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===Early History===
===Early History===
The History of the Regalian Empire formally starts around the exact date of [[Cataclysm]] where the first roots of the Empire were struck. The Regalian Kingdom, which predated the Empire, was an oppressive nation that strongly taxed its people and failed to provide the essential military safety they craved for from Elven slave raiders of the time. Some would even speculate the last Regalian King assisted the [[Nelfin|Elves]] by moving troops around to avoid getting in their way in exchange for large sums of Elven currency. The Five Principal Families, being Ivrae, Kade, van Sherburne, Vermeer, and Cadar signed a deal in effect that would summon them all together in a rebellion against the Regalian King. They did so in 3 AC, creating a military conflict for nearly 2 years which eventually resulted in the assault of Regalia itself and the toppling of the King’s government. In terms of rebellions, the Five Family Rebellion was short and effective, largely owed to the fact that the Principal Families were relatively powerful before the rebellion already, and effectively shut the King off from all his supporters.  
The History of the Regalian Empire formally starts around the exact date of [[Cataclysm]] where the first roots of the Empire were struck. The Regalian Kingdom, which predated the Empire, was an oppressive nation that strongly taxed its people and failed to provide the essential military safety they craved for from Elven slave raiders of the time. Some would even speculate the last Regalian King assisted the [[Nelfin|Elves]] by moving troops around to avoid getting in their way in exchange for large sums of Elven currency. The Five Principal Families, being Ivrae, Kade, van Sherburne, Vermeer, and Cadar signed a deal in effect that would summon them all together in a rebellion against the Regalian King. They did so in 3 AC, creating a military conflict for nearly 2 years which eventually resulted in the assault of Regalia itself and the toppling of the King’s government. In terms of rebellions, the Five Family Rebellion was short and effective, largely owed to the fact that the Principal Families were relatively powerful before the rebellion already, and effectively shut the King off from all his supporters.  
{| class="wikitable" style="float:left; overflow:visible; margin-right: 20px;"
 
|<div class="mw-collapsed mw-collapsible">
''Click for an animated map of Regalian Conquests.''
<div class="mw-collapsible-content">
[[File:Animatedconquest.gif]]
</div>
</div>
|}
Following the collapse of the [[Elven Empire]] and the ceasing of raids, coupled with the fact that the Cataclysm itself also never truly affected the Regalian Archipelago while it destroyed vast parts of the world beyond, the strength of the Empire grew rapidly. The Regalian Archipelago itself had large plains of fertile lands, ore rich mountains and a strong Human population boom, due to the Elves no longer snatching up their children. Early on, the Regalian Empire, as it was proclaimed with the Ivrae family at its head, controlled less than 20% of the actual archipelago. To the south of Regalia were the Vularian and Hecarian Kingdoms. To the east were the Vulminer and Wirtemcaller nations, and to the north and south the Nordskagger Horde and the Eerstwald and Itlar Kingdoms respectively. These minor nations managed to resist Regalian expansion early on, but by the year 98 AC, much of the southern Kingdoms had either fallen in war, or married into the Regalian Empire. The faith of [[Unionism]] had also started mass-converting the population of the Empire and the outlying lands in favor of the [[Old Gods]] faith which was still very strong among the Nordskagger Horde.  Around this time, Regalia went to war with the Nordskagger Horde, whom were a loose tribal federation of barbarians. The war would result in a 80 year long conflict over the Drixagh and Calemberg areas. Various setbacks for Regalia followed, with numerous waves of invasions. Regalia, however, was victorious in the end of 179 AC, when the entire Archipelago was conquered by the Empire.  
Following the collapse of the [[Elven Empire]] and the ceasing of raids, coupled with the fact that the Cataclysm itself also never truly affected the Regalian Archipelago while it destroyed vast parts of the world beyond, the strength of the Empire grew rapidly. The Regalian Archipelago itself had large plains of fertile lands, ore rich mountains and a strong Human population boom, due to the Elves no longer snatching up their children. Early on, the Regalian Empire, as it was proclaimed with the Ivrae family at its head, controlled less than 20% of the actual archipelago. To the south of Regalia were the Vularian and Hecarian Kingdoms. To the east were the Vulminer and Wirtemcaller nations, and to the north and south the Nordskagger Horde and the Eerstwald and Itlar Kingdoms respectively. These minor nations managed to resist Regalian expansion early on, but by the year 98 AC, much of the southern Kingdoms had either fallen in war, or married into the Regalian Empire. The faith of [[Unionism]] had also started mass-converting the population of the Empire and the outlying lands in favor of the [[Old Gods]] faith which was still very strong among the Nordskagger Horde.  Around this time, Regalia went to war with the Nordskagger Horde, whom were a loose tribal federation of barbarians. The war would result in a 80 year long conflict over the Drixagh and Calemberg areas. Various setbacks for Regalia followed, with numerous waves of invasions. Regalia, however, was victorious in the end of 179 AC, when the entire Archipelago was conquered by the Empire.  


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In present day, the Regalian Empire polices a carefully constructed geopolitical balance between itself and the Songaskian Masaya, Regalia’s only direct rival. Several independent fringe states exist, though most of them are in one way related to Regalia or the Qadir, thus creating a very polarized political landscape. In modern times, Regalia mostly aims itself inward, attempting to restore and maintain peace between the many races, religions, and cultures that live within its borders, while also guarding against external heresies like the [[Void]], [[Vampires]], and other demonic ilk. The Regalian Empire is not as stable as it had been in the past; frequent rebellions and conflicts among nobility have shaken the foundations of the Empire, now relying on the grit and tenacity of its people to continue thriving.
In present day, the Regalian Empire polices a carefully constructed geopolitical balance between itself and the Songaskian Masaya, Regalia’s only direct rival. Several independent fringe states exist, though most of them are in one way related to Regalia or the Qadir, thus creating a very polarized political landscape. In modern times, Regalia mostly aims itself inward, attempting to restore and maintain peace between the many races, religions, and cultures that live within its borders, while also guarding against external heresies like the [[Void]], [[Vampires]], and other demonic ilk. The Regalian Empire is not as stable as it had been in the past; frequent rebellions and conflicts among nobility have shaken the foundations of the Empire, now relying on the grit and tenacity of its people to continue thriving.


==Government==
==Structure of the Empire==
* ''For more historical context, read the [[Regalian Senate]] page.''
The Empire has a variety of organizations and authorities that sometimes even conflict or overlap one another. To outsiders, the Regalian Empire is, as such, a confusing web of political intrigue that is hard to understand without spending an enormous amount of time researching the laws. To simplify it however, three main forms of authority can be distinguished that are semi-independent of one another, with the overlapping Imperial Administration. The Imperial Administration governs all lands within the borders of the Empire, and does so with an absolutist ideology. In practice however, much of the day to day runnings are left to the hands of the Noble Assembly. In order to understand how the Noble Assembly functions however, it is necessary to examine all the layers of governance first:
* ''For more law enforcement context, read the [[Regalian Law]] page.''
 
The Regalian Empire has a complex form of governance that is hard to understand at first sight. From the very top down, the Regalian Empire is an Absolute Monarchy with the Emperor at the head of everything followed by the Sanchella of Union and all clerical figures. The Emperor and the church make up a sovereign nation called “The Imperial Seat” together, which is the overarching ruling body of the Empire. Underneath the Imperial Seat however, various states exist in a Federal construction among one another with varying degrees of autonomy and state control and radically different government forms. To further understand the political structure of the Empire, see the bullet points listed below. The bullet points are in ranked order, meaning Crown Nations have a higher political importance to the empire than Aristocratic Realms and Governorates. Sub-bullet points are ordered based on authority. For example, the Ithanian Grand Princedom has control over the Hivres, but not the Aristocratic Realm Lordships. Everything is supervised by the Imperial Seat.
===Secular Realms===
* '''The Imperial Seat (Church and Emperor)''' [[File:Regalian_Archipelago_2.png|550px|thumb|right|A map of the Regalian Archipelago]]
====The Local Rulers====
** '''The Crown Nations'''
The local rulers of the Aristocratic Realms are the Knights, Aldermen and Mayors, thus not including any clerical authority. These local rulers usually run a very small region, usually only a castle or a manor with surrounding lands, and are appointed in a feudal-loan scheme. The vast majority of their income is paid as taxes to the Barons and the Dukes, though the Local Rulers do have some means to affect the fortunes of their lands. The Local Rulers are subject to the rules of the Lords, but the Lords do not have the unending loyalty of the Local Rulers. Due to the machinations of governance, the Lords rely on the Local Rulers to summon the levy troops, and also rely on the Imperial Knights to join their cause when called to war. Additionally, taxes owed to a lord can be falsified, meaning that Local Rulers who are either corrupt or disloyal, may choose not to deliver the required taxes each time, and keep some for themselves. As such, the Local Rulers have two main functions. The primary function is tax collection, while the secondary function is to summon the military forces of their Lord in a tradition called the Warmoot. A Warmoot is an official summons by a lord to gather all the Local Rulers of a realm, where the Lord proceeds to convince the Local Rulers to support their military campaign.
*** Lusits Kingdom (Kingdom)
 
*** Nordskag Kingdom (Kingdom)
====The Lords====
*** Torse Kingdom (Kingdom)
The Lords of the Aristocratic Realms are the Barons and the Dukes, thus not including any clerical authority. The Lords of the Aristocratic Realms have some sovereignty over their lands, meaning they can rule with some degree of independence. The Lords control a number of smaller regions ruled by the Local Rulers, which all owe their allegiance to a single Lord. Most Lords have numerous castles and estates in their home region, but this is not always consistent, because castles have recently mostly been torn down, Imperial law dictates harsh taxes on those who maintain castles, and as such, only the most military of families maintain castles. The Lords have the freedom to wage military conflicts with other lords and even realms within and outside of the Regalian Empire, but are expected to bow in loyalty to the Emperor at all times at the end of the day. As such, it is legal for the Lords to wage war on one of the Emperor’s fellow subordinates, but never on the Emperor himself. The Lords pay a moderate amount of tax to the Emperor, and to the Regalian State itself, but keep roughly 60% for themselves. As such, the Lords are the Nobility of the Empire, wealthy families with large plots of lands and personal armies.  
*** Ithanian Grand Princedom (elected from one of the Hivres)
 
**** Hivre Haute Puisse (Principality)
====The Aristocratic Realms====
**** Hivre du Sud (Principality)
The Aristocratic Realms are not formally entities, but legal boundaries. The Aristocratic Realms do not have any representatives per se, they refer to the provinces of the Regalian Archipelago to which the various Lords belong (though some Lords may own lands in multiple Aristocratic Realms). The Aristocratic Realms do not have an official function in the Empire besides dictating local law. That is to say, any of the Lords of an Aristocratic Realm may call for the Hofrat, which is a summons of all the rulers of a local Aristocratic Realm. Then, at such a Hofrat, all other Local Rulers have representation appropriate to the amount of Local Rulers present in the realm. These Hofrat conferences are usually lavish ceremonies of political intrigue, but they serve no other purpose at the end of the day than dictating laws for the Realms. While the Regalian Empire has a number of laws that are applicable across every single state within the Empire including the lands owned by the Lords, the Hofrat can create laws applicable only to the Aristocratic Realms and the people who are a citizen within, as long as these laws do not conflict with the Empire wide laws.
**** Hivre Saint-lume (Principality)
 
**** Hivre Bains des Bas (Principality)
====The Imperial City & Noble Assembly====
**** Hivre Bressuivre (Principality)
The Imperial City, that is to say Regalia, is ruled by a civilian government headed by the Noble Assembly. The Noble Assembly furthermore also governs all the lands directly controlled by the Imperial Administration, which are usually military occupation zones outside of the Archipelago and not inside vassal states. Because the Imperial City and Noble Assembly are practically synonymous, the title can refer to both of them in most scenarios. The Noble Assembly dictates the laws for the entire Empire (though there are some exceptions where these laws cannot directly be enforced on the Aristocratic Realms) but more particularly in the Imperial City itself. They also dictate the foreign relations with other nations, such as making peace or war, or concluding arrangements and other agreements. The Noble Assembly does not govern the Vassal States of the Empire, which pay their homage to the Emperor directly and are immune to State Laws dictated by the Noble Assembly. That being said, the Assembly does receive some taxation from the Vassal states.
**** Hivre Castellajoux (Principality)
 
**** Hivre Saint Shevaix (Principality)
====The Vassal States====
**** Hivre Carnigoux de Foix (Principality)
The Vassal states, that is to say countries like the Kingdom of Ithania and the Queendom of Lusits, are the suzerain realms of the Regalian Empire that owe their allegiance to the Emperor of Regalia, but not the Noble Assembly. These realms have very loose relations with the Empire usually, and their loyalty is also different from one state to the next. Still, they are all uniquely bound by contracts between their predecessors and the previous Emperors which clearly line out the exact stipulations of their states with the Empire. The Vassal States have no obligation to follow State Laws made by the Noble Assembly, and independently negotiate with the Noble Assembly when it comes to Empire wide agreements.
**** Hivre Agennes-sur-Livres (Principality)
** '''Aristocratic Realms'''
*** Anglia (Lordship)
*** Dorinn (Lordship)
*** Calemberg (Lordship)
*** Drixagh (Lordship)
*** Vultaro (Lordship)
*** Montania (Lordship)
*** Islandia (Lordship)
*** Pays-Sud (Lordship)
*** Girobalda (Lordship)
*** Vixhall (Lordship)
*** Dragenthal (Lordship)
*** Basta (Lordship)
** '''Crown Cities'''
*** Regalia (City Council)
*** Hallonq (Viscounty)
*** Daenshore (Viscounty)
*** Beneterife (Viscounty)
*** Palomaressa (Viscounty)
** '''Colonial Realms'''
*** Daenshore (Governorate)
*** Sun Isles (Governorate)
*** Hadarian (Governorate)


For sake of ease of reference, the absolute ruler of the Empire is and will always be considered the Emperor. The factual control of the Emperor is extremely minimal in the Empire however, limited to making overarching decisions and steps to ensure the common course of the commonwealth as a whole. The power of the Emperor trickles down to the Bureaucracy and the Judiciary, massive organizations that handle paperwork and communication between the Imperial Court. Furthermore, while the Emperor is the supreme leader of the Admiralty and Marshallry, his actual control is limited to simply ordering the armies to defeat a certain sovereign, and then the pipeline decisions get made by the Admirals and Marshals of the Regalian Armed Forces. Despite this severe watering down of power, the Emperor’s words and actions are still absolute. No counter word may be offered for he is considered holy beyond comprehension and his word is literally that of a god. In practice, the Emperor is often very content simply keeping a back line position and watching things play out in front of him, intervening where necessary to keep Regalia going where they want it to go.
====The Imperial Seat====
The Imperial Seat is the highest level of administration in the Regalian Empire. On paper, this administration is the absolute monarchy of Emperor Alexander the First, but in practice, much of the day to day administration is given to the Noble Assembly. The Imperial Administration has the means to overrule any decision made by any lower level of governance, and can in most cases even compel an action (for example the summoning of the knights) and failing to adhere to the decrees of the Emperor is usually treason of the highest calibre. The Imperial Seat has no actual land associated with it aside from the confines of the Imperial Palace. Regardless of that fact, members of the Imperial Seat (The Imperial Family, the extended pseudo-Royal family, and the Imperial Guard as well as Palace servants) have freedom of movement and can usually get anywhere and into anything without any trouble because of their authority.
 
===Ecclesiastic===
====The Curates====
The Curates are the lowest level of the Unionist Divine’s authority. Curates are the priests who lead local congregations, for example communities surrounding abbeys and churches of Unionism. The Curates of the Unionist Divine have technically no authority, largely because their properties are positioned on the lands of the Local Rulers. Their land is not truly their own, they simply receive these lands as a gift from the Local Rulers to found their holy lands upon, from which they dispense their Unionist service to the local population. That being said, the Curates have a lot of local influence over the minds of the citizenry and the peasants, so when a Warmoot is called, Curates show up and weigh in as well, regardless of whether they actually have any authority to do so. The Curates can often make or break a conflict by denouncing or praising it, and as such, everyone lets them participate even when they should not.
 
====The Congressional Councils====
The Congressional Councils are semi-independent realms within the Unionist Divine that administer the ecclesiastic estates within a specific region. Congressional Councils, much like the Curates, have no actual land, but in practice loan, buy or get gifted lands by the Local Rulers for absolution or religious blessings. Congressional Councils are not actually religious rulers, but people chosen by the individual congregations of the Local Realms to represent them on the more region-wide level. More often than not however, these are elderly individuals with a great amount of schooling in Unionist Theory, to the point of being able to rival even the Reverends. Congressional Councils are part of the Unionist Divine, but cannot be commanded by the Synod to act or restrain, because the ruling members aren’t members of the cloth. There have been cases where for example a Congressional Council acted against the wishes of the Synod, for example during the Vultarin Heresy where the Congressional Council of Vultaro sided with the Reverends of the Supremoclast against the Unionist Church in rebellion, which resulted in their excommunication. The Congressional Councils are usually passive, but to many outsiders are considered the representation of how the local congressional feel about the policies and politics of the Synod. When the faithful turn against the actions of the Synod, the Congressional Councils usually follow suit by dismissing Synod legislation or going directly into Rebellion. Despite the Curates being part of the Unionist Divine, they usually go along with the Congressional Councils, largely because the Regalian City is often hundreds of miles away from local politics, and the Curates are more concerned with the wellbeing of their congregation than follow the orders of the Synod in Regalia.
 
====The Synodical Lands & The Synod====
The Synodical Lands & The Synod are the administration of the Unionist Divine that governs the church structure. The Synodical Lands are individual lands comparable to the Lord Realms ruled by Reverends from Regalia. These lands (as opposed to the lands ran by the Curates) are directly controlled by the Synod, and thus taxed directly. However, should conflict arise, the Synod still must call a Warmoot, because despite the lands belonging to the Synod, the civilian population there-in is still governed by the Local Rulers. As such, Synod lands are usually identical to the Lords Realms, except that they are ruled by a holy body and dominated by abbeys and reverend palaces, as opposed to manors and castles. The Synodical Lands have no Congressional Councils and obey the commands of the Synod directly. The Synodical Lands mostly pay taxes to the Unionist Divine, but also pay a stipend of taxes to the Imperial Administration. Furthermore, due to recent law amendments, these realms now additionally have to pay taxes to the Regalian State as well. The Synod itself is a council of Reverends led by the High Reverend. The Reverends derive their authority from the Synodical Lands, while the High Reverend rules the ecclesiastic lands in the Regalian City itself, covering the Abbeys, Monasteries and Temples, the High Reverend is not the penultimate ruler of the Unionist Divine however.
 
====The Supreme Reverend=====
The Supreme Reverend is the penultimate ruler of the Unionist Divine, meaning the highest authority over the Curates, Reverends, High Reverend, as well as the brother and sister church structures. The Supreme Reverend however, because of his advanced age and Dogartan sympathies, has left most of the day to day administration to the Synod while he himself secludes in prayer and monastic duties. The Supreme Reverend governs the Council of Droite which governs most of the Kade lands as well as some Harhold lands and independent Anglian Lords, except the regions of the Veer and Medway. The Supreme Reverend is the end-all authority on the interpretation of the Spirit in the absence of an Imperial decree, as well as the proper interpretation of the Unionist Creeds. Because of the inaction of the Supreme Reverend however, the Synod has silently usurped this right.  


===List of Rulers===
===List of Rulers===
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*219 - 269 A.C. - Unfortunate Emperor Justinian the First
*219 - 269 A.C. - Unfortunate Emperor Justinian the First
*269 - 302 A.C. - Righteous Emperor Justinian the Second
*269 - 302 A.C. - Righteous Emperor Justinian the Second
*302 - 305 A.C.         - Untested Emperor Alexander the First
*302 - 305 A.C.         - Willful Emperor Alexander the First
*305 A.C. - Present - Warrior Emperor Cedromar the First
*305 - 306 A-C         - Warrior Emperor Cedromar the First
 
*306 - Present         - Willful Emperor Alexander the First
===Government Trivia===
* Curiously enough, revolting against the City Council of the Regalian Crown Isle (The capital city) is not counted as a capital heretical offense. Due to the Imperial Seat seceding from the Imperial City, one can legally rebel against the City, but still remain loyal to the Emperor, thus avoiding a heresy charge. This means that since recent times, it has become feasible to revolt against the city authorities and get away with it. Whether or not the Emperor intended for this to happen is entirely up for debate.
* Due to the split of the Archipelago in separate Aristocratic Realms, it is actually partially legal for them to go to war with one another, but only if all sub-states of a particular Lordship agree. In the case of the Anglian Lordship, this is easy since it only contains ex-Kade family titles, but for example for Drixagh this would be a lot harder since 5 separate families rule there with their own separate agendas.
* All of the Empire's bureaucratic orders and offices funnel back to the Imperial seat, where the various institutions have their archives, where most of the ministers reside and where the Emperor's Privy Council assists in the creation of Laws for the entire Empire. The Imperial Seat, or rather the Imperial District of the Regalian City, is as such the heaviest guarded place in the known world between the Imperial Guard and the Imperial Regiments.


==Foreign Relations==
==Foreign Relations==
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*1% [[Allar]][[category:Allar Demographics]]
*1% [[Allar]][[category:Allar Demographics]]
*2% Other
*2% Other
The Regalian Empire maintains a distinct difference between what it considers Citizens, Supporters and Outsiders. Citizens are those within the Empire who have rights. Supporters are those who have minimal rights conferred to them by the Judiciary, and Outsiders are those who have no rights whatsoever. The Rankings of Citizens are tiered between various different tiers and terms associated with them. The following races are ranked:
The Regalian Empire maintains a distinct difference between what it considers Citizens, Supporters and Outsiders. Citizens are those within the Empire who have rights. Supporters are those who have minimal rights conferred to them by the Judiciary, and Outsiders are those who have no rights whatsoever.  
 
===First Rank Citizens===
First Rank Citizens are people who may claim instant citizenship of the Regalian Empire on basis of their skin color, religion or other reason. Those who have First Citizen Rank receive economic benefits as well as protections by the law and a right to maintain property and employment in the Empire itself.
* Ailor
* Ch’ien-ji
* Huon-ji (Not yet released)
* Guo-ji (Not yet released)
* Qadir
* Al-Allar
* Mu-Allar
* Sa-Allar
* Varran
* Url (post Ailor, others are Marked)
 
===Gorr Rank Citizens===
Gorr Rank Citizens are people who may claim citizenship in the Regalian Empire after having served with a regalian Mercenary Chapter for at least 2 years on passive duty, or been a mercenary actively during one major Regalian armed conflict. Gorr Rank Citizens are also people who may claim citizenship in the Regalian Empire after having worked in the Regalian quarries for at least 4 years. The Gorr Citizen Rank is limited to a specific set of races, but provides almost the same protections as First Rank Citizen. The only limitation is that the legal rights of First Rank Citizens are always higher than that of a Gorr Rank Citizen.
* Orc
* Garr (Not yet released)
* Jurr (Not yet released)
 
===Marked Rank Citizen===
Marked Rank Citizens are effectively First Rank Citizens, however they suffer scrutiny from the law enforcement because of their race, or because of their race's past behavior to the Regalian Empire. Such citizens have to frequently report to the Violet Guard and ensure they do not collect a criminal record, as they are often punished twice as harshly as other Citizen Ranks.
* Isldar
* Songaskia
 
===Protected Rank Citizen===
Protected Rank Citizens are Outsiders who formally have some legal protection that ensures they aren't abused or outright ousted from the Empire. Those who are part of this social class have the right to property, but they will become marked as Outsiders as soon as they commit crimes and are only referred to as "protected" citizens because the Regalian Empire sees them as creatures in need of protection. Any of the races that fall under this category can claim such protection rights from the Empire when entering it for the first time.
* Yanar
* Rashaq
* Lampar
* Maiar
* Dwarves (all subraces)
* Altalar
* Cielothar
* Avanthar
 
===Outsiders===
Outsiders are creatures that cannot claim any legal protections or citizen ranks in the Regalian Empire. By all means, these races are considered so Alien that the lines between animal and race blur too much for the Regalian Authorities.
* Maraya
* Solang (Though when enslaved, they are Third Rank Citizens)
* Wulong (Though when enslaved, they are Third Rank Citizens)
* Slizzar
* Kathar
* Drowdar
* Dakkar
 
===Third Rank Citizens===
Third Rank Citizens are basically property owned by First Rank citizens, which means they have protection rights under the law as the property of First Rank citizens. This rank is restricted to anyone who is registered as a slave, either owned by a First Rank Citizen, or by the Suffron Order which deals in slavery.
 
===Promotion Rights===
Some authorities have the rights to raise Outsiders, Protected, Marked or Gorr Rank Citizens up to First Citizen straight away without any requirement. The individuals which are permitted to do this are:
* The Regalian Central Government
* The Regalian Emperor
* The Regalian City Authorities
* Lords of the Realm and the above
* Viscounts of the Realm and the above
* Landsete of the Realm and the above
 
As the above implies, people who have been promoted to higher noble titles have the right to declare any individual a First Rank Citizen of their realm, which automatically extends First Rank Citizen rights to the entire Empire. The rights of a citizen are often recorded by the bureaucracy, which means that sometimes the Judiciary may also decide to downgrade for example an excessively unhelpful Ailor or Qadir. That being said, this almost never happens since the preferred punishment that would even warrant such a situation is execution or extended imprisonment. Still, it is often an effective method to target the families of criminals and rogues in an attempt to get them to turn themselves in by stripping the rights of all whom they cherish.


==Culture==
==Culture==

Revision as of 21:35, 21 November 2018

Regalian Empire
File:Regalia.png
Nations and States
Full NameThe Regalian Empire.
PronunciationReh-gah-lee-ah.
CapitalRegalian Crown Isle
Official LanguagesCommon(Ceardian), Ithanian, Alt-Regalian, Daendroque, Alt-Anglian, Dressolini
Regional LanguagesSee Human Cultures.
Sovereign StateRegalian Empire.
GovernmentAbsolute Monarchy.
Current RulerCedromar the First.
Population4,000,000 from the Crown Isle, 6,000,000 from the Archipelago, and more from its substates.

The Regalian Empire is the largest and most culturally diverse nation in the known world of Aloria. It spans numerous continents, and encompasses wide trade routes, landmasses and oceans. The Regalian Empire is presently the largest continuous absolute monarchy. It controls nearly seventy percent of all Ailor on Aloria, and large quantities of various other races within its boundaries. The Empire mostly exists as a federal collective of states under the Imperial Seat, the collection of the Regalian Emperor, the courts of Regalia and various other institutions. While the power of the Empire has fluctuated over the centuries, it has relatively enjoyed a position of hegemony almost uncontested for nearly 300 years since its first establishment in 5 AC The Regalian Empire both expresses the pinnacle of Ailor Culture, but also many of its vices. Many, even in present day times, argue whether the Regalian Empire is inherently good or evil. While the moral lines aren’t entirely clear, what is certain is that the Regalian Empire has ambitions to subjugate the entire world, and has made many strides to do so.

Etymology

The Regalian Empire derives its name from the Regalian Kingdom, which preceded it before it was overthrown by a populist rebellion in 5 AC, the Five Family Rebellion. The Kingdom itself that pre-dated the Empire derived its name from the Seraph ruins of Rell-Gallis, a term used by the Seraph to identify royalty, which once covered the island on which the city of Regalia is situated. The name is effectively the same in every other language as the Empire has had such an impact on the world that is created a word in every existing language. Other terms are occasionally used to describe it however, such as: The Empire, The Imperium, The Regalian Commonwealth and the Human Empire. Technically referring to the Regalian Empire as “Regalia” is incorrect, as that term specifically refers to the Crown Isle of Regalia, which is one of the many states that is part of the Empire, and also its capital.

History

Early History

The History of the Regalian Empire formally starts around the exact date of Cataclysm where the first roots of the Empire were struck. The Regalian Kingdom, which predated the Empire, was an oppressive nation that strongly taxed its people and failed to provide the essential military safety they craved for from Elven slave raiders of the time. Some would even speculate the last Regalian King assisted the Elves by moving troops around to avoid getting in their way in exchange for large sums of Elven currency. The Five Principal Families, being Ivrae, Kade, van Sherburne, Vermeer, and Cadar signed a deal in effect that would summon them all together in a rebellion against the Regalian King. They did so in 3 AC, creating a military conflict for nearly 2 years which eventually resulted in the assault of Regalia itself and the toppling of the King’s government. In terms of rebellions, the Five Family Rebellion was short and effective, largely owed to the fact that the Principal Families were relatively powerful before the rebellion already, and effectively shut the King off from all his supporters.

Following the collapse of the Elven Empire and the ceasing of raids, coupled with the fact that the Cataclysm itself also never truly affected the Regalian Archipelago while it destroyed vast parts of the world beyond, the strength of the Empire grew rapidly. The Regalian Archipelago itself had large plains of fertile lands, ore rich mountains and a strong Human population boom, due to the Elves no longer snatching up their children. Early on, the Regalian Empire, as it was proclaimed with the Ivrae family at its head, controlled less than 20% of the actual archipelago. To the south of Regalia were the Vularian and Hecarian Kingdoms. To the east were the Vulminer and Wirtemcaller nations, and to the north and south the Nordskagger Horde and the Eerstwald and Itlar Kingdoms respectively. These minor nations managed to resist Regalian expansion early on, but by the year 98 AC, much of the southern Kingdoms had either fallen in war, or married into the Regalian Empire. The faith of Unionism had also started mass-converting the population of the Empire and the outlying lands in favor of the Old Gods faith which was still very strong among the Nordskagger Horde. Around this time, Regalia went to war with the Nordskagger Horde, whom were a loose tribal federation of barbarians. The war would result in a 80 year long conflict over the Drixagh and Calemberg areas. Various setbacks for Regalia followed, with numerous waves of invasions. Regalia, however, was victorious in the end of 179 AC, when the entire Archipelago was conquered by the Empire.

During the entire period of the Nordskagger wars and the subjugation of the Itlar and Wirtemcaller states, massive influxes of migrants came from Daendroc and Ithania, continents which had socially and economically collapsed as a result from the Elven Empire disintegrating and local warlords destroying the lands. Regalia became a beacon of peace and prosperity for Humans across the known world, and news of this serene state spread across the other continents as well, drawing in merchants and fortune seekers alike. Due to its central position in the known world, Regalia became a hub for free trade as well as free thinking. The Unionist faith was spread to Daendroc around 190 AC and the Regalian Emperors started looking beyond the Archipelago to conquer new lands.

Nation after nation subjected to Regalia through a combination of shrewd diplomacy, sword rattling, and political marriage. Before long, Regalia controlled the vast majority of the Human population on Aloria, and converted the vast majority of them to Unionism. Unionism, being an easier religion to follow and providing more spiritual resolve, became as much a way of life as a political tool for the Regalian Emperors to assert their holy providence. Beyond 230 AC, Unionism was the largest religion in the known world, only partially eclipsed by the faith of Estel, which was still prevalent among the Altalar. Various schisms inside the Sancella of Union never fully managed to destroy the resilience of the religion largely because it had the unique ability to adapt, unlike other religions. While other religions eventually washed away by the changing of the times, Unionism allowed Emperors to write new Creeds whenever the need arose, thus allowing Unionism to evolve as time went by to suit the needs of Humanity and the Regalian Empire.

Regalian Pessimism

Around 260 AC, despite many recent military conquests, the period referred to as the Regalian Pessimism started; a period in which the religious and military momentum eventually ground to a halt and the first cracks in the Faith of Unionism started showing. Various diseases plagued the Empire as well, its own growth crippling it as the Empire had grown too bloated, and the bureaucracy was unable to keep up. The government was further crippled by the Drachenwald Crisis which created a trickle down politics, resulting in a non-functional Senate which froze the decision apparatus of the Empire for many decades. Only at the start of the Chrysant War did the Pessimism end and did religious and military fervor restore belief in the Regalian Empire. The war with the Slizzar and Allar was as much a religious crusade as a genocide of a race that the Humans feared could rival them one day in technological progress. The Essa Empire, as the Allar called their own nation, was completely crushed and an end was brought to the Slizzar control over the Allar. With the fervor of Regalia restored, more military campaigns followed in the decades to come, against the Elves, Orcs, and even against the Qadir on numerous occasions.

In present day, the Regalian Empire polices a carefully constructed geopolitical balance between itself and the Songaskian Masaya, Regalia’s only direct rival. Several independent fringe states exist, though most of them are in one way related to Regalia or the Qadir, thus creating a very polarized political landscape. In modern times, Regalia mostly aims itself inward, attempting to restore and maintain peace between the many races, religions, and cultures that live within its borders, while also guarding against external heresies like the Void, Vampires, and other demonic ilk. The Regalian Empire is not as stable as it had been in the past; frequent rebellions and conflicts among nobility have shaken the foundations of the Empire, now relying on the grit and tenacity of its people to continue thriving.

Structure of the Empire

The Empire has a variety of organizations and authorities that sometimes even conflict or overlap one another. To outsiders, the Regalian Empire is, as such, a confusing web of political intrigue that is hard to understand without spending an enormous amount of time researching the laws. To simplify it however, three main forms of authority can be distinguished that are semi-independent of one another, with the overlapping Imperial Administration. The Imperial Administration governs all lands within the borders of the Empire, and does so with an absolutist ideology. In practice however, much of the day to day runnings are left to the hands of the Noble Assembly. In order to understand how the Noble Assembly functions however, it is necessary to examine all the layers of governance first:

Secular Realms

The Local Rulers

The local rulers of the Aristocratic Realms are the Knights, Aldermen and Mayors, thus not including any clerical authority. These local rulers usually run a very small region, usually only a castle or a manor with surrounding lands, and are appointed in a feudal-loan scheme. The vast majority of their income is paid as taxes to the Barons and the Dukes, though the Local Rulers do have some means to affect the fortunes of their lands. The Local Rulers are subject to the rules of the Lords, but the Lords do not have the unending loyalty of the Local Rulers. Due to the machinations of governance, the Lords rely on the Local Rulers to summon the levy troops, and also rely on the Imperial Knights to join their cause when called to war. Additionally, taxes owed to a lord can be falsified, meaning that Local Rulers who are either corrupt or disloyal, may choose not to deliver the required taxes each time, and keep some for themselves. As such, the Local Rulers have two main functions. The primary function is tax collection, while the secondary function is to summon the military forces of their Lord in a tradition called the Warmoot. A Warmoot is an official summons by a lord to gather all the Local Rulers of a realm, where the Lord proceeds to convince the Local Rulers to support their military campaign.

The Lords

The Lords of the Aristocratic Realms are the Barons and the Dukes, thus not including any clerical authority. The Lords of the Aristocratic Realms have some sovereignty over their lands, meaning they can rule with some degree of independence. The Lords control a number of smaller regions ruled by the Local Rulers, which all owe their allegiance to a single Lord. Most Lords have numerous castles and estates in their home region, but this is not always consistent, because castles have recently mostly been torn down, Imperial law dictates harsh taxes on those who maintain castles, and as such, only the most military of families maintain castles. The Lords have the freedom to wage military conflicts with other lords and even realms within and outside of the Regalian Empire, but are expected to bow in loyalty to the Emperor at all times at the end of the day. As such, it is legal for the Lords to wage war on one of the Emperor’s fellow subordinates, but never on the Emperor himself. The Lords pay a moderate amount of tax to the Emperor, and to the Regalian State itself, but keep roughly 60% for themselves. As such, the Lords are the Nobility of the Empire, wealthy families with large plots of lands and personal armies.

The Aristocratic Realms

The Aristocratic Realms are not formally entities, but legal boundaries. The Aristocratic Realms do not have any representatives per se, they refer to the provinces of the Regalian Archipelago to which the various Lords belong (though some Lords may own lands in multiple Aristocratic Realms). The Aristocratic Realms do not have an official function in the Empire besides dictating local law. That is to say, any of the Lords of an Aristocratic Realm may call for the Hofrat, which is a summons of all the rulers of a local Aristocratic Realm. Then, at such a Hofrat, all other Local Rulers have representation appropriate to the amount of Local Rulers present in the realm. These Hofrat conferences are usually lavish ceremonies of political intrigue, but they serve no other purpose at the end of the day than dictating laws for the Realms. While the Regalian Empire has a number of laws that are applicable across every single state within the Empire including the lands owned by the Lords, the Hofrat can create laws applicable only to the Aristocratic Realms and the people who are a citizen within, as long as these laws do not conflict with the Empire wide laws.

The Imperial City & Noble Assembly

The Imperial City, that is to say Regalia, is ruled by a civilian government headed by the Noble Assembly. The Noble Assembly furthermore also governs all the lands directly controlled by the Imperial Administration, which are usually military occupation zones outside of the Archipelago and not inside vassal states. Because the Imperial City and Noble Assembly are practically synonymous, the title can refer to both of them in most scenarios. The Noble Assembly dictates the laws for the entire Empire (though there are some exceptions where these laws cannot directly be enforced on the Aristocratic Realms) but more particularly in the Imperial City itself. They also dictate the foreign relations with other nations, such as making peace or war, or concluding arrangements and other agreements. The Noble Assembly does not govern the Vassal States of the Empire, which pay their homage to the Emperor directly and are immune to State Laws dictated by the Noble Assembly. That being said, the Assembly does receive some taxation from the Vassal states.

The Vassal States

The Vassal states, that is to say countries like the Kingdom of Ithania and the Queendom of Lusits, are the suzerain realms of the Regalian Empire that owe their allegiance to the Emperor of Regalia, but not the Noble Assembly. These realms have very loose relations with the Empire usually, and their loyalty is also different from one state to the next. Still, they are all uniquely bound by contracts between their predecessors and the previous Emperors which clearly line out the exact stipulations of their states with the Empire. The Vassal States have no obligation to follow State Laws made by the Noble Assembly, and independently negotiate with the Noble Assembly when it comes to Empire wide agreements.

The Imperial Seat

The Imperial Seat is the highest level of administration in the Regalian Empire. On paper, this administration is the absolute monarchy of Emperor Alexander the First, but in practice, much of the day to day administration is given to the Noble Assembly. The Imperial Administration has the means to overrule any decision made by any lower level of governance, and can in most cases even compel an action (for example the summoning of the knights) and failing to adhere to the decrees of the Emperor is usually treason of the highest calibre. The Imperial Seat has no actual land associated with it aside from the confines of the Imperial Palace. Regardless of that fact, members of the Imperial Seat (The Imperial Family, the extended pseudo-Royal family, and the Imperial Guard as well as Palace servants) have freedom of movement and can usually get anywhere and into anything without any trouble because of their authority.

Ecclesiastic

The Curates

The Curates are the lowest level of the Unionist Divine’s authority. Curates are the priests who lead local congregations, for example communities surrounding abbeys and churches of Unionism. The Curates of the Unionist Divine have technically no authority, largely because their properties are positioned on the lands of the Local Rulers. Their land is not truly their own, they simply receive these lands as a gift from the Local Rulers to found their holy lands upon, from which they dispense their Unionist service to the local population. That being said, the Curates have a lot of local influence over the minds of the citizenry and the peasants, so when a Warmoot is called, Curates show up and weigh in as well, regardless of whether they actually have any authority to do so. The Curates can often make or break a conflict by denouncing or praising it, and as such, everyone lets them participate even when they should not.

The Congressional Councils

The Congressional Councils are semi-independent realms within the Unionist Divine that administer the ecclesiastic estates within a specific region. Congressional Councils, much like the Curates, have no actual land, but in practice loan, buy or get gifted lands by the Local Rulers for absolution or religious blessings. Congressional Councils are not actually religious rulers, but people chosen by the individual congregations of the Local Realms to represent them on the more region-wide level. More often than not however, these are elderly individuals with a great amount of schooling in Unionist Theory, to the point of being able to rival even the Reverends. Congressional Councils are part of the Unionist Divine, but cannot be commanded by the Synod to act or restrain, because the ruling members aren’t members of the cloth. There have been cases where for example a Congressional Council acted against the wishes of the Synod, for example during the Vultarin Heresy where the Congressional Council of Vultaro sided with the Reverends of the Supremoclast against the Unionist Church in rebellion, which resulted in their excommunication. The Congressional Councils are usually passive, but to many outsiders are considered the representation of how the local congressional feel about the policies and politics of the Synod. When the faithful turn against the actions of the Synod, the Congressional Councils usually follow suit by dismissing Synod legislation or going directly into Rebellion. Despite the Curates being part of the Unionist Divine, they usually go along with the Congressional Councils, largely because the Regalian City is often hundreds of miles away from local politics, and the Curates are more concerned with the wellbeing of their congregation than follow the orders of the Synod in Regalia.

The Synodical Lands & The Synod

The Synodical Lands & The Synod are the administration of the Unionist Divine that governs the church structure. The Synodical Lands are individual lands comparable to the Lord Realms ruled by Reverends from Regalia. These lands (as opposed to the lands ran by the Curates) are directly controlled by the Synod, and thus taxed directly. However, should conflict arise, the Synod still must call a Warmoot, because despite the lands belonging to the Synod, the civilian population there-in is still governed by the Local Rulers. As such, Synod lands are usually identical to the Lords Realms, except that they are ruled by a holy body and dominated by abbeys and reverend palaces, as opposed to manors and castles. The Synodical Lands have no Congressional Councils and obey the commands of the Synod directly. The Synodical Lands mostly pay taxes to the Unionist Divine, but also pay a stipend of taxes to the Imperial Administration. Furthermore, due to recent law amendments, these realms now additionally have to pay taxes to the Regalian State as well. The Synod itself is a council of Reverends led by the High Reverend. The Reverends derive their authority from the Synodical Lands, while the High Reverend rules the ecclesiastic lands in the Regalian City itself, covering the Abbeys, Monasteries and Temples, the High Reverend is not the penultimate ruler of the Unionist Divine however.

The Supreme Reverend=

The Supreme Reverend is the penultimate ruler of the Unionist Divine, meaning the highest authority over the Curates, Reverends, High Reverend, as well as the brother and sister church structures. The Supreme Reverend however, because of his advanced age and Dogartan sympathies, has left most of the day to day administration to the Synod while he himself secludes in prayer and monastic duties. The Supreme Reverend governs the Council of Droite which governs most of the Kade lands as well as some Harhold lands and independent Anglian Lords, except the regions of the Veer and Medway. The Supreme Reverend is the end-all authority on the interpretation of the Spirit in the absence of an Imperial decree, as well as the proper interpretation of the Unionist Creeds. Because of the inaction of the Supreme Reverend however, the Synod has silently usurped this right.

List of Rulers

While Regalia is ruled by the head of state, the Emperor, several other figures have been instrumental in its administration. The Arch-Chancellors have been second only to the Emperor in terms of authority, and have traditionally been members of House Kade. For a list of all Chancellors, click here.

  • Before Cataclysm - Assorted Rulers
  • 6 - 61 A.C. - Holy Emperor Theomar the First
  • 61 - 73 A.C. - Courageous Emperor Leomar the First
  • 73 - 79 A.C. - Vigilant Emperor Leomar the Second
  • 79 - 121 A.C. - Honorable Emperor Henri the First
  • 121 - 121 A.C. - Hedonistic Emperor Henri the Second
  • 121 - 161 A.C. - Blessed Emperor Henri the Third
  • 161 - 190 A.C. - Witful Emperor Allamaria the First
  • 190 - 200 A.C. - Virtuous Emperor Handorien the First
  • 200 - 219 A.C. - Strong Emperor Allestrain the First
  • 219 - 269 A.C. - Unfortunate Emperor Justinian the First
  • 269 - 302 A.C. - Righteous Emperor Justinian the Second
  • 302 - 305 A.C. - Willful Emperor Alexander the First
  • 305 - 306 A-C - Warrior Emperor Cedromar the First
  • 306 - Present - Willful Emperor Alexander the First

Foreign Relations

The Regalian Empire maintains hostile relations with most foreign nations except the ones it finds relevant to its political sphere of influence. Regalia generally uses a very intimidating approach when dealing with other nations, demanding tribute or excessive concessions to placate or threatened with invasion. Regalia maintains open hostility with Songaskian Masaya and the Empire of Sendras, profiteering or attacking naval forces of either whenever they are seen anywhere within the Regalian Empire’s borders.

Military

The Regalian Empire fields Aloria’s largest navy, as well as the most technologically advanced siege weapons available in modern times. This extreme quality in naval warfare however, has resulted in a severely lackluster land military. The majority of Regalia’s land military is made up of peasant levies and untrained hired men who often pledge more allegiance to the family they serve than the Emperor himself. This results in a very diverse and disorganized land military that is often subservient to the Naval Command during wars. The Regalian State only has a very small standing army of professional soldiers. The Empire mostly relies on decentralizing military forces to aristocratic families, lessening the costs of fielding armies but also impacting their quality. The Regalian armed forces usually rely on overpowering numbers and superior artillery, both from massive cannons as well as naval coast bombardments.

Economy

Regalia has the world’s largest mercantile economy, easily making up 70% of the global international trade and more than half the domestic trade market of any nation. As Regalian trade is so profoundly present in other nations, even its rivals like the Songaskian Masaya, the Regal is a universally accepted coin in any corner of the world, aside from some seriously backwater areas where civilized contact is minimal. Regalia is an aggressively Imperialistic nation, favoring pressing exploitation of colonies for the benefit of the Empire and unequal trade treaties with foreign nations that are backed with a massive armada and merchant fleet. Despite Regalia’s trade dominance however, its main source of income is the massively obscene taxation system of the Empire. The Regalians, over the course of three centuries, have perfected the art of taxation to the minutest detail with a sprawling bureaucracy, archive and tax collectors present in every corner of the Empire. It is often said Regalians love numbers, and love squeezing a profit out of numbers even more as every transaction is taxed one way or another. It comes as no surprise that Regalia’s treasury is obscenely large, fueling both the expansive attitudes of the nations as well as the splendor and prestige excesses of the nobility and the Imperial court. Despite the size of Regalia’s economy, it is actually excessively fragile and reliant on good harvests. The building blocks of the economy are mostly founded on agricultural produce and its trade and export. These foundations allow the merchants to branch off in other sectors with start capital, meaning if a famine were to ever strike the Empire, the whole economic system would risk utter collapse and the world economy as a consequence.

Demographics

The Regalian skyline at sunset.

Demographics are measured by the total land mass of the Regalian Empire, not the Regalian Crown Isle or the city of Regalia. The numbers of demographics vary radically from state to state, so use other pages for reference when consulting on exact numbers.

The Regalian Empire maintains a distinct difference between what it considers Citizens, Supporters and Outsiders. Citizens are those within the Empire who have rights. Supporters are those who have minimal rights conferred to them by the Judiciary, and Outsiders are those who have no rights whatsoever.

Culture

One can never truly identify Regalia with a single culture. Every single culture that exists in the world is in one way represented in the various corners of the Empire. Still, for sake of cultural identification, various forms of culture exist within the Empire that clearly dominate the others, and in way are seen as the prime cultures of the state. Below is a categorical listing of the various prime cultures and their importance in rank. The main culture that overpowers the other by far is the Alt-Regalian followed closely by the Imperialist culture. Even though the actual number of people who identify as Alt-Regalian is less than all other cultures, it is the historical main culture of the Empire in its roots, only slowly being overtaken by the new century Imperialist culture recently.

Religion

As with culture, nearly every known Religion in the world is present in the Regalian Empire one way or another, but individual rights of the various religions differ radically. Regalia’s formal state religion is Unionism, and technically all other forms of religion are heresy and viable for execution on grounds of being a heretic. Still, there are some legal constructs in which one can be a follower of a different religion, as long as certain promises are made based on legal contracts. Below is a proper explanation on the state’s views and the legality of every major religion.

  • Unionism - State Religion
    • Unionism is the Regalian Empire’s state Religion. Unionists have full rights to everything and enjoy extra protection rights against heretics and foreigners.
    • The Etosian Heresy of Unionism is nominally protected within the Empire and legal to profess in public, but it may not be preached on punishment of death.
    • The Vultar Heresy of Unionism is fully illegal and counted as a major heresy. Any follower of the Vultar Heresy is put to death.
    • The Diviner Heresy of Unionism is fully illegal and counted as a major heresy. Any follower of the Diviner Heresy is put to death.
  • Faith of Estel - Tolerated
    • The Regalian State tolerates the Faith of Estel only under the condition that those who are worshipers have signed the Ekheinder Contract, a legal contract which guarantees that the signatory professes to the theory that the Imperial Spirit is the actual identity of Estel, and that the Elven Empire was a failure that proclaimed Human supremacy. Additionally, Estel must be worshipped in certain Regalian approved temples where the old Estel idols are usually filled with Unionist symbols. The Faith of Estel may not be spread.
  • Old Gods - Tolerated
    • The Old Gods faith is tolerated under the condition that those who worship have signed the Profession of Melennar Contract, a legal contract that guarantees the the signatory professes to the theory that the various Old Gods are actually aspects of the Imperial Spirit and that the Old Gods is just an older version of Unionism, proclaiming the Emperor as the supreme being. Furthermore, they must worship their faith in special chapels attached to the Unionist churches, but may not spread their faith.
  • Shama-Abdala - Tolerated Minimally
    • Shama-Abdala is only minimally tolerated as long as the Qadir wear hats during worship in special “Imperial Sun” temples. By effectively forcing heresy onto the Shama-Abdala worshippers, they are coerced into becoming Unionists. Failure to comply to the laws on Shama-Abdala worship is liable to have the offender executed.
  • Void Worship - Fully Illegal and Punishable by Death
  • Nessrassian - Fully Illegal and Punishable by Death
  • Faith of Hael - Fully Illegal and Punishable by Death
  • ' - Fully Illegal and Punishable by Death

It should come as no surprise that many citizens of the Empire who do not follow Unionism, even though they are a small minority, continue to live their faith in private, either through hidden temples or underground praying rooms. The Regalian state and the Sanchella of Union in particular has the White Order, or the Regalian Inquisition, work tirelessly to hunt down heretics and non believers within the Empire’s boundaries. They also investigate supporters of such heresies and pass judgement where necessary. To be caught by the White Order while being a heretic is usually a death sentence.

  • Read more about Unionism here
  • Read more about Old Gods here
  • Read more about the Faith of Estel here

Symbols

Regalia’s symbols are relatively simple but powerfully recognized across the world. The Regalian Purple-Yellow-Purple banner is the official flag of the Empire and various Crown Cities. Furthermore, the Imperial banner Purple-Blue-Purple is seen across the Crown City and the Imperial Seat as the old Kade family banner. Additionally, the Unionist faith is expressed through the Unionist eye, an almond shaped eye frame with a pupil in the middle which is often surrounded by solar rays to signify the Imperial Spirit. Finally the feathered dragon and the Holy Stag are often seen as the animals representing the Empire, being the old crest animals of the two Imperial dynasties, Ivrae and Kade (Alltmeister).

Trivia

  • The Regalian Crown Isle is actually the site of a massive underground Seraph complex. It has been built over by generations into what is now vaguely seen as the Sewers.
  • The Regalian Heartland is actually much weaker on paper than all of its tributaries and substates combined.
  • The Regalian Empire is the only self sufficient state in existence around it, needing no foreign export or import to feed, clothe or maintain the standard of living for its citizens.

Accreditation
WritersMonMarty
ArtistsErynor
ProcessorsShayin, CatCat1305, TheBioverse, Jared4242, 0romir, Lord_Immortal
Last EditorMonMarty on 11/21/2018.

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