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Races: Difference between revisions

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|image = tarchlann.png
|image = tarchlann.png
|caption = Trekking through the forests, they stop upon seeing the dancing shape of spirits.
|caption = Trekking through the forests, they stop upon seeing the dancing shape of spirits.
|text = No information available…
|text =  
Although not a standalone race, the Tarchlann culture differentiates so much from its [[Ailor]] roots that it is easy to believe it shares no roots whatsoever. Worshippers of nature and the last true practitioners of [[Primal Magic]], the newly discovered Tarchlann of the southern hemispheric continent of [[Muird]], are a culture wrapped in tradition and mystery. Bringing with them [[Spirits|spiritual forces]] and a power once thought lost, those of the Tarchlann culture find themselves foreigners in a world that may forever mark them as outsiders. While their history remains unclear to the rest of [[Aloria]], stories and illustrations reveal that the ‘Marked Ones’ are no strangers to trials and tribulations.  
Although not a standalone race, the Tarchlann culture differentiates so much from its [[Ailor]] roots that it is easy to believe it shares no roots whatsoever. Worshippers of nature and the last true practitioners of [[Primal Magic]], the newly discovered Tarchlann of the southern hemispheric continent of [[Muird]], are a culture wrapped in tradition and mystery. Bringing with them [[Spirits|spiritual forces]] and a power once thought lost, those of the Tarchlann culture find themselves foreigners in a world that may forever mark them as outsiders. While their history remains unclear to the rest of [[Aloria]], stories and illustrations reveal that the ‘Marked Ones’ are no strangers to trials and tribulations.  
|below = Human
|below = Human

Revision as of 21:26, 25 March 2017

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Maiar that rise to the surface or dwell deep beneath the water, and the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.

Human











Nelfin









Naylar




Dargon


Gorr




Mekett

Kleinfolk



Mer


Florae


Interbreeding

While interbreeding between a number of races is very possible, there are plenty of specific intricacies that occur that must be noted before one creates a half-breed character. Refer to the chart linked below for all of the interbreeding rules.