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  • |languages = [[Brix]], [[Common]] ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
    33 KB (5,406 words) - 00:17, 19 May 2024
  • |languages = [[Altalar]] [[File:Dadadd.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the La
    42 KB (6,853 words) - 02:07, 16 April 2024
  • |languages = [[Altalar]] ...es with very different beliefs. The sections below will make it clear what lore refers to what group.
    34 KB (5,729 words) - 09:02, 11 May 2024
  • |languages = [[Zoram]], Common A lot of MassiveCraft's lore is constructed around conflicts that are based on religious, historical, or
    41 KB (6,900 words) - 20:26, 26 March 2024
  • |languages = [[Altalar]] and in some rare cases [[Allorn]]. ...it’s also really hard to balance such an ability, but this is just a cool lore tidbit).
    27 KB (4,489 words) - 21:43, 10 March 2024
  • |languages = Oortaan, Common ...ain the old name of the body that it was made out of. They also retain the languages that they knew, but one change does occur. All Urlan who are born or made U
    56 KB (9,366 words) - 06:47, 2 April 2024
  • |languages = [[Altalar]]. ...it is only in the Teledden heartlands that records on all manner of arcane lore are freely kept and studied, and no information in pursuit of enlarging the
    54 KB (9,129 words) - 01:16, 13 March 2024
  • |languages = [[Pidato]] ...ased on real-world Indonesian, with all loan-words of English included. In lore, this is explained because the Allar deeply integrated with Regalian societ
    43 KB (6,992 words) - 21:45, 10 March 2024

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