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  • ...ed with over 15 different Races, far-reaching continents, and an expansive lore with something for everyone. The Regalian Empire takes center stage, the bi {{Lore Header | header= Directory}}
    4 KB (448 words) - 23:55, 31 December 2023
  • |languages = Varied, see [[Ailor Naming]] ...ause skin tone and appearance isn't hard-coded to genetics in MassiveCraft Lore, children of light-skinned parents can be dark-skinned and have epicanthic
    9 KB (1,493 words) - 06:43, 2 April 2024
  • ...r when reviewed. It should be noted, while all these groups have different languages, because they all inherently come from the same ancestor, there is a great ...rly medieval Swedish culture, and also speak real-life Swedish with the in-lore Language called Serdi. They are Fornoss worshipers, but out of all of the V
    18 KB (2,976 words) - 01:02, 29 April 2024
  • |name = Expanded Unionism Lore category=Expanded Unionism Lore
    18 KB (2,960 words) - 23:30, 4 February 2024
  • |languages = [[Vasar]], [[Vaman]], Common, [[Anglisch]] [[File:Racecolorpalette.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Er
    41 KB (6,639 words) - 21:45, 10 March 2024
  • |languages = [[Zahram]], Common ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
    24 KB (4,073 words) - 21:42, 10 March 2024
  • |languages = [[Altalar]] ...a Discord Ticket to help you through the process of understanding Sihndar Lore.
    51 KB (8,336 words) - 19:54, 7 April 2024
  • |test = Narim (in all Languages) |languages = Common, Other
    23 KB (3,774 words) - 22:57, 11 March 2024
  • Sapphora Godborn can understand all languages, even if they cannot speak them themselves. Additionally, they can speak a ...ansformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. Outside of Transforming, they also have night-v
    50 KB (7,885 words) - 21:20, 5 May 2024
  • |languages = [[Nātl]], [[Altalar]] ...enaries, and [[Dragon Worship]]ers having come to the east to share in the lore of the [[Dragon]]s and stepping out of their isolated [[Guldar]] homeland.
    36 KB (5,766 words) - 21:44, 10 March 2024
  • |languages = ...r is a different experience that requires some nuanced knowledge of Dragon lore in particular, and as such is only recommended for experienced players (whi
    18 KB (2,967 words) - 00:27, 28 November 2023
  • ...bsessively kept secure for centuries if not millennia. Some are written in languages well-tread and commonly understood, while others are archaic and written in [[category:General Lore]]
    19 KB (2,877 words) - 07:41, 20 January 2024
  • |languages = [[Shalota]] ...action is discovering new information, and familiarizing yourself with the lore by playing it, instead of reading about it. Inversely, picking other subcul
    26 KB (4,342 words) - 21:46, 10 March 2024
  • |languages = [[Altalar]] ...t to have the Lore writers check over a name (as many also speak different languages and can pick out silly syllables).
    31 KB (5,079 words) - 00:34, 10 April 2024
  • |languages = [[Brix]], [[Common]] ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
    33 KB (5,409 words) - 06:46, 2 April 2024
  • |languages = Ibeth, Common ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
    52 KB (8,789 words) - 21:35, 5 May 2024
  • |languages = [[Altalar]] [[File:Dadadd.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the La
    42 KB (6,853 words) - 02:07, 16 April 2024
  • |languages = [[Altalar]] ...es with very different beliefs. The sections below will make it clear what lore refers to what group.
    34 KB (5,729 words) - 09:02, 11 May 2024
  • |languages = [[Zoram]], Common A lot of MassiveCraft's lore is constructed around conflicts that are based on religious, historical, or
    41 KB (6,900 words) - 20:26, 26 March 2024
  • |languages = [[Altalar]] and in some rare cases [[Allorn]]. ...it’s also really hard to balance such an ability, but this is just a cool lore tidbit).
    27 KB (4,489 words) - 21:43, 10 March 2024

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