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{|
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
|[[File:Tangerine.gif|260px|thumb|left]]
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


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==The World==
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
===Heritages===
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.


==Theomar==
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
[[File:GodTheomar.png|200px|frameless|right]]
*Ailor are standard humans, and the average of all Heritages.
:'''Reigning Years:''' 5-67 AC
*Skyborn are technology people focused on innovation.
:'''Culture:''' Ald-Anglian
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
:'''Claim to Fame:'''
*Dwarves are standard dwarves fighting for their homeland.
:*First Regalian Emperor
*Eronidas are Orc-like philosopher warriors and poets
:*Founder of Unionism
:*First God Emperor of Unionism


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[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*Teledden are standard elves with an ancient history.
*Lanlath are mystical high elves from a sealed-away realm.
*Suvial are fire elves with skills in Demon-taming.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


==Lilienmar I==
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
:'''Reigning Years:''' 67-69 AC
*Asha are animal-folk seafarers and adventurers.
:'''Culture:''' Ald-Anglian
*Urlan are minotaur hunters fused with a symbiote.
:'''Claim to Fame:'''
*Narim are insectoids who dwell in the undercity.
:*Emperor during the Evintarian Schism


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[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*Allar are lizardfolk alchemists and educators.
*Slizzar are snake-like shapshifters who can blend into any society.


==Lilienmar II==
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
:'''Reigning Years:''' 69-79 AC
*Dragonkin are humanoids descended from the souls of dragons.
:'''Culture:''' Ald-Anglian
*Bralona are inorganic slime and metal people created by dragons.
:'''Claim to Fame:'''
*Yanar are plan people with an affinity for nature.
:*First Regalian Emperor
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


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==Extra Reading==
===Magic===
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.


==Henri I==
===Affinities and Afflictions===
:'''Reigning Years:''' 79-96 AC
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
:'''Culture:''' Ithanian
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
:'''Claim to Fame:'''
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
:*First Ithanian Emperor
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
:*Husband of Nessaria van Sherburne, who would become God Empress Ness
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


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===The Setting===
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.


==Years of the Three Emperors==
===Mechanics===
[[File:GoddessNess.png|200px|thumb|right|Dowager Empress Nessaria was a notable figure during the Years of the Three Emperors, finding forgiveness for the assassins of her three children.]]
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
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====Bartholomeaux====
:'''Culture:''' Ithanian
====Carvallais====
:'''Culture:''' Ithanian
====Maxelle====
:'''Culture:''' Ithanian


==Leomar==
==Getting Started==
:'''Reigning Years:''' 99-114 AC
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
:'''Culture:''' Ithanian
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
:'''Claim to Fame:'''
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
:*Incorporated the Sudlander Principality
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.


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==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.


==Justeux==
==Utilities==
:'''Reigning Year:''' 114 AC
* You can revisit the tutorial at spawn.
:'''Culture:''' Ithanian
* You can use /fav add USERNAME to see when a friend logs on and off.
:'''Claim to Fame:'''
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
:*Last to be assassinated direct
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
 
* If you ever can’t find RP, check #looking-for-rp in the Discord.
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* Ask in a ticket if you’re new and struggling to find anyone.
 
==Henri II==
:'''Reigning Years:''' 99-114 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Hedonistic Emperor
 
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==Henri III==
[[File:GodJuvin.png|200px|frameless|right]]
:'''Reigning Years:''' 121-166 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Best damn Emperor to ever grace Aloria
:*Emperor during the Viridian Coup Attempt
:*Emperor of the Blessed Reign
:*Second God Emperor of Unionism, Juvin
 
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==Lilienmar III==
:'''Reigning Years:''' 166-174 AC
:'''Culture:''' Wirtem
:'''Claim to Fame:'''
:*First Wirtem Emperor
:*Emperor during the Dogartan Schism
 
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==Allamaria==
[[File:GodAlmar.png|200px|frameless|right]]
:'''Reigning Years:''' 174-195 AC
:'''Culture:''' Wirtem
:'''Claim to Fame:'''
:*Established the Regalian Judiciary
:*Established the Regalian Marshalry
:*First Emperor of a unified Regalian Archipelago
:*Third God Emperor of Unionism, Almar
 
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==Handorien I==
:'''Reigning Years:''' 195-207 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Established the Regalian Judiciary
 
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==Allestrain I==
[[File:GodCouple.png|400px|thumb|right|Emperor Allestrain and Empress Eolaria spent most of their lives fighting foreign states during the Age of Conquest.]]
:'''Reigning Years:''' 207-211 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Created the Navigation Acts
:*Emperor during the Age of Conquest
:*Fourth God Emperor of Unionism, Allest
:*Husband to the Second God Empress, Elia
 
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==Handorien II==
:'''Reigning Years:''' 211-219 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Emperor during the Purple Bleeding
:*Worst Emperor in Regalian History
:*First Emperor to abdicate
 
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==Justinian I==
:'''Reigning Years:''' 219-224 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Weakest Emperor in Regalian History
 
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==The Seasonal Emperors==
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===Handorien III===
:'''Reigning Years:''' 224-227 AC
:'''Culture:''' Ithanian
Handorien III was a brother of Emperor Handorien II, and the uncle of Justinian I. His disappearance is what truly began the Seasonal Emperors period, as the throne passed to his brother, rather than his son the Crown Prince. Handorien actually appeared to be a promising Emperor initially, as he was very much against the actions of his brother that caused the Purple Bleeding. However, he disappeared shortly into his third reign under mysterious circumstances, which also led to the executions of the Imperial Guards who last saw the Emperor.
 
===Ottomar===
:'''Reigning Years:''' 227-231 AC
:'''Culture:''' Ithanian
Ottomar was Handorien III's brother, which also makes him a brother of Handorien II, and uncle of Justinian I. Ottomar was the first Ivrae Emperor to break the traditional line of succession, as his nephew, future Emperor Handorien IV, was considered the Crown Prince. However, the Morgannt chose to pass over the traditional succession line, as Ottomar was known to be far more agreeable to the Chancellor's desires than his brother. Ottomar's reign ended when he was mortally wounded during a hunting trip in Dragenthal.
 
===Balthezar===
:'''Reigning Years:''' 231-235 AC
:'''Culture:''' Ithanian
Balthezar was the son of Emperor Ottomar, and succeeded his father following the hunting accident. Balthezar was never expected to inherit the Imperial Throne, and his reign saw him mostly as a rubber stamp for the Morgannt's own agenda, being seeing as a yes-man to the Arch-Chancellor. Balthezar was forced to abdicate a few short years into his reign, after which the Chancellor claimed that he retreated to a Dogartan Cloister to live out the rest of his day-a claim which was never verified at the time.
 
===Handorien IV===
:'''Reigning Years:''' 235-240 AC
:'''Culture:''' Ithanian
Handorien IV was the son of Handorien III, and was the Crown Prince under his father's reign. Handorien III expected to inherit the throne after his father's disappearance, and was actively displeased that he was passed over in favor of his uncle Ottomar. While he attempted to investigate the intrigue within his court, these efforts failed due to the perceived incompetence of the Emperor's inquisitors-which later years would reveal were bribed by the Chancellor. Handorien IV would eventually grow tired of the plotting around him, and made plans to take a trip to Vixhall to enjoy the countryside air. However, like his father, the Emperor would not make it to his destination, ironically disappearing around the same hunting grounds that saw the death of Ottomar.
 
===Handorien V===
:'''Reigning Years:''' 240-244 AC
:'''Culture:''' Burdigala
Handorien V was a brother of Handorien IV, who was chosen to succeed his brother due to the Crown Prince, Vilgemar, being an infant at the time and deemed unsuitable to ascend to the throne during such a precarious time for the Ivrae Dynasty. Handorien was the first and only Burdigala Emperor, though it was an adoptive Culture as he was raised Ithanian. Handorien was an avid wine drinker, and was known to support the Morgannt's hedonistic parties at the Imperial Palace, often ignoring the scandals going at at court in exchange for a barrel of Burdigla wine. Despite being on good terms with the Morgannt, Handorien was a very hands-off Emperor who wouldn't even lift a pen to affirm the Chancellor's legislative changes-an action which made the Chancellor unable to push through his agenda as desired. As a result, Handorien V was convinced to abdicate the throne and retire to the Dragenthal countryside-though he never arrived at his destination.
 
===Allestrain II===
:'''Reigning Years:''' 244-249 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:''' Emperor during the Vultragon Schism
Allestrain II was the brother of Emperor Balthezar, as Handorien V had no children, and the Morgannt required an adult Emperor in order to give Imperial assent to the Chancellor's agenda. Allestrain's reign would be controversial-not because he was yet another puppet Emperor sitting on the throne-but because of his regnal name. Traditionally, Regalian Emperors would refrain from choosing a regnal name that was previous held by a God Emperor, as it was believed that the names now held a greater level of divinity. This is why there was never a Theomar II, Allamaria II, or Henri IV. However, the Emperor chose to ignore the two-century long tradition and stylized himself as Allestrain II. This decision ultimately led to the Vultragon Heresy to start questioning the legitimacy of the Emperors, an action which led to their violent expulsion from the Crown Isle to the south of the Regalian Archipelago around Vultaro. Despite the religious conflict, Allestrain II was firm in his decision, a stubbornness which proved to be unfavorable to the Chancellor, despite the Emperor signing off on his decrees. Eventually, Allestrain II disappeared from courtly life-much like his predecessor Handorien III.
 
===Allestrain III===
:'''Reigning Years:''' 249-255 AC
:'''Culture:''' Ithanian
Allestrain III was the son of Allestrain II, who like his father opted to use the regnal name of a former God Emperor. Like Ottomar, Allestrain II was very agreeable with the Morgannt, and most notably tripled the amount of palace entertainers during his short reign to rival the Chancellery-which at this time was known as Le Court de Soleil. Allestrain III was last seen on a pleasure ship heading towards Ithania, though the vessel disappeared before it could arrive at its destination. This prompted the Morgannt to declare the fun-loving son of Handorien IV as Emperor, who had just come of age.
 
==Vilgemar==
[[File:Hfhdf.png|200px|frameless|right]]
:'''Reigning Years:''' 255-269 AC
:'''Culture:''' Ithanian
:'''Claim to Fame:'''
:*Ended the Tyranny of the Morgannt
:*Emperor during the Liberation Era
:*Fourth God Emperor of Unionism, Vess
 
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==Justinian II==
:'''Reigning Years:''' 269-302 AC
:'''Culture:''' proto-Regal
:'''Claim to Fame:'''
:*Emperor during the Regalian Pessimism
:*Emperor during the Chrysant War
:*Creator of the Tenpenny Act
:*Influencer of the Regal Culture
:*Last Ivrae Emperor
 
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==Alexander I==
[[File:AlexanderFull.png|150px|thumb|right| Emperor Alexander uses the regal number I to differentiate himself from Arch-Chancellor Alexander the Giant.]]
:'''Reigning Years:''' 302-305 AC, 306 AC-present
:'''Culture:''' Regal
:'''Claim to Fame:'''
:*First Kade Emperor
:*Emperor during the first Lord Chancellors
:*Second Emperor to abdicate
:*First Emperor with nonconsecutive years of rule
 
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==Cedromar==
[[File:Rhaakr2.png|200px|thumb|right|Emperor Cedromar's short reign saw the popularity of the Regal Culture greatly increase in urban areas of the Empire.]]
:'''Reigning Years:''' 305-306 AC
:'''Culture:''' Regal
:'''Claim to Fame:'''
:*First Dragonblood Emperor
:*Third Emperor to abdicate
 
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Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.