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[[file:Tangerine.gif]]
Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
This Page is prone to Shrodinger's Tangerine.
''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.


==Knight Order Leaders==
==The World==
{| class="wikitable"
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
{| style="background-color:#4A8757; width: 85%;" align="center"
===Heritages===
|- style="text-align:center;"
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
! style="background-color:#C9D8CC; width:170px;" | Name
 
! colspan="2" style="background-color:#C9D8CC;" | Description
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
|-
*Ailor are standard humans, and the average of all Heritages.
| style="text-align:center; width:15%; background-color:#efefef;" |
*Skyborn are technology people focused on innovation.
'''Primae Domenico Lampero'''
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
[[File:Viridisssan.png|200px]]
*Dwarves are standard dwarves fighting for their homeland.
| colspan="2" style="background-color:white;" |
*Eronidas are Orc-like philosopher warriors and poets
Domenico Lampero is the current Primae of the Viridian Order, a position he has held since the death of the former Primae, Jean-Baptiste Tuillerons, to Deathling forces during the Lo Occupation. Domenico is not only the first Dressolini Primae, but the first Primae to have never been an Elder prior to his elevation. As the entire Elder Council was executed by Freya Lo following the capture of the former Viridian Castle, Domenico was chosen by Emperor Alexander I for being the only Viridian Knight to speak of the failure of the Order at the Diet of Axford following the Crisis. Though Alexander was the one to appoint Domenico to his position as Primae, it would be his brother Cedromar I that worked with the Primae to reform the Viridian Order into its current iteration, most notably implementing the Code of Ehrenhof and retiring the Code of Charlemois, which was determined to lack the guidance needed for the future of the Viridians.
 
While well advanced in years, Domenico always looks to staying fit, often holding his meetings with the Viridian Elders by walking around the castle grounds, as he disdains staying in one place for too long, unless there is a cold glass of whiskey in his hand. While known as a ruthless instructor who is often told to ask the impossible from the newly recruited Pages, the Primae does have a sense of optimism about the next generation of Knights, believing that honor can be found in everyone, and that it is the duty of the Viridians to bring that honor out to be seen by all. Domenico is fiercely conservative in his social views, a diehard loyalist to the Imperial Family, and the Great Uncle of the Iron Duke of Vultaro, who happens to be the Primae of the Blackguard Order.
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
|-
*Teledden are standard elves with an ancient history.
| style="text-align:center; width:15%; background-color:#efefef;" |  
*Lanlath are mystical high elves from a sealed-away realm.
'''King Florent de Gosselin'''
*Suvial are fire elves with skills in Demon-taming.
[[File:Villiers.png|200px]]
*Solvaan are mercenary wind elves from misty isles.
| colspan="2" style="background-color:white;" |
*Isldar are ice elves exiled and facing a cold war within.
King Florent de Gosselin is the Primae of the Villiers-Eclaire Order, but is better known as the current King of the Ithanian Sovereignty. Originally the Duke of Basta, Florent was always known as an ambitious nobleman who was always interested in invading Ithania in order to implement reforms to the nation to make it more Imperialized in cultural tones. He found his opportunity during the start of the Anglian Mist Crisis, which saw his only true rivals in the region, the former Imperial Dynasty of Ivrae de Sange, swallowed up by the mist. With nobody to command the Ivrae banners against him, Florent mobilized his personal levies, alongside some of the Villiers-Eclaire Order, and invaded Ithania. The Regalian Synod was quick to recognize his ascension as Ithanian King, with the Regalian State following soon after.
*Sihndar are frugal dark elves fighting against Demons.
Since his coronation, King Florent has been a very hands-off Primae to the Villiers-Eclaire Order. Recognizing his own limitation for being a sea away from the Carainthais Monastery, he has delegated the overall running of the Order to his Elder Council, which is mostly comprised of family members and de Gosselin Loyalists. Despite his seemingly political nature, King Florent is a generally pious Unionist, who often donates part of his income to local church missions and charities, encouraging the Villiers Knights to do the same. He is the leader of the Hilfrontist Movement in the Regalian political landscape, and while Ithanian by blood, is known to be of the Imperial Culture in practice.
*Kathar are cultist dark elves seeking greater power from dark entities.
|-
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
| style="text-align:center; width:15%; background-color:#efefef;" |
*Abismaï are probably the cave elves, but I have no idea lol.
'''The Council of Eight'''
*Selvath are wood elves who fiercely guard their forest realms.
[[File:Greatoak.png|200px]]
 
| colspan="2" style="background-color:white;" |
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
Spicy jalapeno bacon ipsum dolor amet ut ut laborum, chicken meatball consectetur filet mignon shank prosciutto tempor boudin pig cow spare ribs. Ex short ribs ham tongue sint meatloaf deserunt nisi t-bone doner aliquip. In ea pork chop sirloin, proident pig ullamco frankfurter corned beef pariatur ground round bresaola sed t-bone. Occaecat commodo short ribs nulla anim velit, dolore kevin qui andouille beef elit pork turducken deserunt.
*Asha are animal-folk seafarers and adventurers.
|-
*Urlan are minotaur hunters fused with a symbiote.
| style="text-align:center; width:15%; background-color:#efefef;" |
*Narim are insectoids who dwell in the undercity.
'''Primae Witterich Luxenbourgh'''
 
[[File:Pelter.png|200px]]
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
| colspan="2" style="background-color:white;" |
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
Witterich Luxenbourgh is the Primae of the Lion Pelt Order, and was formerly the Order's Master of Coin on the Elder Council. The son of a Lion Pelt Knight, Witterich grew up with the intentions of joining the Order to further the family's military pursuits. Squiring under his father directly, the many learned the significance of bodyguarding, as well as being an extension of a patron's wealth and power. Upon his graduation, Witterich took up work in the city of Praag, where he became a familiar face among the elite of the area. Eventually working himself into protecting clergymen, Witterich was considered an informal Hellerian Guard, as he carried out the same duties as the halberdiers, albeit with higher fees owing to the Lion Pelt Order's reputation. This line of serving the Church would eventually land him the greatest client any Pelter could ask for: Supreme Reverend Wolffram Ultor. As the chief bodyguard of the second most powerful man in Unionism after the Emperor, Witterich earned the respect of many around him, and even acknowledged by the Villiers-Eclaire and Oranjen Orders as a equal among their ranks. Eventually, the Supreme Reverend's contract expired, and Witterich returned to Emprizais du Lion Castle, where he was made an Elder on the Council in order to teach other Knights on the skills needed to protect powerful clients such as the clergy.
*Allar are lizardfolk alchemists and educators.
In present times, Witterich still serves as Primae of the Lion Pelt Order, and has been a strong proponent of the Order's services. When the Supreme Reverend Piète-a-Piète Kade-Salards was killed by Hellerians loyal to the Brothers of Virtue, the Primae was quick to remind everyone of his time guarding Wulffram Ultor, and that a Lion Pelt Knight would have been able to hold against the Hellerian traitors. However, he is also quite open to working with other Imperial Respect Orders, and even provided alms to the Oranjen Order in order for them to recover from the assassination of Piète-a-Piète. He is a Leutz-Vixe by culture, a conservative in ideology, and a strong supporter of the Emperor, having a positive view of the Imperial Guard.
*Slizzar are snake-like shapshifters who can blend into any society.
|-
 
| style="text-align:center; width:15%; background-color:#efefef;" |
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
'''Baron Richarr Tyrmont-Tirgunn'''
*Dragonkin are humanoids descended from the souls of dragons.
[[File:Darkwald.png|200px]]
*Bralona are inorganic slime and metal people created by dragons.
| colspan="2" style="background-color:white;" |
*Yanar are plan people with an affinity for nature.
Baron Richarr Tyrmont-Tirgunn is the Primae of the Darkwald Order, though is more (in)famously known by his title of the Grey Baron. The eldest son of his father, the previous Baron and Primae, Richarr was not raised as a Darkwald Knight, but instead given a standard noble education to prepare him for feudal rule. Following his schooling in statesmanship, Richarr opted to remain away from his family holdings in Tirgunn, instead pursuing doctoral studies in the natural sciences and alchemy. It was during these studies that he became enamored by the potential to combine scientific theory with the Darkwald mission, which molded his personality into what it was today. When his father eventually passed away, Richarr inherited the title of Baron, alongside the role of Primae of the Darkwald Order.
*Orion are star-people from the skies curious about the world.
As Primae, Richarr took a more unorthodox approach to running the order, opting to research into the arcane and using his scientific background to create new ways to combat against the occult. It is said that many of the concoctions used by Arcanologists today (and supposedly the Nellon Serum for the Imperial Guard) were created by Richarr in his laboratory, earning him a position in the Imperial Scholars Court, where his stipend from the Crown went towards funding the Darkwald Order's operations. While his craft certainly earned him respect at court, his reclusive personality often led to him working in the shadows of more sociable scholars when it came to courting the Emperor's Favor. This would all change during the Undead Scare, which saw all three of Justinian II's sons killed off within the span of a few days. Sympathetic to the Emperor's loss at the hands of aberrancy, Richarr negotiated for the Darkwald Order to receive Imperial Respect, in exchange for their assurances that another Undead Scare would never put the Imperial Seat in jeopardy.
*Mystech are a group of Spirits, Robots, and Homunculi
Since his deal with Justinian, Richarr has remained a lurking presence in the Scholar's Court, though often keeping to his laboratory in Castle Virgadulvas until he sees reason to present his findings. Many rumors circulate as to the moral ethics used by the Grey Baron in his experiments, but the details are only privy to the Darkwald Elder Council and the Emperor Himself. He is a staunch Purist in ideology, a member of the Belliard Guilds, and a Leutz-Vixe in Culture. While technically the Baron of Tirgunn, he prefers to delegate the running of the Tyrmont holdings to the Darkwald Council and his brother the High Steward.
 
|-
==Extra Reading==
| style="text-align:center; width:15%; background-color:#efefef;" |
===Magic===
'''Grand Elder Richard Duurwallis'''
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
[[File:Bloodcast.png|200px]]
 
| colspan="2" style="background-color:white;" |
===Affinities and Afflictions===
Richard Duurwallis is the Grand Elder of the Bloodcast Order, having been elected by the Knights at Blücherwald Castle in recent times. The bastard son of a Dragenthal Noble, Richard made a name for himself after joining a band of Bloodcast hedge Knights moving through the region, training under them as a Schilder until being formally knighted as a young man. Richard's most notable action was during the Drachenwald Crisis, where he was under the emplyment of Aldrich von Leberecht against the van Sherburne and Imperial forces. Following the Battle of Lausitze and subsequent death of Aldrich to a sellsword, Richard fled the region and went into hiding for several years, until the Chrysant War saw him return to the good graces of the Regalian Empire through his service in the military. Following the war, Richard returned to Dragenthal, training a few Schilders of his own for another decade, before setting his sights to the Crown Isle. Arriving at Blücherwald Castle, he was present during the death of the previous Grand Elder, prompting an immediate election from all Bloodcast Knights present. With only a few dozen Knights gathered, the election was determined by drawing lots, which saw Richard chosen as the next Grand Elder.
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
Since his appointment to the position, Richard has encouraged the Bloodcast Knights to capitalize on the shortcomings of the other Knightly Orders, noting the constant assaults on the Viridian Order during the Anahera and Lo Occupations. However, the eradication of a majority of the Viridian Knights to the Deathlings caused Richard to take a step back from his rhetoric against code-abiding Knights, opting instead for coexistence and allowing personal honor to demonstrate which Knightly Order is the most noble. Richard Duurwallis is apolitical officially (though is often labeled a progressive) and a Heartland Ceardian in Culture.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
|-
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
| style="text-align:center; width:15%; background-color:#efefef;" |
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
'''Gradmaster Lancewyn of Carentot'''
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
[[File:Faeknight.png|200px]]
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
| colspan="2" style="background-color:white;" |
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
Grandmaster Lancewyn of Carentot, known formally as Duke Robwyn of Brithdyr, is the head of the Wards of Fae Order. As the Order was believed to have been eradicated by the Azure Order in 140AC, Lancewyn's leadership is only recently becoming public knowledge, as his leadership of the Fae Knights was mostly done covertly through most of his tenure as Grandmaster. When Alexander issued the Imperial Decree on the Magi, Lancewyn was quick to reveal the full force of the Wards of Fae, and immediately went to work pushing for the Order's relic collecting mission to the public at large, making up for nearly a century and a half of sluggish success. While ultimately drawing the ire of House Tyrmont-Tirgunn and the Darkwald Order, Lancewyn is quite secure in his castle in Kintyr, owing to local Breizh support of the Wards of Fae, and the service the Knights provide in safeguarding dangerous Artifacts from more problematic groups.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
Lancewyn's name, like all names given to the Fae Elders, is a symbolic reference to the legends of Sir Arthair, and the Round Table from which the Wards of Fae claim to originate from. Lancewyn was Arthair's foremost Knight, and Duke Robwyn took this name owing largely to his martial prowess. As with most Fae Knights, Grandmaster Lancewyn has magical experience, with his spells revolving around combat enhancement. However, very few Fae Knights have ever seen the Grandmaster fight before, as his old age has saw him mostly focused on administrative functions and feudal management. Lancewyn is a Breizh in Culture, and fervently loyal to Kintyr's history as a result.
 
|-
===The Setting===
| style="text-align:center; width:15%; background-color:#efefef;" |
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
'''Prior Logan of South Bassartland'''
 
[[File:Oranjen.png|200px]]
===Mechanics===
| colspan="2" style="background-color:white;" |
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
Holy Minister Logan of South Bassartland is the Prior of the Oranjen Order. While originally the title given to the leader of the Oranjen Knights was Primae, the practice ended with the tenure of the previous leader, Supreme Reverend Piète-a-Piète Kade-Salards (who himself was a former Oranjen before retiring to the Thousand Blade Monastery). Logan was never a Knight, and was a Unionist clergyman for his entire life. Working his way up the Church hierarchy, he eventually was granted the rank of Holy Minister, an office given to senior Reverends within the Sancella of Union. Eventually settling in Anglia, Logan eventually became friends with Piète-a-Piète as a fellow Minister, and the two clergymen found a shared calling in the Thousand Blade Monastery. When Alexander Kade declared Piète-a-Piète the next Supreme Reverend, Logan became something of a personal secretary to his friend, which mostly consisted of answering letters as the Supreme Reverend meditated in the Monastery to better understand the Spirit's intentions.
 
When the Tenth Creed was discovered in an abandoned monastery by Piète-a-Piète, Logan was declared his successor as Prior of the Oranjen Order, and office he took upon his predecessor's assassination. Since becoming Prior, Logan has continued in his friend's footsteps, encouraging the Oranjen Knights to respect his position as a moral guide, but to follow their own spiritual beliefs to remain apolitical in religious and political matters. He mostly defers to the Elder Council in regards to the actual running of the Order, opting instead to pray with other monks in the Thousand Blade monastery. Logan is an Anglian in Culture, fervently loyal to the Emperor, and is wholly apoliical.
==Getting Started==
|-
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
| style="text-align:center; width:15%; background-color:#efefef;" |
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
'''Grandmaster Carlos of Alvas'''
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
[[File:Monzon.png|200px]]
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
| colspan="2" style="background-color:white;" |
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
Carlos of Alvas is the current Grandmaster of the Monzon Order. Known by his nickname, the Lion of Algavarvistas, Carlos is an oddity when it concerns the leadership of Knightly Orders. While most Elders are relatively advanced in age, Carlos is by far the youngest Knight to have ever lead an Order, being only in his mid-30s. His abnormally quick ascension to the seat of Grandmaster owes largely to the missions he underwent after being knighted by the Monzons. While it is common for Monzon Knights to not reveal their syndicate contacts, it is rumored that Carlos was heavily involved in the criminal empires of Daen, with some even saying his nickname is due to his work with the Asha Corsair Lords. Regardless of the validity of these claims, Carlos did earn himself a hefty sum of gold for his services, which he used to essentially buy his way into the seat of Grandmaster once the previous holder passed away.
* That’s all! Get on and roleplay.
Since his ascension, Grandmaster Carlos has been something of a local hero to Girobaldans, acting as a focus of Daendroquin pride after the Anahera Occupation tarnished the reputation of the Noble House for a brief time. While the Anahera Cabal has since regained its reknown in the region, the Lion of Algavarvistas is still a name spoken aloud by local boys, who dream of becoming Monzon Knights where they too can earn a name for themselves through fortune and glory. Carlos of Alvas is a Daendroque in culture, a Liberal in ideology, and a supporter of House Anahera.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.  
|-
 
| style="text-align:center; width:15%; background-color:#efefef;" |
==The Chat System==
'''Iron Duke Ryker Lampero'''
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
[[File:Blackguard.png|200px]]
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
| colspan="2" style="background-color:white;" |
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
Spicy jalapeno bacon ipsum dolor amet ut ut laborum, chicken meatball consectetur filet mignon shank prosciutto tempor boudin pig cow spare ribs. Ex short ribs ham tongue sint meatloaf deserunt nisi t-bone doner aliquip. In ea pork chop sirloin, proident pig ullamco frankfurter corned beef pariatur ground round bresaola sed t-bone. Occaecat commodo short ribs nulla anim velit, dolore kevin qui andouille beef elit pork turducken deserunt.
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
|-
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
| style="text-align:center; width:15%; background-color:#efefef;" |
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
'''Vyso Issar Ekatios'''
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
[[File:Parthas.png|200px]]
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
| colspan="2" style="background-color:white;" |
 
Issar Ekatios is the Vyso, or Grandmaster, of the Parthas Order. Issar was born to an Etosian family in Hellatia, and from a young age was brought up in the Etosian faith. He was sent to the Baitus Krelmin to become a Parthas Knight, and soon joined their members after being trained by his Vladno mentor. After being knighted, Issar immediately made his way to the Crown Isle, where he entered into the services of the Azure Order as a Sentinel of the Spire. As the Parthas Order was the sole contractor of security within the Azure ranks, Issar played a role in the "reeducation" of illegal Mages. However, his real skills were found in hunting down Shunners, or runaway Mages. Despite the offer of the Azures to utilize their Witchbloods and Seers, Issar went after Shunners by himself, often travelling into the seedier areas of the capital's undercity, interrogating magic sympathizers until they provided him information to track down his targets. It is said that Issar never came back empty handed, and was made a Parthas Elder for his efforts in the Azure Order.
==Utilities==
When the Azures were mothballed at the turn of the 4th Century AC, Issar returned to the Baitus Kremlin, where he became involved in the local slaving operations. He became the Grandmaster of the Parthas Order recently, and oversaw the integration of Undead Knights into the organization, seeing a return of many previous Parthas Knights who were once expelled for their Affliction. Issar is an Etosian in Culture, loyal to the Patriarchate of Etosil, and apolitical in ideology, aside from his strong support of slavery.
* You can revisit the tutorial at spawn.
|-
* You can use /fav add USERNAME to see when a friend logs on and off.
|}
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
* Ask in a ticket if you’re new and struggling to find anyone.

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.