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Magic Point Buy

From MassiveCraft Wiki
Revision as of 00:57, 20 December 2023 by Birdsfoot violet (talk | contribs)
The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Magic Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Enchant Point Buy provides Magic Spell Packs. Please consult the Magic Page before Point Buying any Packs here, as some considerations have to be made with regard to Spell Morality, and Dimension Alignment that affect how other Characters respond to your Character. Please read the Magic Point Buy Extra Rules before Point Buying any Packs here, as this Category is unique and has extra mechanics.

Magic Point Buy Extra Rules

  • Magical Investment: While most Categories are limited to 7 Investment, Magic has a maximum investment of 14. Additionally, if a character invests more than 7 points into Magic, they unlock a new Combat Style: True Mage. This Combat Style uses Magic for both Attack Stat and Defense Stat, allowing the Player to distribute their Magic Points between the two Stats, but only up to a Maximum of 7, and requiring a Minimum of 1. For example, if a Character has invested 10 Points into Magic, they can set their Attack stat to 6, and their Defense Stat to 4.
  • Sinistral Magic: To understand this Mechanic, please read the “Morality of Magic” section on the Magic Page. By default, the Magic Abilities below are classified as either Radiant or Enchant, however, some (but not all) of the Abilities have an alternate “Sinistral Usage” listed in their description. In order to use the “Sinistral Usage” mechanic, a character must have at least 5 Points invested into the Magic Category. Sinistral Usage is an empowered version of the Spell, which must be chosen (or not chosen) when the Spell is cast, and cannot be changed once cast that way, for the duration of that cast only. Please note, that many characters will take grave offense to the usage of Sinistral Magic, which is always telegraphed. Sinistral Magic exists for characters who are pushed to their absolute limits, and call on dark powers in desperation, or selfish mages who care only for their own safety and power.
  • Adapt Point Buy Packs: The Adapt Point Buy category has a number of Packs that also can count as Magical Spells, but are mostly non-Ability Mechanics. They are still relevant to know if a Player is building a character who uses all sorts of Magic.

Magic Spell Packs

Magic Bolts Pack

This pack allows the user to use their magic to attack at range, acting as a traditional caster blaster.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Bolts Stance Technique Self

Grants the user Magic Bolts

Magic Snare Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Snare Instant Power Emote Range

Grants the user Magic Snare

Magic Trip Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Trip Instant Power 10 Blocks

Grants the user Magic Trip

Magic Distort Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Distort Instant Power 4 Blocks

Grants the user Magic Distort

Magic Smog Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Smog Instant Power Emote Range

Grants the user Magic Smog

Magic Curse Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Curse Instant Power Self

Grants the user Magic Curse

Magic Resist Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Resist Buff Power Emote Range

Grants the user Magic Resist

Magic Cleanse Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Cleanse Dispel Power Self

Grants the user Magic Cleanse

Magic Bolster Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Bolster Buff Power 5 Blocks

Grants the user Magic Bolster

Magic Disengage Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Disengage Instant Power 10 Blocks

Grants the user Magic Disengage

Magic Barrier Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Barrier Link Power Emote Range

Grants the user Magic Barrier

Magic Warp Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Warp Movement Power 10 Blocks

Grants the user Magic Warp

N/A

Magic Lifebind Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Lifebind Link Power 10 Blocks

Grants the user Magic Lifebind

Magic Isolate Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Isolate Instant Power Emote Range

Grants the user Magic Isolate

Magic Counter Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Counter Dispel Power Emote Range

Grants the user Magic Counter

Magic Feather Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Feather Passive Power Emote Range

Grants the user Magic Feather

Magic Shove Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Shove Instant Power Emote Range

Grants the user Magic Shove

Magic Summon Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Summon Summon Power Self

Grants the user Magic Summon

Magic Revive Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Revive Buff Power 10 Block

Grants the user Magic Revive

N/A

Magic Revenge Pack

This Pack allows the user to strike out one final vengeful strike against their opponent before going down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Revenge Counter Power Emote Range

Grants the user Magic Revenge

Ocean Adaptation Pack

This pack allows the user to be an aquatic mage, and is recommended for them and anyone who wants to make use of any aquatic housing and roleplay zones in Regalia. Additionally, when using Ocean Adaptation with magic, the user can target up to 2 Allies in a Roleplay Scene, and apply this Ability to them as well, as long as they remain within 10 Blocks of the User.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ocean Adaptation Passive Power Self

Grants the user Ocean Adaptation

Exorcism Pack

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Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Dispel Power Emote Range

Grants the user Exorcism