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{{Info history
{{Info afflictions
|image           = noimg.png
|image = Undead.png
|name            = Undead Scare
|races      = All, though some can avoid it.
|datesandtimes  = 279 AC
|origins    = Unknown
|location        = Imperial Palace, [[City of Regalia]]
|peopleinvolved  = Augustus, Juvin, and Therin Ivrae de Sange
|}}
|}}
The Undead Scare is by far one of the most significant events in recent [[Regalian History]], as it is single-handedly responsible for the extinction of the mainline of the [[Ivrae]] Dynasty, allowing for the ascension of Emperor [[Alexander Kade-Alltmeister]] in 302 AC. Sparked by intrigue within the Imperial Family, the Undead Scare saw all three of Emperor [[Justinian II]]’s sons killed within a single day. With the loss of all-male relatives, Justinian was left with no other choice than to allow the throne to pass through a female to the next closest male descendant, effectively ending the Ivrae Dynasty’s rule over the [[Regalian Empire]]. Today, the Undead Scare’s legacy is seen with the [[Kade]] Dynasty’s position on the Imperial Seat, [[Unionism]]’s emphasis on certain burial practices, and increased hostilities with the [[Undead]] in general. And while recent events such as the [[Bone Horror Crisis]] have seen some minor changes with regards to mortal relations with the Undead, the Undead Scare is still strongly remembered by many within the Empire who are not as ready to tolerate an [[Affliction]] which saw to the end of nearly three centuries of Ivrae rule.
The stuff of nightmares for some, figments of folklore for others, and the steadfast guardians of ancient faith to even fewer, Undead are a barely understood Affliction that has started wreaking havoc in Aloria in the past century or so, leaving scholars unable to figure out why. Undead take a variety of different forms, often dictated by the faith and belief they held in life as they are barred from the gates of the afterlife, but they share a common trait in being damned by the living for their very existence is a revolt against nature and the cycle of life and death. The Undead struggle to exist in a world that is so strongly against them, always forced to carve something with a semblance to normality on the edges of society, always hunted by the forces of religious virtue, even if they have done nothing wrong, and are themselves the victim ill-will of others. As Undeadism across the world is becoming worse with each passing year, both the living and Undead are forced to grapple with the arising morality of Undeath, and the subsequent violence that is erupting over these questions. Playing an Undead is not recommended for new players, as Undead are almost universally hunted by all Races and Religions, with very few exceptions. Roleplaying as an Undead results in hostility from other Characters, and roleplay opportunities are denied with unrelenting opposition. Undeath (unlike in some other lore universes) is not a Race of its own, and rather just builds on existing Races. You may convert a living Character into an Undead at any time. Resurrecting a past character that died some time ago, will require approval from Lore Staff.
==Background Information==
Undead as an Affliction is still a fairly unknown subject to most [[Alorian]] scholarly communities, although many [[Religions]] have their own take on them. While the [[Asha]] have the mysterious [[Sefakhem]], the [[Altalar]] have [[Ammu-Loa]]’s servants and the [[Ailor]] [[Old Gods]] worshippers have the [[Draugr]], each of them has contributed to various local folklores of mortals returning after death to the land of the living. Some faiths such as Unionism had taken steps to prevent the rise of Undead, such as using cremation rather than placing corpses within a [[Helbowen]]. Regardless of practice, the concept of Undead is not unheard of, even if the underlying origin remains a mystery.


However, to say the Undead Scare was caused solely by the Affliction would be incorrect. Personal ambition and an unquenchable thirst for power could be seen as the true culprit for this tragic event. For nearly two centuries, intrigue had played its part within the Imperial Court of the Regalian Empire. From the rumors of the [[Viridian Order]] playing kingmaker during the [[Years of the Three Emperors]], to the [[Seasonal Emperors Period]] under Chancellor [[Morgann Kade]], it was not uncommon for Ivrae Emperors to see their reigns cut short, only for a more favorable successor to take the Imperial Seat. But the Emperor alone was never always the subject of such acts of treachery. Records exist of Imperial Princes, second or third sons, and rival claimants committing acts of fratricide to move their place in the line of succession closer to that of the Crown Prince. While some of these plots were foiled and the offenders executed behind closed doors, other covert assassination attempts proved successful, allowing Emperors such as Maxelle I, Balthazar I, and Allestrain III to one day rule as Emperors despite being fourth sons or cousins of the previous monarchs. And while some of these succession changes were planned out by others, there existed some Princes who assassinated their elder brothers with their hands alone. In short, the intrigue plots over the Imperial Seat had always existed since the Empire was founded, and the sons of Justinian II were not immune to such actions.
==Core Concept==
==History==
===Becoming Undead===
===The Three Princes===
In Aloria, all living things have a body and soul bound together through some unknown force. A soul can only ever belong to one body, and even though some Magic exists to remove a soul from a body without destroying it, by far and large the majority of people who die in Aloria pass into the afterlife. For some, however (and with increasing frequency), their souls are unable to pass into the afterlife, or only briefly do so before being forced to re-inhabit their bodies. When a soul has been severed from its body, even if it returns later, a state of Undeath occurs, where the body is technically still functioning and controlled by the soul, but the merger is imperfect, decay has set in, the body no longer needs to eat, sleep, or breathe, and a variety of things can happen. First, examine the manners by which one can become Undead:
Emperor Justinian II, despite ruling over one of the worst periods of Regalian History, the [[Regalian Pessimism]], was overall well-respected and well-liked by his contemporaries. Even during such dark times, he was able to secure his inevitable succession by siring three healthy sons. The oldest, Augustus Ivrae de Sange, was proclaimed the Crown Prince and was brought up in the Imperial Court to one day succeed his father as the next Emperor of Regalia. The second eldest, Prince Juvin, was sent to the Viridian Order to become a Knight, as was a common tradition for the last two houses of the Five Families. Finally, the third-born Prince Therin was expected to never inherit the throne and was sent to become a bureaucrat for the [[Regalian Government]], a life which, while stable, lacked much of the fanfare of the Imperial Seat, even with him being an Ivrae Prince. Fated to a life of mediocrity in his eyes, Therin envied the status of his older two brothers, who would always be seen both as the future of the Empire and an emergency backup plan should disaster fall the Crown Prince. So as typical with those who lusted for greater power, Therin planned to better his position in the line of succession.
* '''Violenced Undeath:''' is a common form of Undeath, and one that has been researched but few have any understanding of. In many recorded instances, a person came to a violent end in either extreme tragedy or anger, and as a result became Undead, awakening shortly after death had set in.
===Fratricide and Failure===
* '''Unfinished Undeath:''' is an equally common form of Undeath, where a person had such a strong connection to unfinished business in life that their soul refused to pass into the Afterlife and returns to the body. This may also occur if a person dies just before the conclusion of earthly business.
One night in 279 AC, the Imperial Palace was perfectly silent. The [[Tyrian Order]] had just recently begun to change out the night watch for the morning sentries, which offered Prince Therin an opportunity. Long familiar with the schedule of guard transfers, the Ivrae Prince snuck out of his chambers when the Tyrians rounded the corner and snuck into his brother Juvin’s chamber. Once inside, Therin drew a [[Steel]] dagger, which he then plunged into his sleeping brother’s neck. While immediately awoken by the attack, Juvin lacked the awareness nor the speech to alert the Imperial Guards of his younger brother’s treason to the family, and soon fell back on his pillow, becoming the next victim in a long history of palace intrigue.
* '''Forced Undeath:''' is a less common form of Undeath, that involves a person being forced to become an Undead. This can happen through a variety of means, for example Ordial rituals, Ordvaan Rituals (see Deathwatch Undead), Rituals of the Bone King, or Death Isldar rituals that deny the Afterlife to the soul.
* '''Gateshut Undeath:''' is a very rare form of Undeath, that follows a soul being actively rejected by their Afterlife for religious reasons. A good example of this is Fornoss Undead, who are rejected from the Afterlife by their Gods because their Soldi or Svaldi is so low (though it also may occur due to the gods fighting over the rights to a soul, thus trapping them in Undeath for the course of the arguments).


With his position as second in line now secured, Therin was now one step closer to the Imperial Seat. While he could have stopped and been content with being the Crown Prince’s designated successor, his ambitions were not sated. Desiring the Imperial Throne for himself, the Ivrae Prince snuck out of the assassinated Juvin’s room and moved towards the chambers of the Crown Prince. With his dagger still stained red with his murdered brother's blood, Therin approached the side of Augustus’s bed, ready to repeat the same actions he undertook mere moments ago. However, his thirst for greater power would be his undoing, as his quick departure from Juvin’s chamber has led to the chamber door left slightly open, which prompted the morning sentries of the Imperial Guard to check up on the Second Prince. With the discovery of the murdered Prince came the immediate shouts throughout the palatial corridor, sending Tyrians into both Therin and Augustus’s chambers. At the same time, the sudden alarms had woken the Crown Prince from his sleep, only to see his youngest brother standing next to him with a bloody dagger. Springing into action, Augustus struggled with Therin to disarm his murderous brother, succeeding long enough for the Imperial Guards to apprehend the youngest Prince. With the dagger confirming all suspicions, Augustus ordered the immediate execution of his brother for the assassination of an Imperial Prince. At the dawn of that day, Therin Ivrae was brought before a makeshift gallows within the Imperial Palace’s courtyard and hung by the neck until pronounced dead by the court physician. Upon hearing of the unfortunate proceedings, Emperor Justinian II was reported to have wept privately in his chamber at the loss of two of his sons but was grateful that Augustus had survived, ensuring that the family would still have a future.
===Perception of Death===
===The Death of a Dynasty===
To most Religions of Aloria, Undeath is a perversion of faith, because most faiths have the principle of divine judgement, where a person's soul shall be judged by a God of the afterlife, and deemed worthy to paradise. The logic that many faithful uphold, is that any type of Undead they meet, must have been rejected by their god and is therefor an immoral and sinful being, or one who actively wanted to avoid the judgement of their God and thus commit blasphemy. The reality is more complicated however, as the vast majority of the Undead did not ask to become Undead, or worse, were forced into by other more nefarious individuals. Undeath has only really become a major problem in the last 40 years with the rate of Undeath exploding exponentially each year. Undeath has existed for as long as death and life were a thing on Aloria, with references found even in Seraph murals, but it was always a fringe issue, until the gruesome murders at the Imperial Palace that saw all the sons of Emperor Justinian II slain by an outbreak of Undeath in the Palace itself. Since then, most faiths and societies have adopted anti-Undeath burial practices, like cremation and beheading before burial (the latter of which prevents Undeath from ever taking place).
Following the execution, the bodies of Princes Therin and Juvin were placed in the catacombs of the Imperial Palace, awaiting formal burial beneath the Imperial Cathedral once their sarcophagi were built. There they remained unguarded, with all believing that this was the end of an unfortunate day of loss. However, what proceeded was unforeseen by everyone at the Imperial Palace. Around the same time of night as when Juvin was assassinated, Prince Therin rose from the catacombs as an Undead, his last mission still left unfulfilled. Creeping up from the bowels of the Palace, he awaited the changing of the guard as before, before sneaking into Augustus’s bed-chamber once again.


The Tyrian Order as per their protocol performed the changing of the guard as routine, though it was clear that many were still on high alert following the deaths of the Princes the previous day. With a desire to ensure that the Crown Prince was safe and secured, the morning sentries opened the chamber doors of Augustus’s room and were horrified at the sight they beheld. Crown Prince Augustus Ivrae de Sange, the last of Justinian’s heirs, was murdered by an Undead Prince Therin gnawing at his throat. Left with no other choice, the Tyrian Guards, immediately beheaded the Undead Ivrae, before rushing to bring a palace medic to the Crown Prince’s chamber. Unfortunately, Augustus had died long before the Imperial Guards discovered the grizzly scene, signaling the end of the Ivrae Dynasty’s future.
==Types of Undead==
==Effects==
There exist multiple types of Undead, usually categorized based on Religions, as each Afterlife has different rules for entry (and those who are rejected). These types provide general "theme traits", which should be respected, but Players have a great deal of freedom beyond the standard. For example, if the requirement for Unionist Undead is just to have glowing eyes and pale skin, Players have the freedom to add more, so long as they don't detract the minimum that is there. As a general rule, no form of Undeath can make a person appear like any normal person. Afflictions cannot be hidden, Undeath being more so because Undead do not have basic body biology function. Note, they don't still need to believe in these Religions, Undead often lose their faith due to being refused by their old communities. Atheist and Ordial Cultist Undead move on straight to Deathrot. Is is important to note that if one of the Types states it is accepted by a particular religion, it means they won't be attacked on sight by them, but the law is still very much against them and they will have other enemies.  
The immediate effect of the Undead Scare was Emperor Justinian II’s immediate crackdown on all afflictions and aberrants. With a newly elevated [[Darkwald Order]] to Imperial Respect, Justinian began to promote an ideology revolving around protecting against the supernatural, favoring any righteous means to combat such in the Empire. This in turn coincided with the prominence of the Purist Movement, a political ideology that started to work within the [[Regalian Senate]] to see the Empire come out of the Pessimism, preaching strong anti-occult rhetoric in their messages, and a focus on strong Imperial Rule.
<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
{|
|[[File:Unionismundead.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Mortis Undead'''</center></span>
Mortis Undead are very common among Unionists, but not bound to any specific Religion and generally seen as the "default" Undead for those who do not want the cultural or thematic connections the other Undead Types have. Mortis Undead start with only two notable traits: glowing eyes of whatever eye color their eyes were before death/milky white opaque eyes, and a much paler skin/darkened eye sockets. Over time, Mortis Undead can rot, stay roughly the same, or need new body parts to amend those that were lost.
|}
</td><td style="vertical-align: top; width: 33%;">
{|
|[[File:Burningchoir.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Burning Choir Undead'''</center></span>
Burning Choir Undead are exclusive to [[Unionism]]. These Undead are formed when devout Unionists die in service of the Emperor or the faith, for example Knights or soldiers or priests themselves. Burning Choir Undead are always a skeleton enveloped in flames, usually golden, but other colors too. Burning Choir Undead are still seen as anathema by the priesthood, but some among the Unionist population secretly help them. with their service in undeath.
|}
</td><td style="vertical-align: top; width: 33%;">
{|
|[[File:Estellonundead.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Deathwatch Undead'''</center></span>
Deathwatch Undead are exclusive to [[Estelley]], always created rather than spontaneously risen. These Undead are created by the Rite of Ammuloa, performed by a Ordvaan, who plunges a ritual dagger into their heart during a ceremony, binding them in eternal service as a protector to a place, person, or family, creating Deathwatch Undead who remain clean and unaffected by mutations, save for glowing eyes and porcelain skin color. These Undead are tolerated by the Estelley faithful.
|}
</center>
</tr></table>
<table style="width: 100%;"><tr><td style="width: 33%; vertical-align: top; text-align: left;">
{|
|[[File:Oldgodsundead.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Draugr Undead'''</center></span>
Draugr Undead are the mortal enemies of the [[Fornoss]] faithful, rejected from the afterlife by various means, but most commonly some dispute over their soul, or improper burial practices. All Draugr have gray skin and their (often) Velheim tattoos and eyes glow, but further rot and mutations can take place. Draugr Undead are particularly hunted by the Fornoss faithful who mostly ignore other Undead, because these Undead in particular often must be put to rest.  
|}
</td><td style="vertical-align: top; width: 33%;">
{|
|[[File:Sadunssdead.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Saydir Undead'''</center></span>
In Farahdeen, there are many dead and undead things, Saydir Undead being one of them. The Saydir are Sariyd dead whose souls became trapped in a pseudo-sand-and-body state, where part of their body spontaneously shift to sand, seep away, before reforming, with sand trickling from most body parts. Saydir are hunted by Qadir and Songaskians alike to put them out of their misery, as they live in the eternal knowledge of all that they have lost, their emotional instability contributing to the deluge of sand slides.
|}
</td><td style="vertical-align: top; width: 33%;">
{|
|[[File:Foreborn.png|170px|thumb|left]]
|
<span style="font-size:130%;><center>'''Foreborn Undead'''</center></span>
Foreborn Undead come from a mixture of [[Baskarr]] Religion and certain scientist cults, both of which are protective and supportive of the Foreborn Undead. Foreborn Undead have been judged as "serving the dead" by their respective Gods, for the Asha recovering the past, and for these cults rejecting Magic dominance, both aligned on the fight against the Allorn Elves. Foreborn Undead are exceptionally unstable due to their physical power often ripping their body apart, needing frequent replacements.
|}
</center>
</tr></table>


The next immediate effect was the question of Imperial Succession. With the deaths of Augustus, Juvin, and Therin, the title of Crown Prince passed to Justinian II’s younger brother, Charles Ivrae de Sange. While this solved the question in the beginning, the death of Crown Prince Charles in 286 AC saw the death of the last male successor in the Ivrae Dynasty. Justinian only had three sons and failed to sire any others, whereas Charles Ivrae only sired daughters. Left with no other choice, Emperor Justinian worked with Arch Chancellor [[Moriarty Kade]] to create the Imperial Succession Act, which allowed for the position of Emperor to pass through a female descendent of Theomar to the next closest male descendant: Alexander Kade. This succession would further be confirmed by the Kade Settlement Act, which saw Princess Adelheid Ivrae renounce all Ivrae claims to the Imperial Seat, before retiring to her palaces in [[Vixhall]], where the Ivrae continue to live out their royal lives to this day.
==Deathrot==


Finally, the Undead Scare reinforced Regalian suspicions with the Undead, creating a flareup of hostilities between the living and the unliving. The Isle of [[Etosil]] saw the most fighting between both groups, as the [[Etosian Church]] declared a holy war against the [[Bone King]] and his armies of the Undead, blaming their affliction as the reason for the Ivrae Dynasty’s extinction of the male-line. Elsewhere in the Regalian Empire, the Undead were declared killable-on-sight, seeing inquisitions, mobs, [[Knights]], and others rove the countryside and cities in search of the Undead, decapitating them and burning them at the stake. Even to this day, the [[Regalian Guard]] continues to decapitate executed criminals, before burning their heads and dumping the crushed up bones in a bottomless pit within Greygate Prison.
 
[[File:Sadsad.png|230px|thumb|right|A Deathrotten Mortis Kul.]]
Deathrot is a process that threatens every Undead at some point or another and causes some of them to become Ordial Corrupted. Undead, no matter how strong their belief in their religion, or their mental fortitude, struggles with a constant urge to slide towards hatred of the living, envy of being what they can never return to, or rage against the Gods for having permitted this. In the Beyond, a malicious entity known as the Malefica (found in [[Ordial Cultism]] preys on this, trying to infect the mind with such intense hatred of the living, that they let Ordial power into their body and soul. When this occurs, this is called Deathrot, which sets in a slow but steady spiral, culminating to the individual completely being corrupted by the Beyond and becoming an agent of death of the Beyond. Many Undead face a constant battle with this creeping hatred in their heart, with exclusion and violence inflicted on them from their old societies and often friends and family, tipping them over the edge. Deathrot coincides with steady increases in Ordial mutations, with aesthetics slowly shifting towards Ordial the more Deathrot sets in, including Ordial green eye colors, bone protrusions, ghostly effects and more. Deathrot can be a fast process that only takes weeks, but for some Undead it can take decades if not centuries. When Deathrot sets in, the Dimensional Alignment of the Undead swaps to Ordial, meaning any Void or Exist Abilities will become Ordial instead. Atheist and Ordial Cultists who become Undead start Deathrot immediately. Becoming infested with an Ordial Shade of any kind also sets in Deathrot, or at the very least forces the Undead to become Ordial Aligned. Deathrotting Undead do not have to specifically align with the Malefica or be Ordial Cultists. They can at any point in time align with a different Ordial Entity, or simply fester and derive power from the hatred in their heart. Deathrot does also not necessarily make an Undead unequivocally evil, or always a hateful person. Hate can express itself in remorse, grief, or envy towards the living, or even just resentment over how they were treated, hunted, and often put down without recourse or mercy. In this way, Deathrot represents a detachment from living society and a will to make a society for the Undead, or find some way to punish the living for what they have done to the Undead, and continue to do to them. Deathrot can also be halted, by a return to faith, or outside factors like a Deathrotting Undead finding love among the living. Ordial Alignment can never be taken away, but by temporarily halting Deathrot, the Undead can let go of their hatred and violence towards the living, and live a reasonable normal life of undeath.
===Afflicted Form===
Afflicted Form is a Transformation that can be used by Deathrotting Undead for a variety of reasons ranging from disguise to a surrender to hateful emotions and look cool in combat. Afflicted Forms are more monstrous forms of their normal body, and allow some more creative freedom like making the Character appear more like a hulking beast, so long as it remains vaguely humanoid, and should not add additional function (like wielding more than one weapon with multiple arms). Afflicted Form cannot imitate other types (like Vampire or Marken), and must always remain the same, and be predominantly green or Ordial-themed.
==Undead Traits==
This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace Racial Traits.
===Abilities===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#e5ffcc;" | Chem Revive
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Chem Revive | To empower an Ally, Target them with this Ability. If the Ally reaches 0 HP, they are instead revived with 2 temporary HP, and given 4 more Attack Emotes. If any of these Attack Emotes was able to put an enemy down to 0 HP, the 2 temporary HP is converted to permanent HP, and they heal an additional 1 HP. If they fail to put an enemy to 0 HP, the temporary HP is removed, and they KO properly. This Ability cannot be used on a person already affected by a Revive Ability (Sacred Revive, Chem Revive, etc). Chem Revive has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: Undead Modifier | Undead cannot use this Ability on anyone but themselves. Instead, this Ability is always active (meaning they do not need to use it), and automatically triggers when they go to 0 HP. Also, this Ability has a 1 Hour Cooldown for Undead instead of 2 Hours.
}}
|-
|}
 
===Limitations===
* '''Undead Limitation I:''' Bralona, and Suvial cannot be Undead under any circumstances. Undead also cannot become other Afflictions, or [[Marken]] or [[Archon]].
* '''Undead Limitation II:''' Affinities not blocked like [[Arkenborn]] and [[Godborn]] lose their Traits upon becoming Undead. Some visuals may also have to change.
 
===Mechanics===
* '''Undead-Life:''' Undead are not immortal, but their life is extended by several centuries, up to a maximum of 500. There are in theory older Undead, but we do not permit players to play 500+ year old Characters. 
* '''Undead-Forge:''' Undead are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating undead effects and decorations.
* '''Undead-Biotic:''' Undead no longer need biological processes. They do not breathe, do not need to drink or eat, sleep, or rest, and cannot be fed from by Vampires or Geists.
* '''Undead-Graft:''' Undead can add objects and body parts removed from other living or Undead to repair parts of their body, meaning they can heal themselves while outside of Combat and recover lost limbs.
===Deathrotten-only Mechanics===
* '''Undead-Speech:''' Undead are able to communicate in a secret language that only Undead, Geists and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics.
* '''Deathrot-Form:''' Undead can use Afflicted Form to transform into a Disguised Monster Form. Even though this is a Disguise, it cannot be seen through, even by Abilities or Mechanics that can see through Disguises.
==Trivia==
==Trivia==
*The Bone Horror Crisis saw a peace deal brokered by [[Cedromar Kade]] between the Etosian Patriarch and the Bone King, changing the Church’s views on Undead from one of avoidance of the Spirit’s judgment, to a sense of “unfinished duty” by the Spirit where a person still has a role to play before facing said judgment.
*In places where necromancy is either legal or looked over, some necromancers turn a very healthy profit by resurrecting the dead pets of the wealthy who can’t bear to be parted from their favorite companions. It should be noted however, that these pets are not Undead, but rather Ordial Shades forced into corpses as Spirits.  
*Another smaller Unionist Sect known as [[Therin’s Tongues]] holds an alternative view on Undead, believing Undead to be souls returned by the Spirit’s will, and that Therin’s double fratricide was brought about by the Spirit. Suffice to say, Therin’s Tongues is considered semi-heretical in that it justifies the murder of Imperial Princes.
*With the rise in publicity of knowledge about Ordial powers and Deathrotten Undead, so too has the paranoia of those who hate them risen, leading the most radical of conspiracy theorists to believe that the Regalian Empire may be entirely controlled by phantom-possessed people.
*Nobody knows why Justinian II never sired any future male heirs after the Undead Scare. Some say he was too old at the time, while others believe that he continued to hold a sense of sorrow for the rest of his life, preventing him from even fathering more sons.  
*A rumor for nearly two decades after it happened was that the Emperor couldn’t bear to kill his last remaining son, despite his Undead status. Instead, he kept him chained and secured away in the deepest reaches of the Imperial Palace.
{{History}}
{{Afflictions}}
{{Accreditation
{{Accreditation
|Writers = FireFan96
|Writers = MonMarty
|Processors = Antimreoir, Woodwork, MantaRey
|Processors = Birdsfoot_Violet
}}
}}
[[Category:Recent History]] [[category:History]]
[[category:Afflictions]] [[category:Ordial Afflictions]]

Latest revision as of 16:20, 31 December 2023

Undead
Undead.png
Afflictions
Affected Races All, though some can avoid it.
Origins Unknown

The stuff of nightmares for some, figments of folklore for others, and the steadfast guardians of ancient faith to even fewer, Undead are a barely understood Affliction that has started wreaking havoc in Aloria in the past century or so, leaving scholars unable to figure out why. Undead take a variety of different forms, often dictated by the faith and belief they held in life as they are barred from the gates of the afterlife, but they share a common trait in being damned by the living for their very existence is a revolt against nature and the cycle of life and death. The Undead struggle to exist in a world that is so strongly against them, always forced to carve something with a semblance to normality on the edges of society, always hunted by the forces of religious virtue, even if they have done nothing wrong, and are themselves the victim ill-will of others. As Undeadism across the world is becoming worse with each passing year, both the living and Undead are forced to grapple with the arising morality of Undeath, and the subsequent violence that is erupting over these questions. Playing an Undead is not recommended for new players, as Undead are almost universally hunted by all Races and Religions, with very few exceptions. Roleplaying as an Undead results in hostility from other Characters, and roleplay opportunities are denied with unrelenting opposition. Undeath (unlike in some other lore universes) is not a Race of its own, and rather just builds on existing Races. You may convert a living Character into an Undead at any time. Resurrecting a past character that died some time ago, will require approval from Lore Staff.

Core Concept

Becoming Undead

In Aloria, all living things have a body and soul bound together through some unknown force. A soul can only ever belong to one body, and even though some Magic exists to remove a soul from a body without destroying it, by far and large the majority of people who die in Aloria pass into the afterlife. For some, however (and with increasing frequency), their souls are unable to pass into the afterlife, or only briefly do so before being forced to re-inhabit their bodies. When a soul has been severed from its body, even if it returns later, a state of Undeath occurs, where the body is technically still functioning and controlled by the soul, but the merger is imperfect, decay has set in, the body no longer needs to eat, sleep, or breathe, and a variety of things can happen. First, examine the manners by which one can become Undead:

  • Violenced Undeath: is a common form of Undeath, and one that has been researched but few have any understanding of. In many recorded instances, a person came to a violent end in either extreme tragedy or anger, and as a result became Undead, awakening shortly after death had set in.
  • Unfinished Undeath: is an equally common form of Undeath, where a person had such a strong connection to unfinished business in life that their soul refused to pass into the Afterlife and returns to the body. This may also occur if a person dies just before the conclusion of earthly business.
  • Forced Undeath: is a less common form of Undeath, that involves a person being forced to become an Undead. This can happen through a variety of means, for example Ordial rituals, Ordvaan Rituals (see Deathwatch Undead), Rituals of the Bone King, or Death Isldar rituals that deny the Afterlife to the soul.
  • Gateshut Undeath: is a very rare form of Undeath, that follows a soul being actively rejected by their Afterlife for religious reasons. A good example of this is Fornoss Undead, who are rejected from the Afterlife by their Gods because their Soldi or Svaldi is so low (though it also may occur due to the gods fighting over the rights to a soul, thus trapping them in Undeath for the course of the arguments).

Perception of Death

To most Religions of Aloria, Undeath is a perversion of faith, because most faiths have the principle of divine judgement, where a person's soul shall be judged by a God of the afterlife, and deemed worthy to paradise. The logic that many faithful uphold, is that any type of Undead they meet, must have been rejected by their god and is therefor an immoral and sinful being, or one who actively wanted to avoid the judgement of their God and thus commit blasphemy. The reality is more complicated however, as the vast majority of the Undead did not ask to become Undead, or worse, were forced into by other more nefarious individuals. Undeath has only really become a major problem in the last 40 years with the rate of Undeath exploding exponentially each year. Undeath has existed for as long as death and life were a thing on Aloria, with references found even in Seraph murals, but it was always a fringe issue, until the gruesome murders at the Imperial Palace that saw all the sons of Emperor Justinian II slain by an outbreak of Undeath in the Palace itself. Since then, most faiths and societies have adopted anti-Undeath burial practices, like cremation and beheading before burial (the latter of which prevents Undeath from ever taking place).

Types of Undead

There exist multiple types of Undead, usually categorized based on Religions, as each Afterlife has different rules for entry (and those who are rejected). These types provide general "theme traits", which should be respected, but Players have a great deal of freedom beyond the standard. For example, if the requirement for Unionist Undead is just to have glowing eyes and pale skin, Players have the freedom to add more, so long as they don't detract the minimum that is there. As a general rule, no form of Undeath can make a person appear like any normal person. Afflictions cannot be hidden, Undeath being more so because Undead do not have basic body biology function. Note, they don't still need to believe in these Religions, Undead often lose their faith due to being refused by their old communities. Atheist and Ordial Cultist Undead move on straight to Deathrot. Is is important to note that if one of the Types states it is accepted by a particular religion, it means they won't be attacked on sight by them, but the law is still very much against them and they will have other enemies.

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Mortis Undead

Mortis Undead are very common among Unionists, but not bound to any specific Religion and generally seen as the "default" Undead for those who do not want the cultural or thematic connections the other Undead Types have. Mortis Undead start with only two notable traits: glowing eyes of whatever eye color their eyes were before death/milky white opaque eyes, and a much paler skin/darkened eye sockets. Over time, Mortis Undead can rot, stay roughly the same, or need new body parts to amend those that were lost.

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Burning Choir Undead

Burning Choir Undead are exclusive to Unionism. These Undead are formed when devout Unionists die in service of the Emperor or the faith, for example Knights or soldiers or priests themselves. Burning Choir Undead are always a skeleton enveloped in flames, usually golden, but other colors too. Burning Choir Undead are still seen as anathema by the priesthood, but some among the Unionist population secretly help them. with their service in undeath.

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Deathwatch Undead

Deathwatch Undead are exclusive to Estelley, always created rather than spontaneously risen. These Undead are created by the Rite of Ammuloa, performed by a Ordvaan, who plunges a ritual dagger into their heart during a ceremony, binding them in eternal service as a protector to a place, person, or family, creating Deathwatch Undead who remain clean and unaffected by mutations, save for glowing eyes and porcelain skin color. These Undead are tolerated by the Estelley faithful.

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Draugr Undead

Draugr Undead are the mortal enemies of the Fornoss faithful, rejected from the afterlife by various means, but most commonly some dispute over their soul, or improper burial practices. All Draugr have gray skin and their (often) Velheim tattoos and eyes glow, but further rot and mutations can take place. Draugr Undead are particularly hunted by the Fornoss faithful who mostly ignore other Undead, because these Undead in particular often must be put to rest.

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Saydir Undead

In Farahdeen, there are many dead and undead things, Saydir Undead being one of them. The Saydir are Sariyd dead whose souls became trapped in a pseudo-sand-and-body state, where part of their body spontaneously shift to sand, seep away, before reforming, with sand trickling from most body parts. Saydir are hunted by Qadir and Songaskians alike to put them out of their misery, as they live in the eternal knowledge of all that they have lost, their emotional instability contributing to the deluge of sand slides.

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Foreborn Undead

Foreborn Undead come from a mixture of Baskarr Religion and certain scientist cults, both of which are protective and supportive of the Foreborn Undead. Foreborn Undead have been judged as "serving the dead" by their respective Gods, for the Asha recovering the past, and for these cults rejecting Magic dominance, both aligned on the fight against the Allorn Elves. Foreborn Undead are exceptionally unstable due to their physical power often ripping their body apart, needing frequent replacements.

Deathrot

A Deathrotten Mortis Kul.

Deathrot is a process that threatens every Undead at some point or another and causes some of them to become Ordial Corrupted. Undead, no matter how strong their belief in their religion, or their mental fortitude, struggles with a constant urge to slide towards hatred of the living, envy of being what they can never return to, or rage against the Gods for having permitted this. In the Beyond, a malicious entity known as the Malefica (found in Ordial Cultism preys on this, trying to infect the mind with such intense hatred of the living, that they let Ordial power into their body and soul. When this occurs, this is called Deathrot, which sets in a slow but steady spiral, culminating to the individual completely being corrupted by the Beyond and becoming an agent of death of the Beyond. Many Undead face a constant battle with this creeping hatred in their heart, with exclusion and violence inflicted on them from their old societies and often friends and family, tipping them over the edge. Deathrot coincides with steady increases in Ordial mutations, with aesthetics slowly shifting towards Ordial the more Deathrot sets in, including Ordial green eye colors, bone protrusions, ghostly effects and more. Deathrot can be a fast process that only takes weeks, but for some Undead it can take decades if not centuries. When Deathrot sets in, the Dimensional Alignment of the Undead swaps to Ordial, meaning any Void or Exist Abilities will become Ordial instead. Atheist and Ordial Cultists who become Undead start Deathrot immediately. Becoming infested with an Ordial Shade of any kind also sets in Deathrot, or at the very least forces the Undead to become Ordial Aligned. Deathrotting Undead do not have to specifically align with the Malefica or be Ordial Cultists. They can at any point in time align with a different Ordial Entity, or simply fester and derive power from the hatred in their heart. Deathrot does also not necessarily make an Undead unequivocally evil, or always a hateful person. Hate can express itself in remorse, grief, or envy towards the living, or even just resentment over how they were treated, hunted, and often put down without recourse or mercy. In this way, Deathrot represents a detachment from living society and a will to make a society for the Undead, or find some way to punish the living for what they have done to the Undead, and continue to do to them. Deathrot can also be halted, by a return to faith, or outside factors like a Deathrotting Undead finding love among the living. Ordial Alignment can never be taken away, but by temporarily halting Deathrot, the Undead can let go of their hatred and violence towards the living, and live a reasonable normal life of undeath.

Afflicted Form

Afflicted Form is a Transformation that can be used by Deathrotting Undead for a variety of reasons ranging from disguise to a surrender to hateful emotions and look cool in combat. Afflicted Forms are more monstrous forms of their normal body, and allow some more creative freedom like making the Character appear more like a hulking beast, so long as it remains vaguely humanoid, and should not add additional function (like wielding more than one weapon with multiple arms). Afflicted Form cannot imitate other types (like Vampire or Marken), and must always remain the same, and be predominantly green or Ordial-themed.

Undead Traits

This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace Racial Traits.

Abilities

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Revive Active Technique Emote Range

Grants the user Chem Revive

Undead Modifier

Limitations

  • Undead Limitation I: Bralona, and Suvial cannot be Undead under any circumstances. Undead also cannot become other Afflictions, or Marken or Archon.
  • Undead Limitation II: Affinities not blocked like Arkenborn and Godborn lose their Traits upon becoming Undead. Some visuals may also have to change.

Mechanics

  • Undead-Life: Undead are not immortal, but their life is extended by several centuries, up to a maximum of 500. There are in theory older Undead, but we do not permit players to play 500+ year old Characters.
  • Undead-Forge: Undead are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating undead effects and decorations.
  • Undead-Biotic: Undead no longer need biological processes. They do not breathe, do not need to drink or eat, sleep, or rest, and cannot be fed from by Vampires or Geists.
  • Undead-Graft: Undead can add objects and body parts removed from other living or Undead to repair parts of their body, meaning they can heal themselves while outside of Combat and recover lost limbs.

Deathrotten-only Mechanics

  • Undead-Speech: Undead are able to communicate in a secret language that only Undead, Geists and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics.
  • Deathrot-Form: Undead can use Afflicted Form to transform into a Disguised Monster Form. Even though this is a Disguise, it cannot be seen through, even by Abilities or Mechanics that can see through Disguises.

Trivia

  • In places where necromancy is either legal or looked over, some necromancers turn a very healthy profit by resurrecting the dead pets of the wealthy who can’t bear to be parted from their favorite companions. It should be noted however, that these pets are not Undead, but rather Ordial Shades forced into corpses as Spirits.
  • With the rise in publicity of knowledge about Ordial powers and Deathrotten Undead, so too has the paranoia of those who hate them risen, leading the most radical of conspiracy theorists to believe that the Regalian Empire may be entirely controlled by phantom-possessed people.
  • A rumor for nearly two decades after it happened was that the Emperor couldn’t bear to kill his last remaining son, despite his Undead status. Instead, he kept him chained and secured away in the deepest reaches of the Imperial Palace.

Accreditation
Writers MonMarty
Processors Birdsfoot_Violet
Last Editor HydraLana on 12/31/2023.

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