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{{Info afflictions
Archon is an [[Aloria]]n based [[Affinities|Affinity]] that recruits mortals of any [[Heritage]] to become frontline soldiers for the Dragons within the [[Draconism]] [[Religion]], fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.
|image      = Deldragon.png
==History==
|races      = Various
Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were [[Meraic]] warriors empowered by Dragon [[Magic]] to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the [[Allorn Empire]]'s greatness days, and the rise of the [[Regalian Empire]]. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to [[Cataclysm]], and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.
|contraction = Manifestation by any other Archon either in Roleplay, or in Backstory.
===Why play an Archon===
|mortality  = N/A
Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around [[Draconism]] worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon. 
|origins    = [[Dragons]]
===Becoming an Archon===
|}}
One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.
Archon are an ancient clade of Primal Occult, serving Dragons in what they call the Immortal War, the eternal battle between the Arken and the Archvoid and Archexist on one side, and the Dragons and their sympathizers on the other. Archon served the rank and file under Primal Mages, Augurs and Dragon Blessed, however their hierarchy collapsed when the Dragons initiated the Denial of Immortality and disappeared from the world. In more recent years, pro-Dragon Organizations have revived the Archon, which are sometimes also called Dragon Wardens for those who worship the Dragons, and put them to use in combating the negative effects of the Void and Exist in the world again. Equally, old lineages of Archon who kept the practice alive in their families but hid themselves from the world are coming out of hiding, reconnecting with their ancient allies and reviving the Draconic forces. The Archon consider themselves a force for good in the world, aiding and healing those in need and cleansing and expelling those corrupting forces that threaten to harm others. Equally however, those who consider the Dragons their enemies or are apathetic to their cause consider the Archon self-righteous and suffering from savior-syndrome for a world that did not ask for their benevolent protection. Archon are rarely of the same mind and ideology on things, and as such, no Archon is alike another, each with a very unique interpretation on their duty to the Dragons and the world.
* The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.
* A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.
===Archon Mechanics===
All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.  
{|
|-
| style="padding: 10px" | '''Winged <BR> Flight'''
| You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
|-
| style="padding: 10px" | '''Leytech <BR> Conduit'''
|
You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy (except Arcane Invocation), that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
|-
| style="padding: 10px" | '''Long <BR> Living'''
| You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. 
|-
|}
There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.
* If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.
* If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.


==Archon Infection==
==Lineages==
===Playing an Archon in Regalia===
Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time. 
Archon in Regalia are not formally recognized as lawfully good or blessed, even if they think themselves warriors for life and against Demons. Archon generally gravitate around the so called Primal Community which is a larger group of Dragon aligned individuals, some Dragon worshipers, but also Unionists and Estel Worshipers who all have their own reasons for working with or for the Dragons. In Regalia, each Archon is familiar with the Matron, who acts like a representative of the Dragons in Regalia, but don't necessarily need to serve her. Archon in general are expected to combat the other Afflictions and abusive Mages, but their ideologies and practices differ drastically. Some Archon are in favor of rehabilitation and co-existence, while some want to exterminate all Magical infection. It is important to note that even though an Archon is a Primal Occult, they are still identified as Occult. Any Detection Mechanisms for Void or Exist Occult also apply to Archon.  
===Tempest Archon of Regulus===
[[File:Tempestarchon.png|left|140px|caption]]
Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.


===Infection===
===Phantom Archon of Triton===
Most Archon would consider the term 'Infection' to be insulting for their Archon Status, however at the end of the day, Archon is still an Affliction, and their Soul does have to be infected with it for it to manifest. There are several ways to become an Archon, however it differs starkly from for example Vampirism, in that any and all of the manners in which a Character becomes or is an Archon, are entirely voluntary or with consent. There is no way to cure Archon status, or remove it. There are however rumors of Arken who have been able to corrupt Archon with the allure of Power, giving them an Arken Pact to abandon their Dragon allegience. The following recommended in-roleplay or backstory infections are available:
[[File:Phantomarchon.png|left|140px|caption]]
* The easiest way to become an Archon, is to have Archon infection manifested with the help of another Archon, or the Matron of the Dragon Temple. This process involves bringing the would be aspirant to the Dragon Temple, and then performing the connection ritual on them. Note, this ritual does not work if they are already Afflicted, and also cleanses them of any Void or Exist Essence that is still lingering in them, especially [[Magic Point Buy]] Abilities, which are no longer usable.
Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult [[Kathar]], called Darkscales, who blend [[Vampirism|Vampiric]] culture with Archon Culture to produce a potent mixture in any fight.
* Another way to become Archon, is to simply off-screen an infection manifestation from another Archon in the wider world. There are a total of five Matrons, one for each wind direction, and one central. The North Matron is in Ellador, the East Matron is in Farah'deen, the South Matron is in Hadar, the West Matron is in Guldar (though this Matron's Archon also roam in Daendroc or Ithania) and the Central Matron is always a played Character in Regalia (currently Cordenia Zylmoira). Each Matron also has Archon who roam around the world, so it is for example possible to have an infection manifested from an East Matron loyal Archon present in Dexai (Sihai lands) or even Essalonia.
* Another way to become an Archon by design, is to have it written into family history. Many of the Archon, when the Dragons disappeared, went into hiding, becoming hermits or just hiding from the world in small villages. Such Archon families kept their traditions alive by raising their children and then manifesting an Archon infestation when they became adults. This way a Player can play a person who grew up with Archon identity and ideology, and never met a Matron or Archon outside of their family.
*Another possibility is if the character was previously an [[Archblood]], they could have been transformed into an Archon when the Archblood affliction was ended by the Dragons.
* Dragons can also manifest an infection to Archon, however this is not available for backstories for Characters that aren't at least 330 years old. If your Character is older than 330 years, and you would like to backstory an Archon identity, please make a Roleplay Community Discord Ticket to discuss the circumstances. Be forewarned, there is no guarantee this request will be approved, because it depends on a lot of factors. It is also possible to have this done in Roleplay, but Dragons are hard to trust and even more difficult to bless a person directly, though anyone who should succeed is surely blessed by the Dragons directly.


==Archon==
===Artisan Archon of Marik===
===Abilities===
[[File:Engineerarchin.png|left|140px|caption]]
Archon do not have any Abilities in their Base Kit. Instead, being an Archon allows a Character to Point-Buy [[Mythic Point Buy]] Abilities with Magic [[Proficiency]] Points. If a Character had any Proficiency Points invested in [[Magic Point Buy]], these points are all refunded, and can be re-spent in Mythic Point Buy (These Packs are not refunded if they are made Primal by a Racial Ability or Special.) Any Points left or not spent on Mythic Point Buy over may be re-spent on other Proficiencies. If the Character did not have any Magic Point buy Packs Prior, they may re-shuffle their Proficiencies once, to add any Mythic Point Buy they desire.
Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.


===Specials===
===Envoy Archon of Gaia===
* '''Draconic Attuned:''' Archon can see the Soul Rivers of the world, the white glowing streams of essence and energy that flow through the air in various directions, just like the Isldar can, though they cannot interact with it. Additionally, Archon are able to discern Dragon Magic and read its intentions and uses in areas. This may not be very relevant to Regalian Roleplay, but can be used in Progressions to investigate old Dragon Sites or locations, read their purpose and functions, see if they are still functioning, and find out what Dragon dealt with it. Most Dragon Cores outside of Regalia will also ignore other Races, bar from Archon.
[[File:Emissaryarchon.png|left|140px|caption]]
* '''Dragon Speech:''' Archon are capable of speaking and understanding Dragon Speech or Wyrmtongue either when it is spoken by Dragons, or by others. Dragon Speech is a unique language because it cannot be learned the traditional way, only specific Races and Afflictions have access to it. Additionally, it is also a language that defies being written down or even being recorded, as the sound just becomes gibberish when any type of recording medium is used to try and replay it, even memory [[Abilities]].
Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.
* '''Dragon Armor:''' Archon, when wearing Armor (or having Summoned Armor) can overlay ghostly colored aesthetics associated with their Patron [[Dragon_Worship#Dragon_Deities Throne]]. For example, an Archon who has Rhaakhr as patron can have sparks of electricity and purple scales cover their armor, and a projection of Rhaakhr's head covering their helmet. An Archon who has Saaima as patron can have white fog filling the inside of their armor and leaking out on the edges, as well as white scales and feathers covering the armor, and a set of Saaima's horns extending from their helmet. These aesthetics are fairly fre-form, but if you need inspiration, make a Roleplay Community Discord Ticket to ask.
 
* '''Draconic Manifestation:''' Archon have a couple of standard features about them that define their Affliction. Firstly, all Archon have purple irises. They can be any shade of purple, so long as they are purple, though they may also optionally have gray or black sclera. Additionally, Archon are immune to becoming Afflicted with any other Affliction, and cannot be infected with Void or Exist essence or use any Void or Exist based Abilities like Magic. They can wield Void or Exist Artifacts, and can still be affected by Abilities of these categories and Demons, they just cannot have infection reside in their soul or become possessed by a Demon.  
===Hammer Archon of Silas===
* '''Draconic Form:''' All Archon have an alternate appearance called an Archon Form which is a Special Transformation that changes their appearance to such a degree it can also function as a disguise. Archon Forms can have a number of additional traits such as extra arms, eyes, horns, wings, tails, spikes, tendrils, appendages and more, but they should all be Draconic themed. It is important to remember however that an Archon Form is purely aesthetic when it comes to Combat Roleplay, so for example, extra arms cannot be used to wield extra weapons, though outside of Combat Roleplay they can be functional to perform non-hostile/competitive actions like pouring a drink or holding an item. Archon Forms have an additional set of rules that must be followed:
[[File:Hammerarchon.png|left|140px|caption]]
** Archon Forms may never imitate other Transformations of other Abilities or other Races. Additionally, some element of Draconic Themes must be prominent, but exactly where is up to the player.
Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.
** Players may design their own Archon Form, but the description must be placed on a Character Application under “Archon Form” somewhere in Abilities.
 
** Purple is not necessarily a dominant color. An Archon who has a different Dragon Patron may choose a different color like Red or White, but the eyes must always be Purple.  
===Warden Archon of Severena===
** The Player may decide that their Archon Form is unrecognizable from their normal appearance, or has the same face. It functioning as a disguise is optional.
[[File:Aegisargon.png|left|140px|caption]]
** Archon Forms are permanent. They may never change in Roleplay. Players may change it to look different on their app, but this is always a retcon backwards.
Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in [[Anglia]] in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.
 
===Bestial Archon of Aurora===
[[File:Bestualarchon.png|left|140px|caption]]
Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.
 
===Mirror Archon of Nox===
[[File:Mirrorarchon.png|left|140px|caption]]
Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.
 
===Aegis Archon of Daiana===
[[File:Newwardenarchn.png|left|140px|caption]]
Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the [[Songaskian]], called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.
 
===Hunter Archon of Cinerius===
[[File:Hunterarchon.png|left|140px|caption]]
Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the [[Maquixtl]], called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.
 
===Shroud Archon of Umbra===
[[File:Shroudarchon.png|left|140px|caption]]
Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.
 
===Councilor Archon of Felicula===
[[File:Counclorarchon.png|left|140px|caption]]
Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.
 
===Prefect Archon of Armina===
[[File:Councilorrchon.png|left|140px|caption]]
Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.


==Trivia==
==Trivia==
*Archon were first seen active on the world stage serving Rikkira during the [[Dragon Crisis]], attacking Regalian officials, later however it was made apparent these were maliciously mind-controlled, leading to the rumor that all Archon can be mind controlled by Dragons.
* There was once Trivia here.
*Archon who die have their souls preserved at Dragon Temples and do not pass into the Soul Rivers or into Bintaar. There is no known way to actually resurrect them however, without the fickle intervention of Dragons.
{{Affinities}}
*By far, the majority of the Archon in the world are from the Central Matron. The Central Matron is the most public of Matrons, all other Matrons keep to the shadows, and have ideologies and plans that may not necessarily connect with the pro co-existence ideology of the Central Matron.  
{{Afflictions}}
{{Accreditation
{{Accreditation
|Writers = MonMarty
|Writers = MonMarty
|Processors =  
|Processors = FireFan96
}}
}}
[[category:Afflictions]] [[category:Draconic Afflictions]]
[[category:Affinities]]

Latest revision as of 21:32, 9 March 2025

Archon is an Alorian based Affinity that recruits mortals of any Heritage to become frontline soldiers for the Dragons within the Draconism Religion, fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.

History

Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were Meraic warriors empowered by Dragon Magic to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the Allorn Empire's greatness days, and the rise of the Regalian Empire. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to Cataclysm, and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.

Why play an Archon

Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around Draconism worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon.

Becoming an Archon

One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.

  • The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.
  • A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.

Archon Mechanics

All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.

Winged
Flight
You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
Leytech
Conduit

You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy (except Arcane Invocation), that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.

Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.

  • If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.
  • If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.

Lineages

Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time.

Tempest Archon of Regulus

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Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.

Phantom Archon of Triton

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Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult Kathar, called Darkscales, who blend Vampiric culture with Archon Culture to produce a potent mixture in any fight.

Artisan Archon of Marik

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Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.

Envoy Archon of Gaia

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Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.

Hammer Archon of Silas

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Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.

Warden Archon of Severena

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Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in Anglia in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.

Bestial Archon of Aurora

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Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.

Mirror Archon of Nox

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Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.

Aegis Archon of Daiana

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Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the Songaskian, called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.

Hunter Archon of Cinerius

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Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the Maquixtl, called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.

Shroud Archon of Umbra

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Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.

Councilor Archon of Felicula

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Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.

Prefect Archon of Armina

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Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.

Trivia

  • There was once Trivia here.

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WritersMonMarty
ProcessorsFireFan96
Last EditorFirefan96 on 03/9/2025.

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