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Scribtest

From MassiveCraft Wiki
Revision as of 19:15, 3 January 2024 by Scribbe (talk | contribs)

scribtest :) go away recent changes goblins there's nothing interesting here

Melee Combat Styles

  • Warrior: The Character uses a Melee Weapon, and sometimes a shield. The Character's Attack Stat is Strength, and Defense Stat is Constitution.
  • Holy Warrior: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Faith.
  • Hunter: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Wisdom.
  • Rogue: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Constitution.
  • Duelist: The Character uses a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Strength, and Defense Stat is Intelligence.
  • Spy: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Wisdom.
  • Cultist: The Character uses a Melee Weapon, but never a Shield. The Character's Attack Stat is Dexterity, and Defense Stat is Faith.
  • Chembrawler: The Character uses Alchemy and Technology to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Intelligence, and Defense Stat is Constitution.
  • Engineer: The Character uses Alchemy and Technology to emulate a Weapon, but never a Shield. The Character's Attack Stat is Intelligence, and Defense Stat is Wisdom.
  • Wizard: The Character uses Magic to emulate a Melee Weapon, but never a Shield. The Character's Attack Stat is Magic, and Defense Stat is Intelligence.
  • Spellblade: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Constitution.
  • Magic Warrior: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Wisdom.
  • Holy Spellblade: The Character uses Magic to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Magic, and Defense Stat is Faith.
  • Holy Warden: The Character uses Faith to emulate a Melee Weapon, and sometimes a Shield. The Character's Attack Stat is Faith, and Defense Stat is Constitution.
  • True Mage: The Character only uses Magic. The Character's Attack Stat is Magic, and Defense Stat is Magic. This style requires special investment into Magic Point Buy.

Melee Combat Styles

Melee Combat Styles always use a Melee Weapon in combat; this can vary from a Warrior who uses a classic sword and shield to fight, to a Spellblade who uses an axe made of arcane energy, to an Engineer who uses robotic claws to fight, as long as some sort of Melee Weapon is in use. Some Melee Styles are able to use Shields, while others cannot, although being able to use a Shield doesn't mean that the Character must use one in combat. Some Melee Styles, like True Mage, have special rules about their usage. Rules for True Mage can be found in Magic Point Buy.

Melee Combat Styles
Combat Style Attack Stat Defense Stat Shield User
Warrior Strength Constitution Sometimes
Holy Warrior Strength Faith Sometimes
Hunter Strength Wisdom Sometimes
Rogue Dexterity Constitution Never
Duellist Strength Intelligence Sometimes
Spy Dexterity Wisdom Never
Cultist Dexterity Faith Never
Chembrawler Intelligence Constitution Sometimes
Engineer Intelligence Wisdom Never
Wizard Magic Intelligence Never
Spellblade Magic Constitution Sometimes
Magic Warrior Magic Wisdom Sometimes
Holy Spellblade Magic Faith Sometimes
Holy Warden Faith Constitution Sometimes
True Mage Magic Magic Never

Combat Styles

Combat Styles are used by Characters who plan on engaging in Combat Roleplay, or CRP. This section is optional to Characters who don't want to fight, but mandatory for characters who do. A Character's Combat Style should be listed on their Character Sheet; a Character may have multiple Combat Styles, but it is recommended to choose one and find friends who complement their Combat Style.

A Character's Combat Style dictates not only the Stats which a Character uses to Attack and Defend, but also the way that they deal damage. For example, Melee users must always use Melee Weapons, Ranged users must always use Ranged Weapons, and Support users can never make Attack rolls. Although these Weapon requirements are mandatory, the styling of the Weapon is not. For example, Melee Styles can range from a classic Warrior using a sword and shield, to a Spellblade whose axe is made of pure magic, to an Engineer who makes their Attacks with robotic limbs, and anything in between. Ranged Styles are just as diverse; bow-wielding Rangers, Firearms Hunter riflemen, spell-slinging Mages, and more are all available. Support Characters cannot attack at all but bolster their allies from the rear, with military commander Tacticians and battle medic Healers providing buffs and protection from their enemies.

Some Combat Styles may have special rules regarding their usage, such as requiring that a Character has bought Packs from a particular Point Buy. Others may demand that a character invests more than usual into a particular Proficiency, such as True Mage. Rules for True Mage can be found on the Magic Point Buy page.

Melee Combat Styles
Combat Style Attack Stat Defense Stat Shield User Required Proficiency
Warrior Strength Constitution Sometimes N/A
Holy Warrior Strength Faith Sometimes N/A
Hunter Strength Wisdom Sometimes N/A
Rogue Dexterity Constitution Never N/A
Duellist Strength Intelligence Sometimes N/A
Spy Dexterity Wisdom Never N/A
Cultist Dexterity Faith Never N/A
Chembrawler Intelligence Constitution Sometimes N/A
Engineer Intelligence Wisdom Never N/A
Wizard Magic Intelligence Never N/A
Spellblade Magic Constitution Sometimes N/A
Magic Warrior Magic Wisdom Sometimes N/A
Holy Spellblade Magic Faith Sometimes N/A
Holy Warden Faith Constitution Sometimes N/A
True Mage Magic Magic Never Magic
Ranged Combat Styles
Combat Style Attack Stat Defense Stat Shield User Required Proficiency
Ranger Dexterity Constitution Never Ranger or Deadeye
Scout Dexterity Wisdom Never Ranger or Deadeye
Holy Shooter Dexterity Faith Never Ranger or Deadeye
Magic Archer Dexterity Magic Never Ranger or Deadeye
Firearms Hunter Dexterity Intelligence Never Ranger or Deadeye
Chembomber Dexterity Wisdom Never Chem, Ranger or Deadeye
Mage Magic Wisdom Never Magic, Ranger or Deadeye
Holy Mage Magic Faith Never Magic, Ranger or Deadeye
True Mage Magic Magic Never Magic
Support Combat Styles
Combat Style Attack Stat Defense Stat Shield User Required Proficiency
Tactician N/A Wisdom Never Command
Healer N/A Wisdom Never Medical