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* '''Brightmoon Mechanic:''' Brightmoon Knights can have Wings (Angelic only), allowing (Elytra) flight (+use of Rockets). Combat or Ability usage immediately disables flight. | * '''Brightmoon Mechanic:''' Brightmoon Knights can have Wings (Angelic only), allowing (Elytra) flight (+use of Rockets). Combat or Ability usage immediately disables flight. | ||
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[[File:Senleyaorder.png|130px|caption|left]] | [[File:Senleyaorder.png|130px|caption|left]] | ||
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The Tidewatch Chapter are mostly veterans from Ilha Faiaal, but also Selevaan Salei and the other Finullen States in Daen and Solleria that do not agree with the Talean return, and prefer to lend their significant fighting skills to the other side. Individual champions and bodyguards, called glory-hounds by some, the Tidewatch Chapter specializes in bodyguard work and directly serving compatible Noble patrons, even those who are not Elves. The Tidewatch pair well with the Athentol Chapter, in that the former protects the desired important figures that the latter helps propel to popularity. Due to the Fin'ullen overbearing fondness for trial by combat, there is also a secondary role for the Tidewatch Chapter to be found as lawyers well equipped to defend their clients from assaults in the court just as well as in the flesh. Separately, there is also a quiet rivalry between the Tidewatch and the Basileon [[Bloodcast]] chapter, due to Gladiator overlapping roles. | |||
* '''Tidewatch Mechanic:''' | * '''Tidewatch Mechanic:''' Tidewatch Knights gain the Morrlond Religious Mechanic from [[Evolism]] due to Morrlond's hand in Fin'ullen folklore and his love for Sinnavei. | ||
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==History== | ==History== | ||
The Argentum Order is about as old as the Kathar Empire itself, though its very nature has changed over the centuries. What once started as a collective to gather all the highly praised Kathar military orders, eventually broached beyond by the inclusion of many disparate groups that wanted to ensure the Kathar Empire's supremacy. Eventually, these groups became so numerous, that their unifying gesture had less to do with the Dread Empire, and more to do with breaking the Regalian Empire down, which at the time continued to be the biggest competitor to the Dread Empire. The Rustbound were the first to join, disgruntled by the Regalian Empire's claim over several lost Skyborn treasures. The Truth Hounds followed during the Skagger Wars as Velheim separatists became more prominent, and the Darkstar Chapter somehow wormed their way into the Order without anyone even noticing. The Old Ones and Oathbreakers joined together around the same time and continue to be the two most reluctant members who shy away from their more murderous counterparts. The last to join was the Vilecrest Chapter in recent years, which formally separated the Order from Dread interests due to the overwhelming diversity. The Order is still led by a Dread Empire Silver Tear Paladin, but no actual Silver Tear Paladin is a member of the Order, and this Paladin is more like a diplomatic figurehead who tries to keep the peace for the sake of the common mission, rather than hand down orders from the Dread Empress herself, which is only obeyed widely speaking by the Silverwatch Chapter. | The Argentum Order is about as old as the Kathar Empire itself, though its very nature has changed over the centuries. What once started as a collective to gather all the highly praised Kathar military orders, eventually broached beyond by the inclusion of many disparate groups that wanted to ensure the Kathar Empire's supremacy. Eventually, these groups became so numerous, that their unifying gesture had less to do with the Dread Empire, and more to do with breaking the Regalian Empire down, which at the time continued to be the biggest competitor to the Dread Empire. The Rustbound were the first to join, disgruntled by the Regalian Empire's claim over several lost Skyborn treasures. The Truth Hounds followed during the Skagger Wars as Velheim separatists became more prominent, and the Darkstar Chapter somehow wormed their way into the Order without anyone even noticing. The Old Ones and Oathbreakers joined together around the same time and continue to be the two most reluctant members who shy away from their more murderous counterparts. The last to join was the Vilecrest Chapter in recent years, which formally separated the Order from Dread interests due to the overwhelming diversity. The Order is still led by a Dread Empire Silver Tear Paladin, but no actual Silver Tear Paladin is a member of the Order, and this Paladin is more like a diplomatic figurehead who tries to keep the peace for the sake of the common mission, rather than hand down orders from the Dread Empress herself, which is only obeyed widely speaking by the Silverwatch Chapter. | ||
==Trivia== | ==Trivia== | ||
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{{Accreditation | {{Accreditation | ||
|Artists = MonMarty | |Artists = MonMarty | ||
|Writers = | |Writers = Okadoka | ||
|Processors = | |Processors = | ||
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[[category:Organizations]] [[category:Knight Orders]] | [[category:Organizations]] [[category:Knight Orders]] |
Revision as of 21:12, 9 July 2024
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The repository of all played Knights can be found here. When you make a new Knight character, please file a ticket in the Discord Ticket Bot to have them recorded. You only need to provide their name and Order. |
Senleya Order | |
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Order | |
Pronunciation | Sen-le-ya |
Origins | Decentralized |
Grandmaster | None |
The Senleya Order, also known as the Sentinel Order in Common, is a pan-Elven secret society with a Freemason aesthetic. It was founded by the Lanlath and various other anti-Allorn groups just after Cataclysm upon the realization that their attempts to topple the Allorn Empire might have gone better if they had cooperated at their pivotal moments instead of waiting and letting one another fall. Since then, it has expanded far beyond its original message to become an organization intent on opposing the cause of tyranny and darkness around the world, albeit with a distinctly Elven bent. Despite this, not all Elves associate with the Senleya, especially the ones whose beliefs diverged too far. Because the Senleya are just a society and not an official military Order beholden to feudal authority, they do not count as an actual Knights.
Design
Senleya Knights don't have a clear design ethos like many other Knights, because they are such a varied group of individuals with slightly different motivations for working together. Senleya can range anywhere from using heavy or light armor, ranged or melee weapons, or magic or none. The Senleya Order does not have a Knightly Code to abide by officially, but it has an internal Moral Code that is optional.
- Senleya Knights must be Elves (not Kathar).
- Senleya Knights are mostly Estelley, but if not, should be at least Estelley Sympathizers in other Religions (never Evolism).
- Senleya Knights have no limitation on Magic Alignment, but should not use Sinistral Magic or be Afflicted.
Chapters
All Senleya Knights are members of a single Chapter, which grants them a free non-combat-related Mechanic. Changing Chapters (unlike in other Orders) is not permitted due to their backstory niches.
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Internal Conflict
The Argentum Order, while ostensibly unified in their desire to destroy or dethrone Regalia as the world's pre-eminent Empire, is not always as cohesive as the strictly disciplined other Orders. For example, some of the Chapters want to outright destroy the Regalian Empire, while some only want to change its policies and culture to fit their own preference. Naturally because of the time-span of the server and the general player population, the goals set for each of these chapters is a dead-end, these things will never happen in Roleplay. That being said, the Characters can still impact the Empire and make it unstable at times, but how they go about this, may differ from Chapter to Chapter. It is not unthinkable that some Chapters may even sabotage efforts of the others, or side with gray-morality pro-law Characters (not other Knights, because they would be committing treason) against a particular Chapter. Fighting among the Chapters is also possible because while they are ostensibly allied for the same goal, there is a great deal of ego and vanity among them that sometimes causes them to duel for honor or brawl for the sake of it. Whatever happens, at the very least, Argentum Order Knights never kill each other. That is the one unspoken rule that if anyone crosses, they become an enemy of the Order at large.
Glory Code
The Argentum Order Glory Code is similar to the Honor Code of the other Regalian Knight Orders, but different in that it is optional. Argentum Knights have a concept of Glory that applies to how venerable or respectable their actions are. Generally, they praise bravery and brazen disregard for self-preservation in the face of pure ideological adherence. While they are certainly capable of subterfuge, they are less keen on skulking and sneaking, being a total unknown non-threat to anyone, or worse, failure. There is no real consequence to not following this Glory Code, aside from the fact that Order Leaders/Gods may positively interact with those who stand by the Code.
- All Argentum Knights should ensure that harm comes to the Regalian Knights of all Chapters, and especially the Viridian Knights when an opportunity arises.
- All Argentum Knights should ensure their name, or that of their pseudonym, are widely known and feared or respected by their adversaries, and not to be an unknown.
- All Argentum Knights should ensure a drive and ambition to achieve, and to have achieved even small things leading to big things, and to not be a nothing-doer.
- All Argentum should disavow dirty tactics like stabbing in one's back or pocket-sand because only weak people have to resort to weak gestures to win.
- All Argentum should disavow attacking the weak, the ill, the infantile, and the defenseless, for priding to defeat weaklings is in itself weak. Unless they give lip.
History
The Argentum Order is about as old as the Kathar Empire itself, though its very nature has changed over the centuries. What once started as a collective to gather all the highly praised Kathar military orders, eventually broached beyond by the inclusion of many disparate groups that wanted to ensure the Kathar Empire's supremacy. Eventually, these groups became so numerous, that their unifying gesture had less to do with the Dread Empire, and more to do with breaking the Regalian Empire down, which at the time continued to be the biggest competitor to the Dread Empire. The Rustbound were the first to join, disgruntled by the Regalian Empire's claim over several lost Skyborn treasures. The Truth Hounds followed during the Skagger Wars as Velheim separatists became more prominent, and the Darkstar Chapter somehow wormed their way into the Order without anyone even noticing. The Old Ones and Oathbreakers joined together around the same time and continue to be the two most reluctant members who shy away from their more murderous counterparts. The last to join was the Vilecrest Chapter in recent years, which formally separated the Order from Dread interests due to the overwhelming diversity. The Order is still led by a Dread Empire Silver Tear Paladin, but no actual Silver Tear Paladin is a member of the Order, and this Paladin is more like a diplomatic figurehead who tries to keep the peace for the sake of the common mission, rather than hand down orders from the Dread Empress herself, which is only obeyed widely speaking by the Silverwatch Chapter.
Trivia
- The Irony of the Argentum Order, is that the more threatening it actually becomes due to the acquisition of new Chapters, the less threatening Regalia pretends it is. As a result, the Order often gets falsely mocked.
- Argentum Knights go largely unnoticed by Dragons. Why the Dragons are blind to them is unclear, though the expectation is that Triton is protecting them somehow from the Dragons who literally cannot see them.
- Argentum Knights are in many ways the anti-Knight, but they do consider themselves a social caste in and of themselves. Few Argentum Knights for example marry outside the Order, as outsiders are weak.
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