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Resources are a type of in-character currency used in several roleplay systems. Unlike the Regal, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.
Divinium
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.
- Divinium can be traded between players.
- Divinium cannot be stolen from players.
- Divinium is recorded on the Custom Kit Sheet, and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.
Divinium Uses
Divinium as a Resource may be used in the following ways:
- Summoning a God from any (non Pagan and Cult Faith) Religion to directly communicate with them.
- Curing Vampirism, explained on the Vampire page.
- Removing Curses by summoning a God.
- Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
How to obtain Divinium
There are several ways to obtain Divinium, outlined below:
- Divinium may be obtained by participating in a Divinium Raid, during which both parties obtain 1 Divinium after the Raid.
- Dymolov Vampires that take ownership of Divinium during a Divinium Raid gain 2 Divinium instead.
- Archon who successfully convert non-Archon with dimensional Magic to said Affinity, gain 1 Divinium.
- Members of the Allfaith Order may convert Artifactspark Resources they own to Divinium.
- Members of the Augur Order during a Resource Trade may duplicate traded Divinium.
- Priests that absorb and keep 3 Curses at the same time generate 1 Divinium
- Ailor may generate Divinium during Staff Events if they act within their faith’s ideology.
- Knights that Rank Up generate 1 Auto-Divinium per month.
- Lothar Knights which ritually destroy an Artifactspark from an Artifact generate 1 Divinium.
Artifactsparks
Artifactsparks, or Artifact Sparks, is the colloquial name for magic that is concentrated in an object, in such a powerful caliber, that it can be used to empower Artifacts. Normal people cannot just conjure Artifactsparks, and must engage in large scale dangerous rituals, that usually see the Aelrrigan Order try to put a stop to because of the magic involved. Artifactsparks are usually contained in ritual scrolls or smaller rune-etched objects. This kind of Resource is obviously more valuable to beings like Arken, and less to Gods. Artifactsparks are an in-roleplay term, and thus it can be called such in-character.
- Artifactsparks can be traded between players.
- Artifactsparks cannot be stolen from players.
- Artifacts with Artifactsparks in them can have the spark stolen by certain Mechanics, and Aelrrigan Knights.
Artifactspark Uses
Artifactsparks as a Resource may be used in the following ways:
- Used on an Artifact without a Spark, consuming the spark, and granting them their Artifactspark Mechanics.
- Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
How to obtain Artifactsparks
There are several ways to obtain Artifactsparks, outlined below:
- Successful Raiding Parties during an Artifactspark Raid are granted 1 Artifactspark.
- Members of the Augur Order during a Resource Trade may duplicate static Artifactsparks
- Knights that Rank Up may self-generate 1 Auto-Artifactspark per month.
- The Aelrrigan Order may vote to grant Artifactsparks to individuals.