Pagan Cults: Difference between revisions

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Pagan Faiths is not one consolidated religion, but rather a collection of both dead and yet living monotheistic religions that pre-date [[Ailor]] civilized status. This means that these religions date back to the days of tribal Ailor kingdoms in the [[Regalian Archipelago]], as well as religions that pre-date [[Fornoss]] as a faith from [[Ceardia|Oldtera]] before the [[Destruction of Old Ceardia|Destruction]]. The page will highlight some background from the people who used to worship these gods, while also covering whether continued worship is still viable or canon. Some of these religions may be dead, meaning that all the people who worshiped these gods died out some time ago, and as such, any Characters observing these religions may not be possible in the current era, but the information may still be necessary for Progressions or context to historical events.
Pagan Faiths is not one consolidated [[Religion]], but rather a small collection of living monotheistic Religions that pre-date [[Ailor]] civilized status. This means that these religions date back to the days of tribal Ailor kingdoms in the [[Regalian Archipelago]], as well as Religions that pre-date [[Fornoss]] as a faith from [[Ceardia|Oldtera]] before the [[Destruction of Old Ceardia|Destruction]]. The page will highlight important background for the continued worship of these still living gods, as well as how they connect to the modern world despite being so ancient. Characters are able to worship as part of these Religions, and gain specific traits or powers from them in connection with the [[Proficiency|Proficiency System]]. These faiths are also able to create [[Godborn]].
* ''For more on Aloria’s Dead Faiths, Pagan Faiths which lack the powers of their gods, read [[Dead Faiths|this Expanded Lore]]''
==Xeradon's Will==
==Xeradon's Will==
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Xeradon is the only currently known Pagan God that also produces Godborn called the Deep Ones. However, information on the Deep Ones is rarely known outside of their own religious circles, because Xeradon's will is already an obscure Cult religion, and because its members deign land-walkers to be too inferior of mind and comprehension to behold Xeradon's true glory. Even if Xeradon walked in Regalia, the faithful would suppress their urge to praise and worship him, and work with him instead as if he were their stern father, because none should be alerted of his true identity. Occasionally however, when Xeradon's faithful have established some sort of social rapport (read: feel their social contacts are pet-like/subordinate enough to them that they would not spread the word), they will inform them of the glory of Xeradon in the hopes of converting them. This usually goes paired with a longer running attempt to either magically mutate them to allow them to breathe underwater, or attain some part-aquatic Racial distinction to allow them to swim underwater with them.  
Xeradon is the only currently known Pagan God that also produces Godborn called the Deep Ones. However, information on the Deep Ones is rarely known outside of their own religious circles, because Xeradon's will is already an obscure Cult religion, and because its members deign land-walkers to be too inferior of mind and comprehension to behold Xeradon's true glory. Even if Xeradon walked in Regalia, the faithful would suppress their urge to praise and worship him, and work with him instead as if he were their stern father, because none should be alerted of his true identity. Occasionally however, when Xeradon's faithful have established some sort of social rapport (read: feel their social contacts are pet-like/subordinate enough to them that they would not spread the word), they will inform them of the glory of Xeradon in the hopes of converting them. This usually goes paired with a longer running attempt to either magically mutate them to allow them to breathe underwater, or attain some part-aquatic Racial distinction to allow them to swim underwater with them.  
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==Eldertide Cult==
==Eldertide Cult==
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The Eldertide Cult is one of monsters. It is not a traditional religion with an afterlife and a code of conduct, but rather a single ideological belief: the Eldertide is truth and divinity and freedom all at once, and the world is full of monsters. All people, ideas, philosophies, systems and concepts are monstrous and in hiding of their corrupt truth. Only the Eldertide and its children appear as they are in honesty, revealing the ugly truth of the world in the physical, and relishing in it. The Cultists seek to return to the loving arms of the Eldertide in their dreams, while its children roam the world either as wretched and hated outcast, or as truthteller that reveals the rot in the wide world for all to see. Some are brazen in their monstrous appearance and consider it true beauty, while others try to hide their status and fit into society as best as possible. Many of them end up hunted by the Lothar and other anti-Monster forces. The exact nature of the Eldertide is not known, some have speculated that it is a Demon, though its coloration is distinctly orange, and has never seemingly cast any kind of Magic besides the creation of its astral reality. The Eldertide is feared wide and far, because its visitation on good and pious Estelley and Unionist homes usually is followed by family drama and misery, as the true allegiances of one of the family members are revealed in due time, breaking the family apart. As a result, the Eldertide is sometimes also called the Homewrecker, a term that is commonly used in vernacular to deride adulterers who lead themselves and others astray.
The Eldertide Cult is one of monsters. It is not a traditional religion with an afterlife and a code of conduct, but rather a single ideological belief: the Eldertide is truth and divinity and freedom all at once, and the world is full of monsters. All people, ideas, philosophies, systems and concepts are monstrous and in hiding of their corrupt truth. Only the Eldertide and its children appear as they are in honesty, revealing the ugly truth of the world in the physical, and relishing in it. The Cultists seek to return to the loving arms of the Eldertide in their dreams, while its children roam the world either as wretched and hated outcast, or as truthteller that reveals the rot in the wide world for all to see. Some are brazen in their monstrous appearance and consider it true beauty, while others try to hide their status and fit into society as best as possible. Many of them end up hunted by the Lothar and other anti-Monster forces. The exact nature of the Eldertide is not known, some have speculated that it is a Demon, though its coloration is distinctly orange, and has never seemingly cast any kind of Magic besides the creation of its astral reality. The Eldertide is feared wide and far, because its visitation on good and pious Estelley and Unionist homes usually is followed by family drama and misery, as the true allegiances of one of the family members are revealed in due time, breaking the family apart. As a result, the Eldertide is sometimes also called the Homewrecker, a term that is commonly used in vernacular to deride adulterers who lead themselves and others astray.
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==Etna's Fire==
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Etna's Fire was a monotheistic Ailor Pagan Religion that started in the modern day area of [[Regalian Archipelago|Montania]], more specifically Terre di Fuoco, when the Vularos people still lived there. The Vularos people were a pre-civilization decentralized collection of tribes who despite their lack of organized state structure, were capable of erecting impressive pumice hill forts and townships which frequently fought over the scarce resource of the Montania rugged mountainous landscape. The Vularos people were either enslaved, expelled, or incorporated into the incoming [[Ithanian]] and [[Daendroque]] settlers who claimed the land as an expansions for the rapidly growing [[Regalian Empire]]. Etna's Fire is no longer worshiped in the modern era, as the Vularos are essentially extinct, but Etna's symbolism is still important for [[Regalian Archipelago|Vultaro & Montania]], and by extension the [[Dressolini]] people, because they still live at the feet of these imposing volcanoes.
Etna's Fire in particular described the fear-worship of Etna, the largest massive volcano in Terr di Fuoco, the king of all volcanoes. The Vularos believed that each Volcano was a finger from the hand of Etna, a god-like being that lived underground and tried to reach the surface from which it had been expelled. Etna is traditionally depicted as a non-gendered individual with volcanic rock for skin, marred by cracks of lava, and three arms of the past, present, and future. Etna worship involved bringing sacrifices of animals and fruit to slumbering volcanoes, and sometimes even the sacrifice of maidens to the flame if a volcano erupted in the hopes it would soothe Etna's burning rage with a distraction of a kind. The Vularos knew that other regions in the Archipelago had no volcanoes, but chose not to move anyway, believing in the folklore that their people were descendent from the Vult, powerful wizards who had expelled Etna underground, and thus were responsible for ensuring Etna's docile passivity in all perpetuity.


[[Unionism]] and waves of Ithanian and Daen immigrants effectively eradicated Etna's Fire as a religion, the Volcano that still bears Etna's name bears some artistic importance, but very little is left of the Vularos people as earthquakes and eruptions destroyed most of the centuries old ruins in the remote areas of the Montania region.
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==The Gilded Order==
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The Gilded Order is a monotheistic Ailor Pagan Religion that started on the [[Regalian Archipelago|Regalian Isle]], and was predominantly worshiped by the citizens of the [[Regalian Kingdom]], insofar they were not Fornoss or [[Draconism|Draconist]]s. The Gilded Order is still a very small minority Religion that survived centuries of Unionist conversion, so it may still be possible to encounter some Gilded Order faithful, but only on the Regalian Isle because the religion is dead everywhere else. The Gilded Order unlike most other Pagan Faiths is not strictly tied to any particular Ailor tribe, rather it is a religion that came about from the general sense of superiority and divine exceptionalism of the inhabitants of the Regalian Isle, because they considered themselves divinely ordained to be the center of the world (at least seen from the Archipelago).
The Gilded Order has a single female Goddess called Shianna or Shianna's Grace. This religion has no strict virtues, priesthood, or vices, rather it is a general fertility and pleasure cult that ascribes divine fate and purpose to those living on the Regalian Isle, and proposes the exceptionalism of those born there, versus the "Outlanders" (people who were born off the Regalian Isle). The Gilded Order is not strictly bigoted against outsiders, but insist that only those born in the light of Shianna's Grace on the Regalian Isle can receive her blessings and benediction. She is a Goddess of motherhood, the divine and carnal pleasures of life, the fruits of good harvests, and the plentiful splendor and sparkle of the natural resources in the ground.
The Gilded Order was made illegal in the Empire sometime after the first century because the religion started behaving more like a syncretic pleasure cult among the Crypto-Unionists (Pagans who pretended to convert to Unionism but secretly worshiped their old religion at home). Shianna's masks became symbolic for the religion, showing a woman's face crying tears of gold, with a golden halo surrounding the mask so as to appear like a radiant sun. This religion hid underground, hosting a variety of opulent and decadent parties as if the Empire had never replaced the Regalian Kingdom, where the Gilded Order was a state religion. To this day, it is suspected less than 50,000 faithful remain on the Regalian Isle of a population of 4 million, though it skews more favorably to the wealthy, who see dabbling into the Gilded Order as more of a hobby than a genuine spiritual interest.
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==The Blood Covenant==
==The Blood Covenant==
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The central command of the Blood Covenant is to consume the Rotten Blood, as to fight the "encroachment of all that is golden", but also to avenge the event called the Bloodrot (though it remains somewhat unclear what this means, it just instills a dislike of Old Gods worshipers). The encroachment of all that is golden appears more like an analogy against the march of progress, in essence: fighting against anti-[[Magic]] sentiments, fighting against colonization, fighting against the eradication of tribal or uncivilized societies by centralized states, fighting for the autonomy of culturally dissonant regions, and having an intense hatred for lies, deceit, and falsehoods. Worship of the Blood Covenant is done by sacrificing animals (and sometimes, people), and consuming their heart before going on the hunt, with the hunt being either literal, or figurative for an enemy.
The central command of the Blood Covenant is to consume the Rotten Blood, as to fight the "encroachment of all that is golden", but also to avenge the event called the Bloodrot (though it remains somewhat unclear what this means, it just instills a dislike of Old Gods worshipers). The encroachment of all that is golden appears more like an analogy against the march of progress, in essence: fighting against anti-[[Magic]] sentiments, fighting against colonization, fighting against the eradication of tribal or uncivilized societies by centralized states, fighting for the autonomy of culturally dissonant regions, and having an intense hatred for lies, deceit, and falsehoods. Worship of the Blood Covenant is done by sacrificing animals (and sometimes, people), and consuming their heart before going on the hunt, with the hunt being either literal, or figurative for an enemy.
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==The Midnight==
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The Midnight is an extinct religion that nonetheless is very well recorded religion that originated with the [[Sarnt]] tribes, natives of [[Regalian Archipelago|Drixagh]] before the Velheim colonists exterminated these tribes and dominated the area. The Sarnt people were not too dissimilar from the Velheim in the modern era, but were a series of tribes that long existed in the Drixagh region before the first waves of Velheim settlers arrived through the Vaarda Gates. The Sarnt waged a series of brutal wars with the Velheim who they considered hostile invaders (it remains somewhat nebulous whether they were), and were essentially extinct through a combination of defensive wars and Velheim enslavement which reduced their population growth to a crawl, or outright integrated them into the Velheim population. The Sarnt are however well studied, because they were a semi-cave dwelling people who left behind a lot of archeological evidence of their existence, including wall-murals of the Midnight.
The Midnight is both the name of the religion, as well as the entity that they fear-worshiped, an incomprehensible cosmic being that represented the darkness, fear, and dangers of the night. The Midnight was believed to be a black inky and non-solid entity that gained power as the light faded from the world during nighttime, reaching the height of its power during midnight, at which point it would terrorize the people and seek to consume their souls. The Sarnt during the day lived in villages or towns hewn from rock, while at night, they would retreat into the caves at night to spend the night there behind a magically sealed door. Many of these magically sealed doors remain, many of them even unopened to this day because of the strength of Magic used by the Sarnt. Why the Sarnt supposedly hunted to consume souls, and whether it was even a real entity remains unclear, though many of the legends and folklore could be gleamed from the cave murals, as the Sarnt language was fairly easy to translate, and they were literate.
There has been some scholarly debate as of late whether the Midnight might actually have been [[Void_Worship#Gods_and_Goddesses|Inthalis]], a god of [[Void Worship]], because there are some visual similarities between the way the Sarnt depicted them on their murals, versus the way Inthalis's conduit has appeared in Regalia of late. This also has raised the question, why Inthalis would show such particular interest in a pre-civilization Ailor tribe, in a time when the [[Allorn Empire]] presumably commanded far more knowledge, than such a brutish people could. The question is raised, what did the Sarnt know that made them such a target?
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==Sarna==
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Sarna is the name of both the religion and the god of the [[Sarnan]] people, not to be confused with the Sarnt who were nonetheless hundreds of miles apart from one another, but vaguely related due to both being pre-civilization Regalian Archipelago tribes. The Sarnan were an all-ginger-haired tribe of Ailor who lived in modern day [[Regalian Archipelago|Osteiermark]] and [[Regalian Archipelago|Tirgunn]] regions. The Sarnan people largely avoided the spotlight of the Regalian Empire, because the Regalian Empire at the time was focusing their efforts on the much larger [[Wirtemcaller]] people living north of the Sarnan, and colonizing the mineral rich soil of the Vularos people. Eventually, Ithanian and Wirtem expansion encroached on the Sarnan people, who were segregated into slum villages, and eventually disappeared in the [[Leutz-Vixe]] gene-pool, thus explaining why many Leutz-Vixe are ginger. Sarna as a religion is effectively extinct, but some of it is still contextually relevant to the Artifact [[Coraveau]], and the various Raven-lord Cults that existed in Tirgunn and Osteiermark.
Sarna, otherwise also called the Tree Father or the Pinewald Father, was a benevolent tree-god who supposedly lived somewhere in the Tirgunn forests, a massive tree with the face of an old man that protected the Sarnan people from the beasts that lived in these forests. Many of these beasts are no longer around nowadays, as the Leutz-Vixe hunted them all to extinction with modern Regalian armor and weapons, though they posed a considerable threat to the Sarnan people who lived in mud brick and thatch housing and had not yet discovered metal working. The Sarnan suffered severely from [[Vampire|Vampiric]] raids, which eventually meant that Sarna as a religion became very focused around fighting the ruinous powers of the [[Void]], and the corruption of Void-Occult entities. In many ways, Sarna is a purist religion against the Occult, with many of the Sarnan wielding their albeit crude tools and weapons, to become very efficient Occult-hunters. The very act of slaying a Vampire and blood-letting their corrupted blood into a cleansing fire, was considered a very pious act.
Sarna as a religion was still somewhat held onto by the various Sarnan who merged into the Leutz-Vixe population, meaning there are still some shrines that were erected relatively recently in the last 100 years found across the provinces where they once lived, but no active shrine has been seen in the last 50 years at least, meaning the Regalian Scholar Society has concluded that the religion is most likely extinct. (Though, you are permitted to play a Crypto-Unionist who externally pretends to be a Unionist, but is secretly a Sarna worshiper in private (tracing clear lineage to Sarnan marrying into Leutz-Vixe families), though only if they are ginger, Leutz-Vixe in culture, and a Darkwald [[Lothar Order|Lothar]] Knight). 
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==Trivia==
==Trivia==
* Pagan within the canon universe refers to religions pre-dating Unionism. While this technically also includes Fornoss from the perspective of the Ailor, because Fornoss is such a large and populous religion in the modern era, it is not included in classical categorization, even if some Fornoss worshipers refer to themselves as "The Pagan".  
* Pagan within the canon universe refers to religions pre-dating Unionism. While this technically also includes Fornoss from the perspective of the Ailor, because Fornoss is such a large and populous religion in the modern era, it is not included in classical categorization, even if some Fornoss worshipers refer to themselves as "The Pagan".  
* Not all Pagan religions were Monotheistic, but in general the majority of them are, and at least all the Pagan religions that are well known or to some degree understood and still around. Why Ailor religions suddenly swapped from Monotheistic to Polytheistic is unknown, though it is speculated to have been related to a widening of perspective on the world from only regional awareness, to global awareness.
* Not all Pagan religions were Monotheistic, but in general the majority of them are, and at least all the Pagan religions that are well known or to some degree understood and still around. Why Ailor religions suddenly swapped from monotheistic to polytheistic is unknown, though it is speculated to have been related to a widening of perspective on the world from only regional awareness, to global awareness.  
* It is not permitted to play a person of a religion that is dead. Religions that are not dead are clearly indicated. Religions that are hidden (pretending to be dead) are also clearly defined, with expectations for secret requirements.
{{Religion}}
{{Religion}}
[[category:Religion]] [[category:Human Religions]]
[[category:Religion]] [[category:Human Religions]]

Revision as of 15:51, 2 December 2023

Pagan Faiths is not one consolidated Religion, but rather a small collection of living monotheistic Religions that pre-date Ailor civilized status. This means that these religions date back to the days of tribal Ailor kingdoms in the Regalian Archipelago, as well as Religions that pre-date Fornoss as a faith from Oldtera before the Destruction. The page will highlight important background for the continued worship of these still living gods, as well as how they connect to the modern world despite being so ancient. Characters are able to worship as part of these Religions, and gain specific traits or powers from them in connection with the Proficiency System. These faiths are also able to create Godborn.

  • For more on Aloria’s Dead Faiths, Pagan Faiths which lack the powers of their gods, read this Expanded Lore

Xeradon's Will

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Xeradon's Will (sometimes also called Xerdonism) was/is the monotheistic belief in the Deep-Sea Leviathan Emperor Xeradon. This Religion supposedly pre-dates even the Maraya, however, the original believers of this Religion have long since died out. It does not actively compete with the other global religions, instead content to be nothing more than a Cult of sorts that likes to hide itself away from the world. Xeradon's Will is particularly popular among Allar and Finullen that roam around the Hadar area, but some Slizzar who have turned from Draconism, and Ailor Sailors have gotten used to worshiping Xeradon as well, if only out of fear to have their ships not be swallowed by the deep. Xerdonists are generally speaking sociable, but also very good at hiding their true nature, because Xeradon is considered a cruel and violent deep-sea entity beyond their extremely niche society living in the depths of Hadar. This society is made up of a mixture of Mai-Allar and Finullen who belong to no nation state, but have a curiosity for all that lives on the surface.

Xeradon is fear-worshiped by land-walkers, but for the true believers deep below, Xeradon is the master of all seas and the most glorious being that can swallow whole islands as if they were appetizers. He is terribly powerful, some say even more so than the Dragons themselves, and is solely responsible for preventing any of the deep-sea creatures of Hadar from turning into Void or Exist-infested Demons like they do in the east. Xeradon's true full appearance is rarely seen (survived), though a depiction of it can be seen in the art. Xeradon is also known to shapeshift into more humanoid and human-sized appearances, particularly as the Finullen Admiral known as Finbul, or the Allar cage-fighter called Qar. Xeradon's worshipers know these secret identities, but they are not known in the outside world. Xeradon's Will is in general considered a hedonistic religion, which prescribes the world as the faithful's oyster, and land-walkers as temporary playthings. It does not have an Afterlife or Tenets (beyond just being amazing and worshiping Xeradon as the ultimate being), merely a chaotic view of the world of the living, and the endless silence of the deep that follows after. Rituals and traditions often involve water prayers, and activities in and near the water.

Xeradon is the only currently known Pagan God that also produces Godborn called the Deep Ones. However, information on the Deep Ones is rarely known outside of their own religious circles, because Xeradon's will is already an obscure Cult religion, and because its members deign land-walkers to be too inferior of mind and comprehension to behold Xeradon's true glory. Even if Xeradon walked in Regalia, the faithful would suppress their urge to praise and worship him, and work with him instead as if he were their stern father, because none should be alerted of his true identity. Occasionally however, when Xeradon's faithful have established some sort of social rapport (read: feel their social contacts are pet-like/subordinate enough to them that they would not spread the word), they will inform them of the glory of Xeradon in the hopes of converting them. This usually goes paired with a longer running attempt to either magically mutate them to allow them to breathe underwater, or attain some part-aquatic Racial distinction to allow them to swim underwater with them.

Eldertide Cult

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A Calemberg father's worst nightmare, the Eldertide is an unknowable entity that exists somewhere between reality and the dream state of those who subconsciously hunger for its affection and carnal passion. The Eldertide is a monster that resides in the minds of those who have unexplained feelings towards the Occult, or have illicit dreams they would not divulge to even the most secretive of confessors. It contacts them in their dreams, slowly revealing itself in a plane of astral awareness and metaphysical existence until the subject of any gender gives in to lust and spends a carnal night in this Eldertide's arms (or tentacles!). The Monster itself is never described the same by every person who has had contact with it, leading to the assumption that it is a shapeshifter. Some describe it as a charming Ailor with horns and claws, while others describe intangible horrors and mounds of flesh and appendages. It is generally assumed that the Eldertide appears in whatever way plays into the dark desires of the subject, but that its real appearance is incomprehensible. Its subjects wake the next morning with an infant in their arms, having been born from their pairing, called an Eldertide Godborn. This Eldertide Godborn is born as a Monster. While normally the Races of Aloria can Transform into Monsters with the right powers, Eldertide Godborn can only Transform out of being Monsters. They are born with multiple heads, appendages, shapes, horns, claws, wicked fur, spikes, beastly traits and so forth. From this point, there is usually a junction, either the subject violently rejects the child and their dream, and the child is thrown into foster care or ends up on the streets, or the subject gives in to their dark desire and joins the Eldertide Cult, raising their child as one as well.

The Eldertide Cult is one of monsters. It is not a traditional religion with an afterlife and a code of conduct, but rather a single ideological belief: the Eldertide is truth and divinity and freedom all at once, and the world is full of monsters. All people, ideas, philosophies, systems and concepts are monstrous and in hiding of their corrupt truth. Only the Eldertide and its children appear as they are in honesty, revealing the ugly truth of the world in the physical, and relishing in it. The Cultists seek to return to the loving arms of the Eldertide in their dreams, while its children roam the world either as wretched and hated outcast, or as truthteller that reveals the rot in the wide world for all to see. Some are brazen in their monstrous appearance and consider it true beauty, while others try to hide their status and fit into society as best as possible. Many of them end up hunted by the Lothar and other anti-Monster forces. The exact nature of the Eldertide is not known, some have speculated that it is a Demon, though its coloration is distinctly orange, and has never seemingly cast any kind of Magic besides the creation of its astral reality. The Eldertide is feared wide and far, because its visitation on good and pious Estelley and Unionist homes usually is followed by family drama and misery, as the true allegiances of one of the family members are revealed in due time, breaking the family apart. As a result, the Eldertide is sometimes also called the Homewrecker, a term that is commonly used in vernacular to deride adulterers who lead themselves and others astray.

The Blood Covenant

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The Blood Covenant is still a very much living and breathing religion that originated from Old Ceardia, but has since spread almost globally, at least wherever Velheim settlers have gone. The Blood Covenant is seen as part ancestor, influencing, but also being influenced by Old Gods, as it predates Old Gods as a religion, and may well be one of the oldest Ailor religions still around. The Blood Covenant is by some Old Gods faithful considered a heresy, because it denounces Arne, and the other Old Gods, favoring a very much fixated focus on Halfvel and the Godcursed Marken. The Blood Covenant is still existing in various parts of the world, but is particularly popular in Talahm Gall, the more clan and tribal lands of Gallovia where the Gallovian Ailor live, and few Regalian missionaries dare go for the tales of Marken who defend their Queen of Blood.

The Blood Covenant worships a monotheistic female Marken goddess called the Queen of Blood, or the Matron of the Covenant. The Blood Covenant was once a very different religion thousands of years ago, but an event called the Bloodrot which coincides with the betrayal of Jord and Gro in Old Gods, swiveled the Blood Covenant from a fairly peaceful wolf-worshiping religion, into a rather violent cult of Marken with a vengeance. It is said that Halfvel, the only Old God recognized from the Old Gods pantheon, is the consort of the Queen of Blood, herself a massive wolf goddess, and that the Marken are her children. She however is barren, and so killed an Old God, from which the rotting corpse oozes so-called Rotten Blood, which if consumed causes a person to become Marken. This phenomena is somewhat studied because it happens somewhat close to Regalia, with scholars verifying that the Blood is not quite Occult in origins, but causes manifestations of Primal Revenants in those who consume it, that turn them onto a dark path of violence.

The central command of the Blood Covenant is to consume the Rotten Blood, as to fight the "encroachment of all that is golden", but also to avenge the event called the Bloodrot (though it remains somewhat unclear what this means, it just instills a dislike of Old Gods worshipers). The encroachment of all that is golden appears more like an analogy against the march of progress, in essence: fighting against anti-Magic sentiments, fighting against colonization, fighting against the eradication of tribal or uncivilized societies by centralized states, fighting for the autonomy of culturally dissonant regions, and having an intense hatred for lies, deceit, and falsehoods. Worship of the Blood Covenant is done by sacrificing animals (and sometimes, people), and consuming their heart before going on the hunt, with the hunt being either literal, or figurative for an enemy.

Trivia

  • Pagan within the canon universe refers to religions pre-dating Unionism. While this technically also includes Fornoss from the perspective of the Ailor, because Fornoss is such a large and populous religion in the modern era, it is not included in classical categorization, even if some Fornoss worshipers refer to themselves as "The Pagan".
  • Not all Pagan religions were Monotheistic, but in general the majority of them are, and at least all the Pagan religions that are well known or to some degree understood and still around. Why Ailor religions suddenly swapped from monotheistic to polytheistic is unknown, though it is speculated to have been related to a widening of perspective on the world from only regional awareness, to global awareness.