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State Metropolitan

From MassiveCraft Wiki
Revision as of 08:27, 28 September 2022 by MonMarty (talk | contribs)
State Metropolitan
Organization
LeaderLord Commissioner Rodrigo Peirgarten
HeadquartersGreygate Prison

The State Metropolitan is the modern form of the Regalian Guard, the people tasked with enforcing Regalian Law inside city bounds.

The State Metropolitan was created at the request of the Regalian Emperor, due to the proliferation of Occult powers among the criminal class, and excessive use of force by previous iterations of the Guard. With every lawbreaker now able to sling spells at the snap of a finger, it no longer made sense to equip the Guard with heavy Steel and swords which were no longer effective, a process made obsolete by the simplest Magic attacks.

Ranks

The ranks of the State Metropolitan are as follows.

  • Commissioner: The Commissioner is the head and commander of the State Metropolitan.
  • Sergeant: Any officer directly nominated by the Commissioner, distinct but sometimes combined with internal positions like Archive, Requisitions, etc.
  • Constable: The standard rank for any service member.

There exist some additional internal task forces. Someone assigned to one of these units does not perform the normal duties of a Constable, and is only called for special situations.

  • Metropolitan Arcane Unit: Occult of 2nd Power Index and above (Mages, Arken Pacts) can be assigned to this unit. They are called on in Magically sensitive situations where their expertise may be required.
  • Further task forces may be created in the future. The Commissioner is not required to populate these task forces if they do not wish to, or if the need is not there.

Equipment

Every member of the State Metropolitan possesses equipment which grants them basic Abilities. For balance purposes, this equipment cannot be stolen or used by anyone who is not in the Metropolitan. Additionally, even if these Abilities count as Mundane Techniques for description’s sake, they cannot be Countered, stopped, or ignored, except by their own internal mechanics. The Constable only gains these Techniques when in Uniform, and cannot use them when not in Uniform.

Constables have a standard issue Baton. While using it, the Constable is Proficient in using it as a weapon, and it always deals mild blunt Damage. The Baton cannot be destroyed by any Mechanics, and the Constable cannot be Disarmed. The Constable can choose between one of two 'Modes' for their Baton, which dictates their usual fighting style. The Baton always starts in 'Standard Style,' and can be changed once per Server Restart to 'Extended Style,' after which it will remain in 'Extended Style' until it automatically resets to Standard at Server Restart.

Ability Name Ability Type Ability Range Ability Description Modifiers
Standard Style Baton Instant Power Self Grants the user Standard Style Baton

N/A
Extended Style Baton Instant Power 5 Blocks Grants the user Extended Style Baton

N/A

Constables have a standard issue Klokktech Shield, Belt, and Stun-Gun. They can use Defensive Point Buy Packs with the Shield, and are considered Proficient with it and the Stun-Gun. The Stun-Gun cannot be used as a normal weapon: it is only used for its internal Technique. These tools cannot be destroyed by any Mechanics, and the Constable cannot be Disarmed.

Ability Name Ability Type Ability Range Ability Description Modifiers
Constable's Belt Instant Power Self Grants the user Constable's Belt

N/A
Constable's Shield Instant Power Self Grants the user Constable's Shield

N/A
Constable's Stun-Gun Instant Power Emote Range Grants the user Constable's Stun-Gun

N/A