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Geography

From MassiveCraft Wiki
Revision as of 09:33, 24 December 2015 by Ryciera (talk | contribs)

While the size of the presently-discovered Aloria is comparable to real-world Europe, the distinct landscapes, climates, cultures, and races that cover the landscape are indicative of the world's dramatic diversity and the fantastic sights one would encounter when traveling. The snowy peaks of Ellador contrast the endless sands of Farah'deen, and the Yang-Tzu Islands rival the Regalian Archipelago in size and beauty. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.


Continents

Larger landmasses that come together to form vast forests, endless plains, towering mountains and awe-inspiring deserts, humid and dry, populated and barren origins for any story.

Regalian Archipelago

Regalia is the center of known Aloria, and in turn, the center of commerce and economic growth. The Regalian Archipelago consists of a number of smaller islands in close proximity, all with unique cultures and landscapes.

Extended Daendroc Landmass

Full of history and ruins older than time, Daendroc has seen the great migration of the Orcs from Guldar, the rise and fall of the Elven Empire, and the thriving Elven and Orc communities today.

Extended Farah'deen Landmass

The desert sands of Farah'deen hold one of the only known empires to rival Regalia's prestige: The Qadiriyye empire. Home to the Qadir, Farah'deen is a harsh, but beautiful land.

Extended Northerne Continents

Cold and bitter winds stretch across the continent, home to the Ur, Thylan, Dwarves, and Northerne cultures. The creatures of the north fight the elements and each other in this land of ice and snow.

Extended Southern States

History written in the landscape and architecture, the Southern States were once prosperous lands full of Naylar. With the recent Chrysant War, the parts that are populated are often met with instability and devastation.

Muird

A continent lost to the events of Cataclysm for centuries past, Muird is home to the Tarchlann Culture, as well as the ever elusive Spirits that roam the scattered plains of this forgotten landmass. With a number of governing Organizations and a culture that has developed outside the influence of the races of the northern hemisphere, Muird has proven to be a curiosity to the rest of Aloria, and vice versa.