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Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
|[[File:Tangerine.gif|260px|thumb|left]]
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


==Government Ministries==
==The World==
'''Lord Chancellor:''' Madelyn de Azcoissia
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
*Dictates Regalian State Law in the Empire, being able to change any and all Regalian State Laws.
===Heritages===
*Dictates the declaration of war on foreign states and can force the Marshalry to focus on a specific front.
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
*Dictates the summoning of foreign dignitaries to Court for an event (think Iron Duke, Ithanian Prince Sovereign, King of Nordskag etc).


'''Foreign Minister:''' Milena Cadieux
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
*The Right to create and send diplomatic missions on behalf of the Regalian State, provided they have funding from the government
*Ailor are standard humans, and the average of all Heritages.
*The Right to negotiate with foreign nations on behalf of the Regalian State
*Skyborn are technology people focused on innovation.
*The Right to appoint Ambassadors within the Ministry to send on diplomatic missions
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*The Right to create ad hoc committees focused on a specific diplomatic mission
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


'''Occult Minister:''' Ashvarya Sylfina
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*The right to investigate Occult Matters on the Crown Isle
*Teledden are standard elves with an ancient history.
*The right to hire Mercenaries or order the Regalian Guard to investigate Occult matters.
*Lanlath are mystical high elves from a sealed-away realm.
*The right to utilize Occult capabilities in service to the State
*Suvial are fire elves with skills in Demon-taming.
*The right to safely secure Occult objects on behalf of the State
*Solvaan are mercenary wind elves from misty isles.
*The right to alter laws related to the Occult, and institute or alter legal codes related to the Occult, so long as they do not conflict with other State Laws
*Isldar are ice elves exiled and facing a cold war within.
*The right to declare certain Occult status Apostasy
*Sihndar are frugal dark elves fighting against Demons.
*The right to declare a public area of the Crown Isle permissible for Occult Ability usage.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


'''Alms Minister:''' Sivrid Sorenvik
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
*The Right to assemble ad hoc committees and tribunals to handle minor matters in the Regalian Capital
*Asha are animal-folk seafarers and adventurers.
*The Right to own the Alms House, which will serve as “neutral ground” under State protection. Only the Imperial Guard or direct Crown Authority can override a Neutral Ground location. (Currently, only the Alms House has this privilege)
*Urlan are minotaur hunters fused with a symbiote.
*The Right to establish a “Brute Squad” that may legally own weapons, but is expected to use them purely to defend the Alms House and to never instigate a fight
*Narim are insectoids who dwell in the undercity.
*The Right to approve the following building permits: requests for repairs of buildings, requests for clean-up of vandalism, beautification, and other architectural repairs.
*The right to appoint and remove at will an "Officer of Commoners"
*The Commoner Executive alone has the following Rights:
**The right to host "Commoner's Assemblies" wherein citizens may proclaim concerns and needs.
**The right to access Violet Order records for investigations into matters raised in Commoner Assemblies.


'''Defense Minister:''' Arahael Bancroft
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
*The Right to dictate the forced conscription of soldiers within the Regalian Archipelago during time of War
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*The Right to dictate the allocation of troops, ships, and additional logistics to the Regalian Military during time of War
*Allar are lizardfolk alchemists and educators.
*The Right to handle State Intelligence through their three "Speakers," provided the identities of such are shared with the Lord Chancellor
*Slizzar are snake-like shapshifters who can blend into any society.
*The Right to sit on the Imperial Marshal Cabinet as an Advisor, and coordinate with the Cabinet on matters of Defense
*The Right to form ad hoc Regiments to deal with matters abroad, with approval of the Imperial Marshal Cabinet and Lord Chancellor
*The Right to detain Commoners for up to 48 hours for interrogation on suspicion of threat to the State, provided the Commoners are released, unharmed after that period of time


'''Whip Minister:''' Rodderick Howlester
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
*The Right to call, at will, a meeting of all Ministers and the Lord Chancellor to discuss Government Affairs
*Dragonkin are humanoids descended from the souls of dragons.
*The Right to oversee weekly meetings of all Ministers and the Lord Chancellor
*Bralona are inorganic slime and metal people created by dragons.
*The Right to enforce bi-weekly reports of Ministerial activity to the Lord Chancellor
*Yanar are plan people with an affinity for nature.
*The Right to attend any Ministerial meeting, excluding Foreign Ministry meetings with Foreign Diplomats, to ensure proper protocol
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


'''Commerce Minister:''' Tuija Nordhjem
==Extra Reading==
*The Right to maintain a public ledger of Businesses and specialized Artisans in the Isle.
===Magic===
*The Right to aid willing businesses with organization, recruitment, and advertisement.
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
*The Right to direct customers and prospective workers to businesses within the Isle.


==Government Agents/Miscellaneous==
===Affinities and Afflictions===
'''Lord Commander:''' Viggo Sorenvik
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
*Commands the [[Regalian Guard]]
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


'''Armament Officer:''' Erwin Braunschweiger
===The Setting===
*Issues weapon and armor permits according to the Legal Code
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.


'''Mercenary Officer:''' Rodrigo Peirgarten
===Mechanics===
*Sanctions mercenary contracts for the Regalian Mercenary Companies
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.


'''Lifeguard Officer:''' Heinrich von Schwarzkrau
==Getting Started==
*Registers Noble House Guards with the State and regulates the rights and privileges of Palests (unique bodyguards)
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.


'''Brood Officer:''' Abelhard Petrou
==The Chat System==
*Maintains the registry of acceptable Vampire/Cahal Broods for the State
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.


'''First Contact Officer:''' Valarosta de Azcoissia
==Utilities==
*Dictates the protected status of foreign peoples
* You can revisit the tutorial at spawn.
 
* You can use /fav add USERNAME to see when a friend logs on and off.
'''Chancellor's Contingent Commander:''' Kaya Sorenvik
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
*Commands the Chancellor's Contingent Guard
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
 
* If you ever can’t find RP, check #looking-for-rp in the Discord.
'''Belliard Representative:''' Dietrich von Drachenburg
* Ask in a ticket if you’re new and struggling to find anyone.
*Issues Puretek permits
 
'''Undercity Representative:''' Valarosta de Azcoissia
*Communicates between the State and the New Crookback Borough
 
'''Privy Officer:''' Haeddi van Hal
*The Chancellor's Secretary
 
==Military Officials==
The current Grand Marshal can send in a ticket with the updated roster.
 
==Undercity Positions==
'''Crookback Council:''' Valarosta Ino-Femunn, Anathema, Sirena Shaw, Abigail Tucker, Cecil Riv'ensteel
*Oversee the New Crookback Borough
'''Militia Commander:''' Harlow Ketch
*Commands the New Crookback Militia

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.