), but this does not count as a Point Investment.
- Witch Archon Mechanic 3: Witch Archon can Point Buy Packs from Cleric Point Buy, converting them into Dragon Magic instead of God Magic. They also gain Magic Talentfor free.
- Witch Archon Mechanic 4: Witch Archon have full aesthetic control over herbs and plants, making them grow faster, bigger, new breeds, effects when ingested, new designs, and so forth.
Keeper Archon Mechanics
- Keeper Archon Mechanic 1: Keeper Archon can manifest Draconic wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
- Keeper Archon Mechanic 2: Keeper Archon can use Firearms and Ranged Pack Abilities and Attack Emotes from Announce Emote range, but cannot fight back at all in Melee range.
- Keeper Archon Mechanic 3: Keeper Archon are sensitive to Magic or Curses and can detect them around themselves, never who it was from, but they can pinpoint the effect and area.
- Keeper Archon Mechanic 3: Keeper Archon gain the Archive Wisdom Pack for free. Additionally, they can "break in" to the Archive not of their choice once a year. If bought again, this pack duplicates.
Mentor Archon Mechanics
- Mentor Archon Mechanic 1: Mentor Archon can fly without wings on air, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
- Mentor Archon Mechanic 2: Mentor Archon gain Magic Combat Forcefor free, but instead of Magic, it derives from Magic + Strength as Main Combat Stat, and still allows Mundane Techniques.
- Mentor Archon Mechanic 3: Mentor Archon can snap Hunter Archon out of their battle rage, disabling the use of their free Packs and removing the +3 Constitution, but allowing them to flee.
- Mentor Archon Mechanic 3: Mentor Archon gain the Element Invocation Pack for free, but only the Air Element. Point Buying this Pack again unlocks all other Elements, but is discouraged.
Bulwark Archon Mechanics
- Bulwark Archon Mechanic 1: Bulwark can temporarily Race-Change to Urlan, gaining all Urlan Abilities, Free Packs and Mechanics, but losing the Racial Traits of their original Race.
- Bulwark Archon Mechanic 2: Bulwark can temporarily Race-Change to Urlan, gaining all Urlan Abilities, Free Packs and Mechanics, but losing the Racial Traits of their original Race.
- Bulwark Archon Mechanic 3: Bulwark can Transform, activating Draconic being identical in description to the Songaskian Sofawaati Form, but with color and aesthetic freedom.
- Bulwark Archon Mechanic 4: Bulwark Archon permanently have the Urlan Ability Brittle Immune, making them Immune to having the Brittle Debuff applied to them in Combat Roleplay.
Technic Archon Mechanics
Conjurer Archon Mechanics
Soothsayer Archon Mechanics
- Soothsayer Archon Mechanic 1: Soothsayer Archon can manifest Draconic wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
Hunter Archon Mechanics
- Hunter Archon Mechanic 1: Hunter Archon can manifest Draconic wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
- Hunter Archon Mechanic 2: Hunter Archon can Transform into Red Apostle with red Tiefling/Demon-like aesthetics of choice, though these aesthetics may also be applied permanently and partly.
- Hunter Archon Mechanic 3: Hunter Archon can buy 2 free Packs in Melee or Bruiser Point Buy for free, but can only use these when fighting at least one Afflicted adversary.
- Hunter Archon Mechanic 4: Hunter Archon, if using one of the 2 free Packs, lock-in to a fight, no longer being able to flee. However, if they fight alone, they gain +3 Constitution that breaks cap.
Darkscale Archon Mechanics
- Keeper Archon Mechanic 1: Darkscale Archon can manifest Draconic wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
Augur Archon Mechanics
- Keeper Archon Mechanic 1: Keeper Archon can manifest Feathered wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
Weaver Archon Mechanics
- Weaver Archon Mechanic 1: Weaver can temporarily Race-Change to Slizzar, gaining all Slizzar Abilities, Free Packs and Mechanics, but losing the Racial Traits of their original Race.
- Weaver Archon Mechanic 2: Weaver Archon can Point Buy up to 2 Packs from Cleric Point Buy, converting them from God Magic to Dragon Magic. They also gain Magic Talentfor free.
- Weaver Archon Mechanic 3: Weaver Archon can visually mimic any other Archon lineage, both on their body, as well as their Traits, but even if they are visual they are mere illusions and do not apply effects.
- Weaver Archon Mechanic 4: Weaver Archon are not constrained by the laws of physics or time in Progressions, seemingly able to appear beyond impassable obstacles, and always arriving first.
Oracle Archon Mechanics
- Oracle Archon Mechanic 1: Oracle Archon can manifest Faery wings, while not in combat, allowing (Elytra) flight (including use of Rockets). Combat or Abilities instantly disables flight.
- Oracle Archon Mechanic 2: Oracle Archon can train their commanding eyesight on a particular Archon, and so long as they retain line of sight, disable all Mechanics and apply a -3 Constitution Debuff.
- Oracle Archon Mechanic 3: Oracle Archon gain Magic Talentfor free. Usage is recommended for Future Telling / Tarot reading / Fortune Telling and Astrology.
- Oracle Archon Mechanic 4: Oracle Archon may Discord DM their location to any other Archon they know and request aid, allowing them to arrive if they have flight, and the area is under open sky.
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