Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

TestFire: Difference between revisions

From MassiveCraft Wiki
No edit summary
 
(347 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Engineering Branches==
Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
<span style="font-size:140%">'''Hover over an engineering branch's picture to read its lore.'''</span>
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Depiction
! Name
! Depiction
! Name
|-
| [[File:New Canvaskhgkghand1.png|frameless|200px|Just a dude's hand. No technology involved, just pure biology (point of reference). This is not an actual Branch and should as such be disregarded. It is only present in the table so that a real hand can be used as reference to all the prosthetic appearance hands framed below.]]
| Notech
| [[File:New Canvaskhgkghand12.png|frameless|200px|Clockwork is a technology branch mostly practiced by the Qadir, but usable by all Races and faily wide-spread. Clockwork is powered by cycling Essences from the environment, causing the many gears and pistons inside Clockwork to come alive. Clockwork is almost always Brass, Bronze, or Copper, and has a large number of gears visible, with a gentle ticking and clicking noise coming from within.]]
| Clockwork
| [[File:New Canvaskhgkghand123.png|frameless|200px|Steamtech is a technology branch mostly practiced by the Ailor and Dwarves, the latter who developed it, but it is about as widespread as Clockwork. Steamtech is powered by extremely densely pressured steam capsules that provide pneumatic movement. Most Steamtech is made out of Iron, Steel, or Blacksteel, and has vapors and steam escaping from small holes and the occasional pressure venting.]]
| Steamtech
|-
| [[File:New Canvaskhgkghand12345.png|frameless|200px|Crystaltech is a technology branch that is relatively rare and developed by the Meraic, thus now used by the Maraya. Crystaltech is powered by Crystal resonance energies that group together Crystals with different properties to combine their elements. Crystaltech is usually thought to be Magic, but it still makes use of technological devices. Crystaltech always looks like a collection of blue/green/purple/pink crystals and gems.]]
| Crystaltech
| [[File:New Canvaskhgkghand1234.png|frameless|200px|Hallowtech is a technology branch that is relatively rare and developed by the Unionist Ailor, particularly the more devout Unionists (not necessarily the same developers as Puretek) as a counter movement to all the magic-induced technologies. Hallowtech is powered by a barely understood concept of faith and spirituality, though not necessarily Unionism. Hallowtech always appears like segments of porcelain held together by golden light rims.]]
| Hallowtech
| [[File:New Canvaskhgkghand123456.png|frameless|200px|Magitech is a technology branch developed by the Allorn people many aeons ago, largely forgotten, though recently rediscovered. Magitech is different from the other technologies in that it entirely relies on the Magic of the user to sustain form and function, and as such cannot really be seen as a Technology, but is still classified as such. Magitech is always made of electrum, and smaller loose parts are held together by blue or white magical light with sparks. Note, even though Magic is technically the controlling function, and even if the user does not have any Magical Abilities, it will still function for fairness reasons.]]
| Magitech
|-
| [[File:Jadetech.png|frameless|200px|Jadetech is a technology branch developed by the Sihai in Dexai in particular (though it later also spread to their other lands). Jadetech is made exclusively from Jade from the Jade sea, with gold decorations and bindings. The loose jade cuttings are held together by its own innate primal energy, and some larger parts are engraved, usually with spirals of clouds and wind. The Jade itself has a slight inner glow while actively attached to a body.]]
| Jadetech
| [[File:Klokktech.png|frameless|200px|Klokktech (sometimes also called Glockenspiel-tech) is a technology branch developed by a group of Wirtem, Anglian and Calderliga engineers who neither trusted Clockwork's Soul Essence usage, nor wanted to subscribe to Hallowtech's more divine Unionist qualities. Klokktech as such is the engineering branch of choice for the clean and conservative technician who does not want to venture into Magical things, nor take a hardline on religion. Klokktech as opposed to Clockwork uses much more delicate mechanisms and is always made out of Blacksteel. To cover up some of the interior and give it more design, Klokktech is always covered in wooden lacquer paneling. Finally, Klokktech's joints and major connection points have a unique binding: red hot copper magnets with specific charges to attune to each other and not attract other metal or other connectors. Klokktech is entirely powered by dynamo electricity, or lightning caught with a lightning rod.]]
| Klokktech
| [[File:New Canvaskhgkghand12345678.png|frameless|200px|Living Metal is a technology branch entirely unique to the Asha, that cannot be used by any other race. Living Metal replaces or covers any body part, replacing its function in its entirety thus merely appearing to be made of metal, but being life-like and able to bleed. Living Metal appears almost always like a dark metallic compound, where things like nails, eyes, ears, finger pads and tails gain a faint grey-blue glow and hue. Even if an Ability dictates that Engineering items are given to others, Living Metal only works when making contact with an Asha body. Any Engineering items given to non-Asha turn into Clockwork by someone using Living Metal as Branch.]]
| Living Metal
|-
| [[File:Ziliwu.png|frameless|200px|Zisha Clay can only be made by full-blooded Sihai. It is made of a type of ore that forms like terracotta, connected by ball joints. It is held together by the wearer's passive energy, making it easy to maintain- but quick to deteriorate, the rough terracotta grinding with every movement. Non-Sihai can use it, but only Sihai can create it. Zisha Clay is very expensive, imported all the way from the Sihai Zhong Kingdoms.]]
| Zisha Clay
| [[File:Bidriq.png|frameless|200px|Bidriq Tech can only be made by full-blooded Suvial Altalar, through imbuing glass with the fire of their ancient god Ënneia. It is made of hollow segments or vessels of glass, within which an eternal flame burns, casting a gentle warm glow. There are no couplings or attachments between segments, which stick together by will of the engineer. Non-Suvial can use it, but only Suvial can create it. The glass can be tinted, but usually clear or red-tinted glass is used. Engravings are unusual- the emphasis is on the flame.]]
| Bidriq Tech
| [[File:New Canvaskhgkghand1234567.png|frameless|200px|Dark Metal is a technology branch entirely unique to the Void Occult and those using Void Essence to infuse with Engineering, though in theory anyone who is even mildly Void touched can use it and make it. Dark Metal functions much the same as Living Metal, but it also has more chaotic properties in that it constantly seems to want to lose cohesion, break apart, and re-form with chaotic red lights and glows venting magical energies. Dark Metal is said to have a mind of its own and can affect the user. Dark Metal can be purified into Magitech, and also turns into Magitech if the user is somehow cleansed of their Void Occult status.]]
| Dark Metal
|-
| [[File:Oldgodsam.png|frameless|200px|Godsamtro is a technology branch entirely unique to Old Gods worshipers that cannot be used by anyone who does not believe in the Old Gods, either the Ceardian or Velheim variant. Godsamtro is a technology held together by faith, their engineering parts are entirely made up of black gemstone, such as black pearls, black tourmaline, onyx and jade gems, which are engraved with old Velheim runes. These runes and lines glow with a light blue color, and sometimes the Tech is also decorated with dead wood branches and decorations. Godsamtro is considered a blessing from the gods among Old Gods worshipers, though it is entirely crafted by Metallurgists. It can only be made by and used by Old Gods worshipers.]]
| Godsamtro
| [[File:Eronidss.png|frameless|200px|Hoplastec is a technology branch designed for the Eronidas, but actually being an engineering Branch only usable by Dwarves, thus being a Dwarf-only Engineering Branch. Hoplastec is very similar to Steamtek, but is a closed-circuit of pneumatic parts, thus not having any external steam vents. Hoplastec is entirely made of bronze, and uses a lot of laminar and engraved copper plating, particularly of great beasts such as coiling basilisks or giant boars and lions to express strength and durability. Hoplastec is specifically made for the Eronidas by the Dwarves, but any Race can use it, Eronidas just do most of all.]]
| Hoplastec
| [[File:Necromindug.png|frameless|200px|Necrotech is a Technology branch gifted by the Ordial Entity The Machinist to its followers, the Cratos Machina. Only those who worship The Machinist are able to create Necrotech, however Necrotech can be used by anyone who is Ordial Afflicted, has Ordial Magic, or worships any of the Ordial Entities, not just the Machinist. Necrotech is a combination of machine and flesh, often bone material (but also muscle tissue or flesh) held together by dark metal, decorated with ducts and pipes pumping sickly green Ordial essence through the mechanical parts. Necrotech often is doused in a green hue, the dark reflective metal contrasting with the brighter dulled bone.]]
| Necrotech
|}


{{ infobox
==The World==
| bodystyle = margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #C9D8CC
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
| headerstyle = background: #376640; width: 100%; text-align:center; vertical-align:middle; font: 32px Comic Sans MS; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
===Heritages===
| header1    = Knightly Orders
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
| data2 =


{{{!}}
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
{{!}}
*Ailor are standard humans, and the average of all Heritages.
*Skyborn are technology people focused on innovation.
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


{{!}}
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*Teledden are standard elves with an ancient history.
*Lanlath are mystical high elves from a sealed-away realm.
*Suvial are fire elves with skills in Demon-taming.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


{{!}}
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
{{ infobox
*Asha are animal-folk seafarers and adventurers.
| bodystyle = background-color: #C9D8CC; margin: auto;
*Urlan are minotaur hunters fused with a symbiote.
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 25px Comic Sans MS; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
*Narim are insectoids who dwell in the undercity.
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 17px Comic Sans MS; font-variant: small-caps;
| header1    = [[Viridian Order]]


| data2 =
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*Allar are lizardfolk alchemists and educators.
*Slizzar are snake-like shapshifters who can blend into any society.


{{{!}} style="width: 100%;"
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
{{!}}[[File:{{{image|Viridisssan.png}}}|frameless|thumb]]
*Dragonkin are humanoids descended from the souls of dragons.
{{!}}}
*Bralona are inorganic slime and metal people created by dragons.
*Yanar are plan people with an affinity for nature.
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


| data3 = ''Stalwart Defenders of Imperial Honor''
==Extra Reading==
}}
===Magic===
{{!}}
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 25px Comic Sans MS; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 17px Comic Sans MS; font-variant: small-caps;
| header1    = [[Bloodcast Order]]


| data2 =  
===Affinities and Afflictions===
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


{{{!}} style="width: 100%;"
===The Setting===
{{!}}[[File:{{{image|Bloodcast.png}}}|frameless|thumb]]
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
{{!}}}


===Mechanics===
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.


| data3 = ''Champions of the people against Tyranny''
==Getting Started==
}}
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
{{!}}}
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.


| data3 =
==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.


{{{!}} style="margin:auto;"
==Utilities==
{{!}}
* You can revisit the tutorial at spawn.
 
* You can use /fav add USERNAME to see when a friend logs on and off.
{{!}}
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
 
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
{{!}}
* If you ever can’t find RP, check #looking-for-rp in the Discord.
{{ infobox
* Ask in a ticket if you’re new and struggling to find anyone.
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 25px Comic Sans MS; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 17px Comic Sans MS; font-variant: small-caps;
| header1    = [[Aelrrigan Order]]
 
| data2 =  
 
{{{!}} style="width: 100%;"
{{!}}[[File:{{{image|Faeknight.png}}}|frameless|thumb]]
{{!}}}
 
| data3 = ''Safeguarding the world from Arcane Cataclysm''
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 25px Comic Sans MS; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 17px Comic Sans MS; font-variant: small-caps;
| header1    = [[Villiers Order]]
 
| data2 =
 
{{{!}} style="width: 100%;"
{{!}}[[File:{{{image|Villiers.png}}}|frameless|thumb]]
{{!}}}
 
 
| data3 = ''Wardens of Faith, Sentinels of Heritage''
}}
{{!}}}
}}

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.