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'''Ninth-Mage Knight Mientje''' is a fairly well known Mage-Knight, and the only Archon who also doubles as an Anglian Witch and also the only teacher Knight. Mientje was born many years ago, and may in fact be the oldest of the Mage-Knight, being over 600 years old, well beyond what an Ailor could ever achieve. Her Magical powers lie in control of time and healing, or more specifically the use of time to heal. Mientje is very commonly accessible, she refuses to fight and observes her own faith in the Dragons. She is commonly housed in the convalescing | '''Ninth-Mage Knight Mientje''' is a fairly well known Mage-Knight, and the only Archon who also doubles as an Anglian Witch and also the only teacher Knight. Mientje was born many years ago, and may in fact be the oldest of the Mage-Knight, being over 600 years old, well beyond what an Ailor could ever achieve. Her Magical powers lie in control of time and healing, or more specifically the use of time to heal. Mientje is very commonly accessible, she refuses to fight and observes her own faith in the Dragons. She is commonly housed in the convalescing Llynburh Chapter, where Aelrrigans travel to if they are brought close to death, or dismembered. Mientje is able to undo most bodily harm to the Aelrrigans, but also provides more general alchemy teaching and battlefield-medical training to the Knights so they can take care of each other. | ||
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'''Tenth-Mage Knight Silit''' Silit is a rather unknown [[Maquixtl]] Sintli Mage-Knight who really does not like people. She is often described as one of the most foul-tempered of the Mage-Knights, becoming threatening with even so much as a stare or eye contact with her. Silit spends most of her time tending to the inner gardens of | '''Tenth-Mage Knight Silit''' Silit is a rather unknown [[Maquixtl]] Sintli Mage-Knight who really does not like people. She is often described as one of the most foul-tempered of the Mage-Knights, becoming threatening with even so much as a stare or eye contact with her. Silit spends most of her time tending to the inner gardens of Llynburn where Mage-Knight Mientje tends to her alchemy classes. Silit's Magic is strongest in nature, with her extreme command over the schools of Evergrowth, so-called schools of Magic focused on interacting and blossoming with Nature. Silit is often compared to the Dragon Ballas (though they are absolutely not the same), in that both she and Ballas produce entirely new plant species never before seen, though Silit always has to avail herself to breeding existing plants, unlike the Dragons. | ||
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'''Eleventh-Mage Knight Ramman''' Ramman is an infamous [[Qadir]] Mage-Knight who is nowadays mostly known through his nickname the Heartstopper. Ramman's great magical ability is to end the life of any person he looks at by making their heart stop. Ramman was for many an efficient killer for the Aelrrigan Order, until an instance where he was tasked with the saving of Qadir refugees caught by [[Songaskian]] death-Mages. His magic was ineffective against the animated corpses, and the Death-Mages had resolved their own protection by becoming Undead, forcing Ramman to use his heart stopping magic to prevent the Qadir refugees from falling into the clutches of the Death-Mages. Ever since, Ramman has refused to kill anyone, and wanders the halls of | '''Eleventh-Mage Knight Ramman''' Ramman is an infamous [[Qadir]] Mage-Knight who is nowadays mostly known through his nickname the Heartstopper. Ramman's great magical ability is to end the life of any person he looks at by making their heart stop. Ramman was for many an efficient killer for the Aelrrigan Order, until an instance where he was tasked with the saving of Qadir refugees caught by [[Songaskian]] death-Mages. His magic was ineffective against the animated corpses, and the Death-Mages had resolved their own protection by becoming Undead, forcing Ramman to use his heart stopping magic to prevent the Qadir refugees from falling into the clutches of the Death-Mages. Ever since, Ramman has refused to kill anyone, and wanders the halls of Penn Carchar with melancholy and a disheveled appearance, though he is still formally a Mage-Knight. | ||
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Revision as of 07:01, 22 November 2023
Mage-Knights are immensely powerful Mages who also double as Knights for the Aelrrigan Order. There is always only a dozen or so Mage-Knights in the world, because they exist on a level of power that far exceeds what even the most skilled Elf might achieve in hundreds of years of magical learning. Mage-Knights often approach, but never quite approximate, the Arch-Mages of the Old Allorn Empire, and some of the strongest Mage-Knights can go toe-to-toe with the weakest of Arken and Gods. The Mage-Knights are ranked based on their power index among them, and as there are currently 12, that ranking goes from First Mage-Knight to Twelfth Mage-Knight. Each Mage-Knight has a sigil that is commonly used to identify them, while there are also plenty of lower ranking Knights who try to imitate their skills and uphold them as idols. Within the Aelrrigan Order, it is however well known that many of the Mage-Knights are haughty, arrogant, introverted, and sometimes even sociopathic individuals who are obedient to the code and loyal to the mission statement of the Order, but should not be expected to have a casual drink with the lower ranks, and are at most ever whispered or spoken about in absence.
Mage Knight Rankings
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Trivia
- Coming up with stories (where possible) of your character seeing these Mage-Knights from a distance is absolutely recommended, as many of them provide instances where they might have met player characters, however we ask that players keep things reasonable and do not project importance on their own character by inserting them into important roles for these Mage-Knights.
- There is no hard number on how many Mage-Knights there can be, and there is also no way to become "promoted" to be one. Mage-Knights of this power caliber are always born with their ability and far exceed the capacity of any Magic that could be learned, even when granted by Gods and Pacts.
- There have been attempts in the past to induce Arken (who are born as infants due to the Denial of Immortality) in the past. This has been met with varying levels of success, though often leaning more in the direction of disaster. The last attempt involved an Arken turning on the Order and wiping out several Elders and Knights sent to convince them to stay.
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