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|origins = [[City of Regalia]]
|origins = [[City of Regalia]]
|grandmaster = None
|grandmaster = None
|symbols = Colors Black and Crimson Red, Five Golden Swords, Black Owl
|colors = Black and Crimson Red
|colors = Black and Crimson Red
|}}
|}}
The Bloodcast Order is the youngest [[Knight Order]] within the [[Regalian Empire]]. It is a direct successor of the [[Viridian Order]] (that nonetheless still exists) as a protest and counter movement to everything the Viridian Order stood for. The Bloodcast Order is often described as an order of hedge [[Knights]] by outsiders, and taken less seriously than the other Orders due to its very distinct lack of hierarchical obligations. While the [[Reliquary]] protects the clergy and holy sites, the Viridians protect the government and the nobility, and the [[Aelrrigan]]s protect [[Mages]] and [[Artifacts]], Bloodcasts don’t really protect anything but their own reputation, ego, and sense of justice. While this invariably gives them more flexibility than all the other Knight Orders, it also means that their Knighthood is less favored by the powers that be. Still, the Bloodcast Order is the largest of the Knightly Orders, and they have faithfully supported the Empire’s growth since their inception in 122 AC, and continue to do so up to this day, when the other Knight Orders receive increased public scrutiny for their above-the-law attitudes, while the Bloodcast are endeared more for being closer to the people. The repository of all played Knights can be found [https://docs.google.com/spreadsheets/d/1-KiHYpKMIBUcrqgYtfXGGBYN6ZBeCOvQBp_si1QQZyA/edit?pli=1#gid=0 here]. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order.
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==Design==
==Design==
The Bloodcast Order is a Knightly Order that stands for the platonic ideal of Knights, strong warriors who defend the weak and the poor from unlawful abuse and mistreatment, no matter where it comes from. They exercise this more strictly than the other Knight Orders, which sometimes puts them at odds with the Viridians, as they are more likely to side with the poor and huddled masses than the State. The Bloodcasts are a counter-movement to the rigidity of other Knight Orders, considering them mostly just extensions of the reinforcement of the status quo and structures that permit abuse without recourse such as the power of the clergy and the nobility. They are still part of the Imperial system, but desire a world in which these elements can be confronted and called out. With regards to Occult Status, the Bloodcast Order is primarily Mundane, but does allow Non-Occult and [[Occult]] of all (legal) sorts, nor does it have Racial limitations.  
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==Chapters==
All Bloodcast Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Basileon Chapter'''</center></span>
{|
[[File:Traionbanner.png|130px|caption|left]]
|
The Basileon Chapter is one of the earliest chapters to join the Bloodcast Order from its native Aetosian homeland of Etosil. The Basileon Chapter is often recognized by their traditional (corinthian) helmets, or (roman) gladiatorial helmets. The Basileon Chapter is obsessed with proving and testing military strength, it is an immensely popular Chapter with Ailor, Eronidas, and Maquixtl, who seek out glory and fierce combat in the arena to prove their mettle against other Knights, and outsiders. Basileon Chapter members are frequently also gladiators for hire who sell out their service in the ring to bring prestige and honor to Noble houses or anyone who can afford their service. Basileon Knights also frequently act as physical trainers, drill instructors, and general military practice teachers, due to their length of service. They primarily wield melee weapons though tridents are sometimes also used, as they can be found frequenting regalian coliseums.
* '''Basileon Mechanic:''' Basileon Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while in an Arena.
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Thousandblade Chapter'''</center></span>
{|
[[File:Untitrrled Artwork.png|130px|caption|left]]
|
The Thousandblade Chapter is a relative latecomer to the Bloodcast Order, as it once prided itself in being isolationist in Anglia. The Thousandblade Chapterhouse can be found in Axford, Anglia, which is a monastery surrounded by a wall of rusting swords, planted into the ground for each Knight who retired to the monastery, or Kade Family Member who retreated from public life. Since recent decades, the Order has re-militarized, and recruited new members (though many of them are still quite old), and started actively protecting Temples and particularly Dragon Sites on the personal Orders of House Kade. The Thousandblade Order contains both Draconism and Unionism worshipers, who marry many of their ideological stances to preserve life, and protect the heritage of Dragons as the foundation of the Empire. Thousandblade Knights can be distantly related Cadet branch family members of House Kade, consult in Staff Ticket what this means and how to design it.
* '''Thousandblade Mechanic:''' Thousandblade Knights can circumvent Viridians and communicate with the Palace (through Ticket) directly, and request a [[Profiles|Noted Kade]] to meet them once a month.
|}
</center>
</tr></table>
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Vânători Chapter'''</center></span>
{|
[[File:Untssitled Artwork.png|130px|caption|left]]
|
The Vanatori Chapter joined up with the Bloodcast fairly early, but was always more interested in the use of ranged weapons. They were the first chapter besides the obvious Darkwald Lothar, who have widely adopted firearms training in their repetoire. The Vanatori Knights primarily concern themselves with protecting the people against all manner of brigands, thieves, and pirates. They are sometimes also called Nautknights, because many of them actually fight as marine-style Knights on the decks of ships as they board pirate vessels. Vanatori Knights specifically chase after thieves and burglars, seeking to return stolen property to their righteous owners (or who has paid them most). This means they sometimes get involved in fights over valuable objects or Artifacts which have a habit of quickly changing hands, deciding who the righteous owner should be and then making it happen. The Vânători Chapterhouse is in the Vlach lands in Allachia, Baldmark.
* '''Vanatori Mechanic:''' Vanatori Knights can retrieve objects that were stolen from Houses, Persons, or Estates, that were pawned off to any Crime-System related salesperson.  
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Steelmark Chapter'''</center></span>
{|
[[File:Steelmarks.png|130px|caption|left]]
|
The Steelmark Chapter is a split-off from the infamous Blackmark Knights, who joined up forces with the Iron Duke of Vultaro, and essentially became a private military Mercenary Band. The Steelmark Chapter split off from that Order, refusing to work with the Iron Duke, or simply refusing to be chained down to a single liege-lord. It was induced into the Bloodcast Order fairly quickly, some also say with a modicum of threatening from their part. Steelmark Knights are brutish, large, and wear the intimidating blacksteel plate armor, while using large tower shields or other massive shields that are as big as themselves. They have a reputation of being cruel in combat and crass in a social setting, frequently the ire of Viridians as they barely hold onto the formal Internal Knight Code. Steelmark Knights act as part Knight, part Mercenary, promising to do the basic minimum of being a Bloodcast, so they get to benefit from the Solvaan Mercenary Law exception.
* '''Steelmark Mechanic:''' Steelmark Knights, so long as they obey Bloodcast Code, benefit from the [[Regalian_Law#Citizen_Ordinances|Solvaan Mercenary exception]], allowing them to be paid to beat people up without committing a crime.
|}
</center>
</tr></table>
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Forneik Chapter'''</center></span>
{|
[[File:Oldoakbanner.png|130px|caption|left]]
|
The Forneik Chapter, sometimes also called Great Oak Chapter, is a Chapter dominated by beast and monster hunters who compile a compendium of monsters, and how to best hunt them down. The Empire is filled with all manner of mutated beast, wild animals, and the Afflicted and Marken, and the Forneik Chapter brings the answer. Their Chapterhouse is based in Kerulv in Drixagh, the Regalian Archipelago, and is built inside a massive grand oak tree that is hundreds of years old. The Forneik Chapter has many Fornoss faithful or Velheim members, but also recruits outside of the Empire, even Sihndar, who bring valuable information on corrupted monsters that escape Drowda. Forneik Knights frequently fight with roundshields and axes, adopting many Skagger techniques through a lively cooperation with local Velheim clans. Forneik members tend to be more stoic and less talkative than the other Chapters, constantly on the lookout for an ambush.  
* '''Forneik Mechanic:''' Forneik Knights gain +2 Main Combat Stat (break cap to 11) against any opponent that is Transformed. They also gain additional options during Monster Hunt events (consult with DM).
|}
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Slavnostní Chapter'''</center></span>
{|
[[File:Happyknights.png|130px|caption|left]]
|
The Slavnostní Chapter is a highly unusual Chapter of Knights that both uses unusual combat techniques (Roguery and/or Technology), but also in the sense that they will try to avoid combat as much as possible. Slavnostní Knights hail from the Chapter house Poslední smích in the city of Praag. Although it was once predominantly Zeměvčel in culture, many other peoples of Aloria and cultures have joined to make the people of the Empire merrier and raise morale. That is exactly what the Slavnostní Knights do, hosting parties, getting horrendously drunk, and doing stand up comedy routines to try and ease the trauma, pain, and bad memories of the people and giving them happy days and happy thoughts. Slavnostní Knights also attempt to fight as comedically as possible, to create a spectacle even when they are forced into a fight for onlookers, and generally try to take life as simply and guilt-free as possible and facing each day with a new smile.
* '''Slavnostní Mechanic:''' Slavnostní Knights have an impossibly high tolerance for Alcohol, and can get away with breaking Low and Magic Law, so long as they got a decent laugh out of bystanders.  
|}
</center>
</tr></table>


==Internal Bloodcast Code==
==Internal Bloodcast Code==
The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.
The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.
# Bloodcast Knights are often bound by each other's reputation, meaning if one of them is defeated, the others could Honor-Duel the person who defeated them to restore honor to the Order.
# Bloodcast Knights are expected to turn the cheek if a Noble is in trouble, and specifically assist the common folk, especially if they are being abused by the Nobles and the Rich.  
# Bloodcast Knights are populist hedge Knights who favor the common people, meaning they have little connections with the Nobility and are perfect to keep an eye out for Noble abuse of power.
# Bloodcast Knights must seek justice for the common folk when the system and authorities fail them or stonewall them, even if this means breaking the law on occasion.  
# Bloodcast Knights are not bound by restrictive regulations, meaning they could easily be contacted by other Knight Orders to do the dirty work that their restrictive Codes do not allow.  
# Bloodcast Knights must reject working with other Knights except for the Thousandblade Chapter, which must work with the other religious Chapters during Temple Raids.  
# Bloodcast Knights are expected to reject Noble Titles, large wealth, and opulent houses, and live more by the aid provided to others than the content of their own self-satisfaction.
# Bloodcast Knights must hold the powers that be accountable, whether secular, religious, or in other Knight Orders, and hold an Accountability Forum to inform the people.
# Bloodcast Knights can try to convince Knights of other Orders to abandon the rigidity and hypocrisy of these Orders and become Bloodcast instead. Any Knight can become a Bloodcast.
 
===Vengeance Writ===
==Bloodcast Jobs==
To the Bloodcast Order it is important that Bloodcast Knights do not become seen as average Joe's and Janes, or people who can just get stepped on without any sort of consequences. If a Bloodcast Knight is defeated in any type of combat, the victor (the person landing the last blow) is declared a Vengeance Writ against. While a person is under Vengeance Writ, any and all Bloodcast Knights are condoned to track down and challenge them to an Oath Duel, and if they systematically refuse, attack them on sight, until they are defeated. If someone already has a Vengeance Writ to their name, they cannot be extra written for defeating any Knights sent after them. If they are defeated by a Knight in one way or another, the Vengeance Writ is nullified. Oath Duels are always one-on-one and the Bloodcast Knight should respect this, but if the Oath Duel is denied, Bloodcast Knights are permitted to goon-squad the Vengeance Writ person, even with outsiders who are not Bloodcast Knights. Vengeance Writs are not mandatory, just recommended for Roleplay value.  
Soon to be written.


==History==
==History==
'''This is likely still up to date and correct lore wise, but we need to examine it when the rest of the page gets finished.'''
Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the [[Viridian Coup Attempt]]. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor [[Henri III]] and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for, the Reliquary are too godly for, and the Aelrrigans too busy for. Bloodcast Knights remain easily recognized in the street due to the fact that they all wear either a crimson red cape or shoulder capelet, identifying them as a member of the order, even without armor or weapons on them.  
Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the [[Viridian Coup Attempt]]. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor [[Henri III]] and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for, the Reliquary are too godly for, and the Aelrrigans too busy for. Bloodcast Knights remain easily recognized in the street due to the fact that they all wear either a crimson red cape or shoulder capelet, identifying them as a member of the order, even without armor or weapons on them.  



Revision as of 10:05, 30 November 2023

Bloodcast Order
Order
PronunciationBlood-cast
OriginsCity of Regalia
GrandmasterNone
ColorsBlack and Crimson Red

Soon to be written.
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Soon to be written.
Soon to be written.
Soon to be written.

Design

Soon to be written.
Soon to be written.
Soon to be written.
Soon to be written.
Soon to be written.
Soon to be written.
Soon to be written.

Chapters

All Bloodcast Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.

Basileon Chapter
caption
caption

The Basileon Chapter is one of the earliest chapters to join the Bloodcast Order from its native Aetosian homeland of Etosil. The Basileon Chapter is often recognized by their traditional (corinthian) helmets, or (roman) gladiatorial helmets. The Basileon Chapter is obsessed with proving and testing military strength, it is an immensely popular Chapter with Ailor, Eronidas, and Maquixtl, who seek out glory and fierce combat in the arena to prove their mettle against other Knights, and outsiders. Basileon Chapter members are frequently also gladiators for hire who sell out their service in the ring to bring prestige and honor to Noble houses or anyone who can afford their service. Basileon Knights also frequently act as physical trainers, drill instructors, and general military practice teachers, due to their length of service. They primarily wield melee weapons though tridents are sometimes also used, as they can be found frequenting regalian coliseums.

  • Basileon Mechanic: Basileon Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while in an Arena.
Thousandblade Chapter
caption
caption

The Thousandblade Chapter is a relative latecomer to the Bloodcast Order, as it once prided itself in being isolationist in Anglia. The Thousandblade Chapterhouse can be found in Axford, Anglia, which is a monastery surrounded by a wall of rusting swords, planted into the ground for each Knight who retired to the monastery, or Kade Family Member who retreated from public life. Since recent decades, the Order has re-militarized, and recruited new members (though many of them are still quite old), and started actively protecting Temples and particularly Dragon Sites on the personal Orders of House Kade. The Thousandblade Order contains both Draconism and Unionism worshipers, who marry many of their ideological stances to preserve life, and protect the heritage of Dragons as the foundation of the Empire. Thousandblade Knights can be distantly related Cadet branch family members of House Kade, consult in Staff Ticket what this means and how to design it.

  • Thousandblade Mechanic: Thousandblade Knights can circumvent Viridians and communicate with the Palace (through Ticket) directly, and request a Noted Kade to meet them once a month.
Vânători Chapter
caption
caption

The Vanatori Chapter joined up with the Bloodcast fairly early, but was always more interested in the use of ranged weapons. They were the first chapter besides the obvious Darkwald Lothar, who have widely adopted firearms training in their repetoire. The Vanatori Knights primarily concern themselves with protecting the people against all manner of brigands, thieves, and pirates. They are sometimes also called Nautknights, because many of them actually fight as marine-style Knights on the decks of ships as they board pirate vessels. Vanatori Knights specifically chase after thieves and burglars, seeking to return stolen property to their righteous owners (or who has paid them most). This means they sometimes get involved in fights over valuable objects or Artifacts which have a habit of quickly changing hands, deciding who the righteous owner should be and then making it happen. The Vânători Chapterhouse is in the Vlach lands in Allachia, Baldmark.

  • Vanatori Mechanic: Vanatori Knights can retrieve objects that were stolen from Houses, Persons, or Estates, that were pawned off to any Crime-System related salesperson.
Steelmark Chapter
caption
caption

The Steelmark Chapter is a split-off from the infamous Blackmark Knights, who joined up forces with the Iron Duke of Vultaro, and essentially became a private military Mercenary Band. The Steelmark Chapter split off from that Order, refusing to work with the Iron Duke, or simply refusing to be chained down to a single liege-lord. It was induced into the Bloodcast Order fairly quickly, some also say with a modicum of threatening from their part. Steelmark Knights are brutish, large, and wear the intimidating blacksteel plate armor, while using large tower shields or other massive shields that are as big as themselves. They have a reputation of being cruel in combat and crass in a social setting, frequently the ire of Viridians as they barely hold onto the formal Internal Knight Code. Steelmark Knights act as part Knight, part Mercenary, promising to do the basic minimum of being a Bloodcast, so they get to benefit from the Solvaan Mercenary Law exception.

  • Steelmark Mechanic: Steelmark Knights, so long as they obey Bloodcast Code, benefit from the Solvaan Mercenary exception, allowing them to be paid to beat people up without committing a crime.
Forneik Chapter
caption
caption

The Forneik Chapter, sometimes also called Great Oak Chapter, is a Chapter dominated by beast and monster hunters who compile a compendium of monsters, and how to best hunt them down. The Empire is filled with all manner of mutated beast, wild animals, and the Afflicted and Marken, and the Forneik Chapter brings the answer. Their Chapterhouse is based in Kerulv in Drixagh, the Regalian Archipelago, and is built inside a massive grand oak tree that is hundreds of years old. The Forneik Chapter has many Fornoss faithful or Velheim members, but also recruits outside of the Empire, even Sihndar, who bring valuable information on corrupted monsters that escape Drowda. Forneik Knights frequently fight with roundshields and axes, adopting many Skagger techniques through a lively cooperation with local Velheim clans. Forneik members tend to be more stoic and less talkative than the other Chapters, constantly on the lookout for an ambush.

  • Forneik Mechanic: Forneik Knights gain +2 Main Combat Stat (break cap to 11) against any opponent that is Transformed. They also gain additional options during Monster Hunt events (consult with DM).
Slavnostní Chapter
caption
caption

The Slavnostní Chapter is a highly unusual Chapter of Knights that both uses unusual combat techniques (Roguery and/or Technology), but also in the sense that they will try to avoid combat as much as possible. Slavnostní Knights hail from the Chapter house Poslední smích in the city of Praag. Although it was once predominantly Zeměvčel in culture, many other peoples of Aloria and cultures have joined to make the people of the Empire merrier and raise morale. That is exactly what the Slavnostní Knights do, hosting parties, getting horrendously drunk, and doing stand up comedy routines to try and ease the trauma, pain, and bad memories of the people and giving them happy days and happy thoughts. Slavnostní Knights also attempt to fight as comedically as possible, to create a spectacle even when they are forced into a fight for onlookers, and generally try to take life as simply and guilt-free as possible and facing each day with a new smile.

  • Slavnostní Mechanic: Slavnostní Knights have an impossibly high tolerance for Alcohol, and can get away with breaking Low and Magic Law, so long as they got a decent laugh out of bystanders.

Internal Bloodcast Code

The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.

  1. Bloodcast Knights are expected to turn the cheek if a Noble is in trouble, and specifically assist the common folk, especially if they are being abused by the Nobles and the Rich.
  2. Bloodcast Knights must seek justice for the common folk when the system and authorities fail them or stonewall them, even if this means breaking the law on occasion.
  3. Bloodcast Knights must reject working with other Knights except for the Thousandblade Chapter, which must work with the other religious Chapters during Temple Raids.
  4. Bloodcast Knights must hold the powers that be accountable, whether secular, religious, or in other Knight Orders, and hold an Accountability Forum to inform the people.

Bloodcast Jobs

Soon to be written.

History

This is likely still up to date and correct lore wise, but we need to examine it when the rest of the page gets finished.

Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the Viridian Coup Attempt. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor Henri III and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for, the Reliquary are too godly for, and the Aelrrigans too busy for. Bloodcast Knights remain easily recognized in the street due to the fact that they all wear either a crimson red cape or shoulder capelet, identifying them as a member of the order, even without armor or weapons on them.

Trivia

  • There was once trivia here.

Accreditation
WritersMonMarty
ArtistsMonMarty
ProcessorsHydraLana
Last EditorMonMarty on 11/30/2023.

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