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==Combat Styles== | ===Combat Styles=== | ||
Combat Styles are used by Characters who plan on engaging in Combat Roleplay, or CRP. This section is optional to Characters who don't want to fight, but mandatory for characters who do. A Character's Combat Style should be listed on their Character Sheet; a Character may have multiple Combat Styles, but it is recommended to choose one and find friends who complement their Combat Style. | Combat Styles are used by Characters who plan on engaging in Combat Roleplay, or CRP. This section is optional to Characters who don't want to fight, but mandatory for characters who do. A Character's Combat Style should be listed on their Character Sheet; a Character may have multiple Combat Styles, but it is recommended to choose one and find friends who complement their Combat Style. | ||
Revision as of 19:16, 3 January 2024
scribtest :) go away recent changes goblins there's nothing interesting here
Melee Combat Styles
- Warrior: The Character uses a Melee Weapon, and sometimes a shield. The Character's Attack Stat is Strength, and Defense Stat is Constitution.
- Holy Warrior: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Faith.
- Hunter: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Wisdom.
- Rogue: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Constitution.
- Duelist: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Intelligence.
- Spy: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Wisdom.
- Cultist: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Faith.
- Chembrawler: The Character uses Alchemy and Technology to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Intelligence, and Defense Stat is Constitution.
- Engineer: The Character uses Alchemy and Technology to emulate a Weapon, but never a Shield. The Character's Attack Stat is Intelligence, and Defense Stat is Wisdom.
- Wizard: The Character uses Magic to emulate a Melee Weapon, but never a Shield. The Character's Attack Stat is Magic, and Defense Stat is Intelligence.
- Spellblade: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Constitution.
- Magic Warrior: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Wisdom.
- Holy Spellblade: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Faith.
- Holy Warden: The Character uses Faith to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Faith, and Defense Stat is Constitution.
- True Mage: The Character only uses Magic. The Character's Attack Stat is Magic, and Defense Stat is Magic. This style requires special investment into Magic Point Buy.
Melee Combat Styles
Melee Combat Styles always use a Melee Weapon in combat; this can vary from a Warrior who uses a classic sword and shield to fight, to a Spellblade who uses an axe made of arcane energy, to an Engineer who uses robotic claws to fight, as long as some sort of Melee Weapon is in use. Some Melee Styles are able to use Shields, while others cannot, although being able to use a Shield doesn't mean that the Character must use one in combat. Some Melee Styles, like True Mage, have special rules about their usage. Rules for True Mage can be found in Magic Point Buy.
Melee Combat Styles | |||
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Combat Style | Attack Stat | Defense Stat | Shield User |
Warrior | Strength | Constitution | Sometimes |
Holy Warrior | Strength | Faith | Sometimes |
Hunter | Strength | Wisdom | Sometimes |
Rogue | Dexterity | Constitution | Never |
Duellist | Strength | Intelligence | Sometimes |
Spy | Dexterity | Wisdom | Never |
Cultist | Dexterity | Faith | Never |
Chembrawler | Intelligence | Constitution | Sometimes |
Engineer | Intelligence | Wisdom | Never |
Wizard | Magic | Intelligence | Never |
Spellblade | Magic | Constitution | Sometimes |
Magic Warrior | Magic | Wisdom | Sometimes |
Holy Spellblade | Magic | Faith | Sometimes |
Holy Warden | Faith | Constitution | Sometimes |
True Mage | Magic | Magic | Never |
Combat Styles
Combat Styles are used by Characters who plan on engaging in Combat Roleplay, or CRP. This section is optional to Characters who don't want to fight, but mandatory for characters who do. A Character's Combat Style should be listed on their Character Sheet; a Character may have multiple Combat Styles, but it is recommended to choose one and find friends who complement their Combat Style.
A Character's Combat Style dictates not only the Stats which a Character uses to Attack and Defend, but also the way that they deal damage. For example, Melee users must always use Melee Weapons, Ranged users must always use Ranged Weapons, and Support users can never make Attack rolls. Although these Weapon requirements are mandatory, the styling of the Weapon is not. For example, Melee Styles can range from a classic Warrior using a sword and shield, to a Spellblade whose axe is made of pure magic, to an Engineer who makes their Attacks with robotic limbs, and anything in between. Ranged Styles are just as diverse; bow-wielding Rangers, Firearms Hunter riflemen, spell-slinging Mages, and more are all available. Support Characters cannot attack at all but bolster their allies from the rear, with military commander Tacticians and battle medic Healers providing buffs and protection from their enemies.
Some Combat Styles may have special rules regarding their usage, such as requiring that a Character has bought Packs from a particular Point Buy. Others may demand that a character invests more than usual into a particular Proficiency, such as True Mage. Rules for True Mage can be found on the Magic Point Buy page.
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