TestFire: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
 
(74 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Gods and Goddesses==
{{Info organizations
Unionism has a concept referred to as Trans-Divinity. Trans-Divinity means that whatever their faith understands to be divine, is fluid and constantly changes based on interpretations. By standard, the Everwatcher is always the indisputably most important entity in Unionism. The Living Emperor is also a living Divine Being who should be worshiped as a god, though it is not illegal to acknowledge his sin of creation flaws from time to time. Below the Emperor and the Everwatcher are the God-Emperors and God-Empresses. When an Emperor or Empress dies, they are no longer divine, as the Vessel passes on to the next heir, but some Emperors or Empresses are raised up in the afterlife by the Everwatcher and sent back to Aloria to guide the people, during which process they are made Divine Beings. Finally, on the lower end of the spectrum are the Heroes of Unionism, which are also considered Divine Beings. Heroes are raised to divinity by the Concilly Council even while they are still alive, and continue to be worshiped after death. This all means that Unionism, as time goes by, gains more and more Gods and Goddesses, while other religions are fairly stagnant. Furthermore, it also means that it’s theoretically possible for other religions to merge into Unionism if their Gods and Goddesses can be proven to be real, and prove their divinity or past divinity. Unionists can combine a variety of Divine Entity worship. By default, all Unionists worship the Everwatcher, however, whoever else is worshiped additionally is up to the individual. Some worshipers choose only a single patron deity, while others choose a collection, or leave just a few out. There are no hard rules to Divine Being worship, in general they exist more as examples to live by, instead of a strict pantheon that demands worship.
|image        = ImpCrest.png
|leader        = Imperial Marshal Carl II von Treppewitz
|headquarters  = Imperial Marshalry, [[City of Regalia]]
|origins      = [[Five Family Rebellion]]
|symbols      = Dragons, Anchors, Swords
|colors        = Purple, Blue, Gold
|magicusage    = Restricted
|subdivisions  = * Imperial Army
* Imperial Navy
|}}
The Regalian Military is the apparatus of the [[Regalian Empire]] responsible for managing, deploying, supplying, and commanding the tens of thousands of Soldiers across [[Aloria]]. With origins during the [[Five Family Rebellion]], it has remained ever present since the dawn of the Empire, growing and adapting as the need arises. Today, the Regalian Military is seen as a symbol of Imperial glory and stability, and considered an extension of the Emperor’s might over all Regalian adversaries. Many citizens look favorably on the military, both for its career prospects and meritocratic basis, but also as a familiar organization in an ever-changing world.


===The Everwatcher===
==Design==
Military Characters should be designed in line with a hierarchy-based organization. Following orders is expected at all times, and not when found convenient. Similar to [[Knighthood]], characters should have a sense of professionalism about them. But where Knights derive their expectations from a code of honor, Soldiers do so out of loyalty to the Emperor and for the well-being of one's fellow Soldier. A disloyal Soldier is likely to either get themselves or others killed. Designing a character that is compliant with the Regalian Military is fairly straightforward, with the following key points to be made.
*Any Regalian Citizen of any heritage or gender may be part of the Military, with the following exceptions:
**[[Marken]] are barred from enlistment, even those with Legal reprieve, as the battlefield is chaotic and could cause even the most disciplined Marken to lose control. Characters may attempt to hide their status, but should be advised that this is illegal.
**[[Spirit]]s, [[Undead]], [[Vampire]]s, [[Geist]]s, and all other illegal occult are barred from the Military, as they are hostile to Regalia’s interests. Characters may attempt to hide their status, but should be advised that this is difficult and very illegal.
**[[Mystech]] are barred from the Military, as most are illegal within the empire, and the ones that are legal are not counted as citizens, which is a prerequisite for service.
*[[Suvial]] cannot summon Spirits, as their legal provision is only to deal with the Spirit infestation in Regalia, not to use them in battle.
*[[Arkenborn]], [[Godborn]], [[Archon]], and Mages may enlist, but are assigned to specialized “Battle Mage” units which are separated from the regular mundane units (which still make up the vast majority of soldiers). Historically, Magic was banned in the military, with this ban being reversed recently under Emperor Alexander’s reign.
*Petty Criminals (like pickpockets and debtors) can be press-ganged into the Regalian Military (most often the Navy) in lieu of other punishments, as they are seen as a lower risk compared to murderers and arsonists. However, they are treated with scrutiny due to their criminal background.
 
===Becoming a Soldier===
Joining the Regalian Military as a common Soldier is very simple. Every major settlement in the Regalian Empire has a recruitment office which allows any citizen over 18 years old to sign-up for military service. During the enlistment process, the recruit chooses whether to join the Imperial Army or Navy. If they join the Army, they are given directions to the nearest Tenpenny Headquarters, where they will spend a few months training in various weaponry before being given a specialty which reflects their performance. If they join the Navy, they are sent to the nearest port to join one of the many warships, then begin service immediately.
 
===Becoming an Officer===
Unlike Soldiers, joining the Regalian Military as an Officer requires more investment, either in time or money. As there are multiple tracks to becoming an Officer, they will be presented in a list format below.
*Promotion from Soldier: Soldiers who exceed 10 years of military service may be promoted to Junior Officer as a reward for their experience, a meritocratic practice which is appealing to prospective recruits. These types of Officers are by far the most competent, as their skill comes from field experience alone.
*Military Academy: The most common way of becoming an Officer is by attending one of Regalia's many Military Academies to fast-track their military career. This has the advantage of not risking one's life for ten years as a Soldier but has the disadvantage of skipping past the merit-based system using one's personal wealth. However, the Regalian Military permits this because the risk of a few incompetent Aristocratic Officers is outweighed by the benefit of having capable commanders whose families have proven themselves over generations.
**Anyone 16 years or older may attend a Military Academy for 5 years to qualify as a Junior Officer, or 10 years to qualify as a Senior Officer.
*Foreign Officers: In rare circumstances, the Regalian Military recognizes the credentials of foreign nations who seek out the Regalian Empire as refugees. These Foreign Officers slowly learn Regalian Military Doctrine (ensuring they are not a spy), and contribute to military advancements by sharing foreign tactics from their homeland. In doing so, the Foreign Officer demonstrates their loyalty to the Regalian Military and is rewarded with their experience being recognized.
 
====Commissions====
A Commission is a formal document which empowers an individual to command members of the Regalian Military (which is ultimately derived from the Emperor). In order to lead troops or command a ship, one must be a commissioned Officer. There are several types of Commissions with differing levels of authority.
*'''Junior Commissions''' are granted to Junior Officers, who are tasked with commanding small groups of Soldiers or commanding a singular warship. Junior Commissions are often granted by Senior Officers, though may also be granted by the Marshalry when it concerns regular appointments (such as a colonial garrison or the aforementioned recruitment offices).
*'''Senior Commissions''' are granted to Senior Officers, who are tasked with commanding entire armies and fleets. Senior Commissions are often granted by Grand Marshals/Admirals, though may be granted by the Marshalry when it concerns regular appointments (such as a patrol fleet). In rare circumstances, the Palace may grant Senior Commissions directly.
*'''Imperial Commissions''' are granted to those in charge of overseeing a military campaign and are given the rank of Grand Marshal/Admiral for the campaign. Imperial Commissions may also be granted to Imperial Marshals/Admirals, who oversee the overall functions of the Regalian Military and sit on the Marshal’s Cabinet. Imperial Commissions are granted by the Palace, often the Emperor personally.
**For the sake of current events regarding the Emperor’s disappearance, the Princes/Regent are able to grant Imperial Commissions, usually during an Assembly. The Assembly may cast a vote of no confidence in a Grand Marshal, which may convince the Palace to rescind the Commission and appoint a replacement.
 
==Branches==
The Regalian Military is broken down into two major branches: the Imperial Army and the Imperial Navy. As mentioned above, an individual who enlists in the military chooses between one and the other. While it is possible to change branches later on, doing so causes a complete career reset, as the experience gained from commanding Soldiers on the battlefield cannot fully replicate to commanding sailors on a warship, and vice versa.
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
<span style="font-size:150%;><center>'''Imperial Army'''</center></span>
{|
{|
|[[File:Unionismspirit.png|220px|thumb|left]]
[[File:Wirtem22.png|130px|caption|left]]
|
|
*'''Identity:'''
The Imperial Army is the oldest branch of the Regalian Military, dating back to the Five Family Rebellion. Of the two branches, the Army has seen the most changes over the past few centuries. While originally a feudal based levy-system commanded by nobility, advancements in technology and knowledge have since transitioned it to a professional career-based system commanded by educated Officers. The Imperial Army is the most visible of the two branches, as veteran Soldiers often transition to related professions such as city guards in peacetime. It is also the largest branch, as the era of Alorian history still prioritizes land-based engagements between rival forces. The Regalian Army is inspired by 15th and 16th century European mixed-arms militaries, featuring mounted cavalry, artillery, muskets, and swords all on the same battlefield.
*'''Themes:'''
 
*'''Depictions:'''  
Below is a list of all Army Ranks. In general, Soldiers become Junior Officers after 10 years and rise in rank every 5 years. Colonels often take 10 years to become Senior Officers, with the ideal time between ranks being 10 years. However, the Imperial Army does not need a hundred Field Marshals, so Senior Officers often retain the same rank until they replace one of their superiors due to retirement or death.
*'''Worship:'''  
 
*'''Manifestation:'''
*'''Soldiers'''
*'''Individual:'''  
*'''Junior Officers''': Sergeant, Lieutenant, Captain, Major, Colonel
*'''Worship House:'''
*'''Senior Officers''': Division General, Lieutenant General, Field General, Field Marshal
|}
|}


===Theomos, Prophet of All===
</td><td style="vertical-align: top; width: 50%;">
<span style="font-size:150%;><center>'''Imperial Navy'''</center></span>
{|
{|
|[[File:GodTheomar.png|220px|thumb|left]]
[[File:Cearden.png|130px|caption|left]]
|
|
*'''Identity:''' God Emperor Theomos, nicknamed the Sun-Father, first Emperor of the Regalian Empire and Prophet of Unionism.
The Imperial Navy is the pride of the Regalian Empire, as it is the branch responsible for projecting Imperial power across the oceans of Aloria. The Navy has seen less drastic changes since its creation during the conquests of Corontium, but each development has come with the advent of the latest in military engineering. The modern Imperial Navy is inspired by the various European Navies during the Age of Sail, such as the British Navy during the Napoleonic Era, featuring massive wooden warships sporting dozens of cannons.
*'''Themes:''' Theomos represents fatherhood, leadership, ambition, devotion and piety. He is remembered for his exceptional charisma and as a loving father who founded an imperial dynasty.
 
*'''Depictions:''' Theomos is often depicted holding up his hand, with the palm to the viewer. He is always depicted very dignified, and clothed in his royal purple and cream yellow robes, his favorite colors in life.
Below is a list of all Naval Ranks. In general, Sailors become Junior Officers after 10 years and rise in rank every 5 years. Commodores often take 10 years to become Senior Officers, with the ideal time between ranks being 10 years. However, the Imperial Navy does not need a hundred Fleet Admirals, so Senior Officers often retain the same rank until they replace one of their superiors due to retirement or death.
*'''Worship:''' Worship to Theomos is performed by writing prayers of good health and good fortune for children/employees/followers on pieces of paper and burning them in golden bowls.
 
*'''Manifestation:''' Theomos has manifested only during very significant events of religious importance, when the continued existence of Unionism hung by a thread, or when the power and influence of the other God Emperors or Empresses would simply not suffice for a task given by the Everwatcher.
*'''Sailors'''
*'''Individual:''' Theomos has never appeared to sole individuals, but rather during pivotal moments of the Empire’s history to provide blessings of protection and reinvigorated power.
*'''Junior Officers''': Deck Officer, First-Mate, Vice Captain, Captain, Commodore
*'''Worship House:''' Theomos’s main Temple is the Arch Temple of the All-Beacon in Regalia, buried beneath the shrine known as the Dias of Faith.
*'''Senior Officers''': Rear Admiral, Vice Admiral, Admiral, Fleet Admiral
|}
|}


===Nes, Lady of Forgiveness===
</center>
{|
</tr></table>
|[[File:GoddessNess.png|220px|thumb|left]]
 
|
==Recommended Military Protocol==
*'''Identity:''' God Empress Nes, nicknamed the All-Mother, was the wife of Emperor Henri I, Nessaria van Sherburne
As mentioned in the Design Section, military characters have a tendency towards hierarchy-based rules and common conduct between each other. While not as strict as Knightly Codes, the Regalian Military expects a sense of decorum between its members, as a Soldier’s actions reflect back on their Officers and eventually back to the Emperor, who is the model of dignified conduct in Aloria.
*'''Themes:''' Nes represents Forgiveness, Acceptance, Repentance, Absolution, but also the Downtrodden, the Forgotten, the non-Ailor, and the Half-Ailor who feel abandoned.
Below is a list of recommended protocols for characters to follow to show they are part of the Regalian Military.
*'''Depictions:''' Nes is always depicted in her mourning dress with her signature butterfly eye-covers worn after she was blinded for her unfaithfulness to her husband, carrying a golden Unionist Eye chain, along with a golden rose and two sets of rose-thorn stalks. Sometimes her statue has three infants around her pedestal to signify motherhood, and sometimes it has three chained criminals to signify the forgiveness she gave.
*Characters should salute or nod to superiors as a sign of respect for the rank. Even if one hates the Officer, they still offer respect as the rank is a proxy to the Emperor’s authority.
*'''Worship:''' Worship to Nes is done by lighting candles in silent vigil, or by seeking priests to find forgiveness for wronging others.
*Active duty Soldiers should be addressed as Rank + Surname. For example, Vice Admiral John Doe would be referred to as “Vice Admiral Doe.
*'''Manifestation:''' Nes frequently manifests to those who believe in Unionism, but need the strongest forgiveness or cannot go on without help to learn to live with their grief, guilt, or torment
*Criticism of Officers, losses, etc, should be done in private and with tact. In public, the Regalian Military should show a unified front in support of its achievements. Even if the war effort is going poorly, Soldiers and Officers should back each other up to maintain morale on the frontlines and at home.
*'''Individual:''' Nes appears to individuals relatively often, even seen walking the streets of Regalia seemingly going nowhere.
*Characters should behave in a way which doesn’t embarrass the military. Cowardice, vulgarity, and brutishness should be kept to a minimum.
*'''Worship House:''' Nes's main Temple is the Arch Temple of Salvation in Regalia. She is buried alongside her children: Emperors Bartholomeaux, Carvallais, Maxelle, and Leomar (the former three having been victims of assassination), and Arch-Chancellor Maenarra.
*Characters should take care with revealing information about the military. Remember, loose lips sink ships.
|}


===Tzarvin, Oracle of Knowledge===
In general, a character who is respectful to others and does what they are told is a model member of the military. Those who tend to skirt the lines on what is/isn’t permissible, or engage in criminal activities, may face a Court Martial and be disciplined for their actions. A Court Martial is a military court which is separated from the civil Judiciary, but performs similar functions. The key differences are that the Court Martial only applies to members of the military, and Senior Officers preside over cases rather than Justicars (judges). Court Martials are also known to be far harsher than the Judiciary, as soldiers may face corporal punishment or execution depending on the severity of the charges.
{|
|[[File:GodJuvin.png|220px|thumb|left]]
|
*'''Identity:''' God Emperor Tzarvin, nicknamed the All-Knower, was the 11th Emperor of the Regalian Empire, Henri III Ivrae de Sange.
*'''Themes:''' Tzarvin represents piety and virtue, the perfection of learning, and thinkers.
*'''Depictions:''' Tzarvin is often depicted in simple garb with only minimal decorations and dull colors, bowing, kneeling or in some form of submissive stance. He is depicted tall and frail, with a bald head and a long robe that may sometimes also contain several scrolls and items that intellectuals use to ply their crafts.
*'''Worship:''' Worship to Tzarvin is done by lighting candles to his will in front of a shrine inside a bookshelf, while incense is lit to absorb the knowledge of the books, in the hopes that Juvin will give the worshipper the means to learn faster.
*'''Manifestation:''' Tzarvin rarely manifests, but all appearances have been reported in libraries or other places of learning.
*'''Individual:''' Tzarvin rarely appears to individuals, handing them exactly the one book they were looking for to embark on their journey, while that book was not even in the library to begin with.
*'''Worship House:''' Tzarvin's main Temple is the Arch Temple of Greater Understanding, where he is buried within the Inner Faith Chamber.
|}


===Almaros, Jester of Justice===
===Additional Guidelines===
{|
To help avoid confusion in roleplay, the following guidelines should be observed to make Military Roleplay an inclusive experience, while still recognizing the complexity behind the Regalian Military:
|[[File:GodAlmar.png|220px|thumb|left]]
*Use the terms Soldier, Junior Officer, and Senior Officer in everyday roleplay as opposed to specific ranks. Three terms are easier for players to understand.
|
*The recommended age per flavor rank is provided in the table below, which is based on an Ailor lifespan. Most Ailor retire between 60-65, meaning some ranks are unattainable to them without going through Military Academies.
*'''Identity:''' God Emperor Almaros, nicknamed the Blind Jester, was the 13th Emperor of the Regalian Empire, Allamaria Ivrae Heiligenblut (surname different as he was culturally Wirtem).
**For the sake of roleplay inclusivity, players commissioned IC can ignore the lowest age in each column, so long as they stick to the lowest rank in each tier (eg, a 24 year old commissioned as a Senior Officer can be a Rear Admiral, but not a Fleet Admiral)
*'''Themes:''' Almaros represents Justice, Law, Honesty, but also of Leisure, Entertainment, Vanity, and Ego.
{| class="wikitable"
*'''Depictions:''' Almaros is often depicted as a suave and handsome young man, always with either a blindfold or some kind of unraveling cloth disappearing from his eyes. He is also always depicted with a scale that weighs the value of crime and punishment for those who are subject to Almar’s laws.
|- style="font-weight:bold;"
*'''Worship:''' Worship to Almar is done by writing one's plan or thought on a piece of paper, and weighing it against a golden feather to determine if it is lawful and righteous (lighter) or unlawful and sinful (heavier).
! Army Rank
*'''Manifestation:''' Almaros is not known to manifest, but the Silent Council still acknowledges him.
! Navy Rank
*'''Individual:''' Almaros has never appeared to individuals.
! Age
*'''Worship House:''' Almaros's main Temple is the Arch Temple of Eternal Justice, where the Inner Faith chamber holds his sarcophagus with his favorite scales resting on top that are said to weight the heaviness of a soul as they enter the chamber.
! w/ Jr. Academy
! w. Sr. Academy
|- style="background-color:#ffffff;"
| Soldier
| Sailor
| 18
|
|
|- style="background-color:#efefef;"
| Sergeant
| Deck Officer
| 28
| 21
|
|- style="background-color:#efefef;"
| Lieutenant
| First-Mate
| 33
| 26
|
|- style="background-color:#efefef;"
| Captain
| Vice Captain
| 38
| 31
|
|- style="background-color:#efefef;"
| Major
| Captain
| 43
| 36
|
|- style="background-color:#efefef;"
| Colonel
| Commodore
| 48
| 41
|
|- style="background-color:#c0c0c0;"
| Division General
| Rear Admiral
| 58
| 51
| 26
|- style="background-color:#c0c0c0;"
| Lieutenant General
| Vice Admiral
| 68
| 61
| 36
|- style="background-color:#c0c0c0;"
| Field General
| Admiral
| 78
| 71
| 46
|- style="background-color:#c0c0c0;"
| Field Marshal
| Fleet Admiral
| 88
| 81
| 56
|}
|}


===Allestos, Lord of Domination===
==History==
{|
The Regalian Military’s earliest origins began during the [[Five Family Rebellion]], when the families of Ivraan, Kade, Llynwig, Calontir, and Brunig alongside [[Regalian_Eronidas_History|Anglian-Eronidas]] levies, [[Solvaan]] Mercenaries, and [[Breizh]] Knights overthrew the Regalian Kingdom to form the Regalian Empire. In the aftermath, the task of military oversight fell to House Brunig, with its patriarch Otto being appointed the first Grand Marshal of Regalia. Under Otto, the [[Viridian Order]] was founded to serve as elite Knights who would command the various feudal levies under the feudal nobility, a command structure which saw much success in early military campaigns against the neighboring kingdoms.
|[[File:GodAllest.png|220px|thumb|left]]
|
*'''Identity:''' God Emperor Allestos, nicknamed the Bear-Claw, was the 15th Emperor of the Regalian Empire, Allestrain I Ivrae de Sange.
*'''Themes:''' Allestos represents Conquest, Rule, Brotherhood, and Fame.
*'''Depictions:''' Allestos is depicted either in his massive bulky armor, or in some state of removal of this armor, in a victorious or intimidating stance. He is depicted tall and glorious with two large claymores, or scabbards holding his favorite swords: Blutkraft and [[Sangria]], weapons that passed into Artifact Legend after his death.
*'''Worship:''' Worship to Allestos is done by invoking his name before battle, and by ritually placing a weapon over a cloth soaked in an alcoholic beverage.
*'''Manifestation:''' Allestos has manifested after the end of major battles, not to fight, but to mourn the losses on the battlefield with the survivors.
*'''Individual:''' Allestos has never appear to the individual, though occasionally those who have lost lovers to the battlefield swear he has appeared in dreams for comfort.
*'''Worship House:''' Allestos's main Temple is the Arch Temple of Perpetual Glory, where the Inner Faith Chamber contains his battle armor (as he was killed in battle and his body was never recovered).
|}


===Ellis, Mistress of Victory===
As the Empire continued to expand across the Regalian Empire, it became apparent that reforms were necessary. As conquests moved further south, geographic obstacles such as rivers and mountains slowed logistical supply lines and caused delays in communications. Furthermore, the seafaring nations of [[Corontium]] were unable to be conquered by land-based levy armies, which could not effectively control the waterways. As a result, Emperor [[Henri I]] approved the creation of the Imperial Navy, overseen by Erberhard I Brunig, who became the first Grand Admiral of Regalia. With the ability to move quickly through the waterways, the Regalian Military began to subjugate the various island states in the southwest of the Archipelago, which quickly grew the Empire’s territory.
{|
|[[File:GoddessElia.png|220px|thumb|left]]
|
*'''Identity:''' God Empress Ellis, nicknamed the Brass Fist, was the Empress-Consort of Emperor Allestrain I, Eolaria Cadar.
*'''Themes:''' Ellis represents fighting, combat, warfare, victory, love, and loss.
*'''Depictions:''' Ellis is often depicted with her fist up, sometimes with or without her spiked war-glove Porcelain-Face, but always with her shield Draackenbuster by her side. She always wears a muscle-fitting bronze armor with a long crimson dress (which she did not wear into battle) complementing her crimson hair.
*'''Worship:''' Worship to Ellis is to hold a diary, and to write down secrets and worries and lock it away into the stronghold-lockbox, a religious item that Unionists consider a great sin to steal from.
*'''Manifestation:''' Ellis has never manifested, though many claim that she has appeared on select battlefields while the Empire was expanding, leading a divine charge.
*'''Individual:''' EliaEllis has never appeared to individuals, though she left behind several holy Artifacts, most in the Imperial Palace.
*'''Worship House:''' Ellis's main Temple is the Arch Temple of Unyielding Perseverance in Regalia, though the sarcophagus next to hers is empty, reserved for Emperor Allestrain I whose body remains missing to this day.
|}


===Esper, Liberator of Chains===
The next major event to affect the Regalian Military was the Viridian Coup Attempt, which was foiled in 122 AC. As the Viridian Knights previously acted as Officers over the feudal levies, the question arose over how to reduce their influence in the military, and to replace any Viridians who proved treasonous in the future. Fortunately, the Grand Marshal at the time, Erberhard II Brunig, was recently elected as King of the Wirtemcaller, and soon filled in various officer positions with [[Wirtem]] tacticians. As allies alongside the Regalian Empire against the [[Skagger Horde]] for several years previously, and having a military tradition spanning back before the Five Family Rebellion, the Wirtem nobility offered exactly what was needed to keep the remaining Viridian Knights in check. These tacticians would go on to greatly influence the Regalian Military in the coming decades.
{|
|[[File:Hfhdf.png|220px|thumb|left]]
|
*'''Identity:''' God Emperor Esper, nicknamed the Freedom-Maker, was the 26th Emperor of the Regalian Empire, Vilgemar Ivrae de Sange.
*'''Themes:''' Esper represents  happiness, liberty, liberation, freedom, and emancipation.
*'''Depictions:''' Esper is always depicted as a very youthful looking young man, wearing the traditional garb of the palace entertainers, and is always standing in some sort of playful position or pose that elicits some sense of playfulness or youthfulness.
*'''Worship:''' Worship to Esper is done by releasing wishes and prayers into budding flowers, and then placing said flower into a body of water to be released into the world.
*'''Manifestation:''' Esper has rarely manifested, though every time has been to smash the chains of a group of slaves, or freeing them from a burning barn or barrack.
*'''Individual:''' Esper has rarely appeared to enslaved individuals, offering them the keys needed to escape from their chains.
*'''Worship House:''' Esper's main Temple is the Arch Temple of Joyous Everwatch, where the Inner Faith Chamber contains his sarcophagus surrounded by a sea of broken chains, each belong to a slave he helped free.
|}


===Alexandros, Mentor of Compromise===
After the Regalian Empire conquered the rest of Corontium, and after years of successful diplomatic missions under Arch-Chancellor Nicholas, the Regalian Military was once again reviewed during the reign of Emperor [[Allestrain I]], who intended to launch campaigns of foreign conquest during his reign. Using the Wirtemcaller, now Calemberg, model of leadership as a baseline, Allestrain alongside Grand Marshal Heinrich II Brunig would create the Marshalry system of command. Under this system, the Regalian Military created a hierarchical authority comprised of Junior and Senior Officers who could carry out campaigns independent of one another, allowing the Empire to project its military agenda across various theaters of Aloria.
{|
|[[File:Alexandro.png|220px|thumb|left]]
|
*'''Identity:''' Divine Vessel Alexandros is the current Emperor of the Regalian Empire, Alexander Kade Alltmeister.
*'''Themes:''' Emperor Alexandros is the Divine Vessel of change, reform, compassion, compromise and mentorship.
*'''Depictions:''' Alexandros is depicted in his full imperial regalia, with every government institute and office having a large life-size or greater painting or statue of Him.
*'''Worship:''' As the Vessel, Alexandros is not worshipped directly, but rather through service to the Regalian Empire or by praying to the Everwatcher for his health and wellbeing.
*'''Manifestation:''' Alexandros is still alive, and is frequently seen when holding Audiences at the Imperial Palace.
*'''Individual:''' As the Emperor, Alexandros rarely interacts with individuals outside of public settings, though some nobles and faithful have been able to secure a personal audience with Him.
*'''Worship House:''' Alexandros has no official Temples to Him personally, but the Temple of the Vessel-Vigil in Etosil is the dedicated Evintarian Worship House to any living Emperor.
|}


===Freiderikos, Prince of Evolution===
Following Emperor Allestrain’s death in battle, the Regalian Empire began to suffer a financial downturn. This culminated in the [[Purple Bleeding]], which saw the Regalian Military brutally suppress revolts over Emperor [[Handorein II]]’s debt erasure. In the aftermath, many Senior Officers became ennobled due to the extinction of several noble houses during the crisis. One of these families was the House von Treppewitz, which would go on to succeed the Brunig Grand Marshals after the death of the last Queen of Calemberg, Marie-Anne II, in 251 AC. While the fall of House Brunig was heavily felt in the eastern provinces of the Archipelago, the seamless transition of power in the Regalian Military demonstrated resilience that allowed it to weather the coming decades.
{|
||[[File:Fredericssk.png|220px|thumb|left]]
|
*'''Identity:''' Divine Hero Freiderikos is the second eldest son of Emperor Alexandros, Prince Frederick Kade. He is considered a Divine Being by the Silent Council for reasons that they haven’t been very public about, but they have assured the Arch Celates and Celates that they have evidence of his divine power.
*'''Themes:''' Freiderikos represents sacrifice, obedience to parents, bodily transformation, and forever training.
*'''Depictions:''' Freiderikos is depicted as an Urlan, wearing Regal fashion with various gold decorations, or donning his Viridian Armor.
*'''Worship:''' Worship to Freiderikos is done to ask for protection from injuries during training, for obedient children who do not cause trouble, for strength in body through training, and to bring honor to one’s siblings and family. Some Evintarians have even stopped eating beef due to the close appearance between the Urlan appearance and cattle, though is a relatively new development.
*'''Manifestation:''' Freiderikos is still alive, though he is not much known as a public figure as he mostly keeps to himself and avoids the public eye.
*'''Individual:''' Freiderikos rarely interacts with individuals, though has been known to personally train a few Prospects at the Viridian Castle (mostly his Kade and Ivrae cousins) out of duty to the Order.
*'''Worship House:''' Freiderikos does not have a formal temple, though one of the shrines in the Temple of the Vessel-Vigil dedicated to his father does have a statue and several benches dedicated to him.
|}


===Amandaros, King of Ancestry===
The last major reforms to the Regalian Military came following the [[Chrysant War]]. During the conflict, it was made clear that the centuries-old levy system that made up the backbone of the Imperial Army was insufficient in combat when compared to the Navy. Furthermore, the earlier [[Dragenthal Crisis]] showed that the State lacked an effective fighting force to handle rebellious nobles should another revolt spring up. To solve these issues, Emperor [[Justinian II]] issued the Tenpenny Act, which implemented the first professional standing armies in the Regalian Empire. Over time, these “Tenpenny Soldiers” would slowly replace the need to call upon large feudal levies from the population, creating a military which was more loyal to the State (and Emperor) than to the nobility (who supplied their levies personally).
{|
|[[File:Armandar.png|220px|thumb|left]]
|
*'''Identity:''' Divine Being Amandaros is an integrated deity from Void Worship, Armas, adopted in Evintarian Unionism when the Silent Council was approached by Void Mages who had developed some means to reliably summon the blessings of Armas in siring stronger offspring.
*'''Themes:''' Amandaros represents fertility, life-lust, happiness, celebration, and progeny.
*'''Depictions:''' Amandaros is depicted as various masks, through which his blessing can manifest a homonculi of sorts that provides his blessings. Amandaros’s homonculi appears as an attractive male or female, depending on the summoning process.
*'''Worship:''' Amandaros is worshipped by careful selection of marriage partners to ensure healthy offspring with plenty of genetic skill (as the Evintarians believe that in part, skill and talent is transferred genetically).
*'''Manifestation:''' Amandaros does not manifest personally, instead utilizing homonculi summoned through his various masks.
*'''Individual:''' Amandros's homonculi frequently appear to individual who summon them, often with the purpose to sire children. Children born from Amandaros’ blessings tend to be born stronger, healthier, and more energetic and physically active (and attractive), with the same lust for life as Amandaros himself. Children born with Amandaros’s blessings are called “Touamand”, which means born of Amandaros. Amandaros is known to be a very passionate and pleasure-seeking deity, but never acts without consent or express summoning by the faithful, and thus is virtuous in his morality.
*'''Worship House:''' Amandaros has a single temple in Etosil and a single temple in Hellatia called the Temple of Birth. Rather than actually being a temple however, it is a massive maternity ward with hundreds of midwives and surgeons working there to ensure safe and comfortable birth of children. This is a practice centuries ahead of the common child-birth practices of other religions and cultures which can often be quite traumatic or be fraught with error and complications. The Temples of Birth however have large wards and private rooms where rich and poor are afforded the same high quality treatment and counseling to help them through pregnancy.
|}


===Yvasi, Master of Change===
Today, the Regalian Military still follows the Tenpenny System, with most soldiers in the Imperial Army now made up of these professional career soldiers, supplemented by Knights and levies in smaller quantities than in the past. On Aloria’s seas, the Imperial Navy continues to demonstrate the latest in naval technology, allowing the Regalian Empire to keep control over its vast territories, while serving as a deterrent to any rivals.
{|
|[[File:Deathgodmask.png|220px|thumb|left]]
|
*'''Identity:''' Yvasi, Master of Change, is a Divine Being of Evintarian Unionism that isn’t specifically an integrated Divine Being, but more generally an entity from Bintaar. This entity is not fully understood, but the Silent Council knows for sure that it is not a hostile or death-inducing entity. Yvasi is in fact, a mask, and not a person, that was granted godhood.
*'''Themes:''' Yvasi represents overcoming change, of bodily change, of a brighter future, and loving one’s self
*'''Depictions:''' Yvasi is a Szbadok mask that travels around Etosil, it usually chooses a willing host upon which it lives (usually a female) until the host dies of old age, and it is transferred to another host.
*'''Worship:''' Worship to Yvasi is not often done, though is invoked by worshippers who are not comfortable with their current identity, be that biological sex, birth-defects, or other physical and mental characteristics.
*'''Manifestation:''' Yvasi manifests as a mask worn by a mortal host. What exactly happens to the hosts is unknown, it is generally assumed they enter a state of dreaming or pass away and are granted access to the Unionist afterlife for their service to Yvasi.
*'''Individual:''' Yvasi frequently appears to individuals gives blessings that change aspects about the body to make the person more comfortable living in it. This does not mean Yvasi is a nilly-willy cosmetic surgeon however, it establishes whether a change is truly desired, or whether it is a matter of social pressure. For example, Yvasi will not ask questions for those with gender dysphoria because it demands that everyone accepts and celebrates that Trans people are valid and deserve love. It will however distinguish someone who has been bullied for their eye color or hair color, and attempt to coach the person to accept and love this about themselves (or truly evaluate why they want it changed) before allowing them to request a change.
*'''Worship House:''' Yvasi has no Temple, because it prefers to move around. There are however a large number of shrines dotted all over Etosil and Hellatia which it travels between, and these shrines have a reliable visitation schedule.  
|}


===Elen, Lady of Rivers===
==Trivia==
{|
*The rank of Imperial Marshal/Admiral was also created during the Tenpenny Reforms as an equivalent to the historical Brunig and Treppewitz positions as head of the Regalian Military. The modern day Grand Marshal/Admiral position only refers to the chief authority over a military campaign.
|[[File:Beeboop.png|220px|thumb|left]]
*Knights are permitted to receive a Junior Commission if they serve under a Senior Officer. If they do so, their Knight rank reflects their Army rank (with Rank-Knights being equivalent to Lieutenants).
|
*'''Identity:''' Elen, commonly nicknamed as the Lady of Rivers, is an integrated deity from the old Breizh faith that existed before the Regalian Empire, Ailwen.
*'''Themes:''' Elen represents purpose, meaning, destiny, judgement, and burdens. She is specifically considered the patron goddess of Unionist Mages and the Magically tainted, putting her in direct opposition with Taal, Mother of Purity.
*'''Depictions:''' Elen is always depicted with her feather white wings and her beads of prayer, though may also be depicted with her hands raised high holding the Magica Laws, a book of code of conduct.
*'''Worship:''' Elen is prayed to for guidance and purpose by the non-Magically inclined, as well as to be protected from evil Occult, as much as she is worshiped by the Occult to give them a purpose and let their burden (their Magic) find a way to bring glory and benefit to the Empire and the Great Way.  
*'''Manifestation:''' Elen does not frequently manifest, though is often seen when the Aelrrigan Order requests that she disable a Renegade's magical connections following a Mage-Trial.
*'''Individual:''' Elen has been known to appear to individuals before those at a pivotal point in life where they feel their purpose is wavering, only for Elen to give them a vision or moral guidance with which to reinvigorate their destiny.
*'''Worship House:''' Elen's Temple is the Temple of Divine Purpose in Kintyr, which is also home to the Unionist Seers, a body of lay-priests who receive visions to help visiting pilgrims with their burdens.
|}

Latest revision as of 23:48, 21 April 2024

TestFire
ImpCrest.png
Organization
Leader Imperial Marshal Carl II von Treppewitz
Headquarters Imperial Marshalry, City of Regalia
Origins Five Family Rebellion
Symbols Dragons, Anchors, Swords
Colors Purple, Blue, Gold
Magic Usage Restricted
Subdivisions
  • Imperial Army
  • Imperial Navy

The Regalian Military is the apparatus of the Regalian Empire responsible for managing, deploying, supplying, and commanding the tens of thousands of Soldiers across Aloria. With origins during the Five Family Rebellion, it has remained ever present since the dawn of the Empire, growing and adapting as the need arises. Today, the Regalian Military is seen as a symbol of Imperial glory and stability, and considered an extension of the Emperor’s might over all Regalian adversaries. Many citizens look favorably on the military, both for its career prospects and meritocratic basis, but also as a familiar organization in an ever-changing world.

Design

Military Characters should be designed in line with a hierarchy-based organization. Following orders is expected at all times, and not when found convenient. Similar to Knighthood, characters should have a sense of professionalism about them. But where Knights derive their expectations from a code of honor, Soldiers do so out of loyalty to the Emperor and for the well-being of one's fellow Soldier. A disloyal Soldier is likely to either get themselves or others killed. Designing a character that is compliant with the Regalian Military is fairly straightforward, with the following key points to be made.

  • Any Regalian Citizen of any heritage or gender may be part of the Military, with the following exceptions:
    • Marken are barred from enlistment, even those with Legal reprieve, as the battlefield is chaotic and could cause even the most disciplined Marken to lose control. Characters may attempt to hide their status, but should be advised that this is illegal.
    • Spirits, Undead, Vampires, Geists, and all other illegal occult are barred from the Military, as they are hostile to Regalia’s interests. Characters may attempt to hide their status, but should be advised that this is difficult and very illegal.
    • Mystech are barred from the Military, as most are illegal within the empire, and the ones that are legal are not counted as citizens, which is a prerequisite for service.
  • Suvial cannot summon Spirits, as their legal provision is only to deal with the Spirit infestation in Regalia, not to use them in battle.
  • Arkenborn, Godborn, Archon, and Mages may enlist, but are assigned to specialized “Battle Mage” units which are separated from the regular mundane units (which still make up the vast majority of soldiers). Historically, Magic was banned in the military, with this ban being reversed recently under Emperor Alexander’s reign.
  • Petty Criminals (like pickpockets and debtors) can be press-ganged into the Regalian Military (most often the Navy) in lieu of other punishments, as they are seen as a lower risk compared to murderers and arsonists. However, they are treated with scrutiny due to their criminal background.

Becoming a Soldier

Joining the Regalian Military as a common Soldier is very simple. Every major settlement in the Regalian Empire has a recruitment office which allows any citizen over 18 years old to sign-up for military service. During the enlistment process, the recruit chooses whether to join the Imperial Army or Navy. If they join the Army, they are given directions to the nearest Tenpenny Headquarters, where they will spend a few months training in various weaponry before being given a specialty which reflects their performance. If they join the Navy, they are sent to the nearest port to join one of the many warships, then begin service immediately.

Becoming an Officer

Unlike Soldiers, joining the Regalian Military as an Officer requires more investment, either in time or money. As there are multiple tracks to becoming an Officer, they will be presented in a list format below.

  • Promotion from Soldier: Soldiers who exceed 10 years of military service may be promoted to Junior Officer as a reward for their experience, a meritocratic practice which is appealing to prospective recruits. These types of Officers are by far the most competent, as their skill comes from field experience alone.
  • Military Academy: The most common way of becoming an Officer is by attending one of Regalia's many Military Academies to fast-track their military career. This has the advantage of not risking one's life for ten years as a Soldier but has the disadvantage of skipping past the merit-based system using one's personal wealth. However, the Regalian Military permits this because the risk of a few incompetent Aristocratic Officers is outweighed by the benefit of having capable commanders whose families have proven themselves over generations.
    • Anyone 16 years or older may attend a Military Academy for 5 years to qualify as a Junior Officer, or 10 years to qualify as a Senior Officer.
  • Foreign Officers: In rare circumstances, the Regalian Military recognizes the credentials of foreign nations who seek out the Regalian Empire as refugees. These Foreign Officers slowly learn Regalian Military Doctrine (ensuring they are not a spy), and contribute to military advancements by sharing foreign tactics from their homeland. In doing so, the Foreign Officer demonstrates their loyalty to the Regalian Military and is rewarded with their experience being recognized.

Commissions

A Commission is a formal document which empowers an individual to command members of the Regalian Military (which is ultimately derived from the Emperor). In order to lead troops or command a ship, one must be a commissioned Officer. There are several types of Commissions with differing levels of authority.

  • Junior Commissions are granted to Junior Officers, who are tasked with commanding small groups of Soldiers or commanding a singular warship. Junior Commissions are often granted by Senior Officers, though may also be granted by the Marshalry when it concerns regular appointments (such as a colonial garrison or the aforementioned recruitment offices).
  • Senior Commissions are granted to Senior Officers, who are tasked with commanding entire armies and fleets. Senior Commissions are often granted by Grand Marshals/Admirals, though may be granted by the Marshalry when it concerns regular appointments (such as a patrol fleet). In rare circumstances, the Palace may grant Senior Commissions directly.
  • Imperial Commissions are granted to those in charge of overseeing a military campaign and are given the rank of Grand Marshal/Admiral for the campaign. Imperial Commissions may also be granted to Imperial Marshals/Admirals, who oversee the overall functions of the Regalian Military and sit on the Marshal’s Cabinet. Imperial Commissions are granted by the Palace, often the Emperor personally.
    • For the sake of current events regarding the Emperor’s disappearance, the Princes/Regent are able to grant Imperial Commissions, usually during an Assembly. The Assembly may cast a vote of no confidence in a Grand Marshal, which may convince the Palace to rescind the Commission and appoint a replacement.

Branches

The Regalian Military is broken down into two major branches: the Imperial Army and the Imperial Navy. As mentioned above, an individual who enlists in the military chooses between one and the other. While it is possible to change branches later on, doing so causes a complete career reset, as the experience gained from commanding Soldiers on the battlefield cannot fully replicate to commanding sailors on a warship, and vice versa.

Imperial Army
caption

The Imperial Army is the oldest branch of the Regalian Military, dating back to the Five Family Rebellion. Of the two branches, the Army has seen the most changes over the past few centuries. While originally a feudal based levy-system commanded by nobility, advancements in technology and knowledge have since transitioned it to a professional career-based system commanded by educated Officers. The Imperial Army is the most visible of the two branches, as veteran Soldiers often transition to related professions such as city guards in peacetime. It is also the largest branch, as the era of Alorian history still prioritizes land-based engagements between rival forces. The Regalian Army is inspired by 15th and 16th century European mixed-arms militaries, featuring mounted cavalry, artillery, muskets, and swords all on the same battlefield.

Below is a list of all Army Ranks. In general, Soldiers become Junior Officers after 10 years and rise in rank every 5 years. Colonels often take 10 years to become Senior Officers, with the ideal time between ranks being 10 years. However, the Imperial Army does not need a hundred Field Marshals, so Senior Officers often retain the same rank until they replace one of their superiors due to retirement or death.

  • Soldiers
  • Junior Officers: Sergeant, Lieutenant, Captain, Major, Colonel
  • Senior Officers: Division General, Lieutenant General, Field General, Field Marshal
Imperial Navy
caption

The Imperial Navy is the pride of the Regalian Empire, as it is the branch responsible for projecting Imperial power across the oceans of Aloria. The Navy has seen less drastic changes since its creation during the conquests of Corontium, but each development has come with the advent of the latest in military engineering. The modern Imperial Navy is inspired by the various European Navies during the Age of Sail, such as the British Navy during the Napoleonic Era, featuring massive wooden warships sporting dozens of cannons.

Below is a list of all Naval Ranks. In general, Sailors become Junior Officers after 10 years and rise in rank every 5 years. Commodores often take 10 years to become Senior Officers, with the ideal time between ranks being 10 years. However, the Imperial Navy does not need a hundred Fleet Admirals, so Senior Officers often retain the same rank until they replace one of their superiors due to retirement or death.

  • Sailors
  • Junior Officers: Deck Officer, First-Mate, Vice Captain, Captain, Commodore
  • Senior Officers: Rear Admiral, Vice Admiral, Admiral, Fleet Admiral

Recommended Military Protocol

As mentioned in the Design Section, military characters have a tendency towards hierarchy-based rules and common conduct between each other. While not as strict as Knightly Codes, the Regalian Military expects a sense of decorum between its members, as a Soldier’s actions reflect back on their Officers and eventually back to the Emperor, who is the model of dignified conduct in Aloria. Below is a list of recommended protocols for characters to follow to show they are part of the Regalian Military.

  • Characters should salute or nod to superiors as a sign of respect for the rank. Even if one hates the Officer, they still offer respect as the rank is a proxy to the Emperor’s authority.
  • Active duty Soldiers should be addressed as Rank + Surname. For example, Vice Admiral John Doe would be referred to as “Vice Admiral Doe.”
  • Criticism of Officers, losses, etc, should be done in private and with tact. In public, the Regalian Military should show a unified front in support of its achievements. Even if the war effort is going poorly, Soldiers and Officers should back each other up to maintain morale on the frontlines and at home.
  • Characters should behave in a way which doesn’t embarrass the military. Cowardice, vulgarity, and brutishness should be kept to a minimum.
  • Characters should take care with revealing information about the military. Remember, loose lips sink ships.

In general, a character who is respectful to others and does what they are told is a model member of the military. Those who tend to skirt the lines on what is/isn’t permissible, or engage in criminal activities, may face a Court Martial and be disciplined for their actions. A Court Martial is a military court which is separated from the civil Judiciary, but performs similar functions. The key differences are that the Court Martial only applies to members of the military, and Senior Officers preside over cases rather than Justicars (judges). Court Martials are also known to be far harsher than the Judiciary, as soldiers may face corporal punishment or execution depending on the severity of the charges.

Additional Guidelines

To help avoid confusion in roleplay, the following guidelines should be observed to make Military Roleplay an inclusive experience, while still recognizing the complexity behind the Regalian Military:

  • Use the terms Soldier, Junior Officer, and Senior Officer in everyday roleplay as opposed to specific ranks. Three terms are easier for players to understand.
  • The recommended age per flavor rank is provided in the table below, which is based on an Ailor lifespan. Most Ailor retire between 60-65, meaning some ranks are unattainable to them without going through Military Academies.
    • For the sake of roleplay inclusivity, players commissioned IC can ignore the lowest age in each column, so long as they stick to the lowest rank in each tier (eg, a 24 year old commissioned as a Senior Officer can be a Rear Admiral, but not a Fleet Admiral)
Army Rank Navy Rank Age w/ Jr. Academy w. Sr. Academy
Soldier Sailor 18
Sergeant Deck Officer 28 21
Lieutenant First-Mate 33 26
Captain Vice Captain 38 31
Major Captain 43 36
Colonel Commodore 48 41
Division General Rear Admiral 58 51 26
Lieutenant General Vice Admiral 68 61 36
Field General Admiral 78 71 46
Field Marshal Fleet Admiral 88 81 56

History

The Regalian Military’s earliest origins began during the Five Family Rebellion, when the families of Ivraan, Kade, Llynwig, Calontir, and Brunig alongside Anglian-Eronidas levies, Solvaan Mercenaries, and Breizh Knights overthrew the Regalian Kingdom to form the Regalian Empire. In the aftermath, the task of military oversight fell to House Brunig, with its patriarch Otto being appointed the first Grand Marshal of Regalia. Under Otto, the Viridian Order was founded to serve as elite Knights who would command the various feudal levies under the feudal nobility, a command structure which saw much success in early military campaigns against the neighboring kingdoms.

As the Empire continued to expand across the Regalian Empire, it became apparent that reforms were necessary. As conquests moved further south, geographic obstacles such as rivers and mountains slowed logistical supply lines and caused delays in communications. Furthermore, the seafaring nations of Corontium were unable to be conquered by land-based levy armies, which could not effectively control the waterways. As a result, Emperor Henri I approved the creation of the Imperial Navy, overseen by Erberhard I Brunig, who became the first Grand Admiral of Regalia. With the ability to move quickly through the waterways, the Regalian Military began to subjugate the various island states in the southwest of the Archipelago, which quickly grew the Empire’s territory.

The next major event to affect the Regalian Military was the Viridian Coup Attempt, which was foiled in 122 AC. As the Viridian Knights previously acted as Officers over the feudal levies, the question arose over how to reduce their influence in the military, and to replace any Viridians who proved treasonous in the future. Fortunately, the Grand Marshal at the time, Erberhard II Brunig, was recently elected as King of the Wirtemcaller, and soon filled in various officer positions with Wirtem tacticians. As allies alongside the Regalian Empire against the Skagger Horde for several years previously, and having a military tradition spanning back before the Five Family Rebellion, the Wirtem nobility offered exactly what was needed to keep the remaining Viridian Knights in check. These tacticians would go on to greatly influence the Regalian Military in the coming decades.

After the Regalian Empire conquered the rest of Corontium, and after years of successful diplomatic missions under Arch-Chancellor Nicholas, the Regalian Military was once again reviewed during the reign of Emperor Allestrain I, who intended to launch campaigns of foreign conquest during his reign. Using the Wirtemcaller, now Calemberg, model of leadership as a baseline, Allestrain alongside Grand Marshal Heinrich II Brunig would create the Marshalry system of command. Under this system, the Regalian Military created a hierarchical authority comprised of Junior and Senior Officers who could carry out campaigns independent of one another, allowing the Empire to project its military agenda across various theaters of Aloria.

Following Emperor Allestrain’s death in battle, the Regalian Empire began to suffer a financial downturn. This culminated in the Purple Bleeding, which saw the Regalian Military brutally suppress revolts over Emperor Handorein II’s debt erasure. In the aftermath, many Senior Officers became ennobled due to the extinction of several noble houses during the crisis. One of these families was the House von Treppewitz, which would go on to succeed the Brunig Grand Marshals after the death of the last Queen of Calemberg, Marie-Anne II, in 251 AC. While the fall of House Brunig was heavily felt in the eastern provinces of the Archipelago, the seamless transition of power in the Regalian Military demonstrated resilience that allowed it to weather the coming decades.

The last major reforms to the Regalian Military came following the Chrysant War. During the conflict, it was made clear that the centuries-old levy system that made up the backbone of the Imperial Army was insufficient in combat when compared to the Navy. Furthermore, the earlier Dragenthal Crisis showed that the State lacked an effective fighting force to handle rebellious nobles should another revolt spring up. To solve these issues, Emperor Justinian II issued the Tenpenny Act, which implemented the first professional standing armies in the Regalian Empire. Over time, these “Tenpenny Soldiers” would slowly replace the need to call upon large feudal levies from the population, creating a military which was more loyal to the State (and Emperor) than to the nobility (who supplied their levies personally).

Today, the Regalian Military still follows the Tenpenny System, with most soldiers in the Imperial Army now made up of these professional career soldiers, supplemented by Knights and levies in smaller quantities than in the past. On Aloria’s seas, the Imperial Navy continues to demonstrate the latest in naval technology, allowing the Regalian Empire to keep control over its vast territories, while serving as a deterrent to any rivals.

Trivia

  • The rank of Imperial Marshal/Admiral was also created during the Tenpenny Reforms as an equivalent to the historical Brunig and Treppewitz positions as head of the Regalian Military. The modern day Grand Marshal/Admiral position only refers to the chief authority over a military campaign.
  • Knights are permitted to receive a Junior Commission if they serve under a Senior Officer. If they do so, their Knight rank reflects their Army rank (with Rank-Knights being equivalent to Lieutenants).