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==Refracted Godborn==
==Refracted Godborn==
Refracted Godborn are a unique category of Arkenborn who also double as Godborn. This only covers Pride, Justice, and Fury Arkenborn, and should be considered more an extension of their Mechanics rather than a standalone Godborn that can be played. As such, Refracted Godborn cannot be chosen as a Godborn Character concept, to play them, refer to the Arkenborn Page, and follow the design rules listed there. This Page merely records the effects of their Refraction.  
Refracted Godborn are a unique category of Arkenborn who also double as Godborn. This only covers Pride, Justice, and Fury Arkenborn, and should be considered more an extension of their Mechanics rather than a standalone Godborn that can be played. As such, Refracted Godborn cannot be chosen as a Godborn Character concept, to play them, refer to the Arkenborn Page, and follow the design rules listed there. This Page merely records the effects of their Refraction.  
===Refracted Pride Godborn===
===Pride Arkenborn===
The Pride Arken is considered the most powerful of Void Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Pride Arken, this manifests in the Fornoss God Thirun, and the Evolist God Catheron. [[Arkenborn#Pride_Arken|Pride Arkenborn]] can optionally adopt an aspect of either Thirun or Catheron, because they are in a way the same entity. If a Pride Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Prideborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Thirun makes Pride Arkenborn both Void and God-Magic aligned at once, adopting an aspect of Catheron leaves them unchanged. It is not possible to combine Thirun and Catheron Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Pride Arkenborn to be religious.
====Fornoss Thirun Refraction====
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| rowspan="5" | [[File:Bardymini.png|150px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
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Bard is the Steel-Father, the Axe of Judgement, the Law-Bringer. He is the Fornoss God of justice, but as a refraction of Justice, a far more crude expression of judgement, less interested in the concept of collective law, and rather of imposed law equalling his will. Bard was once a God separate from the Justice Arken, but in a twist of fate, he once attacked Justice and defeated her, and judged her in violation of his laws, thus killing her. In doing so, he absorbed part of her identity, and became a merged entity that acted as a Refraction of the Justice Arken. The Justice Arken would then be reborn in an endless cycle as all Arken do, but her consciousness was forever tied to his, and his to hers, explaining why over the past centuries, the Justice Arken could often be found dealing "justice" on those who had falsely victimized and terrorized the Fornoss faithful, as seen through his eyes.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Changes
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While Justice Arkenborn default to tall Lanlath with blonde hair, those Justice Arkenborn who adopt an aspect of Bard, have their hair turn brown all over their body, with the exception of the top of their hair, which remains platina blonde. Optionally, Bard aspect adopted Justice Arkenborn can become less Elf-like and more Ailor-like in appearance, brawnier and bulkier, and adopt more beast-like appearance traits and fur.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
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Worshiping the Fornoss Religion is not necessary to adopt an aspect of Bard, he acknowledges those Justice Arkenborn who adopt his aspect and also worship at least the Eili. These Justiceborn are considered the Bardvir. They are in contrast to Odalv (who are cruel, vengeful, violent), restrained, law-bound, and in service of Bard's judgement and justice, but widely accepted by Fornoss society as their own.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
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The Justice Arkenborn Godborn have incurable Markenism (forcibly the Bear-variant), however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. They also gain +1 Attack Stat attacking Void Spirits.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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The Justice Arkenborn can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. Additionally, the Ward is immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation, so long as they remain the Ward.
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====Evolism Catheron Refraction====
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| rowspan="5" | [[File:Artareillggg.png|150px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
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Artarel is the Goddess of Law, Fairness, Restitution and Vengeance to Evil. She is the Estelley Goddess of Justice, a more solution and restitution through trials of faith and repentance-oriented form of justice. Artarel is a divine manifestation of the Justice Arken that Refracted from Justice's psyche when it was violently thrown about and called upon by the anguish of the Teledden, after a weapon of mass destruction incinerated millions of Elves all at once. Artarel and the Justice Arken share the same consciousness along with Bard, but are distinct actors upon the world, where the Justice Arken is often treated more like a semi-mortal representation of Artarel among the Estelley faithful. Due to Artarel's relatively modern appearance, the Justice Arken and this God are far more aligned together than Bard might be, as his Refraction was several centuries prior.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Changes
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Due to Artarel and the Justice arken being the same current generation, changes between the two are minimal to non-existent. Curiously however, Justice Arkenborn who adopt an aspect of Artarel, can in doing so accept the [[Sihndar#Drowda_Taint|Drowda Taint]], with some crucial changes. They do not change Heritage Traits, keep their Magic/Alignments, keep Spirits, and keep their Arkenborn/Godborn Mechanics. It is a purely visual change.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Context
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Worshiping the Estelley Religion is not necessary to adopt an aspect of Artarel, she acknowledges those Justice Arkenborn who adopt her aspect and also worship the Estelley Pantheon. These Justiceborn are considered the Just-Blades. They are widely considered divine-judges of justice and law among the Estelley faithful and stand out more than regular Justice Arkenborn as tied to the will of the Gods.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 1
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The Justice Arkenborn takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, The Justice Arkenborn becomes immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Mechanic 2
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If the Justice Arkenborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.
|}
 
 
 
 
 
 
 
 
 
 
===Justice Arkenborn===
===Justice Arkenborn===
The Justice Arken is considered the most powerful of Exist Aligned Arken, and has been so active in history, that is has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Justice Arken, this manifests the in Estelley Goddess Artarel, and the Fornoss God Bard. [[Arkenborn#Justice_Arken|Justice Arkenborn]] can optionally adopt an aspect of either Bard or Artarel, because they are in a way the same entity. If a Justice Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Justiceborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Bard makes Justice Arkenborn both Exist and God-Magic aligned at once, adopting an aspect of Artarel leaves them unchanged. It is not possible to combine Bard and Artarel Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Justice Arkenborn to be religious.
The Justice Arken is considered the most powerful of Exist Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Justice Arken, this manifests in the Estelley Goddess Artarel, and the Fornoss God Bard. [[Arkenborn#Justice_Arken|Justice Arkenborn]] can optionally adopt an aspect of either Bard or Artarel, because they are in a way the same entity. If a Justice Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Justiceborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Bard makes Justice Arkenborn both Exist and God-Magic aligned at once, adopting an aspect of Artarel leaves them unchanged. It is not possible to combine Bard and Artarel Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Justice Arkenborn to be religious.
====Fornoss Bard Refraction====
====Fornoss Bard Refraction====
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{|

Revision as of 01:47, 20 April 2024

Godborn are the offspring of specific divine entities of the Religions on Aloria, that even includes Estellon and Void Worship even though they are based on extra-planar entities. The Godborn manifest unique appearances, personality, and powers based on their heritage, but also have a uniquely difficult life within their own religious communities. Far from being worshiped or praised as the children of the god, Godborn are uniquely cursed with a demand to prove themselves, a task which for many of them seems too great to achieve, and so many of them languish in irrelevance, subject to the mockery and derision of the faithful, as if they are an extension of the inability of their religion to prove its superiority to others. In fact, many of the Godborn become an extension of religious wars between the various beliefs around the world, even if they nominally live in relatively peaceful conditions in various countries. There is always the hope that a Godborn will beat the Godborn of other religions in fame and name, though failing that, the criticism towards them is also proportionally more severe. It is said among the various religions that when a Godborn is born, the Gods flip a coin, with one side resulting in them being paragons of their faith, pious and virtuous, and the other side resulting in them being a curse of crime, violence and disappointment.

Godborn Rules

  • There are 2 types of Godborn, Resonant Godborn and Formless Godborn. Resonant Godborn are born through conventional reproduction between a God and a mortal (usually mother), which results in the child appearing very much like the divine parent. Resonant Godborn must always appear like their god-like parent, such as hair color and full-blood or half-Heritage but not skin tone (Gods sire children of varied appearances). Formless Godborn are born through unconventional reproduction (such as divine manifestation without intercourse), or are born from a God parent who is a shapeshifter. Formless Godborn have no strict rules to appearance, because their physical appearance is not tied to the God parent.
  • All Godborn have an identification color mutation, but this is not permanently present (except for those who are also Arkenborn). Each eye color mutation will be explained on the separate God sections, but it is important to stress that Godborn can choose to hide this color mutation or turn it back on at will. This can be useful in the case of specific Godborn that benefit from remaining hidden from the general public (such as Eldertide Godborn), or just to avoid the societal expectations that come with being Godborn. Divine entities, Event Characters, and Gods in general however, will always recognize a Godborn for what it is, and exactly whose child they are, so disguising or hiding this status may not matter there.
  • If a Godborn is born with Magic, this always defaults to God-Magic, even if the parent is more traditionally Aligned. God-Magic users born with God-Magic can only be Godborn, the only other way to acquire God-Magic at a later point in life, is to be granted it in service of the Gods by said Gods. Godborn can also be Planar-Corrupted, meaning that if they acquire any Aligned Magic or use any Sinistral Magic, that all of their God-Magic becomes Planar magic also. This is a unique interaction that does not apply in other circumstances for Planar Mages (for example, an Exist Mage learning Void Magic, can still use both), God-Mages who acquire any Planar Magic can only ever use Planar Magic from that point onwards.
  • Other assorted rules: Godborn can only ever be from one God and a mortal, Godborn also cannot be Arkenborn or Brood at the same time (excepting Pride/Justice/Fury Arkenborn). Maraya who were awakened from a vault cannot be Godborn, and Characters older than their God parent cannot be Godborn. Being a Godborn does not make a Character Occult, but the Regalian state and Characters may still treat them as such. Godborn status is not transferred between generations, and Godborn status is immediate on birth, it cannot be hidden and for many Godborn can cause a rough childhood due to societal expectations of glory. Finally, Godborn do not need to be religious, but Gods only pair with believers to have children.

Resonant Godborn

Unionist Nolvan Godborn

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Description

Nolvan is an Ailor Unionist God of war and harshness, of the chaos of inspiration and undefeated warriors and duellists. Nolvan is the twin of the other Dogmatic Unionist God Neall, and the two represent the contrast or duality of the Regalian Empire's ability to both create and destroy, to bring peace or war, and to create beauty or inflict death. Neall is controlled, reserved, and shy, while Nolvan is erratic, affable, and driven. Between the two of them, it is thus Nolvan who is subject to the carnal desires of the flesh among mortals, and who is keen to (ab)use his divine status among the faithful. Nolvan's most recognizable and passing traits, are his ginger/auburn hair, and the golden glowing tattoos that can be found in varying places of his body. He grants a golden-glowing eye-mutation to his children, allowing their sclera to be golden, and/or their irises glowing golden also.

Context

Nolvan Godborn bear a great deal of expectation from Unionist society, who expect them to become holy warriors, paladins, or defenders of the faith. There is always an unhealthy comparison with Nolvan's inability to lose a single duel, and his great physical prowess. For this reason, many Nolvan Godborn can be found among the Knightly Orders, as well as personal bodyguards of the Unionist Priests.

Mechanic 1

Nolvan Godborn can have 2 distinct Proficiency sets and appearances that they can swap between, featuring different Proficiency Packs, Body Shape, or even Gender Presentation. The idea is that they embody the contrast between the values of Nolvan and Neall, and can swap between these two distinct Forms (Art and War) so long as they are outside of Combat, and do not currently have any Abilities on active Cooldown.

Mechanic 2

Nolvan Godborn can will anyone to not die. They can sustain a person through mortal wounds, and can even reach into their chest to re-start their heart if they have died in the last hour and their soul has not yet passed on (this may not work on Event Characters). Additionally, Nolvan Godborn themselves also cannot die in battle, turning into Burning Choir Undead should they die from being killed in battle.

Mechanic 3

Nolvan Godborn gain access to the Solvaan Mist Forms, except they only have two variants, the black with golden glowing Divine Mist Form, and the white with golden glowing Doubt Mist Form. When they are secure in their mission and faith, they can produce a black-golden glowing Mist, but if they waiver from Unionism or their purpose, this Mist is white to indicate their aimlessness.

Unionist Caan Godborn

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Description

Caan is a Maquixtl Unionist God of burdened but beautiful Magic. He is the patron of Mages, Aelrrigan Knights, and those who teach Magic but warn for its corruption. Caan is best described as an incredibly handsome and mysterious, but deeply antisocial and often awkward God who despite his divinity, is very approachable and interacts with a wide range of mortals while doing his work for the Aelrrigan Order as one of its Mage-Knights, the highest ranked and most powerful members. Caan's most recognizable and passing traits are his ginger/auburn hair and his magical arms, which manifest differently in each child. While Caan technically has a set hair color, his children can inherit other hair colors. He grants brightly glowing (any color) eye-mutations to his children, so bright that they need darkened glasses to see, or are blind. Unlike other Godborn, these cannot be turned off.

Context

Unlike Nolvan Godborn, Caan Godborn are born entirely outside of religious expectations. Caan Godborn often end up induced into the Aelrrigan Order and are almost always born with innate Magic. Due to the high degree of Magic in Caanborn, Caan Godborn are considered the "cursed" Godborn, while Nolvan Godborn are the "blessed", leading to a modicum of rivalry or competition between the two.

Mechanic 1

Caan Godborn can use a Radiant Magic Spell as the Sinistral variant instead, once per day. Additionally, Caan Godborn can use a form of Magic sonar that floods an area with tiny magical particles that create an outline that they can see despite their blindness or difficulty of seeing. Objects and people that are anti-Magic repel this effect and appear like a void, while incredibly powerful people or artifacts are almost intolerably bright.

Mechanic 2

Caan Godborn must sacrifice one Heritage Trait Mechanic of their own, which becomes a commutable Mechanic. Caan Godborn can then align with any other Heritage and choose one Mechanic from their Heritage Traits. This does not change their Design appearance, but can change the appearance of their mutated Arms to bear the aesthetics, symbols, or colors associated with the aligned Heritage.

Mechanic 3

Caan Godborn can supercharge the glowing light in their eyes, removing any eye cover or goggles they were wearing to dampen its effect, and use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additionally, Caan Godborn cannot be blindfolded or blinded by having their eyes covered, since they see through Magic.

Fornoss Eikki Godborn

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Description

Eikki is the Ailor Fornoss God of drunken revelry and partygoers, but the implication of his change is far less benign. It is said that he drank Vola blood, thus becoming Vola himself while he was Eili prior, and has gotten so drunk on the god-ichor that he cannot stop drinking it. The implication is that he is slowly transforming into some kind of horror amalgam of Eili and Vola contradictions, and that his humanoid form is slowly giving way to a monster growing inside his body. This in part became an analogy that too much of the good stuff inevitably rears demons, and how the kindest and most soft-spoken soul can become a monster if taken by greed and gluttony. While Eikki has a set hair-color, his children can inherit any other hair color, though usually range on the ginger range. He grants brightly glowing orange irises to his children, and also his unnatural size either in muscle or fat.

Context

Unlike Halfvel's children, Eikki's children are well understood to just be an accidental byproduct of Eikki's drunken stupor partying with mortals. In a way, most of fornoss society even expects Eikki Godborn to eventually fall to the same vices their father has succumbed to, ironically causing the conditions in which many become alcoholics to cope with the societal distrust to their future.

Mechanic 1

Eikki Godborn are able to use God-Magic to summon Eikki's endless delights, banquet tables full of the most delicious food and drinks that keep refilling and replenishing. Yet, this food always has a downside: it is delightfully addictive, and anyone who partakes in the banquet is likely to become addicted to the substances, unable to tear themselves away from the consumption of plenty.

Mechanic 2

Eikki Godborn have an impossibly high tolerance for Alcohol, always being allowed to roll twice during drinking games to their benefit. Additionally, Eikki Godborn can override the mind of bystanders and Knights to not hold them accountable for Regalian Low-Law violations, so long as they got a decent laugh, or a flirt, out of one or several of the bystanders.

Mechanic 3

Eikki Godborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, Eikki Godborn can charisma their way out of prison early so long as they are not in for High Law.

Estelley Sapphora Godborn

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Description

Sapphora was once a Goddess of war and conquest, but after her subjugation by Talea, became a Goddess of popularity, sociability and extroversion, as that desire for martial conquest turned itself to the next best thing: conquest through love and affection and loyalty. Sapphora holds Court in the grand Temple of Amontaar, where she tests the wits of her worshipers and may deem one suitable to produce offspring. Sapphora does not carry children to term, her children immaculately born and given to the father, mother, or non-gendered parent on their departure. Sapphora, despite having Resonant Offspring, is actually an ancient-Elf, and as such pre-dates all Elven heritages that split away over the millennia. As such, she is considered universal-Elf, and her children can be born of any Elf type. She grants her children golden glowing irises with pink flecks or petals in them.

Context

Sapphora's children are born without explicit religious expectation, but there is a great deal of cultural expectation to their performance in society. They are born blessed with the beauty and influence on the minds of others granted by their mother, and as such Elven society expects them to be widely beloved by all, have grace and beauty and class to rival the gods, and subject others to their whims.

Mechanic 1

Sapphora Godborn have 2 snakes that flow from their hair/back that act independently from the Godborn. They gain 1 additional snake for each (Player Character) they are actively Romancing, which increases their Persuasion /dice results by +2 flat on the final result per added snake. Also, they gain The Mind Control Pack for free, but cannot use Persuasion Guidance. Finally, if they are Exist Planar-Aligned, they can still use God-Magic.

Mechanic 2

If Sapphora Godborn are spurned in Romance Roleplay, or rejected in a flirt, or rejected by a Romantic Partner, they lose their Sapphora Godborn Mechanics, and gain the Rejection Arkenborn Mechanics instead, and can become more violent/brawny/brutish/war-like. This lasts until the Player (OOC) decides that their Sapphora Godborn believes in the concept of love again, and the Sapphora Godborn Mechanics return.

Mechanic 3

Sapphora Godborn can understand all languages, even if they cannot speak them themselves. Additionally, they can speak a unique language called Lenelämor in Elven, which only their Romance Partners can understand when it is spoken. However, all Sapphora Godborn can also hear this language even if they are not Romancing the person using it, as can Divine Entities/Event Characters/Gods and those with certain Mechanics.

Formless Godborn

Unionist Amandaros Godborn

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Description

Amandaros is a Shapeshifter Unionist God of Proginy. Amandaros was once a Void Spirit Sovereign who served under the Void God Armas, but abandoned the Void cause and Evolism as a whole, and joined up with Unionism. His work for Unionism was eventually recognized by the Evintarian Cult, who saw his work in helping barren and childless couples and individuals have children, as divinely inspired by the Everwatcher. In doing this work. Amandaros also became Void and God-Magic Aligned. Because Amandaros is a shapeshifter, his children can look like anything. He can even possess a couple of mortals, or a singular person, and sire a child for them this way. Amandaros grants his children magenta-glowing eye-mutation, allowing their pupils to be glowing magenta. Amandaros does not pass any other visual traits to his children on account of his shapeshifting nature.

Context

Amandaros Godborn are not considered divinely born to most Unionists, mostly because Amandaros is a God of the necessity of childbirth for those who cannot have it, not with divine purpose. Worse yet for some, there are many Unionists who think Amandaros mostly a lust and hedonism God, who only uses the veil of charity to engage in debauchery. As such, his children may also be seen as debauchers.

Mechanic 1

Amandaros Godborn gain the Adapt Point Buy Shapeshift Pack Mundane version for free. They can acquire the Magical version by re-buying the Pack with their regular Proficiencies. However, even with just the Mundane version, they can manifest a variety of Void-Spirit-inspired traits like horns, tails, and other hellish aesthetic traits. If they become Void or Exist Planar Aligned, they can still use God-Magic.

Mechanic 2

Amandaros Godborn gain a Transformation called the Succor Kindred, which is an Incubus/Succubus inspired version of themselves. This does not count as a Monstrous Transformation, nor does it count as a Disguise. This Transformation should be sufficiently inspired by the concept of a love-God, and not be mistakeable for the appearance of any other Heritage or Transformation.

Mechanic 3

Amandaros Godborn can (with OOC Consent) read the Emotions of others, and also suppress their own from being read by anyone else who may have this capacity. Furthermore, they can bottle Emotions they feel themselves in small vials, which when smelled like a perfume, cause the person (either the Godborn, or others) to experience this emotion in full. Vials are reusable.

Fornoss Halfvel Godborn

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Description

Halfvel is the Wolf-father god of Fornoss, a god of loyalty, of guidance, and of the helping hand. To many, Halfvel is a protector of the Fornoss faith, while Odal is a vengeful Spirit who recruits the Odalv to kill and destroy everything that offends the faith, Halfvel spreads his progeny far and wide to aid the faithful in more benign ways, from spiritual guidance to physical protection. He is called the Wolf-God, because he normally appears as a massive god-like wolf, but he does occasionally take more humanoid form and walk among mortals when Nidr has decreed that his offspring must aid the faith in a certain area. Despite mostly being an Ailor, Halfvel Godborn are Formless, because Halfvel's children can be born of any Heritage, though often focusing on Ailor, Dwarf, or Urlan. Halfvel grants his children the wolf-eyes, dark gray sclera and glowing bright blue irises.

Context

Halfvel Godborn have a great deal of expectation in Fornoss faith, as Nidr always decrees their appearance in a certain area. They are usually protectors, guides, mentors, and teachers, often becoming warriors to protect enclaves, or priests to provide spiritual guidance to those losing touch with the faith. The lack of clear directions of what is expected of them however, can sometimes be daunting for them, as Nidr never explains.

Mechanic 1

Halfvel Godborn are born with incurable Markenism, however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. Outside of Transforming, they also have night-vision.

Mechanic 2

Halfvel Godborn can absorb (non Player) Spirits into their own body, turning them into Fornoss Primal Revenants. They can either choose to contain them there, or fuse their memories and personality with their own, thus adding skills and knowledge, but also changing their behavior and world view accordingly. This process does consume the Spirit and destroy it, as it lives on in them.

Mechanic 3

Halfvel Godborn have unique protections against bodily manipulation. They are immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation. Additionally, while wearing a cloak, so long as they do not speak or act against Evolist/Vola/Pagan Gods/Divine Entities/Spirit Sovereigns/Spirit Dukes, they remain unseen by them, even during Divinium Summonings.

Draconism Daiana Godborn

Baskarr Khannar Godborn

Pagan Xeradon Godborn

Pagan Eldertide Godborn

Refracted Godborn

Refracted Godborn are a unique category of Arkenborn who also double as Godborn. This only covers Pride, Justice, and Fury Arkenborn, and should be considered more an extension of their Mechanics rather than a standalone Godborn that can be played. As such, Refracted Godborn cannot be chosen as a Godborn Character concept, to play them, refer to the Arkenborn Page, and follow the design rules listed there. This Page merely records the effects of their Refraction.

Pride Arkenborn

The Pride Arken is considered the most powerful of Void Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Pride Arken, this manifests in the Fornoss God Thirun, and the Evolist God Catheron. Pride Arkenborn can optionally adopt an aspect of either Thirun or Catheron, because they are in a way the same entity. If a Pride Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Prideborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Thirun makes Pride Arkenborn both Void and God-Magic aligned at once, adopting an aspect of Catheron leaves them unchanged. It is not possible to combine Thirun and Catheron Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Pride Arkenborn to be religious.

Fornoss Thirun Refraction

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Description


Bard is the Steel-Father, the Axe of Judgement, the Law-Bringer. He is the Fornoss God of justice, but as a refraction of Justice, a far more crude expression of judgement, less interested in the concept of collective law, and rather of imposed law equalling his will. Bard was once a God separate from the Justice Arken, but in a twist of fate, he once attacked Justice and defeated her, and judged her in violation of his laws, thus killing her. In doing so, he absorbed part of her identity, and became a merged entity that acted as a Refraction of the Justice Arken. The Justice Arken would then be reborn in an endless cycle as all Arken do, but her consciousness was forever tied to his, and his to hers, explaining why over the past centuries, the Justice Arken could often be found dealing "justice" on those who had falsely victimized and terrorized the Fornoss faithful, as seen through his eyes.

Changes

While Justice Arkenborn default to tall Lanlath with blonde hair, those Justice Arkenborn who adopt an aspect of Bard, have their hair turn brown all over their body, with the exception of the top of their hair, which remains platina blonde. Optionally, Bard aspect adopted Justice Arkenborn can become less Elf-like and more Ailor-like in appearance, brawnier and bulkier, and adopt more beast-like appearance traits and fur.

Context

Worshiping the Fornoss Religion is not necessary to adopt an aspect of Bard, he acknowledges those Justice Arkenborn who adopt his aspect and also worship at least the Eili. These Justiceborn are considered the Bardvir. They are in contrast to Odalv (who are cruel, vengeful, violent), restrained, law-bound, and in service of Bard's judgement and justice, but widely accepted by Fornoss society as their own.

Mechanic 1

The Justice Arkenborn Godborn have incurable Markenism (forcibly the Bear-variant), however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. They also gain +1 Attack Stat attacking Void Spirits.

Mechanic 2

The Justice Arkenborn can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. Additionally, the Ward is immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation, so long as they remain the Ward.

Evolism Catheron Refraction

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Description

Artarel is the Goddess of Law, Fairness, Restitution and Vengeance to Evil. She is the Estelley Goddess of Justice, a more solution and restitution through trials of faith and repentance-oriented form of justice. Artarel is a divine manifestation of the Justice Arken that Refracted from Justice's psyche when it was violently thrown about and called upon by the anguish of the Teledden, after a weapon of mass destruction incinerated millions of Elves all at once. Artarel and the Justice Arken share the same consciousness along with Bard, but are distinct actors upon the world, where the Justice Arken is often treated more like a semi-mortal representation of Artarel among the Estelley faithful. Due to Artarel's relatively modern appearance, the Justice Arken and this God are far more aligned together than Bard might be, as his Refraction was several centuries prior.

Changes

Due to Artarel and the Justice arken being the same current generation, changes between the two are minimal to non-existent. Curiously however, Justice Arkenborn who adopt an aspect of Artarel, can in doing so accept the Drowda Taint, with some crucial changes. They do not change Heritage Traits, keep their Magic/Alignments, keep Spirits, and keep their Arkenborn/Godborn Mechanics. It is a purely visual change.

Context

Worshiping the Estelley Religion is not necessary to adopt an aspect of Artarel, she acknowledges those Justice Arkenborn who adopt her aspect and also worship the Estelley Pantheon. These Justiceborn are considered the Just-Blades. They are widely considered divine-judges of justice and law among the Estelley faithful and stand out more than regular Justice Arkenborn as tied to the will of the Gods.

Mechanic 1

The Justice Arkenborn takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, The Justice Arkenborn becomes immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.

Mechanic 2

If the Justice Arkenborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.






Justice Arkenborn

The Justice Arken is considered the most powerful of Exist Aligned Arken, and has been so active in history, that it has resulted in numerous Refractions. Refractions occur when the "consciousness" of a singular entity creates multiple "actors". What this means, is that they share a common awareness and sentience, but that different "bodies" exist that act autonomously from the communal awareness. For the Justice Arken, this manifests in the Estelley Goddess Artarel, and the Fornoss God Bard. Justice Arkenborn can optionally adopt an aspect of either Bard or Artarel, because they are in a way the same entity. If a Justice Arkenborn adopts an aspect, their visual traits align more with the refracted identity, and they can swap out up to 2 Mechanics from the Justiceborn Kit for Mechanics present on their adopted aspect. Adopting an aspect of Bard makes Justice Arkenborn both Exist and God-Magic aligned at once, adopting an aspect of Artarel leaves them unchanged. It is not possible to combine Bard and Artarel Mechanics. Finally, it should be noted, that adopting an aspect is not a permanent decision (it can be changed once a month), and does not require the Justice Arkenborn to be religious.

Fornoss Bard Refraction

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Description

Bard is the Steel-Father, the Axe of Judgement, the Law-Bringer. He is the Fornoss God of justice, but as a refraction of Justice, a far more crude expression of judgement, less interested in the concept of collective law, and rather of imposed law equalling his will. Bard was once a God separate from the Justice Arken, but in a twist of fate, he once attacked Justice and defeated her, and judged her in violation of his laws, thus killing her. In doing so, he absorbed part of her identity, and became a merged entity that acted as a Refraction of the Justice Arken. The Justice Arken would then be reborn in an endless cycle as all Arken do, but her consciousness was forever tied to his, and his to hers, explaining why over the past centuries, the Justice Arken could often be found dealing "justice" on those who had falsely victimized and terrorized the Fornoss faithful, as seen through his eyes.

Changes

While Justice Arkenborn default to tall Lanlath with blonde hair, those Justice Arkenborn who adopt an aspect of Bard, have their hair turn brown all over their body, with the exception of the top of their hair, which remains platina blonde. Optionally, Bard aspect adopted Justice Arkenborn can become less Elf-like and more Ailor-like in appearance, brawnier and bulkier, and adopt more beast-like appearance traits and fur.

Context

Worshiping the Fornoss Religion is not necessary to adopt an aspect of Bard, he acknowledges those Justice Arkenborn who adopt his aspect and also worship at least the Eili. These Justiceborn are considered the Bardvir. They are in contrast to Odalv (who are cruel, vengeful, violent), restrained, law-bound, and in service of Bard's judgement and justice, but widely accepted by Fornoss society as their own.

Mechanic 1

The Justice Arkenborn Godborn have incurable Markenism (forcibly the Bear-variant), however it contains none of the downsides. They are always fully in control of themselves when they Transform, and can always dictate when they Transform. They are immune to outside forced-Transformation Mechanics, like Lothar collars, and can speak normal humanoid languages when in any Transformation. They also gain +1 Attack Stat attacking Void Spirits.

Mechanic 2

The Justice Arkenborn can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. Additionally, the Ward is immune to Prideborn Mindvex, Bodyborn forced Mutations, and general Arkenborn/Godborn emotion reading/memory alterations/mind manipulation, so long as they remain the Ward.

Estelley Artarel Refraction

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Description

Artarel is the Goddess of Law, Fairness, Restitution and Vengeance to Evil. She is the Estelley Goddess of Justice, a more solution and restitution through trials of faith and repentance-oriented form of justice. Artarel is a divine manifestation of the Justice Arken that Refracted from Justice's psyche when it was violently thrown about and called upon by the anguish of the Teledden, after a weapon of mass destruction incinerated millions of Elves all at once. Artarel and the Justice Arken share the same consciousness along with Bard, but are distinct actors upon the world, where the Justice Arken is often treated more like a semi-mortal representation of Artarel among the Estelley faithful. Due to Artarel's relatively modern appearance, the Justice Arken and this God are far more aligned together than Bard might be, as his Refraction was several centuries prior.

Changes

Due to Artarel and the Justice arken being the same current generation, changes between the two are minimal to non-existent. Curiously however, Justice Arkenborn who adopt an aspect of Artarel, can in doing so accept the Drowda Taint, with some crucial changes. They do not change Heritage Traits, keep their Magic/Alignments, keep Spirits, and keep their Arkenborn/Godborn Mechanics. It is a purely visual change.

Context

Worshiping the Estelley Religion is not necessary to adopt an aspect of Artarel, she acknowledges those Justice Arkenborn who adopt her aspect and also worship the Estelley Pantheon. These Justiceborn are considered the Just-Blades. They are widely considered divine-judges of justice and law among the Estelley faithful and stand out more than regular Justice Arkenborn as tied to the will of the Gods.

Mechanic 1

The Justice Arkenborn takes less damage when hurt by Spirits or those possessed by Spirits. If a Mystech Spirit-Type (including Bound Automata) Character applies -2 HP damage, reduce that by -1 HP. Additionally, The Justice Arkenborn becomes immune to Afflictions, which prevents them from becoming Vampires, Geists, or Undead. Greater Entities like Gods or Arken can still force them to become infected however.

Mechanic 2

If the Justice Arkenborn if imprisoned, locked up, or chained down, can simply splip out of these chains or through blocked doors that contain them, and break free. This does not stop guards or prison wardens from attacking them should they try to break out. Additionally, while off-screen imprisoned by the Metropolitan, they can law-nerd their way out of prison early so long as they are not in for High Law.

Trivia

  • Playing a Godborn won't suddenly make other Roleplayers interested in your character. While the Demigod aesthetic is alluring, it inevitably won't be a golden bullet to make other Characters interact with yours.
  • Godborn of the Unionist Schisms (Evintarian, Dogmatic, Emended) are recognized in Regalia. Other Godborn however are not acknowledged, not even Old Gods Godborn despite many Old Gods faithful living in the Regalian Capital.
  • Godborn can seek out their parents to acquire a greater understanding of their purpose in life, but this may sometimes come as a pandora's box: not all Gods are interested in speaking with their mortal offspring.

Accreditation
WritersMonMarty
Last EditorMonMarty on 04/20/2024.

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