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Resources are a type of in-character currency used in several roleplay systems. Unlike the | Resources are a type of in-character currency used in several roleplay systems. Unlike the Crown, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them. | ||
=Single-Use Resources= | |||
==Divinium== | ==Divinium== | ||
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character. | Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character. | ||
* Divinium can be traded between players. | * Static Divinium can be traded between players. | ||
* Divinium cannot be stolen from players. | * Divinium cannot (normally) be stolen from players. | ||
* Divinium is distinguished between "Auto Divinium" which is generated by [[Knights]] and Static Divinium which is generated by [[Raid_Rules || Divinium Raids]]. | * Divinium is distinguished between "Auto Divinium" which is generated by [[Knights]] and Static Divinium which is generated by [[Raid_Rules || Divinium Raids]]. | ||
* Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings. | * Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings. | ||
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*Members of the Augur Order during a Resource Trade may duplicate traded Divinium. | *Members of the Augur Order during a Resource Trade may duplicate traded Divinium. | ||
*Priests that absorb and keep 3 Curses at the same time generate 1 Divinium | *Priests that absorb and keep 3 Curses at the same time generate 1 Divinium | ||
*[[Knights]] that Rank Up generate 1 Auto-Divinium per month. | *[[Knights]] that Rank Up generate 1 Auto-Divinium per month. | ||
*Hosting religious festivals and events in the name of one or multiple gods. These events must be | * Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed. | ||
*Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events. | |||
=Artifacts= | |||
Artifacts are powerful objects, usually created by Gods or powerful entities like Sovereign Spirits, that confer certain powers on their owner, both in Combat Roleplay as Combat Mechanics, and outside of Combat Roleplay as Roleplay Mechanics. Artifacts cannot be destroyed, but they are powered by a powerful substance called Artifactspark. When talking about Artifact Resources, we speak of Artifactsparks. | |||
==Artifactsparks== | ==Artifactsparks== | ||
An Artifactspark is a colloquial (in-lore) term for the power that resides within an Artifact. Artifacts cannot be destroyed by mortals, though there are several ways by which mortals can drain Artifacts of their power, weaken them, or restore an Artifactspark to re-empower them. Artifactsparks cannot be made by mortals, and must usually be acquired through some kind of religious or magical ritual. Some basic rules apply: | |||
*Artifactsparks can be traded between players | * Static Artifactsparks (meaning, non-regenerating), can be traded between players (though Staff should be notified of any Resource transfers). | ||
* Who owns a Spark, is recorded on the [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit#gid=0 Custom Kit Sheet], which is treated as publicly available IC information. | |||
* | * Artifacts can only contain a single Artifactspark. Artifactsparks can be removed from Artifacts through certain Mechanics, and Aelrrigan Knights. | ||
===Uses=== | |||
Artifactsparks have great value, because they unlock rare Mechanics in Artifacts, and generally speaking are rarer to find than other Resources. | |||
=== | * Artifactsparks can be used to trade with other Players for services or other Resources, thus have value to non-Artifact owners also. | ||
Artifactsparks | * Artifactsparks can be used to revive a "killed" Bralona, instead of pushing that Bralona to go through the 72 hour revival period. | ||
* | * Artifactsparks can be used on an Artifact without a Spark, consuming the spark, and restoring the Artifactspark Mechanics. | ||
* | |||
===How to obtain Artifactsparks=== | ===How to obtain Artifactsparks=== | ||
There are several ways to obtain Artifactsparks, outlined below: | There are several ways to obtain Artifactsparks, outlined below: | ||
*Characters with at least | * Characters with at least 10 Points invested in Magic [[Proficiency]] who are "victorious" in 5 separate CRP Scenes can generate 1 Artifactspark. The CRP Scenes must not be no-stakes duels, and should not be OOCly arranged. "Victorious" counts as: still being alive when combat is over, and having their "side" have more alive members than the opposing side, characters who have fled the scene do not count. Proof of victory must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max). | ||
*Characters who have | * Characters who own an Artifact, have said Artifact stolen from them, and then succeed in re-taking it, will automatically generate an Artifactspark that is immediately used on this Artifact, so long as the Artifact had its Artifactspark removed while it was stolen from them. | ||
*Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted | *Successful Raiding Parties during an [[Raid_Rules | Artifactspark Raid]] are granted 2 Artifactsparks. | ||
*Members of the [[Augur Order]] during a Resource Trade may duplicate | *Members of the [[Augur Order]] during a Resource Trade may duplicate Static Artifactsparks. For more information, read the Augur Order Page. | ||
*[[Knights]] that Rank Up may self-generate 1 Auto-Artifactspark | *[[Knights]] that Rank Up may self-generate 1 Auto-Artifactspark monthly. For more information, read the individual Knight Rank-ups on their Pages. | ||
*The Aelrrigan Order may vote to grant Artifactsparks to individuals. | *The Aelrrigan Order may vote to grant Artifactsparks to individuals. This Artifactspark is granted by the leaders of their Order. | ||
*Artifactsparks may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed. | |||
{{Accreditation | {{Accreditation |
Latest revision as of 20:33, 8 September 2024
Resources are a type of in-character currency used in several roleplay systems. Unlike the Crown, which is the official currency of the Regalian Empire used in day to day-transactions, Resources are objects which do not hold literal monetary value, but whose innate characteristics give them value. Below lists the types of Resources currently used in circulation, as well as pertinent information regarding them.
Single-Use Resources
Divinium
Divinium is a Resource that describes various totems, relics, and objects of religious significance that have value to Gods and higher powers, serving as literal manifestations of faith. Divinium is an in-roleplay term, and thus it can be called such in-character.
- Static Divinium can be traded between players.
- Divinium cannot (normally) be stolen from players.
- Divinium is distinguished between "Auto Divinium" which is generated by Knights and Static Divinium which is generated by | Divinium Raids.
- Auto Divinium is always considered 'weaker' than Static Divinium, and will have limitations imposed on it by Staff during Events and God Summonings.
- Divinium is recorded on the Custom Kit Sheet, and characters can know who has Divinium, because it is valuable, and people talk about things that are valuable.
Divinium Uses
Divinium as a Resource may be used in the following ways:
- Summoning a God from any (non Pagan and Cult Faith) Religion to directly communicate with them. The God will generally only speak to/pay attention to the owner of the Divinium, but the owner can allow other Characters to ask questions.
- Curing Vampirism, explained on the Vampire page.
- Removing Curses by summoning a God.
- Immediately reviving a “killed” Bralona, instead of waiting 72 Hours.
How to obtain Divinium
There are several ways to obtain Divinium, outlined below:
- Divinium may be obtained by participating in a Divinium Raid, during which both parties obtain 1 Divinium after the Raid.
- Dymolov Vampires that take ownership of Divinium during a Divinium Raid gain 2 Divinium instead.
- Archon who successfully convert non-Archon with dimensional Magic to said Affinity, gain 1 Divinium.
- Members of the Allfaith Order may convert Artifactspark Resources they own to Divinium.
- Members of the Augur Order during a Resource Trade may duplicate traded Divinium.
- Priests that absorb and keep 3 Curses at the same time generate 1 Divinium
- Knights that Rank Up generate 1 Auto-Divinium per month.
- Divinium may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
- Hosting religious festivals and events in the name of one or multiple gods. These events must be planned out, put on the forum or discord calendar, and be a focal point of roleplay (have a pretty sizable attendance rate). Make a ticket to request divinium generation from events.
Artifacts
Artifacts are powerful objects, usually created by Gods or powerful entities like Sovereign Spirits, that confer certain powers on their owner, both in Combat Roleplay as Combat Mechanics, and outside of Combat Roleplay as Roleplay Mechanics. Artifacts cannot be destroyed, but they are powered by a powerful substance called Artifactspark. When talking about Artifact Resources, we speak of Artifactsparks.
Artifactsparks
An Artifactspark is a colloquial (in-lore) term for the power that resides within an Artifact. Artifacts cannot be destroyed by mortals, though there are several ways by which mortals can drain Artifacts of their power, weaken them, or restore an Artifactspark to re-empower them. Artifactsparks cannot be made by mortals, and must usually be acquired through some kind of religious or magical ritual. Some basic rules apply:
- Static Artifactsparks (meaning, non-regenerating), can be traded between players (though Staff should be notified of any Resource transfers).
- Who owns a Spark, is recorded on the Custom Kit Sheet, which is treated as publicly available IC information.
- Artifacts can only contain a single Artifactspark. Artifactsparks can be removed from Artifacts through certain Mechanics, and Aelrrigan Knights.
Uses
Artifactsparks have great value, because they unlock rare Mechanics in Artifacts, and generally speaking are rarer to find than other Resources.
- Artifactsparks can be used to trade with other Players for services or other Resources, thus have value to non-Artifact owners also.
- Artifactsparks can be used to revive a "killed" Bralona, instead of pushing that Bralona to go through the 72 hour revival period.
- Artifactsparks can be used on an Artifact without a Spark, consuming the spark, and restoring the Artifactspark Mechanics.
How to obtain Artifactsparks
There are several ways to obtain Artifactsparks, outlined below:
- Characters with at least 10 Points invested in Magic Proficiency who are "victorious" in 5 separate CRP Scenes can generate 1 Artifactspark. The CRP Scenes must not be no-stakes duels, and should not be OOCly arranged. "Victorious" counts as: still being alive when combat is over, and having their "side" have more alive members than the opposing side, characters who have fled the scene do not count. Proof of victory must be sent in a Ticket to Staff, and must be during a period that Lore Staff can confirm via server logs (which usually go back 2~ months max).
- Characters who own an Artifact, have said Artifact stolen from them, and then succeed in re-taking it, will automatically generate an Artifactspark that is immediately used on this Artifact, so long as the Artifact had its Artifactspark removed while it was stolen from them.
- Successful Raiding Parties during an Artifactspark Raid are granted 2 Artifactsparks.
- Members of the Augur Order during a Resource Trade may duplicate Static Artifactsparks. For more information, read the Augur Order Page.
- Knights that Rank Up may self-generate 1 Auto-Artifactspark monthly. For more information, read the individual Knight Rank-ups on their Pages.
- The Aelrrigan Order may vote to grant Artifactsparks to individuals. This Artifactspark is granted by the leaders of their Order.
- Artifactsparks may be granted as a reward for a DM'd Staff Event, though this is rare, and never guaranteed.
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