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Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
|[[File:Tangerine.gif|260px|thumb|left]]
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


==The Five Families==
==The World==
Bacon ipsum dolor amet tenderloin drumstick chuck turducken burgdoggen ham hock meatloaf salami anim ball tip officia mollit. Picanha rump minim excepteur, turducken pork belly ea bacon in est ut buffalo. Leberkas elit spare ribs culpa, id laboris est bacon. Picanha elit shankle beef ribs ut cillum. Capicola do tenderloin, tri-tip pancetta deserunt ex corned beef occaecat nulla voluptate nostrud laborum enim. Pig tempor irure pork belly tail chuck dolore fatback commodo id quis. Biltong et strip steak in nisi nostrud.
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
===Heritages===
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.


===House Kade===
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
*'''Founder:''' Thedmir I
*Ailor are standard humans, and the average of all Heritages.
*'''Notable Members:''' The Arch-Chancellors
*Skyborn are technology people focused on innovation.
*'''Current Head:''' None, ruled by the Kade Council
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*'''Region of Influence:''' Anglia
*Dwarves are standard dwarves fighting for their homeland.
*'''Description:''' Anglia, Chancellors, Imperial Dynasty (Alltmeister), House of Trade, Grain Monopoly
*Eronidas are Orc-like philosopher warriors and poets


===House Ivrae===
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*'''Founder:''' Theomar I
*Teledden are standard elves with an ancient history.
*'''Notable Members:''' The Emperors
*Lanlath are mystical high elves from a sealed-away realm.
*'''Current Head:''' Prince Ivrain Ivrae
*Suvial are fire elves with skills in Demon-taming.
*'''Region of Influence:''' Vixhall
*Solvaan are mercenary wind elves from misty isles.
*'''Description:''' Emperors (de Sange, Heligblut)
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


===House Vermeer===
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
*'''Founder:''' Agatha I
*Asha are animal-folk seafarers and adventurers.
*'''Final Head:''' Marianne I (married into House Kade, became Arch-Chancellor in the process)
*Urlan are minotaur hunters fused with a symbiote.
*'''Region of Influence:''' Anglia
*Narim are insectoids who dwell in the undercity.
*'''Description:''' Absorbed into Kade, legacy of the Chancellors through Marianne I


===House Cadar===
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
*'''Founder:''' Jonas I
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*'''Notable Members:'''  
*Allar are lizardfolk alchemists and educators.
**Hector I (first Grand Admiral of the Regalian Marshalry)
*Slizzar are snake-like shapshifters who can blend into any society.
**Eolaria I (became God Empress Elia after her death)
*'''Final Leader:''' Melissandre I (killed in battle against the separatist Hintercalem Kingdom)
*'''Region of Influence:''' Greater Calemberg
*'''Description:''' Military, God Empress


===House van Sherburne===
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
*'''Founder:''' Martin I
*Dragonkin are humanoids descended from the souls of dragons.
*'''Notable Members:''' Olgorr van Sherburne (caused the Drachenwald Crisis)
*Bralona are inorganic slime and metal people created by dragons.
*'''Final Head:''' Cedric I (executed by the Regalian State)
*Yanar are plan people with an affinity for nature.
*'''Region of Influence:''' Dragenthal
*Orion are star-people from the skies curious about the world.
*'''Description:''' Trade, Drachenwald Crisis
*Mystech are a group of Spirits, Robots, and Homunculi


==Royal Families==
==Extra Reading==
Bacon ipsum dolor amet tenderloin drumstick chuck turducken burgdoggen ham hock meatloaf salami anim ball tip officia mollit. Picanha rump minim excepteur, turducken pork belly ea bacon in est ut buffalo. Leberkas elit spare ribs culpa, id laboris est bacon. Picanha elit shankle beef ribs ut cillum. Capicola do tenderloin, tri-tip pancetta deserunt ex corned beef occaecat nulla voluptate nostrud laborum enim. Pig tempor irure pork belly tail chuck dolore fatback commodo id quis. Biltong et strip steak in nisi nostrud.
===Magic===
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.


===House Krumme===
===Affinities and Afflictions===
*'''Founder:''' King Markus I
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
*'''Current Head:''' King Osvald I
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
*'''Region of Influence:''' Kingdom of Nordskag
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
*'''Description:''' Cadet line of the Ragnvald Dynasty of Nordskag, submitted to Regalia
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


===House do Lobo===
===The Setting===
*'''Founder:''' Serene Doge Alfonso I
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
*'''Notable Members:''' King Alfonso I
*'''Current Head:''' Empress Juliana I
*'''Region of Influence:''' Kingdom of Lusits
*'''Description:''' Serene Doges, Kings, inbred madmen, current Empress


===House de Gosselin===
===Mechanics===
*'''Founder:''' Duke Francis I
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
*'''Current Head:''' King Florent I
*'''Region of Influence:''' Bastadon, Ithanian Sovereignty
*'''Description:''' Iltar Dukes, Unionist Patrons, Villiers-Eclaire Patrons, Invasion of Ithania


==Noble Families==
==Getting Started==
Bacon ipsum dolor amet tenderloin drumstick chuck turducken burgdoggen ham hock meatloaf salami anim ball tip officia mollit. Picanha rump minim excepteur, turducken pork belly ea bacon in est ut buffalo. Leberkas elit spare ribs culpa, id laboris est bacon. Picanha elit shankle beef ribs ut cillum. Capicola do tenderloin, tri-tip pancetta deserunt ex corned beef occaecat nulla voluptate nostrud laborum enim. Pig tempor irure pork belly tail chuck dolore fatback commodo id quis. Biltong et strip steak in nisi nostrud.
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.  
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.  


===House von Treppewitz===
==The Chat System==
*'''Founder:''' Sigric I
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
*'''Notable Members:'''
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
**Karl I (Grand Admiral during the Chrysant War)
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
**Princess Amalia I (current Kade Princess)
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
*'''Current Head:''' Duke Klaus II
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
*'''Region of Influence:''' Duchy of Treppeweiss, Waldmark
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
*'''Description:''' Military leaders, innovators
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.


===House von Leberecht===
==Utilities==
*'''Founder:''' Baron Aldrich I
* You can revisit the tutorial at spawn.
*'''Current Head:''' Duke Phillip I
* You can use /fav add USERNAME to see when a friend logs on and off.
*'''Region of Influence:''' Duchy of Axelland, Dragenthal
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
*'''Description:''' Leaders of the Baron's Coalition, somehow haven't been executed because they are loyal to the Emperor now.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
 
* If you ever can’t find RP, check #looking-for-rp in the Discord.
===House Ravenstad===
* Ask in a ticket if you’re new and struggling to find anyone.
*'''Founder:''' Florentin I
*'''Notable Members:'''
**Percival II (notable patriarch and former Viridian Knight)
**Albaer I (former Lord Chancellor)
*'''Current Head:''' Lord Protector Erwald I
*'''Region of Influence:''' Vieux-Provence, Osteiermark
*'''Description:''' Silk, Knights
 
===House Anahera===
*'''Founder:''' Enrique I
*'''Notable Members:'''
**Celine I (created several charity groups in the capital)
**Alejandro I (first non-Kade Chancellor, Governor of Daenshore)
**Andrieu I (Governor of Daenshore, led the Anahera Dictatorship)
*'''Current Head:''' Countess Theresa I
*'''Region of Influence:''' San Selin, Girobalda
*'''Description:''' Anahera Cabal, Lumber, Governors of Daenshore, Dictatorship
 
===House Barlowe===
*'''Founder:''' Barlowe Faulkner
*'''Current Head:''' Arless Maedelyn I
*'''Region of Influence:''' Earldom of Barlowe, Dragenthal
*'''Description:''' Cadet branch of Anglian House Faulkner. Ended up in Silveredge and Ceardianized before the destruction moved them back to Anglia, recoverted to Unioniom after being Old Gods, was last seen as a Chancellor before Lo Crisis, fading from publicity afterwards.
 
===House Lampero===
*'''Founder:''' Barto I
*'''Notable Members:'''
**Tristan I (previous ousted Duke of Vultaro, current Imperial Guard)
**Basium (Arch-Celate of Vultaro, deceased)
**Domenico (current Primae of the Viridian Order)
*'''Current Head:''' Duke Rikharr I
*'''Region of Influence:''' Vultar-Montanian Hegemony
*'''Description:''' Coal Industry, Purge of Vultaro, di Alan usurpation
 
===House Typhonus===
*'''House Founder:''' Niven I
*'''Notable Members:''' Hadrian I (namesake of the Hadrian's Mountain Chain)
*'''Current Head:''' Ulric I
*'''Region of Influence:''' Archduchy of Calemberg
*'''Description:''' Military, Chancellery, Wirtem pride

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.