Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

TestFire: Difference between revisions

From MassiveCraft Wiki
No edit summary
 
(414 intermediate revisions by 2 users not shown)
Line 1: Line 1:
You know this is a test page
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.


==The World==
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
===Heritages===
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.


==OOC/IC Presence & Nicknames==
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
*When a player is online but does not wish to roleplay, they are considered "Out of Character".  
*Ailor are standard humans, and the average of all Heritages.
*A player is only allowed to be present "Out of Character" in a roleplay scene if every player present consents to this action.  
*Skyborn are technology people focused on innovation.
*A player must have their Nickname set to their character's name or title in order to be considered present in roleplay, and cannot proclaim they are only there Out of Character if their Nickname is set to their roleplay name.
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


==Minecraft Mechanics==
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
Minecraft is a great game to roleplay on. However, there are some inherent weaknesses in this game that can complicate roleplay. Here are a couple of examples:
*Teledden are standard elves with an ancient history.
*'''Hearing Through Walls:''' You cannot hear through walls, windows, closed doors, or other IG barriers the vast majority of times. However, if both parties consent to your character hearing them through any of the above for whatever reason, then it may occur.
*Lanlath are mystical high elves from a sealed-away realm.
*'''Long Drops:''' Minecraft allows you to survive long falls without death. But in roleplay, if you fall off a two-story building, the best case scenario is a broken leg, unless a character has an ability that allows them to survive long falls.
*Suvial are fire elves with skills in Demon-taming.
*'''Time:''' Time isn’t strictly enforced in roleplay, but instead dictated per scene. If someone says “Good morning!” they’ve established that, for now, it’s morning time. Time progresses at the same rate as time in real life (seconds, minutes, hours, etc. all the same speed). The exception to this is prison sentences, which follow Minecraft time mechanics. A three-day prison sentence will last an hour in real life because three Minecraft days is an hour. It is worth noting a prisoner can only be forced to remain in a cell without Guards providing rp for a maximum of 15 minutes.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


==God Roleplay==
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
God Roleplay, GodRP, or Godmoding have summarized terms for a character being overpowered, invincible, unrealistically fearless, or godly. These characters have very few flaws and are undefeatable.
*Asha are animal-folk seafarers and adventurers.
*Urlan are minotaur hunters fused with a symbiote.
*Narim are insectoids who dwell in the undercity.


==PowerGaming==
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
Powergaming, powerplaying, or puppeteering often falls hand-in-hand with GodRP. Powergaming is when you dictate the actions or outcomes of another person’s character. The word ‘attempt’ is a golden word in scenarios where powergaming might become problematic, such as combat roleplay.
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*You are not permitted to control someone else's character’s actions.
*Allar are lizardfolk alchemists and educators.
*Slizzar are snake-like shapshifters who can blend into any society.


==Character Death: Maim & Kill Permissions==
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
MassiveCraft has a set of rules to protect from random deathmatching, and unfair death forced onto others. Character Death is usually a right reserved for the owner of the Original Character, yet there are some rules in effect where this right is given away, for the sake of fairness and equal playing field. As soon as a conflict arises about Maim and Kill Rules, both sides must contact Lore Staff via Ticket to mediate.
*Dragonkin are humanoids descended from the souls of dragons.
*Bralona are inorganic slime and metal people created by dragons.
*Yanar are plan people with an affinity for nature.
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


*'''Maim Perm:''' Maim Perm means inflicting damage on another character that would permanently disable them in some way. Character Aesthetics or soft tissue that serves no function (like the nose or ear) or skin of a character being damaged is not a Maim.
==Extra Reading==
*'''Kill Perm:''' Kill Perm means inflicting damage on another character that would result in the character’s eventual demise either directly or indirectly (through for example either stabbing or poison). Kill Perm as such strictly means the right to murder another character.
===Magic===
*'''Given Consent:''' Given Consent is the strictly written permission to kill a character. When you have been Given Consent by another player, it means they have indicated you are allowed to either Maim or Kill their character. Keep in mind, Given Consent is only valid while logs (or screenshots of in-game chat) can be proven. Discord logs and outdated conversations are not proof. Given Consent is not perpetual, and can expire. In a dispute, contact Lore Staff.
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
*'''Surrendered Consent:''' Surrendered Consent is similar to Given Consent, except that it’s an automatic response to character actions. To Surrender Consent is to allow other characters to Maim or Kill a Character in response to their actions. This may be voluntary or involuntary, depending on the situation. Surrendering Consent does not require your approval. If any problems occur because of this, please ask a Lore Staff member to mediate.
*'''Mental Anguish:''' Mental Anguish is when a character is forced to suffer or engage in an action that you, out of an OOC stand point of view, find distressing. For example, if you yourself are a survivor of Leukemia, hair removal may be viewed as distressing and ruining your experience. If such a case is occurring you must always contact a Rank3 Lore Staff member, and you cannot appeal to any sort of exception without their approval.
*'''Maim Exceptions:''' Any Characters with body regeneration [[Abilities]] or any such limb-regeneration powers have no such thing as a Maim Perm. All body parts of any of these characters can regrow, so any kind of damage is non-permanent.
*'''Godly Being Exceptions:''' When interacting with a Dragon, Arken, Void/Exist God, Unspoken God, Emperors, and other quasi-divine deities when portrayed by a staff member, within common sense reason in the context of their interactions, and with the player being OOCly aware with what they are interacting with, there is the potential for Surrendered Kill & Maim Permissions. These surrendered permissions apply when the character acts flippantly in the face of beings that should be afforded some degree of In-Character reverence, or at the very least fear.  
*'''Guard Exceptions:''' Regalian Guards have special rules concerning the Killing and Maiming of Characters. Principally speaking, they are as such exempt from needing Consent in any way or form, but they are also internally regulated for when they can and cannot take a character’s life or arm by Lore Staff. If you want to read more, please consult the [[Crime Rules]]. Be aware however that even though the Guards are constrained by these Law Rules, there remains a provision for Guards to execute characters who "inflict excessive and overbearing harm, law violations, or violently resisting arrest", under approval of the Lord Commander and Lore Staff.
*'''Mutated Character Exceptions:''' If your character is excessively mutated to the point that (in the review of Staff) they are nearly or exactly indistinguishable from for example Void Monsters, that Guards (of either Regalia proper, or any of the Boroughs like New Crookback) can request Lore Staff Rank 3 for permission to have Character-Kill Permissions.


'''You should generally seek to avoid killing another player’s character if there are other options available to you and them (and there always are). Consult the player(s) or Lore Staff in question to discuss alternative options. Generally speaking, the community does not look kindly on those who simply kill off characters for smaller reasons, or do not give second chances.'''
===Affinities and Afflictions===
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


==Void/Retcon==
===The Setting===
Voiding or retconning describes the act of undoing roleplay for the sake of “starting over.
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
*You are not permitted to force a retcon on people who are unwilling.  
*You may only undo a roleplay experience if everyone who participated agrees.  
*Guard roleplay can never be retconned.
*RP staff have the right to force a retcon onto players if they deem is necessary when two parties cannot agree on an outcome.


==Other Courtesies==
===Mechanics===
There are a couple of other smaller courtesies that do not fall under any of the previous regulations. Here is a list of them:
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
*Avoid OOC talking in public and busy areas. MassiveCraft offers a PM feature.
*Avoid shouting and screaming in Regalia unless absolutely necessary. Also, avoid screaming during RP events.
*Respect Guard RP and avoid combat in so-called “non-combat zones.” These will always be marked with a chat warning when you enter them.
*Do not use More Player Models/MPM to become a mob or to mutate your skin beyond the bounds of lore if you're in Regalia.
*Avoid disrupting roleplay through any manner, be it either OOC, IC or trolling.


==Additional Punishments==
==Getting Started==
Punishments for all of the above are listed under each circumstance. Additionally, the following punishments can occur, which can be appealed on the forums or with a member of lore staff:
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
*Being barred from having special permissions.
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
*Being banned from participating in combat roleplay.
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
*Being banned from noble families.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
 
==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
 
==Utilities==
* You can revisit the tutorial at spawn.
* You can use /fav add USERNAME to see when a friend logs on and off.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
* Ask in a ticket if you’re new and struggling to find anyone.

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.