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{{Info knights
{{Info knights
|image = Fafasdfasd.png
|image = Bloodcastorder.png
|pronunciation = Blood-cast
|pronunciation = Blood-cast
|origins = [[City of Regalia]]
|origins = [[City of Regalia]]
|grandmaster = None
|grandmaster = Richard Durwallis
|symbols = Colors Black and Crimson Red, Five Golden Swords, Black Owl
|colors = Black and Crimson Red
|colors = Black and Crimson Red
|}}
|}}
The Bloodcast Order is the youngest Knight Order within the Regalian Empire. It is a direct successor of the Viridian Order (that nonetheless still exists) as a protest and counter movement to everything the Viridian Order stood for. The Bloodcast Order is often described as an order of hedge Knights by outsiders, and taken less seriously than the other Orders due to its very distinct lack of hierarchical obligations. While the Reliquary protect the clergy and holy sites, the Viridians protect the government and the nobility, and the Aelrrigans protect Mages and Artifacts, Bloodcasts don’t really protect anything but their own reputation, ego, and sense of justice. While this invariably gives them more flexibility than all the other Knight Orders, it also means that their Knighthood is less favored by the powers that be. Still, the Bloodcast Order is the largest of the Knightly Orders, and they have faithfully supported the Empire’s growth since their inception in 122 AC, and continue to do so up to this day, when the other Knight Orders receive increased public scrutiny for their above-the-law attitudes, while the Bloodcast are endeared more for being closer to the people.  
The Bloodcast Order is an Order forged in the betrayal of another. When five dissenting [[Viridian Order | Viridians]] charged across the Imperial bridge to warn the Emperor of the betrayal of the Viridian Order to stage a Coup, their cloaks were soaked in the blood of their former brothers. As they kneeled to warn the Emperor of their former brothers, they rose as Bloodcast, having rejected the Code of Chivalry, and donned their own moral Code against what they saw as the corruption that power brings. While the Bloodcast are still [[Knights]], their Order is considered the closest approximation of a Hedge Knight with far looser restrictions than the other Knight Orders. In fact, to a degree, Bloodcast Knights are considered the anti-Knights that not only keep other Knights in check from abusing their powers, but more widely also the Nobility and other systems of power. While other Knight Orders claim to protect the common folk, this often is purely virtue signaling as window dressing for their ideology. Only the Bloodcast are the true defenders of the common folk.
==Design==
Bloodcast Knights follow in much the same vein as Viridians, in that they appear like typical medieval feudal knights, and are honor-bound state enforcers, but their reliance is less on chivalric behavior, and more on pragmatic individualism. They are often brash, speak frank and crude, and are boisterous and loud, seeking confrontation with the Viridians both for historical and ideological reasons. The following design limitations are enforced on the Bloodcast:
* Predominantly melee with heavy armor, except for light armor on Forneik, Magic in Thousandblade, Forneik and Slavnostni.
* Exception for firearms in Vanatori, and tech and roguery in Slavnostni which can also include bows.
* Can use horses, but mostly avoid it because it's for rich people. Wild beast mounts are fine though.
* Cannot be a Noble (must renounce name/titles/inheritance), or be Married/Romantically involved with Nobles.
* Can be any Heritage except Mystech, but must be Regalian Citizen.
* Can be any Legal Affinity, but never Afflictions (including Broods, because they are indistinguishable)
* All Bloodcast must wear some aspect of red, whether a cape, or hood, or band, or clothing piece.  
 
==Chapters==
All Bloodcast Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.
===Blücherwald===
[[File:Capecapenewbloodcastgfuys.png|150px|caption|right]]
The Blücherwald Chapter is the founding chapter of the Bloodcast Order, established in the wake of the Viridian Coup by the five Knights who foiled the plot against the Empire. While initially copying the Viridian model, the Blücherwald Knights eventually abandoned the rigid structure in favor of roaming the countryside to assist anyone in need. As such, the Blücherwald Knights are seen as the model Hedge Knights among all the Bloodcast Chapters, often seen as the anchor that holds their various ideologies together. They primarily wield swords and shields while donning worn armor from their many travels, and may also utilize horses for the purposes of transportation, as fighting from them is seen as pretentious. Blücherwald Knights are one of the strongest advocates for the common citizen, and are the most vigilant in holding higher powers accountable for their actions.
* '''Blücherwald Mechanic:''' Blücherwald Knights when attending Assemblies, may sit and speak from the Commoner benches as representatives of the people, but may not vote.


==Design==
===Basileon===
The Bloodcast Order is a Knightly Order that stands for the platonic ideal of Knights, strong warriors who defend the weak and the poor from unlawful abuse and mistreatment, no matter where it comes from. They exercise this more strictly than the other Knight Orders, which sometimes puts them at odds with the Viridians, as they are more likely to side with the poor and huddled masses than the State. The Bloodcasts are a counter-movement to the rigidity of other Knight Orders, considering them mostly just extensions of the reinforcement of the status quo and structures that permit abuse without recourse such as the power of the clergy and the nobility. They are still part of the Imperial system, but desire a world in which these elements can be confronted and called out. With regards to Occult Status, the Bloodcast Order is primarily Mundane, but does allow Non-Occult and Occult of all (legal) sorts.  
[[File:Traionbanner.png|150px|caption|right]]
The Basileon Chapter is one of the earliest chapters to join the Bloodcast Order from its native Aetosian homeland of Etosil. The Basileon Chapter is often recognized by their traditional (corinthian) helmets, or (roman) gladiatorial helmets. The Basileon Chapter is obsessed with proving and testing military strength, it is an immensely popular Chapter with Ailor, Eronidas, and Maquixtl, who seek out glory and fierce combat in the arena to prove their mettle against other Knights, and outsiders. Basileon Chapter members are frequently also gladiators for hire who sell out their service in the ring to bring prestige and honor to Noble houses or anyone who can afford their service. Basileon Knights also frequently act as physical trainers, drill instructors, and general military practice teachers, due to their length of service. They primarily wield melee weapons though tridents are sometimes also used, as they can be found frequenting regalian coliseums.
* '''Basileon Mechanic:''' Basileon Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while in an Arena.


===Order Chapters===
===Thousandblade===
The Bloodcast Order is not one unified group but consists of Chapters. Each Chapter has its own thematic flair, but they are all equal. Choosing one is mandatory, as it may affect how people respond in Roleplay.  
[[File:Untitrrled Artwork.png|150px|caption|right]]
* '''Great Oak Chapter:''' The Great Oak Chapter is based in Drixagh among the Velheim, where it favors maces, axes, swords, shields, and prioritizes glorious big-game hunting and beast slaying.
The Thousandblade Chapter is a relative latecomer to the Bloodcast Order, as it once prided itself in being isolationist in Anglia. The Thousandblade Chapterhouse can be found in Axford, Anglia, which is a monastery surrounded by a wall of rusting swords, planted into the ground for each Knight who retired to the monastery, or Kade Family Member who retreated from public life. Since recent decades, the Order has re-militarized, and recruited new members started actively protecting Temples and particularly Dragon Sites on the personal Orders of House Kade. The Thousandblade Order contains both Draconism and Unionism worshipers, who marry many of their ideological stances to preserve life, but also to protect Dragon Sites and Religious Freedom in the Empire as a memory to Dragons. Thousandblade Knights can be distantly related Cadet branch family members of House Kade, consult in Staff Ticket what this means and how to design it.  
* '''Oxfurd Chapter:''' The Oxfurd Chapter based in Rosendale is the oldest of the Bloodcast Chapters, and the default theme for them as Hedge Knights, fighting with sword and shield and sometimes on horseback.
* '''Thousandblade Mechanic:''' Thousandblade Knights are able to Write [[Resources#Letters_of_Commendation|Letters of Commendation]], and have those letters bear political weight with the Imperial Court.
* '''White Owl Chapter:''' The White Owl Chapter based in Uitlenburg in Anglia, is a chapter mostly known for its drunkards and party-Knights who spend more time wooing and socializing than fighting.
* '''Penn Craig Chapter:''' The Penn Craig Chapter based in Cannys was once an Aelrrigan Vault, which the Bloodcast sieged and captured after a dispute. Penn Craig permits Mages to join their Chapter.  
* '''Steelcast Chapter:''' The Steelcast Chapter based in Montania is a split-off group of disgruntled Blackmarks who refused to join the Reliquary Order, taking their heavy armor and tower shields to the Bloodcast.
* '''Triaina Chapter:''' The Triaina Chapter based in Etosil is a Chapter that hungers for Arena-Glory, appealing to the traditional bare-chested Roman Gladiator aesthetic with sword, spears, tridents and nets.  


===Why Play a Knight===
===Vânători===
Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the player base as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Bloodcast Knighthood is recommended for players who are invested in the dynamic of the vagabond warrior who only answers to themselves and fights for what they believe is true justice. Their aesthetics pair well with the hedge-knight aesthetic of the half-brigand Knight who goes where they please.
[[File:Untssitled Artwork.png|150px|caption|right]]
The Vânători Chapter joined up with the Bloodcast fairly early, but was always more interested in the use of ranged weapons. They were the first chapter besides the obvious Darkwald Lothar, who have widely adopted firearms training in their repetoire. The Vânători Knights primarily concern themselves with protecting the people against all manner of brigands, thieves, and pirates. They are sometimes also called Nautknights, because many of them actually fight as marine-style Knights on the decks of ships as they board pirate vessels. Vânători Knights specifically chase after thieves and burglars, seeking to return stolen property to their righteous owners (or who has paid them most). This means they sometimes get involved in fights over valuable objects or Artifacts which have a habit of quickly changing hands, deciding who the righteous owner should be and then making it happen. The Vânători Chapterhouse is in the Vlach lands in Allachia, Baldmark.
* '''Vânători Mechanic:''' Vânători Knights can retrieve objects that were stolen from Houses, Persons, or Estates, that were pawned off to any Crime-System related salesperson.
===Steelmark===
[[File:Steelmarks.png|150px|caption|right]]
The Steelmark Chapter is a split-off from the infamous Blackmark Knights, who joined up forces with the Iron Duke of Vultaro, and essentially became a private military Mercenary Band. The Steelmark Chapter split off from that Order, refusing to work with the Iron Duke, or simply refusing to be chained down to a single liege-lord. It was induced into the Bloodcast Order fairly quickly, some also say with a modicum of threatening from their part. Steelmark Knights are brutish, large, and wear the intimidating blacksteel plate armor, while using large tower shields or other massive shields that are as big as themselves. They have a reputation of being cruel in combat and crass in a social setting, frequently the ire of Viridians as they barely hold onto the formal Internal Knight Code. Steelmark Knights act as part Knight, part Mercenary, promising to do the basic minimum of being a Bloodcast, so they get to benefit from the Solvaan Mercenary Law exception.
* '''Steelmark Mechanic:''' Steelmark Knights, so long as they obey Bloodcast Code, benefit from the [[Regalian_Civil_Code#Solvaan_Mercenary_Exception|Solvaan Mercenary exception]], allowing them to be paid to beat people up without committing a crime.


==Knights Code==
===Forneik===
===Common Knights Code===
[[File:Oldoakbanner.png|150px|caption|right]]
All Knights of all Orders are beholden to this Knights Code. However, because Bloodcast lack a Hierarchy, their code is simplified.
The Forneik Chapter, sometimes also called Great Oak Chapter, is a Chapter dominated by beast and monster hunters who compile a compendium of monsters, and how to best hunt them down. The Empire is filled with all manner of mutated beast, wild animals, and the Afflicted and Marken, and the Forneik Chapter brings the answer. Their Chapterhouse is based in Kerulv in Drixagh, the Regalian Archipelago, and is built inside a massive grand oak tree that is hundreds of years old. The Forneik Chapter has many Fornoss faithful or Velheim members, but also recruits outside of the Empire, even Sihndar, who bring valuable information on corrupted monsters that escape Drowda. Forneik Knights frequently fight with roundshields and axes, adopting many Skagger techniques through a lively cooperation with local Velheim clans. Forneik members tend to be more stoic and less talkative than the other Chapters, constantly on the lookout for an ambush. Notably, while Bloodcasts tend to allow Affinites, the Forneik Chapter specifically does not allow its members to have any sort of "monster" transformations, and if discovered, will expel and hunt them down for betraying the mission.  
* Loyalty to the Emperor of Regalia, but the Emperor's men are corruptible.  
* '''Forneik Mechanic:''' Forneik Knights gain +2 Main Combat Stat (break cap to 11) against opponents that are in a Monstrous Transformation. They also gain options during Monster Hunt events (consult with DM).  
* Knights are disallowed from attacking the unarmed, but dirty fighting is permitted.
===Slavnostní===
* Knights are disallowed from degrading themselves, but self-deprecative humor is welcomed.
[[File:Happyknights.png|150px|caption|right]]
* Knights are allowed to enforce Regalian Law, but laws don't always define moral justice.
The Slavnostní Chapter is a highly unusual Chapter of Knights that both uses unusual combat techniques (Roguery and/or Technology), but also in the sense that they will try to avoid combat as much as possible. Slavnostní Knights hail from the Chapter house Poslední smích in the city of Praag. Although it was once predominantly Zeměvčel in culture, many other peoples of Aloria and cultures have joined to make the people of the Empire merrier and raise morale. That is exactly what the Slavnostní Knights do, hosting parties, getting horrendously drunk, and doing stand up comedy routines to try and ease the trauma, pain, and bad memories of the people and giving them happy days and happy thoughts. Slavnostní Knights also attempt to fight as comedically as possible, to create a spectacle even when they are forced into a fight for onlookers, and generally try to take life as simply and guilt-free as possible and facing each day with a new smile.  
* Knights may not lie, or deceive unless it is done to protect the little people.  
* '''Slavnostní Mechanic:''' Slavnostní Knights have an impossibly high tolerance for Alcohol, and can get away with breaking Low and Magic Law, so long as they got a decent laugh out of bystanders.
* Knights are expected to give alms to the poor and protect the weak, even the unwanted.
===Specific Order Code===
The Bloodcast Order has no formal Knight's Code specific to them, as their Order lacks an actual hierarchy with ranks and leadership. There is still however the sense of camaraderie, brotherhood, and sisterhood with the fellow Knights that binds them together into a community. As such, an Order Specific Code is more subject to the opinions of the Bloodcast themselves, they are allowed to set their own additive Code restrictions and functions, and are allowed to try and get others to also comply to their view, or create a consensus among the Knights through a democratic process. In order to avoid Bloodcast Knighthood becoming too open-ended, here are some suggestions that are not necessary to follow, but are recommendations to give Bloodcast Knights something to do.
* Bloodcast Knights are often bound by each other's reputation, meaning if one of them is defeated, the others could Honor-Duel the person who defeated them to restore honor to the Order.
* Bloodcast Knights are populist hedge Knights who favor the common people, meaning they have little connections with the Nobility and are perfect to keep an eye out for Noble abuse of power.
* Bloodcast Knights are not bound by restrictive regulations, meaning they could easily be contacted by other Knight Orders to do the dirty work that their restrictive Codes do not allow.  
* Bloodcast Knights are expected to reject Noble Titles, large wealth, and opulent houses, and live more by the aid provided to others than the content of their own self-satisfaction.
* Bloodcast Knights can try to convince Knights of other Orders to abandon the rigidity and hypocrisy of these Orders and become Bloodcast instead. Any Knight can become a Bloodcast.


===Vengeance Writ===
==Internal Bloodcast Code==
To the Bloodcast Order it is important that Bloodcast Knights do not become seen as average Joe's and Janes, or people who can just get stepped on without any sort of consequences. If a Bloodcast Knight is defeated in any type of combat, the victor (the person landing the last blow) is declared a Vengeance Writ against. While a person is under Vengeance Writ, any and all Bloodcast Knights are condoned to track down and challenge them to an Oath Duel, and if they systematically refuse, attack them on sight, until they are defeated. If someone already has a Vengeance Writ to their name, they cannot be extra written for defeating any Knights sent after them. If they are defeated by a Knight in one way or another, the Vengeance Writ is nullified. Oath Duels are always one-on-one and the Bloodcast Knight should respect this, but if the Oath Duel is denied, Bloodcast Knights are permitted to goon-squad the Vengeance Writ person, even with outsiders who are not Bloodcast Knights. Vengeance Writs are not mandatory, just recommended for Roleplay value.  
The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.
# Bloodcast Knights are expected to turn the cheek if a Noble is in trouble (unless in mortal danger), and specifically assist the common folk, especially if they are being abused by the Nobles and the Rich.
# Bloodcast Knights must seek justice for the common folk when the system and authorities fail them or stonewall them, even if this means breaking the law on occasion.
# Bloodcast Knights must reject working with Viridian Knights except for religious reasons (Temple Raids) or to fight a common threat against the Regalian Empire.
# Bloodcast Knights must hold the powers that be accountable, whether secular, religious, or in other Knight Orders, and hold an Accountability Forum to inform the people.


===Structure===
==Bloodcast Jobs==
The Bloodcast Order does not have a formal structure, it does not have ranks, and no Bloodcast is of a higher rank than another. Due to the inherent lack of ranking systems, this also means that Bloodcast Knights cannot be promoted, and cannot gain Privileges like other Knight Orders can. Inversely however, a Bloodcast can never be demoted, or removed, or reprimanded by the Viridian Order, because there are no superiors to hold them to account. The only responsibility Bloodcast Knights have, is to each other. Just because the Order does not have a hierarchy however, does not mean it does not have Chapter Houses and instructors. Retired Bloodcast Knights usually retreat to Bloodcast Chapter houses, where they act as mentors to Squires, though it is just as well possible that a Bloodcast Knight will take on an apprentice in the field, and journey with them until they are deemed ready to graduate. There is no formal accreditation process required for graduation, though for gameplay reasons Bloodcast Knights still cannot graduate before 21 years of age with at least 6 years in training.  
* '''Accountability Forum:''' The Accountability Forum, is one of the levers that Bloodcast have to hold people of power accountable for their abuse of power. An Accountability Forum, is a publicly hosted Event where one or more Bloodcast take to a soap box or forum to proclaim a public debate on the abuse of power of an individual. A Bloodcast can at any point in time call an Accountability Forum by pinning a Server Event to a specific date and time. There, they are expected to make an appeal to the crowd, make their points, and hear out the crowd's supporting or refuting stances. The point is to convince the crowd to agree to a protest against the targeted individual. The targeted individual does not need to be there, but they can show up, and would be allowed to defend themselves for public review. Accountability Forums have no legal basis, they are purely mob justice through debate verdict.
* '''Slum Outreach:''' Slum Outreach is a more passive engagement of the Bloodcast, where they either seek to establish social connections with the downtrodden and forgotten, or specifically roam around Crookback and maybe even the Sewers with the intent of peacefully talking to the locals and discovering their woes and qualms with city goers. Most citizens do not report abuse of power, so the Bloodcasts believe that mingling with the places where this is most acutely felt is the best way to figure out if someone in power is actually abusing anyone.
* '''Public Scrutiny:''' Another method of holding powers to account, is Public Scrutiny, which in actually occurs more in private. Bloodcast Knights should constantly be aware of who is in government and what their expectations are. If a government official is slacking, or not fulfilling their job by expectation, Bloodcast are meant to request meetings with them to question their dedication to their position, and encourage resignation if they do not improve their work ethic and discipline, or face an Accountability Forum. Government individuals are meant to feel scrutinized by the Bloodcasts.
* '''Power Separation:''' Bloodcast, as the only Order with 0 involvement in Noble politics and 0 Noble influence in their work, must continually be aware of Noble encroachment on the other Knight Orders. They are expected to pay exceptionally close attention to Nobles who are members of Knight Orders, and how that membership influences the attempt of their family to influence Order politics, or vice versa. Bloodcast Knights believe in true separation, and if a Noble House is found guilty of trying to steer a Knightly Order into their political benefit or starts corrupting their Order Code, Bloodcast are expected to sound all alarm bells very publicly.  
* '''Protest Guard:''' The right to protest in Regalia is not a civil right, meaning that protestors usually get arrested. One exception is a protest which is guided by Bloodcast Knights, in which the Knights stand responsible for the good conduct of the Protest. A Protest involves a group of people standing strategically in a specific location like the front door of a Noble Estate, in front of the Golden Willow, or blocking the entryway of the All Beacon Temple or some other building where-in a person they are protesting resides. The Knights must ensure that the protest does not turn violent and that slogans and speeches are acceptable within the norms of the Court and Emperor's respect. Finally, they must also protect the protest from any counter-protest violence. Protests are encouraged to be pinned as server Events.


==History==
==History==
Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the Viridian Coup attempt. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor Henri III and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them Councilmaster Henry of Benteford died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for, the Reliquary are too godly for, and the Aelrrigans too busy for. Bloodcast Knights remain easily recognized in the street due to the fact that they all wear either a crimson red cape or shoulder capelet, identifying them as a member of the order, even without armor or weapons on them.
Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the [[Viridian Coup Attempt]]. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor [[Henri III]] and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for and the Aelrrigans too busy for.
 
==Trivia==
==Trivia==
* It is not formally possible to be expelled from the Bloodcast Order, though it is possible to lose public privilege in Regalia. That is to say, one always remains a member of the Bloodcast Order, but the right to bear arms and armor or fight alongside the law in Regalia can be revoked, thus losing Knighthood status in all but name.  
* Bloodcast Knighthood is rejected in Ithania. Without a formal Chivalric Code, they are not considered valid Knights.  
* It is actually possible for Reliquaries, Aelrrigans or Viridians who were specifically disgraced from their respective orders to become Bloodcast, though such a request should always be approved by the Council after a fair trial to judge their crimes to their respective Orders, and see if they would fit in with the Bloodcast.  
* The Bloodcast Order is particularly rough on people who violate the boundary against Nobility and Viridians.  
* It is seen as disgraceful among the nobility to send their children to the Bloodcast Order, as the Order is not considered in Imperial respects. However, some poor Noble families or less well-off have no other options, as Viridian training is prohibitively expensive and usually comes with the expectation of life-long donations to the Order.
* As Hedge Knights, Bloodcast Knights should not be expected to be treated as privileged social classes by Nobles.  
{{Organizations}}
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[[category:Organizations]] [[category:Knight Orders]]
[[category:Organizations]] [[category:Knight Orders]]

Latest revision as of 16:36, 16 November 2024

Bloodcast Order
Order
PronunciationBlood-cast
OriginsCity of Regalia
GrandmasterRichard Durwallis
ColorsBlack and Crimson Red

The Bloodcast Order is an Order forged in the betrayal of another. When five dissenting Viridians charged across the Imperial bridge to warn the Emperor of the betrayal of the Viridian Order to stage a Coup, their cloaks were soaked in the blood of their former brothers. As they kneeled to warn the Emperor of their former brothers, they rose as Bloodcast, having rejected the Code of Chivalry, and donned their own moral Code against what they saw as the corruption that power brings. While the Bloodcast are still Knights, their Order is considered the closest approximation of a Hedge Knight with far looser restrictions than the other Knight Orders. In fact, to a degree, Bloodcast Knights are considered the anti-Knights that not only keep other Knights in check from abusing their powers, but more widely also the Nobility and other systems of power. While other Knight Orders claim to protect the common folk, this often is purely virtue signaling as window dressing for their ideology. Only the Bloodcast are the true defenders of the common folk.

Design

Bloodcast Knights follow in much the same vein as Viridians, in that they appear like typical medieval feudal knights, and are honor-bound state enforcers, but their reliance is less on chivalric behavior, and more on pragmatic individualism. They are often brash, speak frank and crude, and are boisterous and loud, seeking confrontation with the Viridians both for historical and ideological reasons. The following design limitations are enforced on the Bloodcast:

  • Predominantly melee with heavy armor, except for light armor on Forneik, Magic in Thousandblade, Forneik and Slavnostni.
  • Exception for firearms in Vanatori, and tech and roguery in Slavnostni which can also include bows.
  • Can use horses, but mostly avoid it because it's for rich people. Wild beast mounts are fine though.
  • Cannot be a Noble (must renounce name/titles/inheritance), or be Married/Romantically involved with Nobles.
  • Can be any Heritage except Mystech, but must be Regalian Citizen.
  • Can be any Legal Affinity, but never Afflictions (including Broods, because they are indistinguishable)
  • All Bloodcast must wear some aspect of red, whether a cape, or hood, or band, or clothing piece.

Chapters

All Bloodcast Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and only through a Staff Ticket where the request is reviewed.

Blücherwald

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The Blücherwald Chapter is the founding chapter of the Bloodcast Order, established in the wake of the Viridian Coup by the five Knights who foiled the plot against the Empire. While initially copying the Viridian model, the Blücherwald Knights eventually abandoned the rigid structure in favor of roaming the countryside to assist anyone in need. As such, the Blücherwald Knights are seen as the model Hedge Knights among all the Bloodcast Chapters, often seen as the anchor that holds their various ideologies together. They primarily wield swords and shields while donning worn armor from their many travels, and may also utilize horses for the purposes of transportation, as fighting from them is seen as pretentious. Blücherwald Knights are one of the strongest advocates for the common citizen, and are the most vigilant in holding higher powers accountable for their actions.

  • Blücherwald Mechanic: Blücherwald Knights when attending Assemblies, may sit and speak from the Commoner benches as representatives of the people, but may not vote.

Basileon

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The Basileon Chapter is one of the earliest chapters to join the Bloodcast Order from its native Aetosian homeland of Etosil. The Basileon Chapter is often recognized by their traditional (corinthian) helmets, or (roman) gladiatorial helmets. The Basileon Chapter is obsessed with proving and testing military strength, it is an immensely popular Chapter with Ailor, Eronidas, and Maquixtl, who seek out glory and fierce combat in the arena to prove their mettle against other Knights, and outsiders. Basileon Chapter members are frequently also gladiators for hire who sell out their service in the ring to bring prestige and honor to Noble houses or anyone who can afford their service. Basileon Knights also frequently act as physical trainers, drill instructors, and general military practice teachers, due to their length of service. They primarily wield melee weapons though tridents are sometimes also used, as they can be found frequenting regalian coliseums.

  • Basileon Mechanic: Basileon Knights in out-of-combat Strength competitions involving Dice Rolls, can add +5 to any Dice Result. They also gain +2 Main Combat Stat (break cap up to 11) while in an Arena.

Thousandblade

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The Thousandblade Chapter is a relative latecomer to the Bloodcast Order, as it once prided itself in being isolationist in Anglia. The Thousandblade Chapterhouse can be found in Axford, Anglia, which is a monastery surrounded by a wall of rusting swords, planted into the ground for each Knight who retired to the monastery, or Kade Family Member who retreated from public life. Since recent decades, the Order has re-militarized, and recruited new members started actively protecting Temples and particularly Dragon Sites on the personal Orders of House Kade. The Thousandblade Order contains both Draconism and Unionism worshipers, who marry many of their ideological stances to preserve life, but also to protect Dragon Sites and Religious Freedom in the Empire as a memory to Dragons. Thousandblade Knights can be distantly related Cadet branch family members of House Kade, consult in Staff Ticket what this means and how to design it.

  • Thousandblade Mechanic: Thousandblade Knights are able to Write Letters of Commendation, and have those letters bear political weight with the Imperial Court.

Vânători

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The Vânători Chapter joined up with the Bloodcast fairly early, but was always more interested in the use of ranged weapons. They were the first chapter besides the obvious Darkwald Lothar, who have widely adopted firearms training in their repetoire. The Vânători Knights primarily concern themselves with protecting the people against all manner of brigands, thieves, and pirates. They are sometimes also called Nautknights, because many of them actually fight as marine-style Knights on the decks of ships as they board pirate vessels. Vânători Knights specifically chase after thieves and burglars, seeking to return stolen property to their righteous owners (or who has paid them most). This means they sometimes get involved in fights over valuable objects or Artifacts which have a habit of quickly changing hands, deciding who the righteous owner should be and then making it happen. The Vânători Chapterhouse is in the Vlach lands in Allachia, Baldmark.

  • Vânători Mechanic: Vânători Knights can retrieve objects that were stolen from Houses, Persons, or Estates, that were pawned off to any Crime-System related salesperson.

Steelmark

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The Steelmark Chapter is a split-off from the infamous Blackmark Knights, who joined up forces with the Iron Duke of Vultaro, and essentially became a private military Mercenary Band. The Steelmark Chapter split off from that Order, refusing to work with the Iron Duke, or simply refusing to be chained down to a single liege-lord. It was induced into the Bloodcast Order fairly quickly, some also say with a modicum of threatening from their part. Steelmark Knights are brutish, large, and wear the intimidating blacksteel plate armor, while using large tower shields or other massive shields that are as big as themselves. They have a reputation of being cruel in combat and crass in a social setting, frequently the ire of Viridians as they barely hold onto the formal Internal Knight Code. Steelmark Knights act as part Knight, part Mercenary, promising to do the basic minimum of being a Bloodcast, so they get to benefit from the Solvaan Mercenary Law exception.

  • Steelmark Mechanic: Steelmark Knights, so long as they obey Bloodcast Code, benefit from the Solvaan Mercenary exception, allowing them to be paid to beat people up without committing a crime.

Forneik

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The Forneik Chapter, sometimes also called Great Oak Chapter, is a Chapter dominated by beast and monster hunters who compile a compendium of monsters, and how to best hunt them down. The Empire is filled with all manner of mutated beast, wild animals, and the Afflicted and Marken, and the Forneik Chapter brings the answer. Their Chapterhouse is based in Kerulv in Drixagh, the Regalian Archipelago, and is built inside a massive grand oak tree that is hundreds of years old. The Forneik Chapter has many Fornoss faithful or Velheim members, but also recruits outside of the Empire, even Sihndar, who bring valuable information on corrupted monsters that escape Drowda. Forneik Knights frequently fight with roundshields and axes, adopting many Skagger techniques through a lively cooperation with local Velheim clans. Forneik members tend to be more stoic and less talkative than the other Chapters, constantly on the lookout for an ambush. Notably, while Bloodcasts tend to allow Affinites, the Forneik Chapter specifically does not allow its members to have any sort of "monster" transformations, and if discovered, will expel and hunt them down for betraying the mission.

  • Forneik Mechanic: Forneik Knights gain +2 Main Combat Stat (break cap to 11) against opponents that are in a Monstrous Transformation. They also gain options during Monster Hunt events (consult with DM).

Slavnostní

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The Slavnostní Chapter is a highly unusual Chapter of Knights that both uses unusual combat techniques (Roguery and/or Technology), but also in the sense that they will try to avoid combat as much as possible. Slavnostní Knights hail from the Chapter house Poslední smích in the city of Praag. Although it was once predominantly Zeměvčel in culture, many other peoples of Aloria and cultures have joined to make the people of the Empire merrier and raise morale. That is exactly what the Slavnostní Knights do, hosting parties, getting horrendously drunk, and doing stand up comedy routines to try and ease the trauma, pain, and bad memories of the people and giving them happy days and happy thoughts. Slavnostní Knights also attempt to fight as comedically as possible, to create a spectacle even when they are forced into a fight for onlookers, and generally try to take life as simply and guilt-free as possible and facing each day with a new smile.

  • Slavnostní Mechanic: Slavnostní Knights have an impossibly high tolerance for Alcohol, and can get away with breaking Low and Magic Law, so long as they got a decent laugh out of bystanders.

Internal Bloodcast Code

The Internal Bloodcast Code contains additional Honor and Behavior Codes for Bloodcast Knights that are supplemental to the Common Code described on the Knights Page.

  1. Bloodcast Knights are expected to turn the cheek if a Noble is in trouble (unless in mortal danger), and specifically assist the common folk, especially if they are being abused by the Nobles and the Rich.
  2. Bloodcast Knights must seek justice for the common folk when the system and authorities fail them or stonewall them, even if this means breaking the law on occasion.
  3. Bloodcast Knights must reject working with Viridian Knights except for religious reasons (Temple Raids) or to fight a common threat against the Regalian Empire.
  4. Bloodcast Knights must hold the powers that be accountable, whether secular, religious, or in other Knight Orders, and hold an Accountability Forum to inform the people.

Bloodcast Jobs

  • Accountability Forum: The Accountability Forum, is one of the levers that Bloodcast have to hold people of power accountable for their abuse of power. An Accountability Forum, is a publicly hosted Event where one or more Bloodcast take to a soap box or forum to proclaim a public debate on the abuse of power of an individual. A Bloodcast can at any point in time call an Accountability Forum by pinning a Server Event to a specific date and time. There, they are expected to make an appeal to the crowd, make their points, and hear out the crowd's supporting or refuting stances. The point is to convince the crowd to agree to a protest against the targeted individual. The targeted individual does not need to be there, but they can show up, and would be allowed to defend themselves for public review. Accountability Forums have no legal basis, they are purely mob justice through debate verdict.
  • Slum Outreach: Slum Outreach is a more passive engagement of the Bloodcast, where they either seek to establish social connections with the downtrodden and forgotten, or specifically roam around Crookback and maybe even the Sewers with the intent of peacefully talking to the locals and discovering their woes and qualms with city goers. Most citizens do not report abuse of power, so the Bloodcasts believe that mingling with the places where this is most acutely felt is the best way to figure out if someone in power is actually abusing anyone.
  • Public Scrutiny: Another method of holding powers to account, is Public Scrutiny, which in actually occurs more in private. Bloodcast Knights should constantly be aware of who is in government and what their expectations are. If a government official is slacking, or not fulfilling their job by expectation, Bloodcast are meant to request meetings with them to question their dedication to their position, and encourage resignation if they do not improve their work ethic and discipline, or face an Accountability Forum. Government individuals are meant to feel scrutinized by the Bloodcasts.
  • Power Separation: Bloodcast, as the only Order with 0 involvement in Noble politics and 0 Noble influence in their work, must continually be aware of Noble encroachment on the other Knight Orders. They are expected to pay exceptionally close attention to Nobles who are members of Knight Orders, and how that membership influences the attempt of their family to influence Order politics, or vice versa. Bloodcast Knights believe in true separation, and if a Noble House is found guilty of trying to steer a Knightly Order into their political benefit or starts corrupting their Order Code, Bloodcast are expected to sound all alarm bells very publicly.
  • Protest Guard: The right to protest in Regalia is not a civil right, meaning that protestors usually get arrested. One exception is a protest which is guided by Bloodcast Knights, in which the Knights stand responsible for the good conduct of the Protest. A Protest involves a group of people standing strategically in a specific location like the front door of a Noble Estate, in front of the Golden Willow, or blocking the entryway of the All Beacon Temple or some other building where-in a person they are protesting resides. The Knights must ensure that the protest does not turn violent and that slogans and speeches are acceptable within the norms of the Court and Emperor's respect. Finally, they must also protect the protest from any counter-protest violence. Protests are encouraged to be pinned as server Events.

History

Bloodcast Order history is surprisingly simple, and concise. The order officially started in 122 AC, during the Viridian Coup Attempt. Five Viridian Knights defied the other Viridian Knights who intended to imprison Emperor Henri III and usurp the throne, by riding to the Emperor and warning him. On their way to the castle, the five Knights were attacked by their fellow brothers in arms, but were victorious and rode on to the Palace to warn the Emperor, which would eventually lead to the rounding up and execution of the Viridian Knights who plotted treason. The five Knights, after having been attacked and riding to the Emperor, rode with their usual green capes covered in blood, hence becoming red. They then swore an oath to do better than what the Viridians had, and Emperor Henri III gave them the rights to found a new Knighthood Chapter, ostensibly to compete with the Viridians who were already severely reduced in power, but also to cover the blind spots the Viridians could not in society. Those five ex-Viridians thus founded the Bloodcast Order, became its first teachers and Elder Council, and lead the order until the last of them, Councilmaster Henry of Benteford, died in 167 AC. The Order's history has otherwise been somewhat unremarkable. They have been present in every single war and conflict Regalia has been in, though always less visible than the Viridians who seize the moment and the limelight. They have been involved in many of the greatest arrests in Regalian law enforcement, but always bow out at the end so as to avoid being involved in the regime's repression efforts on those who were guilty by association. Many Bloodcast Knights go about their lives remaining largely unknown to the people, wandering the roads in the countryside to offer help and support to areas and peoples that the Viridians are too good for and the Aelrrigans too busy for.

Trivia

  • Bloodcast Knighthood is rejected in Ithania. Without a formal Chivalric Code, they are not considered valid Knights.
  • The Bloodcast Order is particularly rough on people who violate the boundary against Nobility and Viridians.
  • As Hedge Knights, Bloodcast Knights should not be expected to be treated as privileged social classes by Nobles.

Accreditation
WritersMonMarty
ArtistsMonMarty
ProcessorsHydraLana, FireFan96
Last EditorFirefan96 on 11/16/2024.

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