Resources: Difference between revisions
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==Divinium== | ==Divinium== | ||
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character. | Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character. | ||
* Divinium can be traded between players. | * Static Divinium can be traded between players. | ||
* Divinium cannot be stolen from players. | * Divinium cannot (normally) be stolen from players. | ||
* Divinium is distinguished between "Auto Divinium" which is generated by [[Knights]] and Static Divinium which is generated by [[Raid_Rules || Divinium Raids]]. | * Divinium is distinguished between "Auto Divinium" which is generated by [[Knights]] and Static Divinium which is generated by [[Raid_Rules || Divinium Raids]]. | ||
* Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings. | * Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings. | ||
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*Members of the Augur Order during a Resource Trade may duplicate traded Divinium. | *Members of the Augur Order during a Resource Trade may duplicate traded Divinium. | ||
*Priests that absorb and keep 3 Curses at the same time generate 1 Divinium | *Priests that absorb and keep 3 Curses at the same time generate 1 Divinium | ||
*[[Knights]] that Rank Up generate 1 Auto-Divinium per month. | *[[Knights]] that Rank Up generate 1 Auto-Divinium per month. | ||
* Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed. | |||
*Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events. | *Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events. | ||
==Artifactsparks== | ==Artifactsparks== | ||
Artifactsparks, or Artifact Sparks, is the colloquial name for magic that is concentrated in an object, in such a powerful caliber, that it can be used to empower Artifacts. Normal people cannot just freely conjure Artifactsparks, and must engage in large scale dangerous rituals, or extended magic usage, that usually see the [[Aelrrigan Order]] try to put a stop to because of the risks involved. Artifactsparks are usually contained in ritual scrolls or smaller rune-etched objects. This kind of Resource is obviously more valuable to beings like Arken, and less to Gods. Artifactsparks are an in-roleplay term, and thus it can be called such in-character. | Artifactsparks, or Artifact Sparks, is the colloquial name for magic that is concentrated in an object, in such a powerful caliber, that it can be used to empower Artifacts. Normal people cannot just freely conjure Artifactsparks, and must engage in large scale dangerous rituals, or extended magic usage, that usually see the [[Aelrrigan Order]] try to put a stop to because of the risks involved. Artifactsparks are usually contained in ritual scrolls or smaller rune-etched objects. This kind of Resource is obviously more valuable to beings like Arken, and less to Gods. Artifactsparks are an in-roleplay term, and thus it can be called such in-character. | ||
*Artifactsparks can be traded between players. | *Static Artifactsparks can be traded between players. | ||
*Artifactsparks cannot be stolen from players. | *Artifactsparks cannot be stolen from players. | ||
*Artifactsparks have two types: Artifactsparks, and Legendary Artifactsparks. | *Artifactsparks have two types: Artifactsparks, and Legendary Artifactsparks. | ||
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*Characters who have an Artifact Stolen from them (provided that Artifact had an Artifactspark in it), can instantly generate an Artifactspark to place into the next empty Artifact that comes into their possession. This Artifactspark cannot be used for anything else. | *Characters who have an Artifact Stolen from them (provided that Artifact had an Artifactspark in it), can instantly generate an Artifactspark to place into the next empty Artifact that comes into their possession. This Artifactspark cannot be used for anything else. | ||
*Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted 1 Legendary Artifactspark and 1 Artifactspark. | *Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted 1 Legendary Artifactspark and 1 Artifactspark. | ||
*Members of the [[Augur Order]] during a Resource Trade may duplicate | *Members of the [[Augur Order]] during a Resource Trade may duplicate Static Artifactsparks | ||
*[[Knights]] that Rank Up may self-generate 1 Auto-Artifactspark per month. | *[[Knights]] that Rank Up may self-generate 1 Auto-Artifactspark per month. | ||
*The Aelrrigan Order may vote to grant Artifactsparks to individuals. | *The Aelrrigan Order may vote to grant Artifactsparks to individuals. | ||
*Artifactsparks (including Legendary ones) may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed. | |||
{{Accreditation | {{Accreditation |
Latest revision as of 03:26, 6 August 2024
Resources are a type of in-character currency used in several roleplay systems. Unlike the Regal, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.
Divinium
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.
- Static Divinium can be traded between players.
- Divinium cannot (normally) be stolen from players.
- Divinium is distinguished between "Auto Divinium" which is generated by Knights and Static Divinium which is generated by | Divinium Raids.
- Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings.
- Divinium is recorded on the Custom Kit Sheet, and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.
Divinium Uses
Divinium as a Resource may be used in the following ways:
- Summoning a God from any (non Pagan and Cult Faith) Religion to directly communicate with them. The God will generally only speak to/pay attention to the owner of the Divinium, but the owner can allow other Characters to ask questions.
- Curing Vampirism, explained on the Vampire page.
- Removing Curses by summoning a God.
- Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
How to obtain Divinium
There are several ways to obtain Divinium, outlined below:
- Divinium may be obtained by participating in a Divinium Raid, during which both parties obtain 1 Divinium after the Raid.
- Dymolov Vampires that take ownership of Divinium during a Divinium Raid gain 2 Divinium instead.
- Archon who successfully convert non-Archon with dimensional Magic to said Affinity, gain 1 Divinium.
- Members of the Allfaith Order may convert Artifactspark Resources they own to Divinium.
- Members of the Augur Order during a Resource Trade may duplicate traded Divinium.
- Priests that absorb and keep 3 Curses at the same time generate 1 Divinium
- Knights that Rank Up generate 1 Auto-Divinium per month.
- Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
- Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events.
Artifactsparks
Artifactsparks, or Artifact Sparks, is the colloquial name for magic that is concentrated in an object, in such a powerful caliber, that it can be used to empower Artifacts. Normal people cannot just freely conjure Artifactsparks, and must engage in large scale dangerous rituals, or extended magic usage, that usually see the Aelrrigan Order try to put a stop to because of the risks involved. Artifactsparks are usually contained in ritual scrolls or smaller rune-etched objects. This kind of Resource is obviously more valuable to beings like Arken, and less to Gods. Artifactsparks are an in-roleplay term, and thus it can be called such in-character.
- Static Artifactsparks can be traded between players.
- Artifactsparks cannot be stolen from players.
- Artifactsparks have two types: Artifactsparks, and Legendary Artifactsparks.
- Artifacts with Artifactsparks in them can have the spark stolen by certain Mechanics, and Aelrrigan Knights.
- Artifactsparks are recorded on the Custom Kit Sheet, and characters can know who has Artifactsparks, because it is valuable, and people talk about things that are valuable.
Artifactspark Uses
Artifactsparks as a Resource may be used in the following ways:
- Used on an Artifact without a Spark, consuming the spark, and granting them their Artifactspark Mechanics.
- Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
Legendary Artifactspark Uses
Legendary Artifactsparks as a Resource may be used in the following ways:
- Used on an Artifact with or without a Spark, consuming the spark, and unlocking that artifact’s Legendary Mechanics until the Spark is removed.
How to obtain Artifactsparks
There are several ways to obtain Artifactsparks, outlined below:
- Characters with at least 8 points invested in Magic Point Buy (or Magic Adapt Point Buy) who KO a collective 7 Characters in CRP can generate 1 Artifactspark. CRP must not be no-stakes duels, and should not be OOCly arranged. Proof of KO’s must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max).
- Characters who have an Artifact Stolen from them (provided that Artifact had an Artifactspark in it), can instantly generate an Artifactspark to place into the next empty Artifact that comes into their possession. This Artifactspark cannot be used for anything else.
- Successful Raiding Parties during an Artifactspark Raid are granted 1 Legendary Artifactspark and 1 Artifactspark.
- Members of the Augur Order during a Resource Trade may duplicate Static Artifactsparks
- Knights that Rank Up may self-generate 1 Auto-Artifactspark per month.
- The Aelrrigan Order may vote to grant Artifactsparks to individuals.
- Artifactsparks (including Legendary ones) may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
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