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Archon is an [[Aloria]]n based [[Affinities|Affinity]] that recruits mortals of any [[Heritage]] to become frontline soldiers for the Dragons within the [[Draconism]] [[Religion]], fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, Heritages have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate. While Archon are an Affinity, it considered almost universally beneficial to those who are it, even if signs them up, potentially against their will, to be recruited into the war of Dragons.
Archon is an [[Aloria]]n based [[Affinities|Affinity]] that recruits mortals of any [[Heritage]] to become frontline soldiers for the Dragons within the [[Draconism]] [[Religion]], fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.  
 
==History==
==History==
Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were [[Meraic]] warriors empowered by Dragon [[Magic]] to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the [[Allorn Empire]]'s greatness days, and the rise of the [[Regalian Empire]]. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to [[Cataclysm]], and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is often very questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.  
Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were [[Meraic]] warriors empowered by Dragon [[Magic]] to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the [[Allorn Empire]]'s greatness days, and the rise of the [[Regalian Empire]]. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to [[Cataclysm]], and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.  
 
===Why play an Archon===
===Why play an Archon===
Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay (whether for good or bad) because opinions on Archon are very polarized, and there is always some kind of somewhat active group of Archon around [[Draconism]] worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon.   
Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around [[Draconism]] worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon.   
 
===Becoming an Archon===
===Becoming an Archon===
To become Archon, one either has to be born one from an Archon Parent or be converted to one. Any Archon can convert any willing person to an Archon of their chosen Lineage at the Dragon Temple, though it's always fun to include any Draconism faith priests in case they are around. Dragons can also directly make people Archon if they are summoned with [[Divinium]], and some Mechanics in Heritage Traits might cause a Character to become an Archon. It is important to note that as an Affinity, being an Archon is not curable. It is a permanent condition and prevents the Archon from becoming Afflicted or having another Affinity, though they can become [[Marken]]. Finally, Mages can also be cleansed into Archon, but any connection they have to any other Dimensions or Powers is cut off, meaning Archon can only ever have God Magic (Dragon). The only exception to this is Archon who have been touched by Ifrit, who can also have Void Magic, but only ever Void Magic. All Archon have purple irises, though the exact shade can range from light lavender to darker royal purple. They may also opt for additional Draconic aesthetics (scales, black sclera, claws, dragon tail, etc.). Finally, even if Archon Lineages seem hard coded to specific Dragons, they are not. Hunters can belong to Regulus, and Phantoms can belong to Severena, what matters is the context of how those powers are used.
One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.  
 
* The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.  
* A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.
===Archon Mechanics===
===Archon Mechanics===
All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche.
All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.  
* '''Mechanic 1:''' Archon can manifest Wings (of any design: Fairy, Draconic, or Mechanical), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.  
{|
* '''Mechanic 2:''' Archon can Point Buy [[Magic Point Buy]] Packs, re-classifying their Abilities to Dragon Magic. They cannot make use of the Sinistral Mechanic.  
|-
* '''Mechanic 3:''' Archon can Cleanse a (willing) Mage of Magic. If they can become an Archon, they do. Any Magic/Faith packs are refunded and can be re-spent. This grants the Archon doing it 1 Static Divinium.
| style="padding: 10px" | '''Winged <BR> Flight'''  
* '''Mechanic 4:''' Archon can perform a Cleansing Ritual that cleanses a (willing) Undead, to either pass onto the Afterlife, or become a Primal Revenant. Any Magic/Faith Point Buy Packs are refunded and can be re-spent.
| You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.  
* '''Mechanic 5:''' Archon can see backwards in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures).
|-
* '''Mechanic 6:''' Archon can live much longer than non-Archon, empowered by Dragon Magic, meaning they can live three times as long as their maximum. (Making an Archon 300+ years old may require ticket consultation).
| style="padding: 10px" | '''Leytech <BR> Conduit'''  
|
You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.
|-
| style="padding: 10px" | '''Long <BR> Living'''  
| You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions. 
|-
|}
There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.  
* If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.  
* If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.


==Lineages==
==Lineages==
Archon exist in six distinct Lineages (though special Lineages may exist for Custom Kits). All Archon serve a specific function in the Immortal War, and even though the Immortal War had passed, they continue to pass their Archonism down from generation to generation. All Children born from an Archon are also Archon (and if both parents are Archon, one random Lineage is chosen). It is possible to swap Lineage, but this costs 1 [[Divinium]] at the Dragon Temple unless a specific Mechanic allows this to be done for free. Each Lineage of Archon also has two specific Mechanics that apply only to their Lineage, that are supplemental to the common Mechanic list for all Archon.
Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time. 
===Tempest Archon of Regulus===
[[File:Tempestarchon.png|left|140px|caption]]
Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.
 
===Phantom Archon of Triton===
[[File:Phantomarchon.png|left|140px|caption]]
Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult [[Kathar]], called Darkscales, who blend [[Vampirism|Vampiric]] culture with Archon Culture to produce a potent mixture in any fight.
 
===Artisan Archon of Marik===
[[File:Engineerarchin.png|left|140px|caption]]
Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.
 
===Envoy Archon of Gaia===
[[File:Emissaryarchon.png|left|140px|caption]]
Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.
 
===Hammer Archon of Silas===
[[File:Hammerarchon.png|left|140px|caption]]
Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.
 
===Warden Archon of Severena===
[[File:Aegisargon.png|left|140px|caption]]
Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in [[Anglia]] in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.
 
===Bestial Archon of Aurora===
[[File:Bestualarchon.png|left|140px|caption]]
Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.


===Tempest===
===Mirror Archon of Nox===
[[File:Ssd.png|left|140px|caption]]
[[File:Mirrorarchon.png|left|140px|caption]]
Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.  
Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.


===Aegis===
===Aegis Archon of Daiana===
[[File:Newwardenarchn.png|left|140px|caption]]
Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the [[Songaskian]], called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.


===Hunter Archon of Cinerius===
[[File:Hunterarchon.png|left|140px|caption]]
Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the [[Maquixtl]], called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.


===Shroud Archon of Umbra===
[[File:Shroudarchon.png|left|140px|caption]]
Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.


[[File:Ssd.png|left|140px|caption]]
===Councilor Archon of Felicula===
Wardens are protectors and healers and scholars, not necessarily front-line soldiers. Wardens were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Wardens primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Wardens were popular among the followers of Regulus, Severena, and Aurora, but have become more wide spread over time as their support became appreciated by the frontliners. Wardens are particular popular in [[Anglia]] in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.
[[File:Counclorarchon.png|left|140px|caption]]
* '''Warden Mechanic:''' Warden Archon can grant any person [[Adapt_Point_Buy#Shapeshift_Pack|Shapeshift Pack]] for free, but only for an Hour (or the duration of an Event), and with a 7 day Cooldown.
Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.
* '''Warden Mechanic:''' Warden Archon are immune to all Mechanics from [[Arkenborn]] or [[Godborn]] insofar they are Mechanics that affect others, and aren't free Packs (not immune to Pack Abilities).
===Aegis===
[[File:Afa.png|left|140px|caption]]
Aegis are the frontline warriors and shield-wall of the Draconic Forces, the bulk of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis are far from dispensable soldiers, and have historically had especially good relations with the Dragons Marik and Caius, the former commander among them and the latter general. Though, over time, as priorities shifted, Aegis Archon showed up in other Dragon Domains also. Aegis are particularly popular among the [[Songaskian]], called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.
* '''Aegis Mechanic:''' Aegis Archon gain a Draconic Transformation styled like [[Dragonkin#Design|Dragonkin Appearance]], the Aesthetics of which they can style after a Dragon of their choice. Counts as a Disguise.
* '''Aegis Mechanic:''' Aegis Archon gain +1 Defence Stat (breaking cap up to 9) for each additional Archon present in a scene, and so long as they are fighting for a Draconism cause (even while not being faithful).
===Hunter===
[[File:Trw.png|left|140px|caption]]
Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters have historically been especially favored by Caius, as they are capable of sharing his bouts of rage and combat ferocity when forced to fight alone against a tide of darkness. Hunters are particularly popular among the [[Maquixtl]], called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.
* '''Hunter Mechanic:''' Hunters have perfect night vision, capable of seeing clearly in the dark and low light environments without needing any external light or illumination.
* '''Hunter  Mechanic:''' Hunters gain +1 Main Attack Stat (breaks Cap up to 11) while they are inside Crookback City District, the Regalian Sewers, or Gloomrot, so long as they are fighting for the Draconism cause.


===Phantom===
===Prefect Archon of Armina===
[[File:Weq.png|left|140px|caption]]
[[File:Councilorrchon.png|left|140px|caption]]
Phantoms are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton and Nox's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantoms often consider themselves separate from the other Lineages, and rage against their centrism or apathy. It should come as no surprise that Phantoms are traditionally favored to Triton, but have become more widespread, some even in nominally peaceful Severena Domain, as locals turn to more radical solutions. Phantoms are particularly popular among the Drakon Cult [[Kathar]], called Darkscales, who blend [[Vampirism|Vampiric]] culture with Archon Culture to produce a potent mixture in any fight.
Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.
* '''Phantom Mechanic:''' Phantoms can Thrall (consenting) Afflicted, making them Legal in the eyes of Regalia, hiding their Affliction Traits, Disabling their Feeding, and forcing them to fight their own Kind. 2 Max.
* '''Phantom Mechanic:''' Phantoms can use [[Vampirism#Design|Vampiric Form]] as described on the Vampire Page. This Transformation counts as a Disguise for them and can hide their eyecolor.
===Envoy===
[[File:Untitlssssdadaed Artwork.png|left|140px|caption]]
Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about through Severena and Aurora's foresight, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together (especially the lone wolves like the Hunters and Phantoms), while also recruiting outsiders and making them feel at home in the cause, and including them in Draconism meetings.  
* '''Envoy Mechanic:''' Envoy Archon can duplicate Archon Mechanic 1, and 5 onto any non-Archon Ally that is with them in an active scene. Additionally, they extend Mechanic 6 onto their non-Archon Family and Significant Others.
* '''Envoy Mechanic:''' Envoy Archon can break the limitations on [[Guilds]] in terms of membership, being able to become a member of 2 instead of 1 Guilds, but can only choose one set of Mechanics from either Guild.
===Artisan===
[[File:Untitle241d Artwork.png|left|140px|caption]]
Artisan are similar to the Envoys, in that they fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leystone and Draconic Magic to fuel Technology and creations to aid in the Immortal War. The best way to regard the Artisan Archon, is as Engineer Archon, a function dreamed up by Daiana and Regulus to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their unrivaled knowledge of Dragon Sites makes them one of the few venues through which Soul Cores can be used to the benefit of mortals, otherwise only available at the behest of the Dragons.
* '''Artisan Mechanic:''' Artisan Archon can grant an Archon +1 Attack Stat (breaks cap up to 11) when fighting on a Dragon Site (Temple Incl). Additionally, they can dispel curses at the Temple as if they had 4 Points Invested in Magic.
* '''Artisan Mechanic:''' Artisan Archon gain the Leytech Branch of Technology for free without any Point investment in Tech Point Buy, and this also does not count towards their max 2 Tech Branches chosen.


==Trivia==
==Trivia==

Latest revision as of 23:10, 7 December 2024

Archon is an Alorian based Affinity that recruits mortals of any Heritage to become frontline soldiers for the Dragons within the Draconism Religion, fighting against what the Dragons see as Corruption of the world. For every civilization since the dawn of time, people have contributed their mortals to the Immortal War, and countless Archon have laid down their lives to try and save the world from ultimate Magical destruction. Eventually the Immortal War came to an end, leaving the Archon aimless and in control of their own Fate.

History

Archon have existed since the dawn of time, or for as long as historical records go back. The earliest proven Archon were Meraic warriors empowered by Dragon Magic to fight the Demon horde as it was already invading their Empire, and since their fall, Archon have existed in the Allorn Empire's greatness days, and the rise of the Regalian Empire. When Dragons committed the Denial of Immortality and ended the Immortal War in a draw, the Archon all collectively suddenly lost their purpose. The Dragons died or disappeared in the century leading up to Cataclysm, and without any leaders to call out orders or send them to die on the front lines, the Archon were mostly left to their own devices. Some Archon forgot their historical purpose or actively rebelled against the Dragons that had left them. When the Dragons returned 300 years later, many Archon refused to return to the fold with the Dragons, while some cautiously rejoined the faithful in resurrecting the Draconism faith. To this day, Archon are seen as Draconic warriors and protectors of the world, though their method of protection is sometimes questionable. Some are apathetic and do not contribute to positive developments, while others engage in excessive violence and extrajudicial killing that leaves the Archon sometimes perceived with suspicion, as an unaccountable cult of know-it-all's.

Why play an Archon

Archon, similarly to Knights, are a quick and easy way to get involved in pre-existing groups and activities. It guarantees Roleplay, and there is always some kind of somewhat active group of Archon around Draconism worship that tries to get involved in a lot of things in Regalia. Archon is also the closest proximity to something like spiritual world-defenders, though it should be noted that this is not their exact role, many of them do a lot of questionable things and generally there is a lot of flexibility in how to play an Archon. It is even possible to play an Archon who rejects Draconism and works with non-Dragon forces, though there are some design limitations to Archon.

Becoming an Archon

One can become a Dragon in one of several ways listed below. Archon have no single unifying visual trait to identify them. A majority of Archon have some kind of purple-color present in their iris or eyes, whether it is the pupil, sclera, limbal ring, or some other type of aesthetic, though this is completely optional. Even without any visual tell, Archon are able to "sense" each other's identity, unless Shapeshifted/Disguised.

  • The most common form of Archon creation, is birth from an Archon parent. An Archon parent always gives birth to more Archon children, making it all hereditary. There are Archon families who still hold the traditions alive, and those who have forgotten all about it.
  • A second process of becoming an Archon, is through the Ritual of Archonism, performed by any other Archon on a willing recipient. This involves the person dedicating themselves to the Dragons, and the Elderlaw from the Leylines granting them Archonism.

Archon Mechanics

All Archon regardless of Lineage have a set of Mechanics. Mechanics change the way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the Dragon Niche. Because Archonism is considered a lawful affliction/affinity, their Mechanics will always be weaker than those of Afflictions who have to deal with persecution and repression in day to day Roleplay.

Winged
Flight
You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.
Leytech
Conduit

You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy, that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.

Long
Living
You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.

There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.

  • If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.
  • If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.

Lineages

Archon exist in Lineages related to the Dragons. Note, that all the descriptions are written in the perspective of the Immortal War, which has already ended 300 years ago. What this means, is that while the Archon have a theoretical design function, their war is over, and whatever function they have now in the world is entirely up to them, because they are free from their conscription duty. Not all Dragons have a specific branch of Archon, this is because not all Dragons were equally involved in the Immortal War, and had other obligations to the world. The first choice of Lineage an Archon has is always permanent, considered the "dominant" Lineage. Archon can however have an optional secondary Lineage, which they can change any time.

Tempest Archon of Regulus

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Tempest Archon are a relatively new appearance of Archon, produced specifically after the Denial of Immortality, unlike many of the other Archon lineages. The Tempest Archon were created by Regulus with the specific purpose of protecting the Dragon Citadels, newly formed city-temple complexes that branched away from being solely places of worship, and acted more like religious cities built into mountains where Dragons would reside. As such the Tempest hold some reputation of being the personal guardians of the Dragons. Away from these Dragon Citadels however, they guard Draconist priests and other Religious figures. Tempest Archon are comparable to D&D Barbarians, often fighting with large weapons with high endurance and damage.

Phantom Archon of Triton

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Phantom Archon are the saboteurs, assassins, rogues and cutthroats of the Draconic Forces, specifically used to get dirty work done that other Archon balk at, or get their morals in a twist about. Phantoms were not historically part of the Immortal War, rather they came about through Triton's impatience with the other Dragons' slowness to act, and indecision when it came to more pivotal moments in history. The Phantom Archon often consider themselves separate from the other Lineages, and rage against their centrism or apathy. Phantom Archon are particularly popular among the Drakon Cult Kathar, called Darkscales, who blend Vampiric culture with Archon Culture to produce a potent mixture in any fight.

Artisan Archon of Marik

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Artisan Archon fulfill a role somewhere in between being soldiers of the Immortal War, and more like supporting forces. The Leystone Network is vast, spanning the globe, and constantly under attack from small little incursions. Artisans both mend and strengthen the Leystone network from attacks, and use Leytech to fuel Technology and creations to aid in the Immortal War. Artisan Archohn are like Engineer Archon, a function dreamed up by Marik to help with the ever increasing threats to the network upon which Dragon Sites are dependent. Artisan Archon are valued both within the Dragon Cult and outside, given that their knowledge of Dragon Sites makes them one of the few venues through which Unicores can be used to their benefit.

Envoy Archon of Gaia

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Envoy go in a completely different direction from the more combat-oriented Archon lineages existing elsewhere, focusing instead on the recruitment of allies from outside the Draconism and Draconic fold. Envoys seek to maintain relations with non-Dragon aligned and those who reject or don't believe in the actual mission of the Draconic Immortal War, to aid in their work regardless of this apathy. Envoys came about with the idea, that those who worshiped the Dragons as Gods would not be sufficient to stem the tide of the Demonic and the infection in the world. Envoys tend to be more cooperative and compromising both within the Dragon Cult, seeking to get the Archon to work better together, while also recruiting outsiders and making them feel at home in the cause.

Hammer Archon of Silas

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Hammer Archon of Silas are the home makers of the Draconic Fold, both spending days in the forge to ensure that all their weapons and armor are up to scratch, but also making the beds and ensuring the pantry of any would be Archon-base is well stocked. Hammer Archon avoid the frontline, but ensure there is a warm hearth and meal to return to after battle, and to tend to the gardens where the dead are buried and the living find peace and solace. Hammer Archon are popular among Silas's own Urlan kind, notably because it gives them a very explicit social purpose that is often robbed from them during Symbiosis or in Urlan society. Hammer Archon rely on the other Archon Lineages for safety, but when provided, they can work for beauty and craft in peace.

Warden Archon of Severena

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Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in Anglia in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.

Bestial Archon of Aurora

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Bestial Archon are the beast masters and transformers of the Draconist fold, using a combination of control over the fauna of the world for battle, while also transforming themselves into larger and stronger beasts to overcome ostensibly humanoid limitations in combat. Bestial Archon are often Marken who have mastered their curse for the better, or those who have magical or technological control over the simpler minds of animals, using them to perform functions or go side by side into battle. Bestial Archon usually gravitate around a Draconic Menagerie, a stable of a kind harboring all the animals of burden and battle Rather than treating these animals as simpletons or disposable tools, Bestial Archon immerse themselves in respect for Fauna, living among and like them.

Mirror Archon of Nox

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Mirror Archon are the infiltrants and spies of the Draconic Fold, almost exclusively Slizzar or Archon who use planar Magic to shapeshift in and out of other disguises. Mirror Archon avoid fighting as much as possible, preferring to use disguise shifts to enter groups that are either opposed to Draconist forces, or considered a threat. From there-in, they feed their allies with information, while drawing as little attention to themselves as possible, but also being careful not to reveal too much so as to imply there is a leak or mole in their infiltrated organization. They must always dance a careful balancing act of information harvesting, and collaborating for the sake of maintaining their guide and efficiency while infiltrating.

Aegis Archon of Daiana

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Aegis are the frontline warriors and shield-wall of the Draconic Forces, the heart of the army of the Dragons, and the most numerous of the Archon. They are sent in large numbers to fight smaller Demons that Dragons would sneer to face, so that they can fight bigger entities and Gods. Aegis Archon also function as the peacetime protectors of those Wardens who cannot fight themselves, such as the Draconic Scholars and Healers. Aegis Archon are far from dispensable soldiers, treated like the core of the fold upon which everything else is built. Aegis are particularly popular among the Songaskian, called the Siiri Bulwark, who also act as foot soldiers in the Songaskian Masaya's army, commanded by Dragon Priests.

Hunter Archon of Cinerius

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Hunters are the lone wolves or shock-troopers of the Draconic Forces, specifically tracking and hunting down notable Occult as specialized warriors. Hunters are sent out in small numbers to make use of hit and run tactics, as well as their ferocity to quickly overwhelm enemies before they even realize they are under attack. Hunters rarely act defensively on the home front, content to spend their entire time on the front lines of the Immortal War and the Draconic goals. Hunters are particularly popular among the Maquixtl, called the Red Hunters, who invoke the elements of the Fire Dragon and manifest Draconic aesthetics like red scale, red skin, a draconic tail, draconic horns, claws, and fire resistance.

Shroud Archon of Umbra

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Shroud Archon are less involved in the narration of the Immortal War, and more with the clean-up of any post-battle or calamity that has struck an area. While the other Archon see themselves as heroes and protectors of the world, even the Phantoms and Hunters, Shroud Archon deal more in the unclean work of putting the suffering out of their misery, and giving a decent and dignified death to those robbed by Magic. Shroud Archon travel the land recording the last wills and dreams of the dead and dying, before putting them to rest one way or another, whether by poison, a cut to the throat, or a bullet to the head. Shroud Archon as such are sometimes shunned as death-dealers and cruel by some of the other Archon.

Councilor Archon of Felicula

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Councilor Archon are a relatively new appearance, or rather one that has been changed in the modern era. Originally, Councilor Archon served to keep up morale among the Draconic Forces, but since the return of Dragons they have explicitly been re-forced into a force of Magic. Councilor Archon teach the other Archon the proper usage, venting, and application of Magic, proper Magical discipline, and act like general teachers of Magic to even those outside of the Draconist Forces. In many ways, the Councilor Archon are similar to the Aelrrigan Order, except that they do not have an official charter from the government to do what they do. Councilor Archon are as such without exception also Mages.

Prefect Archon of Armina

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Prefect Archon are a relatively new appearance, having only started appearing until roughly the disappearance of Avinla and the troubles of the Suvial. Prefect Archon have inherited the functions of the Councilor Archon before their swivel into Magic, acting as therapists, human-relations, or otherwise caretaker of the mental health of those within the Draconist fold and outside of it. Prefect Archon are particularly active among the Suvial in their homeland, having taken it upon themselves to guide the Suvial through the troubles of their pseudo-immortal life, and the mental anguish suffered from repeat dying and reviving in Avinla's flames, and the impending doom of their eventual fate.

Trivia

  • There was once Trivia here.

Accreditation
WritersMonMarty
ProcessorsFireFan96
Last EditorFirefan96 on 12/7/2024.

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