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{|
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
|[[File:Tangerine.gif|260px|thumb|left]]
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


[[File:Geography2021.jpg|550px|thumb|right|A map of known Aloria. The Regalian Empire is colored in dark purple, with treaty members colored in a brighter pink.]]
==The World==
*'''Crown-Heartlands'''
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
**Regalian Archipelago
===Heritages===
**Ithanian Sovereignty
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
**Etosian Theocracy
**Lusits Kingdom
**Gallovian Principality
**Killarallis, Sirallis, and Arvost Republican Sphere
*'''Crown Dependencies'''
**Nordskag Kingdom
**Hedryll Kingdom
**Ostynde Kingdom
**Arlora Kingdom
**Torse Kingdom
**Silbrae Republic
**Dormin Republic
**Kelmoria Protectorate
**'''The Moors'''
***Talamoor Kingdom
***Talath Kingdom
***Ermoor Duchy
***Iramoor Kingdom
***Teliannh Kingdom
***Yervonth Kingdom
***Menvonth Kingdom
***Isvonth Kingdom
***Carmoor Kingdom
**'''Chrysant States'''
***Thomt Kingdom
***Alvaan Kingdom
***Rists Republic
***Mulac Duchy
***Chazr Republic
***Qwilac Kingdom
***Monzzthae Kingdom
***Thaqz Duchy
***West Hadar
***East Hadar
**Solacian Governorate
**Taria
**Bunisle
**'''Daen Govenorates'''
***Tertaverra
***Cañuz
***Caslin
***Costa Marte
***Costa Daen
***Sol Lucia
***Hallonq
***Osso
***Massif
***Basqlierra
***Mataderro
***Frontierra
**Minaal Protectorate
**L’Elvellen Principality
**Salarian Duchy
**Visois Duchy
**Andois Duchy
**Sulèce Duchy
*'''Crown Colonies'''
**Mulére Colonial Charter
**Trois Etoile Colonia Charter
**Montbartre-Etère Colonial Charter
**Maarket Colonial Charter


[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
*Ailor are standard humans, and the average of all Heritages.
*Skyborn are technology people focused on innovation.
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


{| class="wikitable" style="font-weight:bold;"
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
|- style="font-weight:normal;"
*Teledden are standard elves with an ancient history.
! colspan="2" | Education Information
*Lanlath are mystical high elves from a sealed-away realm.
|-
*Suvial are fire elves with skills in Demon-taming.
| Location(s)
*Solvaan are mercenary wind elves from misty isles.
| style="font-weight:normal;" |
*Isldar are ice elves exiled and facing a cold war within.
*Il’siüelle Academy, [[Hyarroc]]
*Sihndar are frugal dark elves fighting against Demons.
*Seram'jellan Academy, [[Teled Methen]]
*Kathar are cultist dark elves seeking greater power from dark entities.
*Ithannsia Osibralla, [[Ithania]]
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
|-
*Abismaï are probably the cave elves, but I have no idea lol.
| Permitted Race(s)
*Selvath are wood elves who fiercely guard their forest realms.
| style="font-weight:normal;" |
*[[Altalar]]
*Altalar
*Altalar and [[Ailor]]
|-
| Education Style
| style="font-weight:normal;" | Boarding School with Lecture Format
|-
| Learning Time
| style="font-weight:normal;" | 10 years, starting at age 16
|-
| Code of Conduct
| style="font-weight:normal;" | -Your character must always promote Altalar Culture.<br />-Your character must be pro-Allorn Empire.<br />-Your character must avoid partnerships with lesser Races.
|-
| OOC Rules
| style="font-weight:normal;" | -Be sure to read the Altalar page, as the School of Ïstorei teaches its students based on Altalar principles.<br />-Statesman and Diplomacy Schooling Packs go well with this Education.
|-
| Proficiencies
| style="font-weight:normal;" | [[Writing Art]], [[Arcanlology]], [[Sorcery]], [[Linguistics]]
|}


===Parthas Order===
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
{| class="wikitable"
*Asha are animal-folk seafarers and adventurers.
|-
*Urlan are minotaur hunters fused with a symbiote.
! colspan="3" style="background-color:#b4c8b4;" | [[Aranarth Order]] (click for more information)
*Narim are insectoids who dwell in the undercity.
|-
 
| rowspan="7" style="background-color:#efefef; width:15%;"  | [[File:Parthas.png|center|border|caption]]
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
| style="background-color:#efefef; width:8%;"  | Theme
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
| Aranarth Knights are the Vanguard Knights of Solleria, serving as the main fighting force of the Solvaan Altalar in the Regalian Archipelago. Also known as the Emerald Wardens of the Mist, the Aranarth Order engaged in border skirmishes with the Ailor Kingdoms around them, sending defeated enemies to be sold as slaves for the Sols. When the Cataclysm struck and contact with the Allorn Empire was severed, the Aranarth Knights changed their allegiance to the Regalian Empire following the integration of Solleria into the Ailor State. Aranarth Knights are often at odds with the other Knightly Orders, owing to their hostile past with the Ailor as well as their Solvaan mentality in their ranks conveying a sense of vanity.
*Allar are lizardfolk alchemists and educators.
|-
*Slizzar are snake-like shapshifters who can blend into any society.
| style="background-color:#efefef;" | Magic Usage
 
| Aranarth Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
|-
*Dragonkin are humanoids descended from the souls of dragons.
| style="background-color:#efefef;" | Race Limits
*Bralona are inorganic slime and metal people created by dragons.
| Only Estel-worshipping Altalar and Solstithar Kathar may become Aranarth Knights.
*Yanar are plan people with an affinity for nature.
|-
*Orion are star-people from the skies curious about the world.
| style="background-color:#efefef;" | Symbols
*Mystech are a group of Spirits, Robots, and Homunculi
| The Aranarth Order uses: stars, clouds of mist, an Violet-wing Flowers, as symbols.
 
|-
==Extra Reading==
| style="background-color:#efefef;" | Colors
===Magic===
| The Aranarth Order primarily uses emerald green, with accents of silver and purple.
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
|-
 
| style="background-color:#efefef;" | Knightly Code (Code of Athuillan)
===Affinities and Afflictions===
|
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* Your character must never have an intimate relationship with a non-Altalar
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* Your character must prevent the degradation of Altalar Culture
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* Your character must never falter from the Faith of Estel
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* Your character cannot be disloyal to other Aranarth Knights
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* Your character must try to outdo any other Knightly Order in style and class
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* Your character may not insult anyone without a veneer of kindness behind it
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* Your character must remain composed and not succumb to emotions
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
* Your character cannot join the City Guard
 
* Your character can become a Houseguard, but only to Altalar
===The Setting===
* Your character cannot become a Mercenary
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
|-
 
| style="background-color:#efefef;" | Combat Style
===Mechanics===
| Aranarth Knights primarily use swords, spears, and shields and go on foot or on horseback.  
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
|}
 
==Getting Started==
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.  
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
 
==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
 
==Utilities==
* You can revisit the tutorial at spawn.
* You can use /fav add USERNAME to see when a friend logs on and off.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
* Ask in a ticket if you’re new and struggling to find anyone.

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.