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==Mundane Techniques==
==Language Table==
 
The Language table is not a Pack, just an easy way to see how all languages relate to one another. Ancient Languages are not gained without the Ancient Language Pack, even if someone has all three of their "derivative" languages. This is just to give some lore context as to where these languages came from.
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; background-color:#c2c2c2;"
! Ability Name
! Language (Inspiration)
! Ability Type
! Description
! Ability Range
! Ancient Language
! Ability Description
! Description
|-
|-
| Unarmed Dodge
| style="background-color:#eef5e9;" | Calem (German)
| Unarmed Technique
| Spoken by most [[Wirtem]].
| Emote Range
| rowspan="3" style="background-color:#eef5e9;" | Issisch (Alemannic)
| Unarmed Dodge allows the user to have 1 guaranteed Dodge Counter. A Dodge Counter can be consumed to avoid a Melee attack (Not a Melee Mundane Technique!) or Mundane Technique from the Ranged Weapon Point Buy Category. The 1 Dodge Counter refreshes at Server restart, but cannot refresh mid Combat Roleplay.
| rowspan="3" | A dead language once spoken in the [[Wirtemcaller Kingdom]].
|-
|-
| Technique Parry
| style="background-color:#eef5e9;" | Öbern (Swabish German)
| Mundane Technique
| Spoken by the Calderliga and Genevaud Wirtem.
| Melee Range
| Technique Parry allows the user to Counter an incoming Mundane Technique used on them from the Weapon Point Buy Category. This Mundane Technique has a 60 minute cooldown.
|-
|-
| Knockback Sweep
| style="background-color:#eef5e9;" | Wälder (Bavarian German)
| Mundane Technique
| Spoken on the Wirtem front line with the Velheim.
| Melee Range
| Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user must decide to dodge back by 5 blocks, or take the guaranteed hit. This Mundane Technique has a 30 minute cooldown.
|-
|-
| Crippling Strike
| style="background-color:#dbeced;" | Skodje (Norwegian)
| Mundane Technique
| Spoken by most [[Velheim]], and [[Fridurfolk]].
| Melee Range
| rowspan="3" style="background-color:#dbeced;" | Gamvelsk (Icelandic)
| Crippling Strike allows the user to land an extremely pinpoint strike that provides a Crippled debuff to the Target. This Debuff prevents them from using any Channel based Abilities or Channel based Mundane Techniques for 10 minutes. This Mundane Technique has a 30 minute cooldown.
| rowspan="3" | A mostly dead language once spoken by the proto-Velheim.
|-
|-
| Pinning Throw
| style="background-color:#dbeced;" | Forsk (Danish)
| Mundane Technique
| Spoken by Velheim from [[Hedryll]] and [[Torse]].
| Emote Range
| Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown.
|-
|-
| Counter Rage
| style="background-color:#dbeced;" | Nytalsk (Swedish)
| Mundane Technique
| Spoken by Velheim from [[Tryllejag]] and [[Nordskag]].
| Melee Range
| Counter Rage allows the user to roll a dice (/dice 1 3) for every successful hit or Mundane Technique that an opponent lands on them from Melee Range. If the dice rolls 1, the user gets an auto-guaranteed hit with their weapon on the opponent as a revenge strike.  
|-
|-
| Polearm Leap
| style="background-color:#ebc8c8;" | Common (English)
| Mundane Technique
| The language of global communication.
| 12 Blocks
| rowspan="3" style="background-color:#ebc8c8;" | Old-Dyllic (Anglo-Saxon)
| Polearm Leap allows the user to rapidly displace on the battlefield, regardless of how surrounded they are. The user may choose a new location within 12 blocks of their previous location and relocate there. This Mundane Technique cannot be used to scale walls or reach higher positions that the user could not reasonably leap or walk to, but can vault over smaller obstacles or people. This Mundane Technique does not grant initiative if landing near someone, leaving the user open to attack. This Mundane Technique has a 15 Minute Cooldown.  
| rowspan="3" | A mostly dead folk-village language.
|-
|-
| Barrier Smash
| style="background-color:#ebc8c8;" | Fordic (Victorian English)
| Mundane Technique
| Spoken by Ceardians from [[Talamoor]] and [[Carrhen]].
| Melee Range
| Barrier Smash does two things. First, this is an attack with such ferocity that the user is able to destroy any Magical Barrier or Shield Ability instantly by shattering it on impact. Secondly, this Mundane Technique allows the user to smash through Gates (represented as either wooden doors, Iron Bars, or Fence Gates in Minecraft).  
|-
|-
| Leaping Charge
| style="background-color:#ebc8c8;" | Thalic (Elizabethan English)
| Mundane Technique
| Spoken by Ceardians from [[Gallovia]] and [[Arlora]], an the Old Ceardian Diaspora.
| Emote Range
| Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique lands the user with the same relative positioning they were prior to using it, for example, if used in front of a Target, the user will land in front, not behind them. This Mundane Technique grants initiative, meaning the user is allowed to immediately chain up the use of this Mundane Technique with an attack. This Mundane Technique has a 30 Minute Cooldown.  
|-
|-
| Chuck and Run
| style="background-color:#dae8fc;" | Etosian (Modern Greek)
| Mundane Technique
| Spoken by [[Etosians]] from [[Etosil]] itself.
| Emote Range
| rowspan="3" style="background-color:#dae8fc;" | Vristos (Ancient Greek)
| Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. This Mundane Technique has a 24 hour Cooldown.  
| rowspan="3" | The original Etosian holy-manuscript language.
|-
|-
| Shield Block
| style="background-color:#dae8fc;" | Hellas (Cypriot Greek)
| Mundane Technique
| Spoken by Etosians in the [[Regalian Archipelago]].
| Self
| Shield Block allows the user to have 3 guaranteed Block Counters. A Block Counter can be consumed to avoid a Melee Attack or a Mundane Technique from a Ranged Weapon Point Buy Category. If the user is not holding their shield, this technique is unusable. The 3 Block Counters refresh 03:00 EST every day, but cannot refresh mid Combat Roleplay.
|-
|-
| Perfect Cover
| style="background-color:#dae8fc;" | Varsivas (Georgian)
| Mundane Technique
| Spoken by the [[Tsaiqvanes]] and [[Krakimardik]].
| Self
| Perfect Cover allows the user to move their shield in a direction and gain immunity to abilities and mundane techniques or attacks from that direction, while rendering themselves unable to attack or move. The user can redirect where their shield is pointing to follow the movements of others, though cannot rapidly move their shield to block attacks that come at their exposed back, or to catch up with people using movement abilities. A single person can position themselves behind the user to also become immune, allowing them to use exclusively ranged abilities or techniques from behind cover. Once this ability is canceled, it goes on a 2 hour cooldown. This ability can be used in reaction to ranged techniques or abilities.
|-
|-
| Bunker Down
| style="background-color:#e7d1ef;" | Lëtz (Luxembourgish)
| Mundane Technique
| Spoken by the [[Leutz-Vixe]].
| Self
| rowspan="3" style="background-color:#e7d1ef;" | None
| Bunker Down allows the user to kneel and enter an immobile state while holding their shield. While kneeling, the user becomes immune to all abilities, mundane techniques, and attacks, regardless of effect. While in this stance, the user cannot attack or use any other abilities. There is enough space in this stance for a single other person to enter, placing them under the same immunity but also the same restrictions.
| rowspan="3" | None
|-
|-
| Foam Alchemy
| style="background-color:#e7d1ef;" | Ithanian (French)
| Mundane Technique
| Spoken by [[Ithanians]] and [[Toulonne]].
| Emote Range
| This Mundane Technique has two uses. Primarily, it can be used by the user themselves to create a hardened foam barrier anywhere in Emote Distance. This barrier then counts as Cover or Obstacle for any Abilities or Mundane Techniques that would otherwise require direct line of sight on their Target (thus intercepting them). The second use is to create a barrier of rapidly expanding and hardening foam on a passageway or doorway. The maximum size this barrier can produce is 5x5 blocks. The user must stay within 10 blocks of this foam barrier to keep it up. The foam barrier can be instantly destroyed by the Bruteforce Pack from the Training Point Buy, or destroyed with constant weapon attacks for 3 minutes or destroyed by the user themselves. This Ability (regardless of which way it is used) has a 1 hour Cooldown.
|-
|-
| Healing Hands
| style="background-color:#e7d1ef;" | Burdi (Walloon)
| Mundane Technique
| Spoken by the [[Burdigala]].
| 2 Blocks
| So long as the Target is out of Combat and not actively participating in a Raid, the user can fix up any wounds or damage the Target has sustained within 10 minutes (or longer if both parties agree), regardless of how severe the wounds are. The user however cannot restore lost limbs, and the Target must be immobilized for this healing to apply. The Target cannot return to Combat within 1 Hour of being Healed, otherwise all Healed wounds return as they were before healing.  
|-
|-
| Pinning Shot
| style="background-color:#cedeba;" | Dressolini (Italian)
| Mundane Technique
| Spoken by the [[Dressolini]].
| Emote Range
| rowspan="3" style="background-color:#cedeba;" | None
| This Mundane Technique counts as a Channeled Ability, meaning no other Abilities can be used while it is being maintained. So long as the Target is not behind cover, they become unable to move. They can still use Abilities and be aware of their surroundings, they just cannot move. This Mundane Technique does no Damage, but can be upheld indefinitely. The user can move at walking speed while Channeling, but the Channel is interrupted if the user is Attacked or Displaced. The user cannot switch Targets and this Mundane Technique has a 1 minute cooldown after the Channel was Canceled.
| rowspan="3" | None
|-
|-
| Marking Shot
| style="background-color:#cedeba;" | Chiari (Sicillian)
| Mundane Technique
| Spoken by the [[Azzizzari]].
| Emote Range
| The user fires a marked projectile at the Target. This projectile does not harm the Target, but marks them for any Ally to use. If an Ally targets the Target with an Ability, Mundane Technique, or regular free-form combat-roleplay dice roll, the next use auto-succeeds the dice roll at the highest dice possible. This Mundane Technique has a 15 minute cooldown.  
|-
|-
| Backup Shot
| style="background-color:#cedeba;" | Monta (Sardinian)
| Mundane Technique
| Spoken by the [[Montanian]] people.
| 2 Blocks
| This Mundane Technique only works on a Target that is about to attack, or already in the middle of Emoting an attack on the user. This Mundane Technique Counters any melee attack or Mundane Technique on the User, following with them shooting at the Target’s feet while also simultaneously jumping back. The Target is Rooted for 10 seconds, while the user is flung back 10 blocks backwards. This Mundane Technique has a 10 minute Cooldown.  
|-
|-
| Knocking Shot
| style="background-color:#eff3d0;" | Daendroque (Spanish)
| Mundane Technique
| Spoken by most [[Daendroque]].
| Emote Range
| rowspan="3" style="background-color:#eff3d0;" | Estallorn-Droque (Latin)
| This Mundane Technique specifically cannot be used in range under 5 Blocks as the Target would be too close. This shot causes the opponent to Stagger any ongoing attack, Ability or Mundane Technique as well as get Knocked Back by 10 blocks. This Mundane Technique does not do any damage. This Mundane Technique has a 10 minute Cooldown.
| rowspan="3" | The creole language spoken by enslaved Ailor under the Allorn Empire.
|-
|-
| Trailing Shot
| style="background-color:#eff3d0;" | Bragacao (Portuguese)
| Mundane Technique
| Spoken by the [[Bragacao]].
| Emote Range
| The user hits the Target with a Trailing Shot, which causes them to leak a trail fluid that only the user can see. The Target knows they are being tracked also. This Tracking lasts for 30 minutes after the Target was hit, after which it automatically fades. Anyone the Target interacts with physically is also covered in the trailing fluid, but does not create a trail of their own. This Mundane Technique has a 1 hour Cooldown.
|-
|-
| Brittle Shot
| style="background-color:#eff3d0;" | Girobaldan (Catalan)
| Mundane Technique
| Spoken by [[Daendroque]] from the Regalian Archipelago.
| Emote Range
| The user shoots a brittle shot at the Target. The user must choose, left arm, right arm, chest, or head. When chosen, that specific armor piece worn by the Target gains the Brittle Debuff. The Armor does not break, but it can easily be bypassed and no longer affects the defensiveness of the Target on that specific body part. If the armor affected is Ability based Armor, this Mundane Technique counts as destroying all durability charges. The Brittle Debuff lasts for 5 minutes. This Mundane Technique has a 5 minute Cooldown.  
|-
|-
| Mute Shot
| style="background-color:#c8cde9;" | High-Anglian (Modern Dutch)
| Mundane Technique
| Spoken by urban [[Anglians]].
| Emote Range
| rowspan="3" style="background-color:#c8cde9;" | Ald-Ang (Unique)
| The user shoots a Mute Shot at the ground directly below them that explodes mute dust in Emote Distance around them. Anyone that can see the Mute Shot emote becomes Mute and Deaf for 5 minutes, including the user, and any allies of the user. They can no longer hear anything, or say anything. This Mundane Technique has a 2 hour Cooldown.
| rowspan="3" | Anglian as spoken before the rise of the Regalian Empire.
|-
|-
| Tripwire Pack
| style="background-color:#c8cde9;" | East-Anglian (Flemish)
| Mundane Technique
| Spoken by Anglians from the Doorin region.
| Emote Range
| The user shoots a series of Tripwire Shots around themselves that net/wire/web an area in Emote Distance around them. This applies the Approach Debuff on anyone who attempts to move in their direction. It does not impede movement of foes or allies in any other direction except when running straight at the user. Instead of running, others must walk at normal walking speed, also nullifying Asha Speed. The Approach Debuff is active for 3 minutes, and moves with the user if they move, always applying in Emote Distance. This Ability has a 10 minute Cooldown.
|-
|-
| Belt Shot
| style="background-color:#c8cde9;" | West-Anglian (Frisian)
| Mundane Technique
| Spoken by Anglians from [[Verreland]] and the isles.
| Emote Range
| he user rapidly loads and fires the weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user also in Emote Distance is forced to jump back 5 Blocks to avoid getting hit by the shrapnel. This Mundane Technique has a 5 Minute Cooldown.  
|-
|-
| Paralyzing Shot
| style="background-color:#dac8c8;" | Breizh (Breton)
| Mundane Technique
| Spoken by the [[Breizh]].
| Emote Range
| rowspan="3" style="background-color:#dac8c8;" | Pach (Unique)
| The user must kneel and take aim to pinpoint either the left arm or right arm of a Target. After aiming, the shot is fired, and that specific limb on that person is Paralyzed for 5 minutes and receives a bleeding wound. This Mundane Technique has a 1 Hour Cooldown.
| rowspan="3" | Once a common tongue between the north tribes of the Regalian Archipelago.
|-
|-
| Purifying Shot
| style="background-color:#dac8c8;" | Goedlaic (Scottish Gaelic)
| Mundane Technique
| Spoken by the [[Caeren]].
| Emote Range
| The user fires a Purifying Shot at a Target that prevents the Target from using any non-Mundane Technique Ability (including Racial, but not Artifact) for the next 3 minutes, and prevents Channel Abilities for the next 10 minutes. This shot does not harm the Target. This Mundane Technique has a 30 minute Cooldown.  
|-
|-
| Breaking Shot
| style="background-color:#dac8c8;" | Aontaithe (Irish Gaelic)
| Mundane Technique
| Spoken by the [[Aontaithe]].
| Emote Range
| The user fires a Breaking Shot that is of such a heavy calibre that it can instantly smash any door, gateway, magical barrier, shield, alchemical obstacle or otherwise obstruction or cover used by a person. If the Target is hiding behind an obstacle or barrier, this barrier is instantly destroyed. This shot does not damage any people, only objects. This Mundane Technique has a 1 Hour Cooldown.
|-
|-
| style="background-color:#dfe9e2;" |  Kriv (Ukrainian)
| Spoken by the [[Krainivaya]].
| rowspan="3" style="background-color:#e1f1ed;" | Prichna (Old Slavonic)
| rowspan="3" | Spoken by the Krainivaya before they left Essalonia.
|-
| style="background-color:#dfe9e2;" | Clavna (Polish)
| Spoken by the [[Wraclav]].
|-
| style="background-color:#dfe9e2;" | Dvala (Serbo-Croatian)
| Spoken by the [[Dvala]] and [[Byala]].
|-
| style="background-color:#d2c5de;" | Altalar (High Elven)
| Spoken by the [[Altalar]].
| rowspan="3" style="background-color:#d2c5de;" | Ancient Altalar
| rowspan="3" | An extinct language dating back to the founding days of the Allorn Empire.
|-
| style="background-color:#d2c5de;" | Allorn (Unique)
| Spoken by the Allorn [[Altalar]] and a few holdouts.
|-
| style="background-color:#d2c5de;" | Suvial (Elven Hindi)
| Spoken by the [[Suvial]].
|-
| style="background-color:#c4bbc6;" | Sulvaley (Elven Arabic)
| Spoken by the [[Isldar]].
| rowspan="3" style="background-color:#c4bbc6;" | Samhal
| rowspan="3" | Spoken by Samhal, a mysterious Allorn principality of Altalar Mages.
|-
| style="background-color:#c4bbc6;" | Sinnayed (Unique)
| Spoken by the [[Sihndar]].
|-
| style="background-color:#c4bbc6;" | Saan (Plains Elven)
| Spoken by the [[Cielothar]], [[Avanthar]], and [[Yanar]].
|-
| style="background-color:#c5e0d9;" | Szabadok (Hungarian)
| Spoken by the [[Szabadok]].
| rowspan="14" style="background-color:#c5e0d9;" | None
| rowspan="14" | None
|-
| style="background-color:#c5e0d9;" | Ânian (Romanian)
| Spoken by the [[Ânian]] people.
|-
| style="background-color:#c5e0d9;" | Emänkeel (Estonian/Finnish)
| Spoken by the [[Tarkkin]].
|-
| style="background-color:#c5e0d9;" | Dwarvish (Old Norse)
| Spoken by the [[Dwarves]].
|-
| style="background-color:#c5e0d9;" | Faraddi (Arabic)
| Spoken by the [[Qadir]].
|-
| style="background-color:#c5e0d9;" | Katharic (Dark Elven)
| Spoken by the [[Kathar]].
|-
| style="background-color:#c5e0d9;" | Sofaal (Malian)
| Spoken by the [[Songaskian]] people.
|-
| style="background-color:#c5e0d9;" | Wai-lan (Middle Chinese)
| Spoken by the [[Sihai]].
|-
| style="background-color:#c5e0d9;" | Talumpati (Tagalog)
| Spoken by the [[Balantagi]].
|-
| style="background-color:#c5e0d9;" | Shalota (Unique)
| Spoken by the [[Maraya]].
|-
| style="background-color:#c5e0d9;" | Pidato (Indonesian)
| Spoken by the [[Allar]].
|-
| style="background-color:#c5e0d9;" | Zoram (Sanskrit)
| Spoken by the [[Slizzar]].
|-
| style="background-color:#c5e0d9;" | Ibeth (Ancient Egyptian)
| Spoken by the [[Asha]].
|-
| style="background-color:#c5e0d9;" | Vasar (Sumerian)
| Spoken by the [[Eronidas]].
|}
|}

Revision as of 21:25, 15 May 2022

Language Table

The Language table is not a Pack, just an easy way to see how all languages relate to one another. Ancient Languages are not gained without the Ancient Language Pack, even if someone has all three of their "derivative" languages. This is just to give some lore context as to where these languages came from.

Language (Inspiration) Description Ancient Language Description
Calem (German) Spoken by most Wirtem. Issisch (Alemannic) A dead language once spoken in the Wirtemcaller Kingdom.
Öbern (Swabish German) Spoken by the Calderliga and Genevaud Wirtem.
Wälder (Bavarian German) Spoken on the Wirtem front line with the Velheim.
Skodje (Norwegian) Spoken by most Velheim, and Fridurfolk. Gamvelsk (Icelandic) A mostly dead language once spoken by the proto-Velheim.
Forsk (Danish) Spoken by Velheim from Hedryll and Torse.
Nytalsk (Swedish) Spoken by Velheim from Tryllejag and Nordskag.
Common (English) The language of global communication. Old-Dyllic (Anglo-Saxon) A mostly dead folk-village language.
Fordic (Victorian English) Spoken by Ceardians from Talamoor and Carrhen.
Thalic (Elizabethan English) Spoken by Ceardians from Gallovia and Arlora, an the Old Ceardian Diaspora.
Etosian (Modern Greek) Spoken by Etosians from Etosil itself. Vristos (Ancient Greek) The original Etosian holy-manuscript language.
Hellas (Cypriot Greek) Spoken by Etosians in the Regalian Archipelago.
Varsivas (Georgian) Spoken by the Tsaiqvanes and Krakimardik.
Lëtz (Luxembourgish) Spoken by the Leutz-Vixe. None None
Ithanian (French) Spoken by Ithanians and Toulonne.
Burdi (Walloon) Spoken by the Burdigala.
Dressolini (Italian) Spoken by the Dressolini. None None
Chiari (Sicillian) Spoken by the Azzizzari.
Monta (Sardinian) Spoken by the Montanian people.
Daendroque (Spanish) Spoken by most Daendroque. Estallorn-Droque (Latin) The creole language spoken by enslaved Ailor under the Allorn Empire.
Bragacao (Portuguese) Spoken by the Bragacao.
Girobaldan (Catalan) Spoken by Daendroque from the Regalian Archipelago.
High-Anglian (Modern Dutch) Spoken by urban Anglians. Ald-Ang (Unique) Anglian as spoken before the rise of the Regalian Empire.
East-Anglian (Flemish) Spoken by Anglians from the Doorin region.
West-Anglian (Frisian) Spoken by Anglians from Verreland and the isles.
Breizh (Breton) Spoken by the Breizh. Pach (Unique) Once a common tongue between the north tribes of the Regalian Archipelago.
Goedlaic (Scottish Gaelic) Spoken by the Caeren.
Aontaithe (Irish Gaelic) Spoken by the Aontaithe.
Kriv (Ukrainian) Spoken by the Krainivaya. Prichna (Old Slavonic) Spoken by the Krainivaya before they left Essalonia.
Clavna (Polish) Spoken by the Wraclav.
Dvala (Serbo-Croatian) Spoken by the Dvala and Byala.
Altalar (High Elven) Spoken by the Altalar. Ancient Altalar An extinct language dating back to the founding days of the Allorn Empire.
Allorn (Unique) Spoken by the Allorn Altalar and a few holdouts.
Suvial (Elven Hindi) Spoken by the Suvial.
Sulvaley (Elven Arabic) Spoken by the Isldar. Samhal Spoken by Samhal, a mysterious Allorn principality of Altalar Mages.
Sinnayed (Unique) Spoken by the Sihndar.
Saan (Plains Elven) Spoken by the Cielothar, Avanthar, and Yanar.
Szabadok (Hungarian) Spoken by the Szabadok. None None
Ânian (Romanian) Spoken by the Ânian people.
Emänkeel (Estonian/Finnish) Spoken by the Tarkkin.
Dwarvish (Old Norse) Spoken by the Dwarves.
Faraddi (Arabic) Spoken by the Qadir.
Katharic (Dark Elven) Spoken by the Kathar.
Sofaal (Malian) Spoken by the Songaskian people.
Wai-lan (Middle Chinese) Spoken by the Sihai.
Talumpati (Tagalog) Spoken by the Balantagi.
Shalota (Unique) Spoken by the Maraya.
Pidato (Indonesian) Spoken by the Allar.
Zoram (Sanskrit) Spoken by the Slizzar.
Ibeth (Ancient Egyptian) Spoken by the Asha.
Vasar (Sumerian) Spoken by the Eronidas.