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Resources are a type of in-character currency used in several roleplay systems. Unlike the Regal, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.
Resources are a type of in-character currency used in several roleplay systems. Unlike the Crown, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.
=Single-Use Resources=
==Divinium==
==Divinium==
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.
* Static Divinium can be traded between players.
* Static Divinium can be traded between players.
* Divinium cannot (normally) be stolen from players.
* Divinium cannot (normally) be stolen from players.
* Divinium is distinguished between "Auto Divinium" which is generated by [[Knights]] and Static Divinium which is generated by [[Raid_Rules || Divinium Raids]].
* Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings.
* Divinium is recorded on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit#gid=0 Custom Kit Sheet], and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.
* Divinium is recorded on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit#gid=0 Custom Kit Sheet], and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.
===Divinium Uses===
===Divinium Uses===
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* Summoning a God from any (non Pagan and Cult Faith) [[Religion]] to directly communicate with them. The God will generally only speak to/pay attention to the owner of the Divinium, but the owner can allow other Characters to ask questions.
* Summoning a God from any (non Pagan and Cult Faith) [[Religion]] to directly communicate with them. The God will generally only speak to/pay attention to the owner of the Divinium, but the owner can allow other Characters to ask questions.
* Curing Vampirism, explained on the [[Vampire]] page.
* Curing Vampirism, explained on the [[Vampire]] page.
* Removing [[Magic| Curses]] by summoning a God.
* Traded with other Players for services or other Resources.
* Immediately reviving a “killed” [[Bralona]], instead of waiting 72 Hours.
* Immediately reviving a “killed” [[Bralona]], instead of waiting 72 Hours.


===How to obtain Divinium===
===How to obtain Divinium===
There are several ways to obtain Divinium, outlined below:
There are several ways to obtain Divinium, outlined below:
*Divinium may be obtained by participating in a [[Raid_Rules | Divinium Raid]], during which both parties obtain 1 Divinium after the Raid.
*Divinium may be obtained by participating in a [[Raid_Rules | Divinium Raid]], during which occupiers can gain 2 Divinium.
*Dymolov Vampires that take ownership of Divinium during a Divinium Raid gain 2 Divinium instead.
*Priests that absorb and keep 3 Distinct Curses of conseqeunce at the same time generate 1 Divinium
*Archon who successfully convert non-Archon with dimensional Magic to said Affinity, gain 1 Divinium.
* Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
*Members of the Allfaith Order may convert Artifactspark Resources they own to Divinium.
*Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out at least a week in advance, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Events must also be centered on the Religion and the Gods, and not just have the Gods tacked on as a theme. (Ex. A ball dedicated to a God once at the start, vs a gathering that mentions the God frequently, explains the God's relevance, and how it is being dedicated to that God.) Make a ticket to request divinium generation from events.
*Members of the Augur Order during a Resource Trade may duplicate traded Divinium.
*Priests that absorb and keep 3 Curses at the same time generate 1 Divinium
*Ailor may generate Divinium during Staff Events if they act within their faith’s ideology.
*[[Knights]] that Rank Up generate 1 Auto-Divinium per month.
*Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events.


==Artifacts==
Artifacts are powerful objects, usually created by Gods or powerful entities like Sovereign Spirits, that confer certain powers on their owner, both in Combat Roleplay as Combat Mechanics, and outside of Combat Roleplay as Roleplay Mechanics. Artifacts cannot be destroyed, but they are powered by a powerful substance called Artifactspark. When talking about Artifact Resources, we speak of Artifactsparks.
==Artifactsparks==
==Artifactsparks==
Artifactsparks, or Artifact Sparks, is the colloquial name for magic that is concentrated in an object, in such a powerful caliber, that it can be used to empower Artifacts. Normal people cannot just freely conjure Artifactsparks, and must engage in large scale dangerous rituals, or extended magic usage, that usually see the [[Aelrrigan Order]] try to put a stop to because of the risks involved. Artifactsparks are usually contained in ritual scrolls or smaller rune-etched objects. This kind of Resource is obviously more valuable to beings like Arken, and less to Gods. Artifactsparks are an in-roleplay term, and thus it can be called such in-character.
An Artifactspark is a colloquial (in-lore) term for the power that resides within an Artifact. Artifacts cannot be destroyed by mortals, though there are several ways by which mortals can drain Artifacts of their power, weaken them, or restore an Artifactspark to re-empower them. Artifactsparks cannot be made by mortals, and must usually be acquired through some kind of religious or magical ritual. Some basic rules apply:
*Artifactsparks can be traded between players.
* Static Artifactsparks (meaning, non-regenerating), can be traded between players (though Staff should be notified of any Resource transfers).
*Artifactsparks cannot be stolen from players.
* Who owns a Spark, is recorded on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit#gid=0 Custom Kit Sheet], which is treated as publicly available IC information.
*Artifactsparks have two types: Artifactsparks, and Legendary Artifactsparks.
* Artifacts can only contain a single Artifactspark. Artifactsparks can be removed from Artifacts through certain Mechanics, and Aelrrigan Knights.
*Artifacts with Artifactsparks in them can have the spark stolen by certain Mechanics, and [[Aelrrigan]] Knights.
===Uses===
*Artifactsparks are recorded on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit#gid=0 Custom Kit Sheet], and characters can know who has Artifactsparks, because it is valuable, and people talk about things that are valuable.
Artifactsparks have great value, because they unlock rare Mechanics in Artifacts, and generally speaking are rarer to find than other Resources.
===Artifactspark Uses===
* Artifactsparks can be used to trade with other Players for services or other Resources, thus have value to non-Artifact owners also.
Artifactsparks as a Resource may be used in the following ways:
* Curing Vampirism, explained on the [[Vampire]] page.
*Used on an [[Artifact]] without a Spark, consuming the spark, and granting them their Artifactspark Mechanics.
* Artifactsparks can be used to revive a "killed" Bralona, instead of pushing that Bralona to go through the 72 hour revival period.
*Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
* Artifactsparks can be used on an Artifact without a Spark, consuming the spark, and restoring the Artifactspark Mechanics.
===Legendary Artifactspark Uses===
Legendary Artifactsparks as a Resource may be used in the following ways:
* Used on an [[Artifact]] with or without a Spark, consuming the spark, and unlocking that artifact’s Legendary Mechanics until the Spark is removed.
===How to obtain Artifactsparks===
===How to obtain Artifactsparks===
There are several ways to obtain Artifactsparks, outlined below:
There are several ways to obtain Artifactsparks, outlined below:
*Characters with at least 8 points invested in [[Magic Point Buy]] (or Magic [[Adapt Point Buy]]) who KO a collective 7 Characters in CRP can generate 1 Artifactspark. CRP must not be no-stakes duels, and should not be OOCly arranged. Proof of KO’s must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max).  
* Characters with at least 10 Points invested in Magic [[Proficiency]] who are "victorious" in 6 separate CRP Scenes can generate 1 Artifactspark. The CRP Scenes must not be no-stakes duels, and should not be OOCly arranged, and cannot include duplicate enemy lists (ex. if you fight Tim and Bob for one fight, you cannot submit another Tim and Bob fight, but can submit a Tim and Jim fight). "Victorious" counts as: still being alive when combat is over, and having their "side" have more alive members than the opposing side, characters who have fled the scene do not count. Proof of victory must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max). Characters who generate an Artifactspark this way must wait 1 week before they can generate more.  
*Characters who have an Artifact Stolen from them (provided that Artifact had an Artifactspark in it), can instantly generate an Artifactspark to place into the next empty Artifact that comes into their possession.  This Artifactspark cannot be used for anything else.
* Characters who own an Artifact, have said Artifact stolen from them, and then succeed in re-taking it, will automatically generate an Artifactspark that is immediately used on this Artifact, so long as the Artifact had its Artifactspark removed while it was stolen from them.
*Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted 1 Legendary Artifactspark and 1 Artifactspark.
*Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted 2 Artifactsparks.
*Members of the [[Augur Order]] during a Resource Trade may duplicate static Artifactsparks
*Any Aelrrigan Knight can remove an Artifactspark from an Artifact, destroying it.
*[[Knights]] that Rank Up may self-generate 1 Auto-Artifactspark per month.
*Collectively, the Aelrrigan Order can vote to Spark an Artifact, but can never create unallocated Artifactsparks.
*The Aelrrigan Order may vote to grant Artifactsparks to individuals.
*Collectively, the Aelrrigan Order can vote to separate Artifactsparks from Artifacts, returning the Artifactsparks but taking the Artifact from its wielder.
*Artifactsparks may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
 
==Wealth Tokens==
Wealth Tokens are a resource that describes a sizeable amount of money, valued at around five thousand Crowns. Most common people do not see this much money at once in their lives. Wealth Tokens can be referred to as "30,000 Crowns" in character, but are just a lot of money. Wealth Tokens can be used to solve problems in event-lines, or create problems for others, and are powerful because they carry between event-lines and can be spent when the player holding them thinks them most valuable. Stockpiling too many may draw the attention of hostile NPCs, so spend them. A record of Wealth Token ownership can be found [https://docs.google.com/spreadsheets/d/1eYFSaDyH_hhUMLb4DdpV0qgRQ6_iTugANYKXsRdkTTE/edit?pli=1&gid=1984076292#gid=1984076292 here].
 
==Commendation Letters==
[[Commendation Letters]] are cover letters written by political or otherwise influential people who assist both in contacting and speaking on positive terms with the Imperial Court. The Princeroyals (those in charge of the Empire while the Emperor is missing) generally do not speak with the common folk, or even the Nobility without an extensive invitation or reason provided. Often, it is hard to appraise such a reason or to convince the prince royal of the urgency of a personal matter due to them living in proverbial gilded towers high above the city.  


Each letter should be clearly separated on a Google Document from one another, and a quick OOC note attached indicating which Character / what Player Username gave that specific Commendation. Editing or otherwise re-using Letters of Commendation is not permitted.
{{Accreditation
{{Accreditation
|Writers = FireFan96, Birdsfoot violet
|Writers = FireFan96, Birdsfoot violet
|Processors = Birdsfoot violet
|Processors = Birdsfoot violet
}}
}}

Latest revision as of 19:21, 24 March 2025

Resources are a type of in-character currency used in several roleplay systems. Unlike the Crown, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.

Single-Use Resources

Divinium

Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.

  • Static Divinium can be traded between players.
  • Divinium cannot (normally) be stolen from players.
  • Divinium is recorded on the Custom Kit Sheet, and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.

Divinium Uses

Divinium as a Resource may be used in the following ways:

  • Summoning a God from any (non Pagan and Cult Faith) Religion to directly communicate with them. The God will generally only speak to/pay attention to the owner of the Divinium, but the owner can allow other Characters to ask questions.
  • Curing Vampirism, explained on the Vampire page.
  • Traded with other Players for services or other Resources.
  • Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.

How to obtain Divinium

There are several ways to obtain Divinium, outlined below:

  • Divinium may be obtained by participating in a Divinium Raid, during which occupiers can gain 2 Divinium.
  • Priests that absorb and keep 3 Distinct Curses of conseqeunce at the same time generate 1 Divinium
  • Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
  • Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out at least a week in advance, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Events must also be centered on the Religion and the Gods, and not just have the Gods tacked on as a theme. (Ex. A ball dedicated to a God once at the start, vs a gathering that mentions the God frequently, explains the God's relevance, and how it is being dedicated to that God.) Make a ticket to request divinium generation from events.

Artifacts

Artifacts are powerful objects, usually created by Gods or powerful entities like Sovereign Spirits, that confer certain powers on their owner, both in Combat Roleplay as Combat Mechanics, and outside of Combat Roleplay as Roleplay Mechanics. Artifacts cannot be destroyed, but they are powered by a powerful substance called Artifactspark. When talking about Artifact Resources, we speak of Artifactsparks.

Artifactsparks

An Artifactspark is a colloquial (in-lore) term for the power that resides within an Artifact. Artifacts cannot be destroyed by mortals, though there are several ways by which mortals can drain Artifacts of their power, weaken them, or restore an Artifactspark to re-empower them. Artifactsparks cannot be made by mortals, and must usually be acquired through some kind of religious or magical ritual. Some basic rules apply:

  • Static Artifactsparks (meaning, non-regenerating), can be traded between players (though Staff should be notified of any Resource transfers).
  • Who owns a Spark, is recorded on the Custom Kit Sheet, which is treated as publicly available IC information.
  • Artifacts can only contain a single Artifactspark. Artifactsparks can be removed from Artifacts through certain Mechanics, and Aelrrigan Knights.

Uses

Artifactsparks have great value, because they unlock rare Mechanics in Artifacts, and generally speaking are rarer to find than other Resources.

  • Artifactsparks can be used to trade with other Players for services or other Resources, thus have value to non-Artifact owners also.
  • Curing Vampirism, explained on the Vampire page.
  • Artifactsparks can be used to revive a "killed" Bralona, instead of pushing that Bralona to go through the 72 hour revival period.
  • Artifactsparks can be used on an Artifact without a Spark, consuming the spark, and restoring the Artifactspark Mechanics.

How to obtain Artifactsparks

There are several ways to obtain Artifactsparks, outlined below:

  • Characters with at least 10 Points invested in Magic Proficiency who are "victorious" in 6 separate CRP Scenes can generate 1 Artifactspark. The CRP Scenes must not be no-stakes duels, and should not be OOCly arranged, and cannot include duplicate enemy lists (ex. if you fight Tim and Bob for one fight, you cannot submit another Tim and Bob fight, but can submit a Tim and Jim fight). "Victorious" counts as: still being alive when combat is over, and having their "side" have more alive members than the opposing side, characters who have fled the scene do not count. Proof of victory must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max). Characters who generate an Artifactspark this way must wait 1 week before they can generate more.
  • Characters who own an Artifact, have said Artifact stolen from them, and then succeed in re-taking it, will automatically generate an Artifactspark that is immediately used on this Artifact, so long as the Artifact had its Artifactspark removed while it was stolen from them.
  • Successful Raiding Parties during an Artifactspark Raid are granted 2 Artifactsparks.
  • Any Aelrrigan Knight can remove an Artifactspark from an Artifact, destroying it.
  • Collectively, the Aelrrigan Order can vote to Spark an Artifact, but can never create unallocated Artifactsparks.
  • Collectively, the Aelrrigan Order can vote to separate Artifactsparks from Artifacts, returning the Artifactsparks but taking the Artifact from its wielder.
  • Artifactsparks may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.

Wealth Tokens

Wealth Tokens are a resource that describes a sizeable amount of money, valued at around five thousand Crowns. Most common people do not see this much money at once in their lives. Wealth Tokens can be referred to as "30,000 Crowns" in character, but are just a lot of money. Wealth Tokens can be used to solve problems in event-lines, or create problems for others, and are powerful because they carry between event-lines and can be spent when the player holding them thinks them most valuable. Stockpiling too many may draw the attention of hostile NPCs, so spend them. A record of Wealth Token ownership can be found here.

Commendation Letters

Commendation Letters are cover letters written by political or otherwise influential people who assist both in contacting and speaking on positive terms with the Imperial Court. The Princeroyals (those in charge of the Empire while the Emperor is missing) generally do not speak with the common folk, or even the Nobility without an extensive invitation or reason provided. Often, it is hard to appraise such a reason or to convince the prince royal of the urgency of a personal matter due to them living in proverbial gilded towers high above the city.

Each letter should be clearly separated on a Google Document from one another, and a quick OOC note attached indicating which Character / what Player Username gave that specific Commendation. Editing or otherwise re-using Letters of Commendation is not permitted.


Accreditation
WritersFireFan96, Birdsfoot violet
ProcessorsBirdsfoot violet
Last EditorFirefan96 on 03/24/2025.

Did You Know? Ailor are the most populous Race in all of Aloria, and can be found on almost every continent.
» Read more here.