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| style="background-color:#93aa92;" | Standard Style Baton | | style="background-color:#93aa92;" | Standard Style Baton | ||
| Instant Power | | Instant Power | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Standard Style Baton | The constable is equipped with a standard-issue Klokktech stunbaton that can only be used while they are in Uniform. Once every 60 minutes, per target, when an individual is struck with this Baton while it is active, the target is stunned for 10 seconds. The Cooldown for this Ability is classified per Constable. This microstun interrupts any attacks, actions, and | | Grants the user {{#simple-tooltip: Standard Style Baton | The constable is equipped with a standard-issue Klokktech stunbaton that can only be used while they are in Uniform. Once every 60 minutes, per target, when an individual is struck with this Baton while it is active, the target is stunned for 10 seconds. The Cooldown for this Ability is classified per Constable. This microstun interrupts any attacks, actions, and Abilities. | ||
}} | }} | ||
| N/A | | N/A | ||
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| style="background-color:#93aa92;" | Extended Style Baton | | style="background-color:#93aa92;" | Extended Style Baton | ||
| Instant Power | | Instant Power | ||
| 5 Blocks | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Extended Style Baton | The constable can extend their Klokktech stunbaton into a stun-whip, that can only be used while they are in Uniform. Once every 60 minutes, per target (meaning the same target cannot be affected by two instances of this technique at once, or have two instances chained up), they can lash out with the Baton and Restrain an individual's Arms or Legs, preventing them from either moving (including using Movement | | Grants the user {{#simple-tooltip: Extended Style Baton | The constable can extend their Klokktech stunbaton into a stun-whip, that can only be used while they are in Uniform. Once every 60 minutes, per target (meaning the same target cannot be affected by two instances of this technique at once, or have two instances chained up), they can lash out with the Baton and Restrain an individual's Arms or Legs, preventing them from either moving (including using Movement Powers), or attacking (including using Abilities), for the next 5 minutes. If the target is immune to Rooting, they are instead Dazed for the next 10 minutes. | ||
}} | }} | ||
| N/A | | N/A | ||
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| style="background-color:#93aa92;" | Constable's Belt | | style="background-color:#93aa92;" | Constable's Belt | ||
| Instant Power | | Instant Power | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Constable's Belt | The Constable is equipped with a standard-issue Klokktech belt that can only be used while they are in Uniform. The Constable can immediately activate this belt, hands-free, to instantaneously deploy a field around their body alone that protects them from anything, including any and all Abilities | | Grants the user {{#simple-tooltip: Constable's Belt | The Constable is equipped with a standard-issue Klokktech belt that can only be used while they are in Uniform. The Constable can immediately activate this belt, hands-free, to instantaneously deploy a field around their body alone that protects them from anything, including any and all Abilities, for the next 5 minutes. During this time, the Constable is frozen in place, and cannot move, fight, or use abilities themselves, but can still talk and give orders. The Constable can activate this in response to an Ability being used on them. If the Constable ends this effect prematurely, it goes on a 1 hour cooldown. If the full 5 minute duration is met, it has no cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
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| style="background-color:#93aa92;" | Constable's Shield | | style="background-color:#93aa92;" | Constable's Shield | ||
| Instant Power | | Instant Power | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Constable's Shield | The Constable is equipped with a standard-issue Klokktech shield that starts as a metal glove, that can be extended into a clear glassy tower-shield. While the Constable is holding this Shield up in front of them, they cannot be targeted by | | Grants the user {{#simple-tooltip: Constable's Shield | The Constable is equipped with a standard-issue Klokktech shield that starts as a metal glove, that can be extended into a clear glassy tower-shield. While the Constable is holding this Shield up in front of them, they cannot be targeted by Abilities, or Attacks. The Constable must lower the shield to attack or use any Abilities, cannot quick-lift it in response to being targeted, and they (and others) cannot attack from behind it. They are still susceptible to area-of-effect mechanics, however. While holding the Shield up, the Constable cannot move, but can link up with other Constables using this same Ability, to create an impassable Barrier. This Barrier extends two blocks out from the 'end' Constables in the line, and can be destroyed by Gate-destroying mechanics, but, this only breaks apart the link. If the link is broken, the Constables involved in it cannot link their Shields together for 60 minutes. | ||
}} | }} | ||
| N/A | | N/A | ||
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| style="background-color:#93aa92;" | Constable's Stun-Gun | | style="background-color:#93aa92;" | Constable's Stun-Gun | ||
| Instant Power | | Instant Power | ||
| Emote Range | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Constable's Stun-Gun | The Constable is equipped with a standard-issue Klokktech Stun-Gun that can only be used while they are in Uniform. The Constable can immediately activate this Stun-Gun, as long as they have at least one hand free, to shoot a tazer at a target they can see within Emote | | Grants the user {{#simple-tooltip: Constable's Stun-Gun | The Constable is equipped with a standard-issue Klokktech Stun-Gun that can only be used while they are in Uniform. The Constable can immediately activate this Stun-Gun, as long as they have at least one hand free, to shoot a tazer at a target they can see within Emote Range. The Target it is immediately Staggered, and if they were trying to use an Ability they acquired from a Point Buy Pack, it is put on Cooldown. Constable's Stun-Gun has a 30 minute cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
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Revision as of 22:53, 12 March 2023
State Metropolitan | |
---|---|
Organization | |
Leader | Lord Commissioner Trent Nathamlannë |
Headquarters | Greygate Prison |
The State Metropolitan is the modern form of the Regalian Guard, the people tasked with enforcing Regalian Law inside city bounds. The State Metropolitan was created at the request of the Regalian Emperor, due to the proliferation of Occult powers among the criminal class, and excessive use of force by previous iterations of the Guard. With every lawbreaker now able to sling spells at the snap of a finger, it no longer made sense to equip the Guard with heavy Steel and swords which were no longer effective, a process made obsolete by the simplest Magic attacks.
Ranks
The Ranks of the State Metropolitan is as listed below. Ranks are fairly static, meaning it is not possible for the Lord Commissioner to appoint new ranks, however within the Officers, different positions may be declared, such as "Officer of Records", and "Officer of Morale", and so forth. A State Metropolitan member may never hold multiple ranks, it is not possible to be an Arcanist Officer or Stormer Officer, Officers are just Officers and should not take the work of their lower ranks out of their hands. It is important to note that a State Metropolitan is only capable of executing the law while in their uniform. Metropolitans attacking citizens in their civilian clothing should be treated as vigilantes and would be murderers. Skins below are provided for the various ranks, which only require a new head to be added in Paint. Editing the uniforms of the State Metropolitan is not permitted. Alex Skins will be added as soon as they are available.
- Lord Commissioner: The Lord Commissioner (or just Commissioner) is the head and commander of the State Metropolitan. They command all other Ranks explicitly and determine policy within the Metropolitan. The Lord Commissioner only answers to the Crown Regent or Emperor. The Lord Commissioner is always permitted to bear arms and use Occult powers. They also receive the Constable Equipment Abilities below.
- Sergeant: Any Officer directly nominated by the Commissioner, distinct but sometimes combined with internal positions like Archive, Requisitions, etc. Officers may be promoted and demoted at will by the Commissioner, and they only answer to them, while the Commissioner has responsibility for them. The Sergeants are permitted to use Occult powers, but not to bear arms. They also receive the Constable Equipment Abilities below.
- Constable: The rank and file of the State Metropolitan are the Constables (in Green Uniform). Constables are not permitted to use Occult powers and should largely be Mundane. They are also not permitted to bear arms, but will receive a Constable Baton with which to defend themselves. Constables are intended to patrol the streets when idle. Constables also receive the Constable Equipment Abilities listed below.
- Arcanist: The Arcanist is equal rank to the Constable, but a member of the so called Arcanist (or Occult) Division. Arcanists are not allowed to bear arms, and do not receive a Constable Baton, but are permitted to use the full range of their Occult Abilities such as Magic while on patrol and duty. Arcanists do not receive access to the Constable Equipment Abilities listed below, relying on their Magic instead.
- Stormer: The Stormer is equal rank to the Constable and Arcanist, but a member of the so called Stormer Division. Stormers are the only rank and file Metropolitan permitted to bear arms, and use regular weapons on criminals, being called in when regular Constables are too lightly equipped to deal with a heavily equipped enemy. Stormers are not allowed to use Occult Powers, nor do they have access to Constable Equipment Abilities.
- Medic: The Medic is equal rank to the Constable (and other specialized ranks), but is not primarily involved with any fighting or tense situations, and accompanies the State Metropolitan purely as medical staff. Medics are expected to either be able to use mundane healing, or magical healing, but are strictly barred from using weapons or participating in fights or harm anyone. They receive no equipment, besides Constable's Belt.
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Metropolitan Commissioner (steve).
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Metropolitan Sergeant (steve).
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Metropolitan Constable (steve).
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Metropolitan Arcanist (steve).
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Metropolitan Stormer (steve).
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Metropolitan Medic (steve).
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Metropolitan Commissioner (alex).
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Metropolitan Sergeant (alex).
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Metropolitan Constable (alex).
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Metropolitan Arcanist (alex).
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Metropolitan Stormer (alex).
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Metropolitan Medic (alex).
Simplified Equipment Overview
Rank | Use Weapons? | Use Magic? | Constable Abilities? | Be Afflicted? | Be Archon? | Be Marken? | Use Demons? | Use Artifacts? |
---|---|---|---|---|---|---|---|---|
Lord Commissioner | Allowed | Allowed | Allowed | No | Allowed | No | No | Allowed |
Sergeant | No | Allowed | Allowed | No | Allowed | No | No | No Weapons, but Yes |
Constable | No | No | Allowed | No | Allowed | No | No | No Weapons, but Yes |
Arcanist | No | Allowed | No | No | Allowed | No | Only Suvial | No Weapons, but Yes |
Stormer | Allowed | No | No | No | Allowed | No | No | Allowed |
Medic | No | Allowed | Only Constable's Belt | No | Allowed | No | No | No Weapons, but Yes |
Constable Equipment Abilities
The Lord Commissioner, Sergeants, and Constables gain access to Constable Equipment Abilities. Arcanist and Stormer Divisions of the State Metropolitan do not. These Abilities are derived from Technological devices that come as standard equipment for the rank and file Constables and their Officers. For balance purposes, this equipment cannot be stolen or used by anyone who is not in the Metropolitan (and permitted to use them). Additionally, even if these Abilities count as Mundane Techniques for description’s sake, they cannot be Countered, stopped, or ignored, except by their own internal mechanics. The Constable only gains these Techniques when in Uniform, and cannot use them when not in Uniform. The Lord Commissioner, Sergeants, and Constables have a standard issue Baton (though the Commissioner may also bear normal arms). While using it, the user is Proficient in using it as a weapon, and it always deals mild blunt Damage. The Baton cannot be destroyed by any Mechanics, and the Metropolitan using a Baton cannot be Disarmed. The user can choose between one of two 'Modes' for their Baton, which dictates their usual fighting style. The Baton always starts in 'Standard Style,' and can be changed once per Server Restart to 'Extended Style,' after which it will remain in 'Extended Style' until it automatically resets to Standard at Server Restart.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Standard Style Baton | Instant Power | Self | Grants the user Standard Style Baton | N/A |
Extended Style Baton | Instant Power | 5 Blocks | Grants the user Extended Style Baton | N/A |
The Lord Commissioner, the Sergeants, and Constables have a standard issue Klokktech Shield, Belt, and Stun-Gun. They can use Defensive Point Buy and Tanking Point Buy Packs with the Shield, and are considered Proficient with it and the Stun-Gun. The Stun-Gun cannot be used as a normal weapon: it is only used for its internal Technique. These tools cannot be destroyed by any Mechanics, and the user cannot be Disarmed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Constable's Belt | Instant Power | Self | Grants the user Constable's Belt | N/A |
Constable's Shield | Instant Power | Self | Grants the user Constable's Shield | N/A |
Constable's Stun-Gun | Instant Power | Emote Range | Grants the user Constable's Stun-Gun | N/A |
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