Magic Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Enchant Point Buy provides Magic Spell Packs. Please consult the Magic Page before Point Buying any Packs here, as some considerations have to be made with regard to Spell Morality, and Dimension Alignment that affect how other Characters respond to your Character. Please read the Magic Point Buy Extra Rules before Point Buying any Packs here, as this Category is unique and has extra mechanics.
The Ability and Proficiency System |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
- Magical Investment: While most Categories are limited to 7 Investment, Magic has a maximum investment of 14. Additionally, if a character invests more than 7 points into Magic, they unlock a new Combat Style: True Mage. This Combat Style uses Magic for both Attack Stat and Defense Stat, allowing the Player to distribute their Magic Points between the two Stats, but only up to a Maximum of 7, and requiring a Minimum of 1. For example, if a Character has invested 10 Points into Magic, they can set their Attack stat to 6, and their Defense Stat to 4.
- Sinistral Magic: To understand this Mechanic, please read the “Morality of Magic” section on the Magic Page. By default, the Magic Abilities below are classified as either Radiant or Enchant, however, some (but not all) of the Abilities have an alternate “Sinistral Usage” listed in their description. In order to use the “Sinistral Usage” mechanic, a character must have at least 5 Points invested into the Magic Category. Sinistral Usage is an empowered version of the Spell, which must be chosen (or not chosen) when the Spell is cast, and cannot be changed once cast that way, for the duration of that cast only. Please note, that many characters will take grave offense to the usage of Sinistral Magic, which is always telegraphed. Sinistral Magic exists for characters who are pushed to their absolute limits, and call on dark powers in desperation, or selfish mages who care only for their own safety and power.
- Adapt Point Buy Packs: The Adapt Point Buy category has a number of Packs that also can count as Magical Spells, but are mostly non-Ability Mechanics. They are still relevant to know if a Player is building a character who uses all sorts of Magic.
Magic Spell Packs
Magic Bolts Pack
This pack allows the user to use their magic to attack at range, acting as a traditional caster blaster.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Bolts
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Stance Technique
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Self
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Grants the user Magic Bolts
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Magic Snare Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Snare
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Instant Power
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Emote Range
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Grants the user Magic Snare
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Magic Trip Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Trip
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Instant Power
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10 Blocks
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Grants the user Magic Trip
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Magic Distort Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Distort
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Instant Power
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4 Blocks
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Grants the user Magic Distort
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Magic Smog Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Smog
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Instant Power
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Emote Range
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Grants the user Magic Smog
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Magic Curse Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Curse
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Instant Power
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Self
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Grants the user Magic Curse
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Magic Resist Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Resist
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Buff Power
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Emote Range
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Grants the user Magic Resist
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Magic Cleanse Pack
Flavor Text Goes Here
Ability Name
|
Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Cleanse
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Dispel Power
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Self
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Grants the user Magic Cleanse
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Magic Bolster Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Bolster
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Buff Power
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5 Blocks
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Grants the user Magic Bolster
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Magic Disengage Pack
Flavor Text Goes Here
Ability Name
|
Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Disengage
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Instant Power
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10 Blocks
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Grants the user Magic Disengage
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Magic Barrier Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Barrier
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Link Power
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Emote Range
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Grants the user Magic Barrier
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Magic Warp Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Warp
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Movement Power
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10 Blocks
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Grants the user Magic Warp
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N/A
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Magic Lifebind Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Lifebind
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Link Power
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10 Blocks
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Grants the user Magic Lifebind
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Magic Isolate Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Isolate
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Instant Power
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Emote Range
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Grants the user Magic Isolate
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Magic Counter Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Counter
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Dispel Power
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Emote Range
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Grants the user Magic Counter
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Magic Feather Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Feather
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Passive Power
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Emote Range
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Grants the user Magic Feather
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Magic Shove Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Shove
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Instant Power
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Emote Range
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Grants the user Magic Shove
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Magic Summon Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Summon
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Summon Power
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Self
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Grants the user Magic Summon
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Magic Revive Pack
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Revive
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Buff Power
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10 Block
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Grants the user Magic Revive
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N/A
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Magic Revenge Pack
This Pack allows the user to strike out one final vengeful strike against their opponent before going down.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Magic Revenge
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Counter Power
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Emote Range
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Grants the user Magic Revenge
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Ocean Adaptation Pack
This pack allows the user to be an aquatic mage, and is recommended for them and anyone who wants to make use of any aquatic housing and roleplay zones in Regalia. Additionally, when using Ocean Adaptation with magic, the user can target up to 2 Allies in a Roleplay Scene, and apply this Ability to them as well, as long as they remain within 10 Blocks of the User.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Ocean Adaptation
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Passive Power
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Self
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Grants the user Ocean Adaptation
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Exorcism Pack
Flavor Text Goes Here
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Exorcism
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Dispel Power
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Emote Range
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Grants the user Exorcism
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