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==Gods and Goddesses==
Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
Unionism has a concept referred to as Trans-Divinity. Trans-Divinity means that whatever their faith understands to be divine, is fluid and constantly changes based on interpretations. By standard, the Everwatcher is always the indisputably most important entity in Unionism. The Living Emperor is also a living Divine Being who should be worshiped as a god, though it is not illegal to acknowledge his sin of creation flaws from time to time. Below the Emperor and the Everwatcher are the God-Emperors and God-Empresses. When an Emperor or Empress dies, they are no longer divine, as the Vessel passes on to the next heir, but some Emperors or Empresses are raised up in the afterlife by the Everwatcher and sent back to Aloria to guide the people, during which process they are made Divine Beings. Finally, on the lower end of the spectrum are the Heroes of Unionism, which are also considered Divine Beings. Heroes are raised to divinity by the Concilly Council even while they are still alive, and continue to be worshiped after death. This all means that Unionism, as time goes by, gains more and more Gods and Goddesses, while other religions are fairly stagnant. Furthermore, it also means that it’s theoretically possible for other religions to merge into Unionism if their Gods and Goddesses can be proven to be real, and prove their divinity or past divinity. Unionists can combine a variety of Divine Entity worship. By default, all Unionists worship the Everwatcher, however, whoever else is worshiped additionally is up to the individual. Some worshipers choose only a single patron deity, while others choose a collection, or leave just a few out. There are no hard rules to Divine Being worship, in general they exist more as examples to live by, instead of a strict pantheon that demands worship.


===The Everwatcher===
==The World==
{|
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
|[[File:Unionismspirit.png|220px|thumb|left]]
===Heritages===
|
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
*'''Identity:'''
*'''Themes:'''
*'''Depictions:'''
*'''Worship:'''
*'''Manifestation:'''
*'''Individual:'''
*'''Worship House:'''
|}


===Theomar, Prophet of All===
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
{|
*Ailor are standard humans, and the average of all Heritages.
|[[File:GodTheomar.png|220px|thumb|left]]
*Skyborn are technology people focused on innovation.
|
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*'''Identity:''' God Emperor Theomar, nicknamed the Sun-Father, first Emperor of the Regalian Empire and Prophet of Unionism.
*Dwarves are standard dwarves fighting for their homeland.
*'''Themes:''' Theomar represents fatherhood, leadership, ambition, devotion and piety. He is remembered for his exceptional charisma and as a loving father who founded an imperial dynasty.
*Eronidas are Orc-like philosopher warriors and poets
*'''Depictions:''' Theomar is often depicted holding up his hand, with the palm to the viewer. He is always depicted very dignified, and clothed in his royal purple and cream yellow robes, his favorite colors in life.
*'''Worship:''' Worship to Theomar is performed by writing prayers of good health and good fortune for children/employees/followers on pieces of paper and burning them in golden bowls.
*'''Manifestation:''' Theomar has manifested only during very significant events of religious importance, when the continued existence of Unionism hung by a thread, or when the power and influence of the other God Emperors or Empresses would simply not suffice for a task given by the Everwatcher.
*'''Individual:''' Theomar has never appeared to sole individuals, but rather during pivotal moments of the Empire’s history to provide blessings of protection and reinvigorated power.
*'''Worship House:''' Theomar’s main Temple is the Arch Temple of the All-Beacon in Regalia, buried beneath the shrine known as the Dias of Faith.
|}


===Ness, Lady of Forgiveness===
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
{|
*Teledden are standard elves with an ancient history.
|[[File:GoddessNess.png|220px|thumb|left]]
*Lanlath are mystical high elves from a sealed-away realm.
|
*Suvial are fire elves with skills in Demon-taming.
*'''Identity:''' God Empress Ness, nicknamed the All-Mother, was the wife of Emperor Henri I, Nessaria van Sherburne
*Solvaan are mercenary wind elves from misty isles.
*'''Themes:''' Ness represents Forgiveness, Acceptance, Repentance, Absolution, but also the Downtrodden, the Forgotten, the non-Ailor, and the Half-Ailor who feel abandoned.
*Isldar are ice elves exiled and facing a cold war within.
*'''Depictions:''' Ness is always depicted in her mourning dress with her signature butterfly eye-covers worn after she was blinded for her unfaithfulness to her husband, carrying a golden Unionist Eye chain, along with a golden rose and two sets of rose-thorn stalks. Sometimes her statue has three infants around her pedestal to signify motherhood, and sometimes it has three chained criminals to signify the forgiveness she gave.
*Sihndar are frugal dark elves fighting against Demons.
*'''Worship:''' Worship to Ness is done by lighting candles in silent vigil, or by seeking priests to find forgiveness for wronging others.
*Kathar are cultist dark elves seeking greater power from dark entities.
*'''Manifestation:''' Ness frequently manifests to those who believe in Unionism, but need the strongest forgiveness or cannot go on without help to learn to live with their grief, guilt, or torment
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*'''Individual:''' Ness appears to individuals relatively often, even seen walking the streets of Regalia seemingly going nowhere.
*Abismaï are probably the cave elves, but I have no idea lol.
*'''Worship House:''' Ness's main Temple is the Arch Temple of Salvation in Regalia. She is buried alongside her children: Emperors Bartholomeaux, Carvallais, Maxelle, and Leomar (the former three having been victims of assassination), and Arch-Chancellor Maenarra.
*Selvath are wood elves who fiercely guard their forest realms.
|}


===Juvin, Oracle of Knowledge===
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
{|
*Asha are animal-folk seafarers and adventurers.
|[[File:GodJuvin.png|220px|thumb|left]]
*Urlan are minotaur hunters fused with a symbiote.
|
*Narim are insectoids who dwell in the undercity.
*'''Identity:''' God Emperor Juvin, nicknamed the All-Knower, was the 11th Emperor of the Regalian Empire, Henri III Ivrae de Sange.
*'''Themes:''' Juvin represents piety and virtue, the perfection of learning, and thinkers.
*'''Depictions:''' Juvin is often depicted in simple garb with only minimal decorations and dull colors, bowing, kneeling or in some form of submissive stance. He is depicted tall and frail, with a bald head and a long robe that may sometimes also contain several scrolls and items that intellectuals use to ply their crafts.
*'''Worship:''' Worship to Juvin is done by lighting candles to his will in front of a shrine inside a bookshelf, while incense is lit to absorb the knowledge of the books, in the hopes that Juvin will give the worshipper the means to learn faster.
*'''Manifestation:''' Juvin rarely manifests, but all appearances have been reported in libraries or other places of learning.
*'''Individual:''' Juvin rarely appears to individuals, handing them exactly the one book they were looking for to embark on their journey, while that book was not even in the library to begin with.
*'''Worship House:''' Juvin's main Temple is the Arch Temple of Greater Understanding, where he is buried within the Inner Faith Chamber.
|}


===Almar, Jester of Justice===
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
{|
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
|[[File:GodAlmar.png|220px|thumb|left]]
*Allar are lizardfolk alchemists and educators.
|
*Slizzar are snake-like shapshifters who can blend into any society.
*'''Identity:''' God Emperor Almar, nicknamed the Blind Jester, was the 13th Emperor of the Regalian Empire, Allamaria Ivrae Heiligenblut (surname different as he was culturally Wirtem).
*'''Themes:''' Almar represents Justice, Law, Honesty, but also of Leisure, Entertainment, Vanity, and Ego.
*'''Depictions:''' Almar is often depicted as a suave and handsome young man, always with either a blindfold or some kind of unraveling cloth disappearing from his eyes. He is also always depicted with a scale that weighs the value of crime and punishment for those who are subject to Almar’s laws.
*'''Worship:''' Worship to Almar is done by writing one's plan or thought on a piece of paper, and weighing it against a golden feather to determine if it is lawful and righteous (lighter) or unlawful and sinful (heavier).
*'''Manifestation:''' Almar is not known to manifest, but the Concilly Council still acknowledges him.
*'''Individual:''' Almar has never appeared to individuals.
*'''Worship House:''' Almar's main Temple is the Arch Temple of Eternal Justice, where the Inner Faith chamber holds his sarcophagus with his favorite scales resting on top that are said to weight the heaviness of a soul as they enter the chamber.
|}


===Allest, Lord of Domination===
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
{|
*Dragonkin are humanoids descended from the souls of dragons.
|[[File:GodAllest.png|220px|thumb|left]]
*Bralona are inorganic slime and metal people created by dragons.
|
*Yanar are plan people with an affinity for nature.
*'''Identity:''' God Emperor Allest, nicknamed the Bear-Claw, was the 15th Emperor of the Regalian Empire, Allestrain I Ivrae de Sange.
*Orion are star-people from the skies curious about the world.
*'''Themes:''' Allest represents Conquest, Rule, Brotherhood, and Fame.
*Mystech are a group of Spirits, Robots, and Homunculi
*'''Depictions:''' Allest is depicted either in his massive bulky armor, or in some state of removal of this armor, in a victorious or intimidating stance. He is depicted tall and glorious with two large claymores, or scabbards holding his favorite swords: Blutkraft and [[Sangria]], weapons that passed into Artifact Legend after his death.
*'''Worship:''' Worship to Allest is done by invoking his name before battle, and by ritually placing a weapon over a cloth soaked in an alcoholic beverage.
*'''Manifestation:''' Allest has manifested after the end of major battles, not to fight, but to mourn the losses on the battlefield with the survivors.
*'''Individual:''' Allest has never appear to the individual, though occasionally those who have lost lovers to the battlefield swear he has appeared in dreams for comfort.
*'''Worship House:''' Allest's main Temple is the Arch Temple of Perpetual Glory, where the Inner Faith Chamber contains his battle armor (as he was killed in battle and his body was never recovered).
|}


===Elia, Mistress of Victory===
==Extra Reading==
{|
===Magic===
|[[File:GoddessElia.png|220px|thumb|left]]
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
|
*'''Identity:''' God Empress Elia, nicknamed the Brass Fist, was the Empress-Consort of Emperor Allestrain I, Eolaria Cadar.
*'''Themes:''' Elia represents fighting, combat, warfare, victory, love, and loss.
*'''Depictions:''' Elia is often depicted with her fist up, sometimes with or without her spiked war-glove Porcelain-Face, but always with her shield Draackenbuster by her side. She always wears a muscle-fitting bronze armor with a long crimson dress (which she did not wear into battle) complementing her crimson hair.
*'''Worship:''' Worship to Elia is to hold a diary, and to write down secrets and worries and lock it away into the stronghold-lockbox, a religious item that Unionists consider a great sin to steal from.
*'''Manifestation:''' Elia has never manifested, though many claim that she has appeared on select battlefields while the Empire was expanding, leading a divine charge.
*'''Individual:''' Elia has never appeared to individuals, though she left behind several holy Artifacts, most in the Imperial Palace.
*'''Worship House:''' Elia's main Temple is the Arch Temple of Unyielding Perseverance in Regalia, though the sarcophagus next to hers is empty, reserved for Emperor Allestrain I whose body remains missing to this day.
|}


===Vess, Liberator of Chains===
===Affinities and Afflictions===
{|
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
|[[File:Hfhdf.png|220px|thumb|left]]
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
|
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
*'''Identity:''' God Emperor Vess, nicknamed the Freedom-Maker, was the 26th Emperor of the Regalian Empire, Vilgemar Ivrae de Sange.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
*'''Themes:''' Vess represents  happiness, liberty, liberation, freedom, and emancipation.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
*'''Depictions:''' Vess is always depicted as a very youthful looking young man, wearing the traditional garb of the palace entertainers, and is always standing in some sort of playful position or pose that elicits some sense of playfulness or youthfulness.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
*'''Worship:''' Worship to Vess is done by releasing wishes and prayers into budding flowers, and then placing said flower into a body of water to be released into the world.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
*'''Manifestation:''' Vess has rarely manifested, though every time has been to smash the chains of a group of slaves, or freeing them from a burning barn or barrack.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
*'''Individual:''' Vess has rarely appeared to enslaved individuals, offering them the keys needed to escape from their chains.
*'''Worship House:''' Vess's main Temple is the Arch Temple of Joyous Everwatch, where the Inner Faith Chamber contains his sarcophagus surrounded by a sea of broken chains, each belong to a slave he helped free.
|}


===Alexander, Mentor of Compromise===
===The Setting===
{|
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
|[[File:Alexandro.png|220px|thumb|left]]
|
*'''Identity:''' Divine Vessel Alexander is the current Emperor of the Regalian Empire, Alexander Kade Alltmeister.
*'''Themes:''' Emperor Alexander is the Divine Vessel of change, reform, compassion, compromise and mentorship.
*'''Depictions:''' Alexander is depicted in his full imperial regalia, with every government institute and office having a large life-size or greater painting or statue of Him.
*'''Worship:''' As the Vessel, Alexander is not worshipped directly, but rather through service to the Regalian Empire or by praying to the Everwatcher for his health and wellbeing.
*'''Manifestation:''' Alexander is still alive, and is frequently seen when holding Audiences at the Imperial Palace.
*'''Individual:''' As the Emperor, Alexander rarely interacts with individuals outside of public settings, though some nobles and faithful have been able to secure a personal audience with Him.
*'''Worship House:''' Alexander has no official Temples, though one would traditionally see many pilgrims traveling to the Imperial Palace and lighting candles near the front door as an offering of prayer.
|}


===Taal, Mother of Purity===
===Mechanics===
{|
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
|[[File:Taala.png|220px|thumb|left]]
|
*'''Identity:''' Divine Heroine Taal is a still-living Divine Being who is the benefactor of the Belliard Guild.
*'''Themes:''' Taal represents purity, cleanliness, obedience to heritage and hierarchy, tradition, and customs.
*'''Depictions:''' Taal is always depicted in pure-white uniforms with golden trim, wielding a specialized Puretek weapon.
*'''Worship:''' Taal worship is usually not done, though she requires the faithful to be sure of their actions and banish any doubt, and that those wish doubt seek out confessional to rid themselves of what she refers to as “the first door through which evil enters the soul”. Taal also demands the immediate expulsion or termination of any Occult who step out of line, and the cleansing and curing of whatever can be cleansed and cured.
*'''Manifestation:''' Taal is still alive, and is frequently seen in Calemberg and the surrounding regions, but largely avoids coming to Regalia, working closely with the Darkwald Order and other Purist entities in the Empire.
*'''Individual:''' Taal rarely if ever interacts with the individual, though has sometimes appeared to save a would-be victim of Vampire or Cahal attacks.
*'''Worship House:''' Taal has no Temple, as living Heroes cannot have one, though it is assumed that one will be build in Calemberg after her death.
|}


===Borond, Lord of Seas===
==Getting Started==
{|
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
|[[File:Borond.png|220px|thumb|left]]
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.  
|
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
*'''Identity:''' Divine Hero Borond is an integrated deity from Asaredu, Buru, whose divinity was recognized by the Concilly Council.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].  
*'''Themes:''' Borond  represents the seas, the military, storms and rainfall, and of military ingenuity.
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
*'''Depictions:''' Borond is depicted as his Eronidas-looking appearance, with the lower body of a shark or dolphin, next to a large gong.
* That’s all! Get on and roleplay.
*'''Worship:''' Borond is worshipped by striking a large gong close to the water to ask for his aid in emergency, and by praying for good winds and fair weather.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
*'''Manifestation:''' Borond is still alive, and is very active around the Eronidas Pol Cities in Daendroc.
*'''Individual:''' Borond frequently interacts with individuals, even producing children with them. Unionists believe that Borond also reproduces with non-Eronidas, producing Borr-folk, which is rejected by the Asaredu faith.
*'''Worship House:''' Borond does not have a dedicated Temple, though flagships of the Regalian Navy carry a large gong close to the water to call for his aid.
|}


===Nicholas, Architect of Providence===
==The Chat System==
{|
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
|[[File:New Canvasyrdhtrfdtjftuyfgv.png|220px|thumb|left]]
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
|
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
*'''Identity:''' Nicholas, nicknamed the Father of Design, was the 14th and longest serving Arch-Chancellor of the Regalian Empire, Klaas.
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
*'''Themes:''' Nicholas represents leadership, foresight, insight, good planning, longevity, and excellent design.
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
*'''Depictions:''' Nicholas is always depicted in his Arch-Chancellor robes with his long hair and distinct frail appearance, always in some mid-command or mid-statement pose, as if he is ready to lift or strike out his hand to give the order to unleash whatever machination he has stewed up.
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
*'''Worship:''' Worship to Nicholas is performed through debate and dialogue, these very acts are considered divine practice, along with self-education and reading books to foster knowledge.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
*'''Manifestation:''' Nicholas has never manifested himself, though there are dozens of accounts of people claiming they were drawn into the past to him, where he showed them pivotal moments in history.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
*'''Individual:''' Nicholas supposedly grants visions of past events to those in the future who have been lied to, or been fed propaganda to believe an event was different than it actually was.
*'''Worship House:''' Nicholas’s main House of Worship the Temple of Imperfect Design in Axenfoort Anglia, which is notable because it was never completed, simply left half-done.
|}


===Elen, Lady of Rivers===
==Utilities==
{|
* You can revisit the tutorial at spawn.
|[[File:Beeboop.png|220px|thumb|left]]
* You can use /fav add USERNAME to see when a friend logs on and off.
|Elen the Lady of Rivers, is another example of an integrated Divine Entity that finds its origin in the Breizh faith that existed before they adopted Unionism. Unlike Borond and Asaredu, the Breizh Faith was completely absorbed by Unionism as they only believed in Ailwen, the Lady of the Lake, with all tenets roughly compatible with Unionism, and their concepts adopted by Elen's virtues. Ailwen was renamed in common to Elen, and canonized by the Concilly Council as her divinity was proven, and her worth to the Great Way manifest in the actions of the Breizh under her guidance. Elen is the goddess of purpose, meaning, destiny, judgement and burdens. She is specifically considered the patron goddess of Unionist Mages and the Magically tainted, putting her in direct opposition with Taal, Mother of Purity.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
 
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
Elen is a somewhat complicated deiety because she is specifically known to have been a Magic user, and one who considers Magic to be a burden from the Everwatcher. Magic is a bit more complicated in Unionist dogma, because the clergy nor the Creed have ever really defined Magic (especially when born with Magic) as a flaw in the Everwatcher's creation, just that Magic users are usually corrupted. Elen's place and her role for the interpretation of Magic as such has always been dominated by the idea that to be Magic is bad, but to be Magic without purpose or meaning for the Great Way is worse, so Magic with purpose is actually acceptable so long as the soul is virtous. She represents a path that allows for Mages to be accepted by the Unionist community so long as they learn Magic solely for the good of the Empire and others and not for selfish reasons, and are guided under the strict moral supervision of the Emperor (who is accepting of Magic) and measure their worth and purpose based on how much they contribute to the Empire. Elen is always depicted in her Breizh linen, holding a pearl necklace of purpose, with her white feathered wings spread wide. Worship to Elen is performed through meditation and contemplation, and to seek out those who have strayed from the Unionist cause and re-commune with them.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
 
* Ask in a ticket if you’re new and struggling to find anyone.
Elen's name is invoked by Magic users and those who are affected by the Occult, but also those who are impacted by the Occult. She is both prayed to for guidance and purpose by the non-Magically inclined, as well as to be protected from evil Occult, as much as she is worshiped by the Occult to give them a purpose and let their burden (their Magic) find a way to bring glory and benefit to the Empire and the Great Way. Elen has been known to manifest before those at a pivotal point in life where they feel their purpose is wavering, only for Elen to give them a vision or moral guidance with which to reinvigorate their destiny. Elen's Temple is the Temple of Divine Purpose in Kintyr, which is also home to the Unionist Seers. Seers are sort of like Celates, but not really, they are lay-priests who receive visions of Elen and help those who pilgrimage to the Temple with personal guidance on their road to redemption, or teaching them how to deal with whatever burdens they deal in life, magical or not magical.
|}

Revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.