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In an era of times long gone by, the Archon Lineages were the foremost defenders and protectors of the world, chosen by the Dragons to aid in what they called the Immortal War. The Immortal War was a proxy conflict waged between the Dragons and all the Arken both Void and Exist (and later also Ordial forces), in which the Dragons fought back against the corruption of the other Dimensions. Because there were only few Dragons and many forces of evil, the Dragons blessed individuals with powers and control over a piece of their Magic that would later be known as Primal Magic, to aid in the fight. The fate of the Archon Lineages was closely linked with the Dragons, when the Dragons disappeared, so too did the Dragon Lineages falter. Knowledge was no longer passed down, and in many cases, Archon had to hide from a world that would increasingly see them as the magical corruption that invaded the world, a bitter irony for those who fought to protect it for so long. Others yet became corrupt with the vices of the very thing they fought, or simply resentful at the Dragons or the world for abandoning them without hope and at the mercy of the new radical purism movement. In recent years, Archon have come out of the woodwork and into the light, resulting in a revival of their presence on the world, and a slow reconnection with the Dragons in the middle of their revival also.
Archon is an [[Aloria]]n based [[Affinities|Affinity]] that recruits mortals of any [[Heritage]] to become frontline soldiers for the Dragons within the [[Draconism]] [[Religion]], fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.
=Archon Lineages=
==History==
Each Greater Dragon represents a specific Archon Lineage (which in turn is a Primal Affinity), or a specific type of Archon that fills a very specific niche in the greater Dragon design for the world, and the Immortal War. Each Archon Lineage differs in its mechanics and rules, so it is recommended to thoroughly read each before deciding, and also being aware of the limitations of being an Archon. Archon present a different way to play certain things, not necessarily a long lasting or healthy roleplay theme. While Dragon Worship is required to play any Archon (except for the Attendant Archon) and while each Archon Lineage has a preferred Dragon dedication, it is possible to be an Allar Violet Whisper Archon who primarily worships Regulus. Furthermore, Archon status is also inherited, though populations remain stable. For example, if an Archon parent has five children, only one of them will be an Archon of their Lineage (randomly chosen) and if two Archon parents have four children, only two of them will be Archon, one of each parent’s Lineage. All Archon also gain a set of Specials regardless of what Lineage they are (even Attendant):
Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were [[Meraic]] warriors empowered by Dragon [[Magic]] to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the [[Allorn Empire]]'s greatness days, and the rise of the [[Regalian Empire]]. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to [[Cataclysm]], and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.  
* '''Archon Eyes:''' All Archon always have purple eyes, though the shades may vary from violet to tyrian purple that they cannot hide, though if they are Slizzar, they can use Afflictedvex to hide their eyes. Eyes may also optionally have a black or gray sclera, and produce a ghostly purple trail as they move, but these are optional.  
===Why play an Archon===
* '''Archon Mount:''' All Archon by default have a Wyvern as a Mount in Progressions. These cannot be used in Regalia, and are not affected by Husbandry Packs. Additionally, all Archon may also use Draconic aesthetics for their ability styled after their dedicated Greater Dragon, like purple lighting for Regulus, or purple fire for Caius.  
Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around [[Draconism]] worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon. 
* '''Archon Speech:''' All Archon gain Dragonspeech, the language of Dragons, that they can use in Roleplay, as well as understand Dragonspeech when sung into the wind by Dragons, and read Dragonscript when found on Dragon Temples. Archon are less likely to be shut out by Dragon Temples in Progressions, but are not guaranteed special interactions.  
===Becoming an Archon===
* '''Archon Design:''' All Archon, when wearing Armor (or having Summoned Armor) can overlay ghostly colored aesthetics associated with their Patron. These aesthetics are fairly free-form, but if you need inspiration, make a Roleplay Community Discord Ticket to ask. This also applies to weapons, and any Spell Point Buy so long as the Spells are Primal.
One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.
* '''Archon Wings:''' All Archon, when not actively in combat, can summon a set of Draconic Wings (Elytra) and use said Wings to travel across Regalia (including the use of rockets). This gives players permission to travel across Regalia using an Elytra in Roleplay. Engaging in Combat instantly disables Dragonflight, and attack emotes or Abilities cannot be used before landing.
* The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.  
* '''Archon Afflicted:''' All Archon, unless rules stated otherwise, are immune to Afflictions, though Afflicted (or those who have Void/Exist powers) also cannot be made Archon. The only exception rests in Silven, who become cleansed of their Silven status when turning Archon. Archon can under no circumstance learn or use Ordial/Void/Exist Powers or Abilities.  
* A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.
===Archon Mechanics===
All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.  
{|
|-
| style="padding: 10px" | '''Winged <BR> Flight'''  
| You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.  
|-
| style="padding: 10px" | '''Leytech <BR> Conduit'''  
|
You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy (except Arcane Invocation), that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
|-
| style="padding: 10px" | '''Long <BR> Living'''  
| You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. 
|-
|}
There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.
* If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.  
* If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.


==Lineages==
Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time. 
===Tempest Archon of Regulus===
[[File:Tempestarchon.png|left|140px|caption]]
Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.


==Red Hunters of Caius==
===Phantom Archon of Triton===
The origins of the Red Hunters are somewhat of a mystery as the order was destroyed when the Avarr died out. Folklore has it however that the Red Hunters were the most fanatical of Occult hunters among the Archon, enraged by the very presence of the Occult, and driven to combat rage when engaged by one. The Red Hunters as a group was revived by the Dragon Worshiping Maquixtl, but unlike other Archon Lineages, it was never truly limited in scope, anyone could become a Red Hunter through a dedication to Caius, and so their numbers quickly exploded.  
[[File:Phantomarchon.png|left|140px|caption]]
* Red Hunter Status: Red Hunters can be created at any time from any Dragon Worshiper by any Red Hunter at any Dragon Site, but they can also be born Red Hunters.
Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult [[Kathar]], called Darkscales, who blend [[Vampirism|Vampiric]] culture with Archon Culture to produce a potent mixture in any fight.
* Red Hunter Faith: Red Hunters must always be Dragon Worshipers, preferably Caius. It is permitted to have moments of doubt, but faith must be long-term.
* Red Hunter Clan: Red Hunters are inherently favored by West Matron forces in Progressions, unless they take actions overtly hostile to Caius’s intentions.  


===Mechanics===
===Artisan Archon of Marik===
* Red Apostle: Red Hunter Archon have a Transformation called the Red Apostle, which can apply any of the following aesthetics: Red Skin (dark red to bright red), Draconic Horns, Dragon-claw like fingers, Red Scales on their body in part or wholly, and a long prehensile tail with a hook spike at the end. Partial aspects of this transformation may also be applied as permanent aesthetics.
[[File:Engineerarchin.png|left|140px|caption]]
* Red Battlerage: Red Hunters can activate Red Battlerage in a fight to gain +2 Main Combat Stat that breaks the Proficiency Limit but can go no higher than 8, so long as they are directly fighting someone with Exist or Void Occult Status. If Red Battlerage is activated, the Red Hunter can no longer disengage or flee from the fight until either side submits or is knocked out.
Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.
* Red Firesoul: Red Hunter Archon have aesthetic control over fire, able to create it from nothing and spontaneously combust items, as well as snuff out fires, or make fires burn brighter and more vigorously. These fires may be entirely red, or purple, or a mixture of both. These aesthetics may also apply to weapons and armor, and their blood may also appear like glowing magma instead of red blood.
* Red Carnager: Red Hunters are the ultimate Afflicted enemy, when alone. If a Red Hunter does not have any allies in a fight, and is fighting one or more Cahal or Vampires, they gain +3 Constitution that can break Proficiency Limit. Additionally, for every wound or harming hit applied on an enemy, they can undo a similar wound or harming hit applied to themselves from the same fight. This healing mechanic cannot be prevented or disabled with any Ability or Mechanic that disables mid-combat healing. If the Optional CRP System is used instead, the healing mechanic is changed to giving the Red Hunter 10 HP instead.
* Deathdealer: Red Hunters can become so enraged with the Occult and so hyper fixated on causing death, that a faint whisper of an Ordial entity breaks into their soul and corrupts them. This can only occur when Red Battlerage is active, and is up to the player to use or disregard. When Deathdealer is activated, the Red Hunter’s red aesthetics are replaced with black, their eyes turn Ordial green, and Red Battlerage and Red Carnager can also be applied when fighting any type of Primal Occult (God Magic, Life Magic, Dragon Magic, Archon). Deathdealer represents a maleficent Ordial entity seducing a Red Hunter to become even more of a murder-machine, which turns them not only against Exist and Void infected, but also against their Primal allies. Deathdealer can be cleansed after the Red Hunter has been knocked out and is cleansed at a Dragon Temple by any other Red Hunter. It is culturally accepted among Dragon Worshipers that while there is always a risk of this happening, that it is not inherently their fault, and that they lose control of themselves while in the grasp of an Ordial entity.


==Violet Whispers of Aurora==
===Envoy Archon of Gaia===
The Violet Whispers were once the great watchers, the Dragon faithful who perched up on towers in high mountains watching over the landscape and reporting any irregularities and infection in their domain to the other Archon. When the Dragons fell, many of the watching and listening posts fell to ruin, eventually adopted by the Isldar as their towers. The Violet Whispers had to resort more and more to combat to survive, translating their extremely sharp sight to ranged weapons, and traveling the world alone. While the Violet Whisper headquarters among the Life Isldar has been re-established, many of the Violet Whispers still travel the world alone.
[[File:Emissaryarchon.png|left|140px|caption]]
* Violet Whisper Status: Violet Whispers can be created at any time from any Violet Whisper as an apprentice anywhere in the world, but they can also be born Violet Whisper.  
Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.
* Violet Whisper Faith: Violet Whispers must always be Dragon Worshipers, preferably Aurora. It is permitted to have moments of doubt, but faith must be long-term.
* Violet Whisper Clan: Violet Whispers are inherently favored by North Matron forces in Progressions, unless they take actions overtly hostile to Aurora’s intentions.  


===Mechanics===
===Hammer Archon of Silas===
* Violet Sharpsight: Violet Whispers are able to use Firearms and Ranged Attack Emotes, as well as Point Buy packs that are specifically firing a projectile with Emote Range as a Range indicator, from Announce Emote instead of regular Emote distance. This Mechanic only works while the Violet Whisper is in a position that a normal person can walk to without having to use Gate Smash or any other Ability to leap up somewhere.
[[File:Hammerarchon.png|left|140px|caption]]
* Violet Glassbody: Inversely however, Violet Whispers are so range-trained that they are completely incapable of defending themselves in Melee. They are unable to use Melee Point Buy Packs, and unable to use Attack or Defense emotes in regular melee combat. If someone attacks them in Melee, they cannot fight back.
Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.
* Violet Bodysung: Violet Whispers, while training their eyes on a person, are able to discern their Proficiency Points as flat values and compare them to others. They don't see actual numbers, but are able to discern comparative data, like one person being "stronger" than the other because they have a higher Strength Stat.
* Violet Seesight: Violet Whispers can activate Seesight, which makes their eyes solidly glow an intense purple light, which telegraphs to all others present in Emote Range that they are searching/scanning the area. If anyone in Emote uses an Ability, even if it is not telegraphed, the Violet Whisper will detect this, and who their Target was. It does not reveal hidden identities or Dimension Alignment, just that someone used any Ability on someone else.  
* Violet Guardsight: Violet Whispers can, while outside of Melee range of any enemies, apply Violet Guardsight on one enemy Target in viewing distance (not obscured by obstacles like walls or Cover). This enemy Target has a -1 Main Combat Stat debuff applied (that is immune to any mechanics or Abilities that would prevent Stat Debuffs) when attacking specifically any Archon only. This is not an actual Magical Power, but the Violet Whisper calling out weaknesses in the techniques of the enemy to their allies. This applies so long as they are in line of sight, and cannot be swapped to a new Target or removed until Combat is over.


White Dreamers of Severena
===Warden Archon of Severena===
The White Dreamers were the guardians of balance between the mundane and Dragon Magic users, who through spending time with Dragons learned their magic. The White Dreamers evolved as a balance between the Mundane warrior monks and the Dragons’ Magical power, who lost some specialization in either field but had the opportunity to be skilled in both. As the White Dragons never disappeared, many White Dreamer Archon are still created and trained through an ordered structure in the Sihai lands, where the state supports them, but many also exist outside of it.
[[File:Aegisargon.png|left|140px|caption]]
* White Dreamer Status: White Dreamers can be created at any time by other White Dreamers taking apprentices, but many Sihai and Half-Sihai are also born White Dreamers.
Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in [[Anglia]] in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.
* White Dreamer Faith: White Dreamers must always be Dragon Worshipers, preferably Severena. It is permitted to have moments of doubt, but faith must be long-term.
* White Dreamer Clan: White Dreamers are inherently favored by East Matron forces in Progressions, unless they take actions overtly hostile to Severena’s intentions.  


===Mechanics===
===Bestial Archon of Aurora===
* White Spellblade: White Dreamers gain the Greater Mage Ability Magic Blade for free. However, instead of taking Magic as the Main Combat Stat, it takes both Strength and Magic Proficiency investment added together as the Main Combat Stat. Additionally, the user is limited to invest up to 4 Proficiency Points in Strength and Magic and cannot invest in Ranged or Firearms Point Buy, meaning their Main Combat Stat can never be higher than 8 (4+4). All Point-Buy Packs from Spell Point Buy are classified as Dragon Magic instead of Void or Exist. Recommendations are made to keep themes within the realm of the wind/white themed Sky Dragons.
[[File:Bestualarchon.png|left|140px|caption]]
* White Cautioner: White Dreamers always function as the balance between Dragon Magic and non-Dragon Magic mundanes, and sometimes even the non-Mundane. This means that they occasionally take a stance against fellow Archon when they are unable to see the bigger picture of their actions. White Dreamers can disable Red Hunter Red Battlerage within Emote Distance at will.
Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.
* White Soulsooth: White Dreamers are sometimes also called in to dispel violent or hostile intentions from Primal Revenants. While Primal Revenants cannot be exorcized or otherwise destroyed or removed, White Dreamers can dispel them from reality for up to an hour in Emote Range, banishing them from manifesting in the world, or controlling their host.
* White Wingdance: White Dreamers are able to manifest White Dragon wings that primarily prevent them from ever reaching terminal velocity. If they would fall from height, they instead gently float down. Additionally they can use these White Dragon wings to aesthetically float a foot off the ground, but these wings do not grant flight or additional combat functions.  


==Silver Weavers of Nox==
===Mirror Archon of Nox===
Silver Weaver Archon are perhaps the longest line of uninterrupted Archon that have existed, always serving Nox in their designs, and acting like the spymasters of the Dragon inclined. The Dragons always detested directly interfering with the politics of mortals, instead relying on the Silver Weavers to nudge society in a direction that would favor them towards Dragons, or failing that, make them at least suspicious or look disfavorably upon the Occult. The Silver Weavers have remained active through the centuries despite the disappearance of even Nox, with some believing they were directly responsible for the severe anti-Occult swivel that many societies moved into following the disappearance of Dragons.
[[File:Mirrorarchon.png|left|140px|caption]]
* Silver Weaver Status: Silver Weavers can be created at any time by other Silver Weavers taking apprentices, but one can also be born a Silver Weaver, common among Slizzar.
Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.
* Silver Weaver Faith: Silver Weavers must always be Dragon Worshipers, preferably Nox. It is permitted to have moments of doubt, but faith must be long-term.
* Silver Weaver Clan: Silver Weavers are inherently favored by South Matron forces in Progressions, unless they take actions overtly hostile to Sassrakkand/Slizzar.
===Mechanics===
* Silver Skinshifter: When becoming a Silver Weaver, if the Character is a non-Slizzar, their Racial Abilities and Specials change. All Racial Abilities and Specials that the non-Slizzar Silver Weaver had are lost, and instead, the Character gains all Slizzar Specials, including the free Point Buy.
* Silver Concordat: When becoming a Silver Weaver, if the Character is already a Slizzar, they gain a different Mechanic. Slizzar Silver Weaver Archon have upgraded versions of all State Point Buy Packs (if they have Point Bought them), meaning they are always better at using these Packs in Progressions.
* Silver Spellbound: In both cases, (Slizzar and non-Slizzar), Silver Weavers may purchase up to 3 Packs from Spell Point Buy, or Talomancy Point Buy, classifying them as Dragon Magic (in case they come from Spell Point Buy). Additionally, Silver Weavers permanently have a -2 Constitution Stat Debuff that cannot go into negative.
* Silver Mirrorhex: Silver Weavers are able to imitate the visuals and mechanics of all other Archon Lineages. This does not actually give them these mechanics, but allows them to imitate them with illusions, like appearing like a Red Apostle of a Red Hunter Archon, or imitating an Urlan or Drakkar Physiology Transformation of the Bronze Bulwark Archon. They can essentially pretend to be a different Archon type through illusions and imitations.


==Bronze Bulwarks of Valerius==
===Aegis Archon of Daiana===
The Bronze Bulwark Archon were perhaps the most numerous of Archon once upon a time, being the rank and file soldier of the Dragon cause, always the first to answer the call of battle, and the first to protect those at risk of Demonic onslaught. The Bronze Bulwarks lost their numerical advantage with the disappearance of Dragons, but have recently seen a revival with the return of Dragons, and the increase of conflicts generated by Arken with the Dragons. The Bronze Bulwarks are the simplest and most elegant warrior Archon, deriving benefits from the blessings of Valerius to aid them in battle.
[[File:Newwardenarchn.png|left|140px|caption]]
* Silver Weaver Status: Bronze Bulwarks can be created at any time by other Bronze Bulwarks at any Dragon site, but one can also be born a Bronze Bulwark, common among Urlan.  
Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the [[Songaskian]], called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.
* Silver Weaver Faith: Bronze Bulwarks must always be Dragon Worshipers, preferably Valerius. It is permitted to have moments of doubt, but faith must be long-term.
* Silver Weaver Clan: Bronze Bulwarks are inherently favored by Urlan forces in Progressions (make sure to clearly identify a Bronze Bulwark on an Order).
===Mechanics===
* Bronze Drakkaris: Bronze Bulwarks are able to apply a Draconic Transformation to themselves called Drakkar Form. This transforms the user into a bipedal non-winged dragon-being styled after their dedicated Dragon. This transformation includes full skin change to dragon scales, dragon horns, a dragon tail, and dragon claws. Weapons can still be wielded, and armor can still be worn. While this Transformation is active, the user gains +1 Constitution +1 Charisma that can break cap, but cannot grant new Point Buy. This Transformation can also be upheld indefinitely, if desired.
* Bronze Urlanis: Bronze Bulwarks are able to apply a temporary Urlan Transformation to themselves called Urlan Formosis. While Urlan Formosis is applied, the Bronze Bulwark’s Racial Abilities and Specials are removed, and replaced by Urlan Racial Abilities and Specials, except the Specials Big Body 1 and Big Body 2. This Transformation can also be upheld indefinitely, if desired.
Bronze Earthsong: Bronze Bulwarks are able to shape metal with their hands and control rare earth metals as if they are liquids. While this does not allow fine control like a goldsmith would to create intricate detail, they are able to fix issues with their weapons, or reshape them to be sharper, pointier, or bigger, and thus in essence convert any type of melee weapon into another type of melee weapon (but not ranged). Additionally, if they are already wearing Armor, they can choose to cause it to melt off of them and pool into a flask (This can also be used inversely, and essentially acts as a Dragon Magic version of Armor Summon).


==Dark Scales of Ruin==
===Hunter Archon of Cinerius===
Dark Scale Archon (also called Rokhaal in the Kathar language) are in a very complicated situation, as they are technically corrupted Archon, not Archon by design. Dark Scale Archon were created when the first Archon were also made, as Dark Scale Archon was a condition to which any Lineage of Archon can fall if their will is corrupted. What this means is that an Archon may at some point decide that the Dragons while owing their allegiance, do not know what is right for the world, and are too timid in their interactions. A Dark Scale Archon is one who is inclined to say that Archon should commit to more violence, more tyranny, and more cruelty, to cleanse the world of the corruption and infection, and stop preventing collateral damage as much as it makes them meek and slow to act, ironically falling to corruption themselves. Dark Scale Archon are connected to the Dragon Ruin, who although not being a Greater Dragon, is considered a fallen Dragon of a kind, trapped in the Void and infected by it and being considerably more powerful because of it. This makes Dark Scale Archon a unique condition that some other Archon tolerate, and others wish to expel as traitors. The Dragons have never stated an oblique policy on the Dark Scales, sometimes rejecting them, sometimes working with them, meaning that it is up to the individual Archon of other Lineages to decide whether they wish to accept Dark Scale in their fold.
[[File:Hunterarchon.png|left|140px|caption]]
* Dark Scale Status: Darkscales can be created at any time by other Darkscales, or by any Archon who loses faith in the directives of Dragons. This is a permanent change.
Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the [[Maquixtl]], called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.
* Dark Scale Kathar: Kathar, who normally cannot be Archon, are able to become Dark Scale Archon only, while worshiping Ifrit in the Void Pantheon.
* Dark Scale Sanguine: Vampires, who normally cannot be Archon, can be converted to Dark Scale Archon, if they are willing and reject Venna, embracing Ifrit of the Void Pantheon.
* Dark Scale Faith: Dark Scales must always be Dragon Worshipers, preferably Ruin. It is permitted to have moments of doubt, but faith must be long-term.
* Dark Scale Clan: Dark Scales are inherently favored by Osc’iird forces in Progressions (make sure to clearly identify a Dark Scale on an Order).
===Mechanics===
* Dark Bloodcurse: Dark Scale Archon are unique in that they are both Archon and Vampire at the same time (both Void and Dragon Magic Occult). When an Archon becomes a Dark Scale, they are also immediately infected with an incurable version of Vampirism. Instead of being able to feed on the blood of just anyone, Dark Archon can only feed on the blood of non-Dark Scale Vampires, Void Mages, and Void Silven.
* Dark Vampirism: Dark Scale Archon do not get the whole ruleset of Vampires, rather they have access to the following Mechanics: Dark Scale Archon do get access to commutable Point Buy that they can spend in the same category as regular Vampires, but get only 2 of these points, instead of 4. Additionally, Dark Scale Archon only get some of the Vampire Specials: Vampiric Bloodlust, Vampiric Feeding, Vampiric Influence, Vampiric Visions, Vampiric Physiology, Vampiric Familiar, Vampiric Dressage. All Point Bought Abilities and Mechanics count as Primal instead of Void for Dark Scale Archon. Remember that Dark Scale Archon are not distinguishable from Vampires to the Regalian State, so Dark Scale Archon are treated just like Vampires. If a Dark Scale was once a Crown Witch and already had 7 Spell Point Buy, the 2 commutable Point Buy cannot be spent on more Spell Point Buy.
* Dark Gothica: Dark Scale Archon look different from normal Archon, while normal Archon usually only have purple irises and maybe dark sclera, Dark Scale Archon always have purple irises and red sclera. Furthermore, they can manifest Ruin type mutations on their body, styled after Ifrit from the Void Worship Page, which may include black scales with glowing red cracks and lines, shattered and corrupted horns, and body discolorations as seen on the art of Ifrit, as well as a long scaled tail. These are all optional aesthetics.


==Crown Witch Archon, of Regulus==
===Shroud Archon of Umbra===
The Crown Witches (sometimes also called Grey Witches, or Anglian Witches), were once the menders or healers of Regulus, who would be sent out into the world not to fight the corruption, but to heal and restore that which the corruption damaged in its wake. Crown Witches would often follow behind Red Apostles and Black Walkers to heal and cure the sick, and provide ailments for the cursed and damned. When the Dragons disappeared, the Crown Witches held onto Dragon Dogma, and kept Dragon Worship alive, while retreating into their hidden coves across the world. Their headquarters in Anglia in the Regalian Archipelago still stands strong to this day. Crown Witch Archon have the following mechanics:
[[File:Shroudarchon.png|left|140px|caption]]
* '''Becoming a Crown Witch:''' Crown Witches are one of the hardest Archon Lineages to be, because one cannot just become a Crown Witch at a later age, Crown Witches are always induced into the order as children, either born to another Crown Witch, or adopted. Adopting is a common habit of Crown Witches, who travel the world to heal it, witness a lot of misery, and adopt orphans of different Races to give them purpose and meaning among the Crown Witches when Demons have taken everything from them.
Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.
* '''Crown Witch Religiosity:''' All Crown Witches must always be Dragon Worshipers, preferably Regulus dedicated. It is not permitted to play a Crown Witch who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship. Because Crown Witches are so intricately linked with Regulus's ideology, it is unlikely to see them dedicating to Caius or Nox.
* '''Crown Witch Oathsworn:''' Crown Witch Archon may not have any Proficiency Points invested into: Melee Weapon Point Buy, Ranged Point Buy, Firearms Point Buy. Crown Witches don’t strictly take an oath of no harm, but these limitations are put in place for fairness sake.
* '''Crown Witch Dragonmage:''' Crown Witches may purchase Spell Point Buy without becoming Void or Exist, instead their Spell Point Buy will be classified as Primal (Dragon magic). Crown Witches may also become Greater Mages, and may also include Specials, though recommendations are made to keep the Specials within the realm of the lightning/purple themed Crown Dragons.
* '''Crown Witch Godsooth:''' Crown Witches are the only entities known on Aloria who are able to create surpressants and other herbal remedies to manage a [[Marken]] godcurse. These remedies don't allow someone to control their mindlessness while transformed, but can seriously reduce the amount of times they involuntarily transform, to help them hide it from the public, or tp provide emergency substances to avoid anger based transformations.  


==Black Walkers of Marik==
===Councilor Archon of Felicula===
Black Walker lore is currently not writeable as it requires the more up to date Ordial lore reconfiguration to be done. When it is done however, Black Walkers will be styled after anti-Ordial with bonuses while fighting Ordial (Undead/Geist) and detriments while fighting the living. Geists and Ordial Mages may be Black Walkers, but only if they are Dragon Worshipers and hate Ordial entities.  
[[File:Counclorarchon.png|left|140px|caption]]
Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.


==Yellow Enchanters of Zanobi==
===Prefect Archon of Armina===
TODO
[[File:Councilorrchon.png|left|140px|caption]]
 
Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.
==Green Inventors of Ulixes==
TODO
 
==Attendant Archon==
Attendant Archon are Archon by Lineage, but not strictly tied to the Dragons in such a way that their fate is entwined with them. Attendant Archon are like vanilla Archon without any overt identity, they only have the purple Archon eyes, but have no functional Mechanics and don’t need to be Dragon Worshipers to be Archon Attendant. Attendant Archon are just best friends with the Dragon Faithful and Primal Aligned, can hang out with them, but don’t need to follow in step with their ideologies. Any Archon of any Lineage can convert a person to an Attendant Archon, so can Matrons and Dragons, but they can also be born in lineages.
 
=Curing a Theurgist=
Archon conversion is considered a pseudo curing mechanism for those who are affected by Spirit infestation, and use [[Theurgy]]. No perfect and 'safe' method exists for cleansing a Hosted or Invaded Spirit, nor would many of the Greater Dragons wish it be done exactly the way some purists might want (which usually involves just killing the person). For example, within the view of Regulus, some subtext implies that his preference for the right to live extends onto Demons, as they are born into conscience in Aloria bereft of free choice, and that they should as such not be destroyed in the process of curing. As such, instead of wiping clean the Spirit entity infesting the target, it is reprogrammed by redesigning its mentality and personality. As such, even while becoming an Archon, a person who had a Spirit prior to becoming an Archon, will never be free of said Spirit, but as the Spirit is converted into a Primal Revenant, they become easier to manage.
 
As Primal Revenant, the Spirit will have all of their pro-Void, pro-Exist, or pro-Ordial inclinations removed, as well as their hyper focus on the vices and generally being a terror-pest, and instead become their own 'person,' partially reflecting the personality of their Host. A Primal Revenant functions in much the same way as a Hosted or Invaded Spirit, in that they can still take control of the host's body, and can still act independently of the host. When a Spirit is converted, the user automatically is refunded any Packs that rely on Bidden, Vested, or Anchored Spirits. Bidden Spirits are simply dispelled, Vested Spirits go inert, and the 'contract' for Anchored Spirits is nullified. The user maintains any Packs that rely on Hosted or Invaded Spirits, with the Spirit converted to a Primal Revenant. The Spirit is then classified as a Primal Revenant, and should also take more Draconic aesthetics instead of their original aesthetics. Keep in mind that the state does not distinguish between a Primal Revenant and other types of Spirits, and to purists and mundane minded people, they are one and the same. Because of this illegality, Archon who have a Primal Revenant take measures to hide their Revenant, sometimes even from their own allies. Primal Revenants are immune to Exorcisms, as they are Primal and natural to the world.  


==Trivia==
* There was once Trivia here.
{{Affinities}}
{{Affinities}}
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{{Accreditation
|Writers = MonMarty
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[[category:Affinities]]
[[category:Affinities]]

Latest revision as of 21:32, 9 March 2025

Archon is an Alorian based Affinity that recruits mortals of any Heritage to become frontline soldiers for the Dragons within the Draconism Religion, fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.

History

Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were Meraic warriors empowered by Dragon Magic to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the Allorn Empire's greatness days, and the rise of the Regalian Empire. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to Cataclysm, and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.

Why play an Archon

Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around Draconism worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon.

Becoming an Archon

One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.

  • The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.
  • A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.

Archon Mechanics

All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.

Winged
Flight
You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
Leytech
Conduit

You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy (except Arcane Invocation), that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.

Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.

  • If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.
  • If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.

Lineages

Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time.

Tempest Archon of Regulus

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Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.

Phantom Archon of Triton

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Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult Kathar, called Darkscales, who blend Vampiric culture with Archon Culture to produce a potent mixture in any fight.

Artisan Archon of Marik

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Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.

Envoy Archon of Gaia

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Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.

Hammer Archon of Silas

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Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.

Warden Archon of Severena

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Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in Anglia in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.

Bestial Archon of Aurora

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Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.

Mirror Archon of Nox

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Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.

Aegis Archon of Daiana

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Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the Songaskian, called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.

Hunter Archon of Cinerius

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Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the Maquixtl, called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.

Shroud Archon of Umbra

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Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.

Councilor Archon of Felicula

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Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.

Prefect Archon of Armina

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Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.

Trivia

  • There was once Trivia here.

Accreditation
WritersMonMarty
ProcessorsFireFan96
Last EditorFirefan96 on 03/9/2025.

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