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Deadeye Point Buy

From MassiveCraft Wiki
This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.

Ability Aesthetics

Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following guidelines and suggestions: muskets, rifles, handcannons, crossbows, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Deadeye Stance Stance Self

20 Minutes, once ended You can enter Deadeye Stance without using an Action, but ending it requires one. Deadeye Stance confers the following benefits and limitations: You cannot use Abilities from Melee, Shielding. Your Attacks can be made at Emote Range, but your max Attack is 10 (dice 20). When you Attack someone more than 5 Blocks away from you, the block distance of your Move or Movement Abilities for that turn is capped at 4. Deadeye Stance has an indefinite duration, until ended by you, or until combat is over.

Deadeye Point Buy Packs

Deadeye Barrage Pack

Name Type Range Cooldown Description
Deadeye Barrage Passive Technique Emote

Twice per Combat, but only during Health Stage 3/2 You must spend an Action to activate Deadeye Barrage, but may use a Basic Attack without using an Action. While active, you gain +1 Attack per Basic Attack made for the next 3 turns, stacking up to +2. If the 3rd Attack is successful, it deals +1HP Damage, then Deadeye Barrage ends. Additionally, you cannot move for the duration of Deadeye Barrage, unless you cancel it prematurely.

Deadeye Pinshot Pack

Name Type Range Cooldown Description
Deadeye Pinshot Instant Technique Emote

Once per Combat Target an Enemy within Range with the Marked Status Effect and make an Attack Roll against them, dealing -3HP Damage on a successful hit, or re-apply the Marked Status on a miss.

Deadeye Drillshot Pack

Name Type Range Cooldown Description
Deadeye Drillshot Instant Technique Emote

Once per Combat. Target an Enemy within Range and make a Basic Attack against them that ignores the benefits of Minimum Defense Increases. Additionally, if successful, reduce the Target’s Minimum Defense Roll against your attacks only by -3 for 2 turns.

Deadeye Luckshot Pack

Name Type Range Cooldown Description
Deadeye Luckshot Passive Technique Emote

Once per Combat You always have Deadeye Luckshot. While active, you may roll /dice 1 4, and set the Damage of your next successful Basic Attack to the number rolled. If you roll a 1, set the Damage of your next successful Basic Attack to -1HP and inflict the Brittle Status Effect to the Target. Deadeye Luckshot ends once you make a successful Basic Attack against an Enemy.

Deadeye Doubletap Pack

Name Type Range Cooldown Description
Deadeye Doubletap Instant Technique Emote

Once per combat Target an enemy within Range who has just been Revived from KO and perform a doubletap, allowing the target one turn before you instantly KO them after. This does not consume an action, cannot have its target changed, and cannot be intercepted.

Deadeye Focus Pack

Name Type Range Cooldown Description
Deadeye Focus Instant Technique Emote

Twice per Combat, but only Once per Health Stages 2/1. Target yourself and remove a Status Effect that isn’t Weakened, apply the Weakened Status Effect to yourself for 2 turns. Additionally, gain +2 Attack for your next attack only.

Deadeye Quickshot Pack

Name Type Range Cooldown Description
Deadeye Quickshot Instant Technique Emote

Once per Combat Target an enemy within Range and make an Attack, rolling three times and selecting the highest result. Additionally, if two of the Rolls were above 10, apply Marked to the Target, if three of the rolls were above 10, also apply Marked to a second enemy within range. Deadeye Quickshot deals -1HP additional Damage to enemies with the Marked Status Effect.

Deadeye Overwatch

Name Type Range Cooldown Description
Deadeye Overwatch Instant Technique Emote

Twice per Combat, on Different Targets Target an Enemy within range and apply the Snared Status Effect to yourself and the Target. This does not consume an Action, but cannot be used on Enemies on Health Stage 1.

Deadeye Execute Pack

Name Type Range Cooldown Description
Deadeye Execute Instant Technique Emote

Once per Combat Target an Enemy within Range who is on Health Stage 2/1, make a Basic Attack against them with +4 added to the Final Result that deals -1HP Damage if it misses.