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{{Info knights | {{Info knights | ||
|image = | |image = Bloodcastorder.png | ||
|pronunciation = Blood-cast | |pronunciation = Blood-cast | ||
|origins = [[City of Regalia]] | |origins = [[City of Regalia]] | ||
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|colors = Black and Crimson Red | |colors = Black and Crimson Red | ||
|}} | |}} | ||
The Bloodcast Order is the youngest [[Knight Order]] within the [[Regalian Empire]]. It is a direct successor of the [[Viridian Order]] (that nonetheless still exists) as a protest and counter movement to everything the Viridian Order stood for. The Bloodcast Order is often described as an order of hedge [[Knights]] by outsiders, and taken less seriously than the other Orders due to its very distinct lack of hierarchical obligations. While the [[Reliquary]] protects the clergy and holy sites, the Viridians protect the government and the nobility, and the [[Aelrrigan]]s protect [[Mages]] and [[Artifacts]], Bloodcasts don’t really protect anything but their own reputation, ego, and sense of justice. While this invariably gives them more flexibility than all the other Knight Orders, it also means that their Knighthood is less favored by the powers that be. Still, the Bloodcast Order is the largest of the Knightly Orders, and they have faithfully supported the Empire’s growth since their inception in 122 AC, and continue to do so up to this day, when the other Knight Orders receive increased public scrutiny for their above-the-law attitudes, while the Bloodcast are endeared more for being closer to the people. | The Bloodcast Order is the youngest [[Knight Order]] within the [[Regalian Empire]]. It is a direct successor of the [[Viridian Order]] (that nonetheless still exists) as a protest and counter movement to everything the Viridian Order stood for. The Bloodcast Order is often described as an order of hedge [[Knights]] by outsiders, and taken less seriously than the other Orders due to its very distinct lack of hierarchical obligations. While the [[Reliquary]] protects the clergy and holy sites, the Viridians protect the government and the nobility, and the [[Aelrrigan]]s protect [[Mages]] and [[Artifacts]], Bloodcasts don’t really protect anything but their own reputation, ego, and sense of justice. While this invariably gives them more flexibility than all the other Knight Orders, it also means that their Knighthood is less favored by the powers that be. Still, the Bloodcast Order is the largest of the Knightly Orders, and they have faithfully supported the Empire’s growth since their inception in 122 AC, and continue to do so up to this day, when the other Knight Orders receive increased public scrutiny for their above-the-law attitudes, while the Bloodcast are endeared more for being closer to the people. The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order. | ||
==Design== | ==Design== | ||
The Bloodcast Order is a Knightly Order that stands for the platonic ideal of Knights, strong warriors who defend the weak and the poor from unlawful abuse and mistreatment, no matter where it comes from. They exercise this more strictly than the other Knight Orders, which sometimes puts them at odds with the Viridians, as they are more likely to side with the poor and huddled masses than the State. The Bloodcasts are a counter-movement to the rigidity of other Knight Orders, considering them mostly just extensions of the reinforcement of the status quo and structures that permit abuse without recourse such as the power of the clergy and the nobility. They are still part of the Imperial system, but desire a world in which these elements can be confronted and called out. With regards to Occult Status, the Bloodcast Order is primarily Mundane, but does allow Non-Occult and [[Occult]] of all (legal) sorts, nor does it have Racial limitations. | The Bloodcast Order is a Knightly Order that stands for the platonic ideal of Knights, strong warriors who defend the weak and the poor from unlawful abuse and mistreatment, no matter where it comes from. They exercise this more strictly than the other Knight Orders, which sometimes puts them at odds with the Viridians, as they are more likely to side with the poor and huddled masses than the State. The Bloodcasts are a counter-movement to the rigidity of other Knight Orders, considering them mostly just extensions of the reinforcement of the status quo and structures that permit abuse without recourse such as the power of the clergy and the nobility. They are still part of the Imperial system, but desire a world in which these elements can be confronted and called out. With regards to Occult Status, the Bloodcast Order is primarily Mundane, but does allow Non-Occult and [[Occult]] of all (legal) sorts, nor does it have Racial limitations. | ||
== | ==Internal Bloodcast Code== | ||
The Bloodcast | The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page. | ||
# Bloodcast Knights are often bound by each other's reputation, meaning if one of them is defeated, the others could Honor-Duel the person who defeated them to restore honor to the Order. | # Bloodcast Knights are often bound by each other's reputation, meaning if one of them is defeated, the others could Honor-Duel the person who defeated them to restore honor to the Order. | ||
# Bloodcast Knights are populist hedge Knights who favor the common people, meaning they have little connections with the Nobility and are perfect to keep an eye out for Noble abuse of power. | # Bloodcast Knights are populist hedge Knights who favor the common people, meaning they have little connections with the Nobility and are perfect to keep an eye out for Noble abuse of power. | ||
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# Bloodcast Knights are expected to reject Noble Titles, large wealth, and opulent houses, and live more by the aid provided to others than the content of their own self-satisfaction. | # Bloodcast Knights are expected to reject Noble Titles, large wealth, and opulent houses, and live more by the aid provided to others than the content of their own self-satisfaction. | ||
# Bloodcast Knights can try to convince Knights of other Orders to abandon the rigidity and hypocrisy of these Orders and become Bloodcast instead. Any Knight can become a Bloodcast. | # Bloodcast Knights can try to convince Knights of other Orders to abandon the rigidity and hypocrisy of these Orders and become Bloodcast instead. Any Knight can become a Bloodcast. | ||
===Vengeance Writ=== | ===Vengeance Writ=== | ||
To the Bloodcast Order it is important that Bloodcast Knights do not become seen as average Joe's and Janes, or people who can just get stepped on without any sort of consequences. If a Bloodcast Knight is defeated in any type of combat, the victor (the person landing the last blow) is declared a Vengeance Writ against. While a person is under Vengeance Writ, any and all Bloodcast Knights are condoned to track down and challenge them to an Oath Duel, and if they systematically refuse, attack them on sight, until they are defeated. If someone already has a Vengeance Writ to their name, they cannot be extra written for defeating any Knights sent after them. If they are defeated by a Knight in one way or another, the Vengeance Writ is nullified. Oath Duels are always one-on-one and the Bloodcast Knight should respect this, but if the Oath Duel is denied, Bloodcast Knights are permitted to goon-squad the Vengeance Writ person, even with outsiders who are not Bloodcast Knights. Vengeance Writs are not mandatory, just recommended for Roleplay value. | To the Bloodcast Order it is important that Bloodcast Knights do not become seen as average Joe's and Janes, or people who can just get stepped on without any sort of consequences. If a Bloodcast Knight is defeated in any type of combat, the victor (the person landing the last blow) is declared a Vengeance Writ against. While a person is under Vengeance Writ, any and all Bloodcast Knights are condoned to track down and challenge them to an Oath Duel, and if they systematically refuse, attack them on sight, until they are defeated. If someone already has a Vengeance Writ to their name, they cannot be extra written for defeating any Knights sent after them. If they are defeated by a Knight in one way or another, the Vengeance Writ is nullified. Oath Duels are always one-on-one and the Bloodcast Knight should respect this, but if the Oath Duel is denied, Bloodcast Knights are permitted to goon-squad the Vengeance Writ person, even with outsiders who are not Bloodcast Knights. Vengeance Writs are not mandatory, just recommended for Roleplay value. | ||
==History== | ==History== | ||
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==Trivia== | ==Trivia== | ||
* | * There was once trivia here. | ||
{{Organizations}} | {{Organizations}} | ||
{{Accreditation | {{Accreditation |
Revision as of 22:42, 19 November 2023
Bloodcast Order | |
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Order | |
Pronunciation | Blood-cast |
Origins | City of Regalia |
Grandmaster | None |
Symbols | Colors Black and Crimson Red, Five Golden Swords, Black Owl |
Colors | Black and Crimson Red |
The Bloodcast Order is the youngest Knight Order within the Regalian Empire. It is a direct successor of the Viridian Order (that nonetheless still exists) as a protest and counter movement to everything the Viridian Order stood for. The Bloodcast Order is often described as an order of hedge Knights by outsiders, and taken less seriously than the other Orders due to its very distinct lack of hierarchical obligations. While the Reliquary protects the clergy and holy sites, the Viridians protect the government and the nobility, and the Aelrrigans protect Mages and Artifacts, Bloodcasts don’t really protect anything but their own reputation, ego, and sense of justice. While this invariably gives them more flexibility than all the other Knight Orders, it also means that their Knighthood is less favored by the powers that be. Still, the Bloodcast Order is the largest of the Knightly Orders, and they have faithfully supported the Empire’s growth since their inception in 122 AC, and continue to do so up to this day, when the other Knight Orders receive increased public scrutiny for their above-the-law attitudes, while the Bloodcast are endeared more for being closer to the people. The repository of all played Knights can be found here. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.
Design
The Bloodcast Order is a Knightly Order that stands for the platonic ideal of Knights, strong warriors who defend the weak and the poor from unlawful abuse and mistreatment, no matter where it comes from. They exercise this more strictly than the other Knight Orders, which sometimes puts them at odds with the Viridians, as they are more likely to side with the poor and huddled masses than the State. The Bloodcasts are a counter-movement to the rigidity of other Knight Orders, considering them mostly just extensions of the reinforcement of the status quo and structures that permit abuse without recourse such as the power of the clergy and the nobility. They are still part of the Imperial system, but desire a world in which these elements can be confronted and called out. With regards to Occult Status, the Bloodcast Order is primarily Mundane, but does allow Non-Occult and Occult of all (legal) sorts, nor does it have Racial limitations.
Internal Bloodcast Code
The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.
- Bloodcast Knights are often bound by each other's reputation, meaning if one of them is defeated, the others could Honor-Duel the person who defeated them to restore honor to the Order.
- Bloodcast Knights are populist hedge Knights who favor the common people, meaning they have little connections with the Nobility and are perfect to keep an eye out for Noble abuse of power.
- Bloodcast Knights are not bound by restrictive regulations, meaning they could easily be contacted by other Knight Orders to do the dirty work that their restrictive Codes do not allow.
- Bloodcast Knights are expected to reject Noble Titles, large wealth, and opulent houses, and live more by the aid provided to others than the content of their own self-satisfaction.
- Bloodcast Knights can try to convince Knights of other Orders to abandon the rigidity and hypocrisy of these Orders and become Bloodcast instead. Any Knight can become a Bloodcast.
Vengeance Writ
To the Bloodcast Order it is important that Bloodcast Knights do not become seen as average Joe's and Janes, or people who can just get stepped on without any sort of consequences. If a Bloodcast Knight is defeated in any type of combat, the victor (the person landing the last blow) is declared a Vengeance Writ against. While a person is under Vengeance Writ, any and all Bloodcast Knights are condoned to track down and challenge them to an Oath Duel, and if they systematically refuse, attack them on sight, until they are defeated. If someone already has a Vengeance Writ to their name, they cannot be extra written for defeating any Knights sent after them. If they are defeated by a Knight in one way or another, the Vengeance Writ is nullified. Oath Duels are always one-on-one and the Bloodcast Knight should respect this, but if the Oath Duel is denied, Bloodcast Knights are permitted to goon-squad the Vengeance Writ person, even with outsiders who are not Bloodcast Knights. Vengeance Writs are not mandatory, just recommended for Roleplay value.
History
Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the Viridian Coup Attempt. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor Henri III and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for, the Reliquary are too godly for, and the Aelrrigans too busy for. Bloodcast Knights remain easily recognized in the street due to the fact that they all wear either a crimson red cape or shoulder capelet, identifying them as a member of the order, even without armor or weapons on them.
Trivia
- There was once trivia here.
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