Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Augur Order: Difference between revisions

From MassiveCraft Wiki
No edit summary
No edit summary
Line 22: Line 22:
==History==
==History==
History is still pending writing, other Lore Staff Project.
History is still pending writing, other Lore Staff Project.
{{Organizations}}
[[category:Organizations]] [[category:Guilds]]
[[category:Organizations]] [[category:Guilds]]

Revision as of 21:39, 27 November 2023

Augur Order
Order
OriginsCity of Regalia

The Augur Order is a more secular organization that flowed out of the Gilded Order Pagan Faith that once existed in Regalia, a prosperity faith, that eventually became a prosperity advancement Guild. The Guild concerns itself chiefly with the enrichment of the Regalian Empire, which can mean a variety of things, in terms of finance, technology, culture or even dominion over other countries or peoples. The Augur Order is generally very pro-war pro-expansion pro-trade and pro-imperialism, while having some unique interpretations of the terms "progress for the Empire", sometimes being accused of even sabotaging the efforts of Regalia's own internal state apparatus and extensions. This however, the Augur Guild Members, would say is a necessity, because Regalia's own organs often battle with its own self interest. The Augur Order Guild Members thus see themselves as some kind of pragmatic balancing chip that keeps things going in the right direction, and apply corrective action when parts of the Empire dive into distractions too much.

Design

Augur Guild membership is very limited, especially in comparison to the other Guild Orders. Firstly, Occult are not welcome in the Augur Order, even God Magic users, or those with just an Affinity. The Augur Order is only for the Mundane, and those who invest in Technology and/or Medicine (and the more intangible commerce). Secondly, the Augur Guild is a primarily Ailor-facing organization, that nonetheless lets in Elves (except Kathar), but distinctly not Sihndar, Yanar, Slizzar, Maraya, or Bralona. Their distaste of Maraya is peculiar, because Maraya generally possess high technological advantages. This is born from the fact that Maraya more often than not have stolen or withheld information from the Guild, and have as such been banned. Finally, Nobles may not be members of the Augur Guild (though Red Family Aristocrats may). Nobles are considered detrimental to the expansion of the Empire by the Guild which favors the meritocracy of commoners who worked their way up. Outside of these restrictions however, all other people and cultures are welcome, so long as they do not have Magical Powers (including Magic from Free Racial Traits). The Guild primarily aims at economic and technological progress for the Regalian Empire. Expulsion can as such only come when the Guild knows/suspects a member withholding crucial advances or information, or if they are actively working against the interests of the Regalian Empire.

Recommended Jobs

Recommended Jobs is not strictly a required set of Jobs like it is for the Knight Orders, but just a general recommendation towards the players where best to apply this particular Guild Membership in Roleplay.

  • This section is meant to have encouraged jobs, but the writer lost inspiration, and so for now, it is empty.

Mechanics

Guild Mechanics facilitate certain interactions that might not normally possible for people outside of Guild membership who do not have the Guild's resources. Guild Mechanics are always Mundane and do not make a Character Occult, and are contingent on being a Guild Member. Some Guilds have special rules which are required for the Mechanic. This means that membership is not contingent on these requirements, but that unlocking the Mechanic is, so that these strict guidelines don't needlessly block membership, but still gate-keep the actual Mechanic behind conforming to a Character design.

Augur Order Mechanics

  • Augur Order Members have bought out the upper echelons of other Guild Orders. This means mechanics that can Target people (either as Stat buffs or functions) don't work on Augur Guild Members.
  • Augur Order Members can force an injunction on Knight Orders from persecuting/attacking (outside of raids) a specific person, but this injunction only counts for 72 hours, and can only be used once per Target per 2 months.
  • Augur Order Members have free reign access to otherwise Noble Only Events, including Assemblies, where they may sit and speak from the Noble/Aristocracy benches, even if they are not registered.
  • Augur Order Members can buy/trade Divinium and Artifactsparks from groups that have stolen/acquired/earned it, and trade it to others as well in exchange for services (never passively-earned resources, though).
    • Keep in mind that transfers of this kind must be adequately reported to Staff in a Ticket so the spreadsheets reflect these resources moving around, otherwise it will not be canon and cannot be spent.

History

History is still pending writing, other Lore Staff Project.