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Throughout Alorian history, there have been many kingdoms, nations, and empires that have risen. While some still exist today, many others lay in ruins or have been morphed beyond their origins. This list of the Past Nations and States of [[Aloria]] not only acts as a repository of historical knowledge, but also background information for various conflicts.
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|mainpage = Part of [[Geography]] lore.
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Throughout Alorian history, there have been many kingdoms, nations, and empires that have risen. While some still exist today, many others lay in ruins or have been morphed beyond their origins. This list of the Past Nations and States of [[Aloria]] not only acts as a repository of historical knowledge but also background information for various conflicts. This page is considered Expanded Lore, meaning it is not required reading for a roleplay experience on MassiveCraft but can be used to add additional depth and content to Roleplay.


==Regalian Archipelago==
==Corontium==
===Regalian Kingdom===
*'''The Breizh Kingdoms''': An array of ancient kingdoms and marcher states once existed across [[Regalian Archipelago|Kintyr]], with roles to play, and myriad connections to the ancient past and things long gone. While many have since lost these characteristics or fell long before the rise of the [[Regalian Empire]], their remains are scattered across the region and are decently well documented. '''NOTE:''' The Breizh page has significant information on these different states. While it is a work in progress, the ideas represented there are broadly accurate to features of ancient Corontium during that era. To learn about these and other central Corontium states, click [[Breizh|HERE]]
Founded on ideals of loyalty and protection, the Regalian Kingdom was a monarchy that existed for several hundred years, taking up areas of what are now [[Anglia]], [[Lonkinge]], [[Dragenthal]], and the [[Crown Isle]]. It had been formed to help unite these lands in defense from [[Altalar]] and later, [[Velheim]], raiders. Unfortunately, the Kingdom grew corrupt and laid back, with many today suspecting Altalar riches to be the leading cause. Ultimately, the Kingdom collapsed shortly after the [[Cataclysm]] to the [[Five Family Rebellion]] which proceeded to reform the Kingdom into an Empire. Today Anglia’s oldest castles still hold artifacts and architecture from that period, as do some minor sites scattered about the remaining regions.
*'''Amelore & The Kingdom of Regalia''': Two parts of the same entity, or one subsumed beneath the other, these “two” regions were closely connected in the ancient past. Amelore was a [[Teledden]] slaving outpost independent of the Solvaan and attacked other nearby regions for [[Ailor]] and [[Eronidas]] slaves to fuel their sadistic experiments. Regalia at the time was on what is now the [[Crown Isle]], and was likely a puppet state under total Teledden control, if not direct Teledden rule. These were both the target of the [[Five Family Rebellion]] and were dismantled in a matter of months once the conflict started.
===Hecarian Kingdom===
*'''Hecarian Kingdom''': A nation nearly four centuries old by the time of its fall, the Hecarian Kingdom was founded by the [[Extinct Cultures#Hacar|Hacar]] Ailor. Followers of a unique faith, [[Dead Faiths|Hethsath’s Tithe]], this proto-Empire expanded itself through conquest without blades, though plenty of shields and bows. Their great lumber forts guarded their borders well, and allowed the First People, the Hacar, to absorb several others, all from neighboring tribal groups or states. However, the Tithe was Hacar-focused, and when Regalia began a war of conquest with the sprawling state in 28 AC, most of their subject peoples broke away, either into the arms of Regalia, or back home to their people. The Hecarian king died at the end of the First Hacarian Conflict, and the nation collapsed, though survivors soon gathered under a new banner.
The Hecarian Kingdom was a nation as old as the Regalian Kingdom but built on a far less stable foundation. It had been founded on the union of two cultural groups, known as the Hacars and the Vularos in areas of what is today [[Vixhall]], [[Irvelle]] and [[Montania]]. The monarchy constantly had to balance the power of both groups, attempting many futile marriages to fix the divide. In 28 AC, [[Regalia]] went to war with the state in the First Hecarian Conflict and successfully seized the north of what is today Vixhall, before peace was negotiated in 30 AC. The Kingdom collapsed shortly afterward in 32 AC as accusations of bribes and poor generaling tore the nation apart from the inside. Very little of this state remains today aside from the odd sunken ruin in Vixhall.
*'''Hacarian Kingdom''': Based in what had once been the southern provinces of the Hecarian Kingdom located over the Shoenn River, the Hacarian Kingdom was a Hacar ethnostate that rejected elements of their old faith, turning to bladed weapons to defend themselves. Founded by the Hecarian king’s nephew, the nation now focused on riverboats and pike weapons to keep Regalia at bay. However, they were bypassed and in 71 AC, the Second Hacarian Conflict ended their nationhood within a matter of months as they fought on three sides against the Empire.
===Hacarian Kingdom===
*'''Sollerian Princedoms''': This collection of states was a series of princedoms across what is now known as [[Solleria]], and was initially made up of colonies of Teledden. However, they were soon changed by their surroundings and adherence to the [[Estelley]] goddess Sinnavei into the [[Solvaan]] known today. Their states broke away from the [[Allorn Empire]], and remained independent though loosely aligned with each other for millennia, until the Five Family Rebellion. It was then that they joined with the rebels, and helped take down Amelore, becoming part of the Regalian Empire which saw them transition into regions part of that great state.
Formed out of the Hacars who broke off their union with the Vularos, the Hacarian Kingdom was very similar in structure to the Hecarian Kingdom. Mainly river dwellers, the nation prospered as much as it could during the four decades it existed, with an angry Vularian Kingdom next door and Regalia looming over them both. In 71 AC they were forced to concede more territory to Regalia, before finally being annexed alongside the Vularian Kingdom after the Second Hecarian Conflict of 91 AC. Ruins of this kingdom still dot the coastline of Irvelle or lay abandoned among the many vineyards.
*'''Iltar Kingdom''': An egalitarian state founded by the [[Iltar]] people, the Iltar Kingdom was a nation over three centuries old by the time of its fall. Ruled by a co-reigning king and queen, and occasionally queens and kings together, the state focused on trade by helping link various groups outside of the core of [[Corontium]] with the interior, while also serving as a safe harbor for many travelers. Also skilled in the arts, and well known for their stone carvings, the state and its people had their faith in [[Dead Faiths|The Ebullience]], which put the honest making of wealth and using that wealth to better others above all else. However, as a trading state, many faith minorities came to thrive in the nation, and [[Unionism]] came after the formation of the Regalian Empire. In a nearly bloodless coup in 69 AC, a Unionist faction of the royal family overthrew their cousins and took power, with the Empire then taking the land for themselves at the invitation of the usurpers.
*'''Sudlander Principality''': One of the few nations of Corontium formed after the rise of the Regalian Empire, Sudlander was a [[Daendroque]] merchant colony in what is now [[Regalian Archipelago|Girobalda]]. Its merchant leadership soon titled themselves princes and helped facilitate greater trade from Westwynd to Corontium, taking over the hole left by the fall of the Iltar Kingdom a decade or so earlier. Oddly enough, Sudlander was still prospering when it freely requested to be absorbed by the Regalian Empire in 112 AC, as its wealthy leaders sought to get well ahead of any future conflicts. Sudlander was smoothly incorporated shortly afterward.
*'''Zauna Kingdom''': The nation of the enigmatic [[Extinct Cultures#Zaubez|Zaubez]] people, Zauna was a ceremonial monarchy with “dukes” each controlling a major island and the surrounding territory, holding most of the real power, in what is now called [[Regalian Archipelago|The Rim Isles]]. The capacity for warfare was fairly limited among the Zaubez. Still, scryers and the society’s [[Mage]]s did battles to determine victories, and the odd ceremonial raid was also carried out. The nation was also unique for following the bizarre faith of [[Dead Faiths|Fothaznar]], which believed in a decapitated bird entity. The region the kingdom controlled became a major trade lane for the Regalian Empire and external parties. Over time, migration, and the spread of Unionism, saw the nation’s territorial claims weaken. In 178 AC, the kingdom fought a bloodless ceremonial conflict in which they declared war, and then surrendered later the same day, and were then taken into the Regalian fold.
*'''Wirtemcaller Kingdom''': An ancient kingdom, dating as old as several Breizh nations, the Wirtermcaller state was a militaristic power with significant advancement in culture, and with a territorial spread at its height said to rival even Solleria. [[Draconism|Draconist]]s in faith, the ancient [[Wirtem]] also expressed significant political influence on neighboring regions, establishing petty nations or client relationships with puppets to help them rule areas outside of their boundaries. However, the militarization of the [[Velheim]] to their north and political squabbles internally meant that regional rulers increasingly asserted their independence from the monarchy. When the Skagger Horde broke the Wirtem lines and flooded south in 105 AC as the kingdom collapsed, many Wirtem lords became bastions that swore loyalty to Regalia or soon sought their aid. Examples of Wirtemcaller architecture have remained intact in many regions of what is now modern Wirtem territory but elsewhere, their fortresses once lording over more tribal peoples, now sit in ruins.
*'''Fjellmenn Kingdom''': An isolationist group of island-dwelling Velheim located off the western coastline of Anglia, they were content to avoid conflict with their neighbors. Miners, living in stone houses, the Fjellmenn all disappeared in 70 BC, their food left at tables, objects fallen to the ground, and more. It is believed they were somehow called back into Volaheim by the region’s Vaarda Gate, but why, and how, remains unknown.
*'''Skagger Horde''': The Skagger Horde is a complex topic, and was the great enemy of the Regalian Empire for 111 years, from 68 to 179 AC. These militaristic Velheim emerged sometime around the [[Cataclysm]], be it shortly before, or after, and came to dominate the politics of the existing Velheim in [[Drixagh]]. The most common theory is that they came from [[Ellador]] and [[Northbelt]], driven to seek better lands after the Cataclysm wreaked havoc across the world. They found a land full of conflict, and dove into it, attacking the fledgling Regalian Empire, the Wirtemcaller Kingdom, and many others in raids for slaves, and to seek glory in battle. The Horde was many smaller hordes, led by fierce individuals often gifted with [[Artifacts]] of the [[Fornoss]] faith to aid in their conquests. However, the Horde had no central authority and began to collapse in the face of continued Regalian pressure. Many Skagger Velheim fled Drixagh before the signing of a peace treaty with those who remained, and the existing Velheim the Skaggers had supplanted in their arrival. While they were not a formal state, their significance to Regalian history requires they be included on this list.


===Vularian Kingdom===
==Lost Empires==
The Vularian Kingdom was created by the Vularos, the people who were once united with the Hacars to create the Hecarian Kingdom. Mainly mountain men, the Vularos were always described as a wholly antagonistic people. Ruled by a highly autocratic dynasty, the Vularian Kingdom kept its cities near the mountains in what is now Montania. Eventually, their assumed unassailable position was conquered alongside their old Hacar ally in 91 AC during the Second Hecarian Conflict. Due to the modern-day upheaval Montania has endured, many sites related to this kingdom have been destroyed with some isolated ruins surviving in the mountains.
===Sariyd Empire===
The Sariyd Empire is the lost Empire of the [[Qadir]]. An expansive state that was noted for its immense technological knowledge, it was also enthralled by the service of a dark [[Ordial]] god. Once this being was successfully removed, the Sariyd continued to flourish, however, a conflict eventually arose against the [[Dragon]]s of [[Farahdeen]]. Wielding terrible weapons, the Qadir hunted their foes and drove them back with terrible force. Feeling trapped, these Dragons thus enacted the Great Storm, a terrible cyclone of sand that annihilated the Sariyd Empire and allowed the Songaskia (the offspring of these Dragons) to come in and easily pick up the pieces. Today the [[Songaskian Masaya]] that conquered the ruins of the Sariyd demonizes this old state as cold logical run amok without emotion. Most Sariyd ruins were integrated into the buildings of the Songaskian Masaya, but some still lie undiscovered or remote out in the deserts of Farahdeen.
*'''NOTE:''' The Sariyd have an extensive history that should be read by any aspiring Qadir player, and non-Qadir should be aware that much of this knowledge is not publicly known, and requires proper study in a character's backstory to understand the events that took place. Regardless, information on Sariyd History can be read [[Sariyd History|HERE]]


===Iltar Kingdom===
===Allorn Empire===
The Iltar Kingdom was a mercantile state that once existed on what is now known as [[Basta]] and [[The Veer]]. A trading partner with many kingdoms within the [[Regalian Archipelago]], the Iltar themselves are said to have been a group highly influential on Emperor [[Theomar the Holy]] due to their aid in the Five Family Rebellion. Under his successor, [[Leomar I]], the Iltar became a major target. Rather than attacking them, however, Regalia influenced officials and turned the Iltar king's brother to their side. In 69 AC he successfully took power in a royal coup, after which he immediately gave the territory over to Regalia. There are almost no ruins or artifacts left of this Kingdom as the establishment of the region as a hotspot for Unionism caused many of the old Iltarian structures to be torn down or largely integrated into existing constructs.
The Allorn Empire is seen by some as the true successors to the ancient [[Seraph]], possessing a vast empire that stretched across the west of Aloria, with client states and outposts reaching even further. However, millennia of decadence and politics degraded the nation and the [[Elven]] people as a whole into a squabbling group of principalities who only nominally owed any loyalty to the Empress. The [[Fifth Void Invasion]] put an end to the Empire while the [[Wildering]] and the chaotic slave uprisings that followed helped to shatter the state into many fragments. Hundreds of structures from the Allorn Empire dot the west, some still in use like those found in [[Ithania]], while others are overgrown ruins dotting the jungles of regions like [[Westwynd]].  
===Bergerland Republic===
*'''NOTE:''' The Allorn Empire was reborn in the year 309 AC, and further information on this modern polity can be read [[List_of_Major_Nations_and_States#Allorn_Empire|HERE]]
The Bergerland Republic was a merchant republic formed in 71 AC by the unification of several minor cities around the core city of Berger in what is now southern Montania, Vultaro, and the region of [[Ascillia]]. A short-lived nation, it was characterized by liberal ideals and wealth as they replaced Iltar as the main trading state second only to Regalia in the Archipelago. Ultimately, their Republic and its ideals stood in the way of Regalian imperialism, and the Regalians prompted the Berger Lander War which resulted in their subjugation. What is well known about the Republic is that their wealth from their short period of existence was used to kick start the [[Imperial Fleet]]. Berger itself lies in ruins in the Montanian mountains, with few visiting the site due to the difficulty of reaching it, while most other remains of the Republic long crumbled to nothing.


===Sudlander Principality===
===Dewamenet Empire===
The Sudlander Principality was one of the last nations formed in the Regalian Archipelago. It was created in 71 AC when a Daendroc merchant fashioned himself a kingdom out of his trading outpost in what is today [[Pays-Sud]] and [[Bragacao]]. Over the next several decades, it expanded by leaps and bounds, coming to control much of the coastline of Pays-Sud and [[Girobalda]]. They traded with foreign states, but struck up a rapport with Regalia in 97 AC. To the great surprise of Regalia, the state joined them freely in 112 AC. Sudlander ruins and structures still pepper the south, many now integrated into the major cities while some have been left abandoned by the coastline or in the deep forests.
The Dewamenet Empire is a polity very poorly understood in the modern-day. Tales of its power survive among the [[Asha]], who tell of great metal constructs and great, powerful acts achieved through their harnessing of lightning. Further details of this civilization have been obscured by the Elves though, who upon the conquest of the Dewamenet Empire, wiped any trace of it from the world. Unfortunately, they could not wipe out its citizens, the Asha, and instead degraded and enslaved them. Despite these efforts, the shifting sands of western deserts sometimes reveal new ruins of this ancient past, while the [[Ashal Islands]] largely retained the impressive, massive mechanisms of the Dewamenet Empire from its height, which were used to help give the Asha new life upon the collapse of the Allorn Empire.
===Eerstwald Kingdom===
The Eerstwald Kingdom was another long-lasting kingdom in the Regalian Empire that emerged along the coastline of what is now [[Rivellia]]. Channel Dukes soon rose to power in the simple nation, controlling bridges and toll points from defensible castles along the channels that divided the islands of the region from each other. A monarchy was formed shortly afterward when one of the Dukes was elevated to kingship. The Eerstwald Kings allowed the Dukes many freedoms over the years, but in 100 AC an Eerstwald King realized he was greatly losing out on tax revenues from trade in comparison to the enriched Dukes. Furious, ten years of political maneuvering and growing tension resulted in nearly all the Dukes joining the “Duke League” against the King. Regalia stepped in, brokering a peace that saw the Duke League and their lands ceded to the Empire, leaving the Kingdom at barely a third of its old mass in the hands of the Eerstwald King. Over the following years, Regalia politically outmaneuvered the state by marrying the Second Princess of Eerstwald in 140 AC to a minor Ivrae noble. In 178 AC, the Kingdom fought a battle-less war against Regalia that ended in the Kingdom’s surrender. Today, the cluster of foreign Cultures that make Rivellia its home has wiped away much of the Eerstwald society, but some ruins still dot the coastlines.
===Wirtemcaller Kingdom===
The Wirtemcaller Kingdom was felt by many scholars to be the oldest kingdom in the Regalian Archipelago. Founded by unknown parties, the Kingdom spread across what is today [[Greater Calemberg]]. It formed a stable nation built on ideals of honor and service to the king. While their military was originally very capable of dealing with attacks from outside parties,even mounting conquering offensives of their own, time only brought decay. The nation was rocked by a succession crisis in 40 AC when their young king died childless, with the ensuing crisis taking over two decades to stabilize. Actively beset by the Skagger Horde beginning in 50 AC, the military-centric nation fought hard but ultimately exhausted its limited resources, collapsing by 105 AC. Regalia eventually freed the remains of the state, and many Wirtemcaller lords joined with them in attacking the Skagger Horde. Today the Kingdom has many ruins, dotting the entire Greater Calemberg region of the Archipelago, with major cities of the region also possessing architecture from that period. These designs can also be seen in the modern fortresses of the [[Höglander Culture]]. The kingdom also survives in the ideals of the [[New Regalian]] Culture, which grew out of Wirtemcaller society.
===Skagger Horde===
The Skagger Horde was the primary enemy Regalia fought for a period of 111 years from 68 to 179 AC based out of [[Drixagh]], [[Norrland]] and [[Gallovia]]. A collection of wandering raiders with no unified government and no clear origin point. The Horde became a problem for Regalia after the Sack of Verguldulf in Anglia, resulting in the first of two Holy Wars declared against them. Eventually, they came to a head with the full Regalian Army and Navy coming down upon the Velheimers, an event that ultimately saw them lose badly and flee, mainly to Nordskag. The recent political turmoil in Drixagh has resulted in the widespread destruction of many ancient sites related to the Horde, but artifacts can be found scattered across [[The North Belt]] and the [[North Skags]].  


==Lost Empires==
===Sariyd Empire===
The Sariyd Empire was the lost Empire of the [[Qadir]]. An expansive state that was noted for its polytheism, it was a close second to the Allorn Empire as a world power. However, their biggest mistake was turning on the [[Black Desert Dragons]] of their continent in the wake of the Cataclysm. Wielding terrible weapons, they hunted them to near extinction before the [[Great Storm]] suddenly came, annihilating their empire and allowing the Songaskians to come in and easily pick up the pieces. Today the [[Songaskian Masaya]] that conquered the ruins of the Sariyd demonizes this old state and focuses on their own glory alongside that of the sun. Most Sariyd ruins were integrated into the buildings of the Songaskian Masaya, but some still lie undiscovered or remote out in the deserts of [[Farah’deen]]. Many more are also kept intact by Qadir still living in them within the states of [[Mooriye]], [[Al-Alus]], and the countless small independent Hadrityas that dot the land.
===Allorn Empire===
The Allorn Empire is seen by some as the true successors to the ancient [[Seraph]], possessing a vast empire that stretched across the continent of [[Daen]], with client states and outposts reaching even further. However, centuries of decadence and politics degraded the nation and the Altalar people as a whole into a squabbling group of principalities who only nominally owed any loyalty to the Empress. The [[Fifth Void Invasion]] put an end to the Empire while the [[Wildering]], the chaotic slave uprisings that followed, and the arrival of the Orcs all helping to shatter the state into many fragments. Hundreds of structures from the Allorn Empire dot the whole land of Daen, some still in use like those found in Ithania, while others are overgrown ruins in much of the jungles of southern Daen.
===Dwarven Empire===
===Dwarven Empire===
The Dwarven Empire was the most sophisticated subterranean society in Aloria for centuries before the Cataclysm, perhaps even rivaling the advanced technology of the [[Meraic]] and their own underground storehouses. Made up of several Holds, the Empire was isolated for years before contact first with Ailor, and then with Altalar, changed the very nature of the [[Dwarves]] forever. Coming to shun the surface, the great entrance towns to their Holds were abandoned as the Race dug even deeper into the earth. There, they found the [[Dakkar]], and unleashed hell upon their world through a mere accident that earned them eternal ire from these beings. In rapid succession, two Holds fell, and gradually, the Dwarven Empire as it was known came to an end. The last two remaining Dwarven Holds, Grebor and Aldruin, remain intact though lightly populated and the ancient glory of their people is something the Dwarves largely only imagine now.
The Dwarven Empire was the most sophisticated subterranean society in Aloria for centuries before the Cataclysm, perhaps even rivaling the advanced technology of the [[Meraic]] and their underground storehouses. Made up of multiple Holds, the Empire was isolated for years before contact first with Ailor, and then with Elves, changed the very nature of the [[Dwarves]] forever. Coming to shun the surface after a disastrous conflict saw them abandon their old faith, the great entrance towns to their Holds were sealed as the Race dug even deeper into the earth. There, they found the [[Dakkar]], which unleashed hell upon the Dwarven world as the warrior creatures surged up to meet this new foe. Over the coming decades, many Holds fell, and gradually, the Dwarven Empire as it was known came to an end. The ancient glory of the Dwarven people is something those remaining can largely only imagine now.


===Hedrylli Empire===
===Hedrylli Empire===
The Hedrylli Empire was a scourge of the seas in the wake of the weakened naval power of the Allorn Empire. Founded in [[Ellador]], the Empire based itself upon Sea-Lords raiding out across the world to bring glory and wealth back to the king and the homeland. They raided far and wide, with bases across the northern reaches of Aloria, and even the Cataclysm did not end their activities. While there was indeed some disruption, parts of the nation back in Ellador sunk into the sea, it was all weathered well. The true end came with the [[Great Vampire Wars]], and the land, and manpower lost in this have never been recovered by modern Hedrylli. Today the glories of the Hedrylli Empire can be found in the epics of the [[Kingdom of Hedryll]] and strewn about southeastern Ellador.
The Hedrylli Empire was a scourge of the seas in the wake of the weakened naval power of the Allorn Empire. Founded in Ellador, the Empire based itself upon sea jarls raiding out across the world to bring glory and wealth back to the king and the homeland. They raided far and wide, with bases across the northern reaches of Aloria, with even the Cataclysm not ending their activities. While there was indeed some disruption, parts of the nation back in Ellador sunk into the sea, it was all weathered well. The true end came with the [[Vampire Wars]], and the losses the nation sustained at that time. Today, the glories of the Hedrylli Empire can be found in the epics of the [[Ellador|Kingdom of Hedryll]] and strewn about southeastern Ellador.
 
===Essa Empire===
===Essa Empire===
The Essa Empire was once a major political entity on the world stage, a close second to the Regalian Empire and the Songaskian Masaya. Founded with the union of the [[Slizzar]] and [[Allar]] together on Hadar, its Slizzar leader Empress Miko Missa sought to birth a great nation from the splintered Slizzar and divided Allar of the various regional Chrysant Kingdoms. But the Regalian Empire, seeking a way to escape its pessimism, chose to go to war with the Essa Empire in the brutal [[Chrysant War]], as they worried about a Naylar-dominated future. The campaign saw the systematic destruction of hundreds of settlements and miles of natural terrain. Today the Empire is destroyed, the Slizzar almost extinct, and many of its cities in ruins. Those cities that are not in ruin are often still vibrant living spaces controlled by Allar.
The Essa Empire was once a major political entity on the world stage, a close second to the Regalian Empire and the Songaskian Masaya. Founded with the union of the [[Slizzar]] and [[Allar]] together on Hadar, its Slizzar leader Empress [[Mananya-Manya]] sought to birth a great nation from the splintered Slizzar and divided Allar of the various regional Chrysant Kingdoms. But the Regalian Empire, seeking a way to escape its pessimism, chose to go to war with the Essa Empire in the brutal [[Chrysant War]]. The campaign saw the systematic destruction of hundreds of settlements and miles of natural terrain. Today the Empire is destroyed, with its former member states largely dissolved into new states which often follow the directions of the Regalian Empire.


==Trivia==
==Trivia==
*There have been many more minor and inconsequential states that left no to little impact on the world than are listed here, especially within the borders of the Regalian Archipelago.
*There have been many more minor and inconsequential states that left no to little impact on the world than are listed here, especially within the borders of the Regalian Archipelago. Many tribal societies never founded states of their own, or if they did, it was only thanks to external pressures or significant cultural exchange.
{{Geography}}
{{Accreditation
{{Accreditation
|Writers = HydraLana
|Writers = HydraLana
|Processors = Lord_Immortal, FireFan96, Nesstro
|Processors = FireFan96, MantaRey
}}
}}
[[category:Geography]] [[category:Nations and States]]
[[Category:Expanded Lore]] [[Category:Expanded Cultures Lore]]

Latest revision as of 15:21, 9 December 2023

Expanded Geography Lore
Part of Geography lore.

Throughout Alorian history, there have been many kingdoms, nations, and empires that have risen. While some still exist today, many others lay in ruins or have been morphed beyond their origins. This list of the Past Nations and States of Aloria not only acts as a repository of historical knowledge but also background information for various conflicts. This page is considered Expanded Lore, meaning it is not required reading for a roleplay experience on MassiveCraft but can be used to add additional depth and content to Roleplay.

Corontium

  • The Breizh Kingdoms: An array of ancient kingdoms and marcher states once existed across Kintyr, with roles to play, and myriad connections to the ancient past and things long gone. While many have since lost these characteristics or fell long before the rise of the Regalian Empire, their remains are scattered across the region and are decently well documented. NOTE: The Breizh page has significant information on these different states. While it is a work in progress, the ideas represented there are broadly accurate to features of ancient Corontium during that era. To learn about these and other central Corontium states, click HERE
  • Amelore & The Kingdom of Regalia: Two parts of the same entity, or one subsumed beneath the other, these “two” regions were closely connected in the ancient past. Amelore was a Teledden slaving outpost independent of the Solvaan and attacked other nearby regions for Ailor and Eronidas slaves to fuel their sadistic experiments. Regalia at the time was on what is now the Crown Isle, and was likely a puppet state under total Teledden control, if not direct Teledden rule. These were both the target of the Five Family Rebellion and were dismantled in a matter of months once the conflict started.
  • Hecarian Kingdom: A nation nearly four centuries old by the time of its fall, the Hecarian Kingdom was founded by the Hacar Ailor. Followers of a unique faith, Hethsath’s Tithe, this proto-Empire expanded itself through conquest without blades, though plenty of shields and bows. Their great lumber forts guarded their borders well, and allowed the First People, the Hacar, to absorb several others, all from neighboring tribal groups or states. However, the Tithe was Hacar-focused, and when Regalia began a war of conquest with the sprawling state in 28 AC, most of their subject peoples broke away, either into the arms of Regalia, or back home to their people. The Hecarian king died at the end of the First Hacarian Conflict, and the nation collapsed, though survivors soon gathered under a new banner.
  • Hacarian Kingdom: Based in what had once been the southern provinces of the Hecarian Kingdom located over the Shoenn River, the Hacarian Kingdom was a Hacar ethnostate that rejected elements of their old faith, turning to bladed weapons to defend themselves. Founded by the Hecarian king’s nephew, the nation now focused on riverboats and pike weapons to keep Regalia at bay. However, they were bypassed and in 71 AC, the Second Hacarian Conflict ended their nationhood within a matter of months as they fought on three sides against the Empire.
  • Sollerian Princedoms: This collection of states was a series of princedoms across what is now known as Solleria, and was initially made up of colonies of Teledden. However, they were soon changed by their surroundings and adherence to the Estelley goddess Sinnavei into the Solvaan known today. Their states broke away from the Allorn Empire, and remained independent though loosely aligned with each other for millennia, until the Five Family Rebellion. It was then that they joined with the rebels, and helped take down Amelore, becoming part of the Regalian Empire which saw them transition into regions part of that great state.
  • Iltar Kingdom: An egalitarian state founded by the Iltar people, the Iltar Kingdom was a nation over three centuries old by the time of its fall. Ruled by a co-reigning king and queen, and occasionally queens and kings together, the state focused on trade by helping link various groups outside of the core of Corontium with the interior, while also serving as a safe harbor for many travelers. Also skilled in the arts, and well known for their stone carvings, the state and its people had their faith in The Ebullience, which put the honest making of wealth and using that wealth to better others above all else. However, as a trading state, many faith minorities came to thrive in the nation, and Unionism came after the formation of the Regalian Empire. In a nearly bloodless coup in 69 AC, a Unionist faction of the royal family overthrew their cousins and took power, with the Empire then taking the land for themselves at the invitation of the usurpers.
  • Sudlander Principality: One of the few nations of Corontium formed after the rise of the Regalian Empire, Sudlander was a Daendroque merchant colony in what is now Girobalda. Its merchant leadership soon titled themselves princes and helped facilitate greater trade from Westwynd to Corontium, taking over the hole left by the fall of the Iltar Kingdom a decade or so earlier. Oddly enough, Sudlander was still prospering when it freely requested to be absorbed by the Regalian Empire in 112 AC, as its wealthy leaders sought to get well ahead of any future conflicts. Sudlander was smoothly incorporated shortly afterward.
  • Zauna Kingdom: The nation of the enigmatic Zaubez people, Zauna was a ceremonial monarchy with “dukes” each controlling a major island and the surrounding territory, holding most of the real power, in what is now called The Rim Isles. The capacity for warfare was fairly limited among the Zaubez. Still, scryers and the society’s Mages did battles to determine victories, and the odd ceremonial raid was also carried out. The nation was also unique for following the bizarre faith of Fothaznar, which believed in a decapitated bird entity. The region the kingdom controlled became a major trade lane for the Regalian Empire and external parties. Over time, migration, and the spread of Unionism, saw the nation’s territorial claims weaken. In 178 AC, the kingdom fought a bloodless ceremonial conflict in which they declared war, and then surrendered later the same day, and were then taken into the Regalian fold.
  • Wirtemcaller Kingdom: An ancient kingdom, dating as old as several Breizh nations, the Wirtermcaller state was a militaristic power with significant advancement in culture, and with a territorial spread at its height said to rival even Solleria. Draconists in faith, the ancient Wirtem also expressed significant political influence on neighboring regions, establishing petty nations or client relationships with puppets to help them rule areas outside of their boundaries. However, the militarization of the Velheim to their north and political squabbles internally meant that regional rulers increasingly asserted their independence from the monarchy. When the Skagger Horde broke the Wirtem lines and flooded south in 105 AC as the kingdom collapsed, many Wirtem lords became bastions that swore loyalty to Regalia or soon sought their aid. Examples of Wirtemcaller architecture have remained intact in many regions of what is now modern Wirtem territory but elsewhere, their fortresses once lording over more tribal peoples, now sit in ruins.
  • Fjellmenn Kingdom: An isolationist group of island-dwelling Velheim located off the western coastline of Anglia, they were content to avoid conflict with their neighbors. Miners, living in stone houses, the Fjellmenn all disappeared in 70 BC, their food left at tables, objects fallen to the ground, and more. It is believed they were somehow called back into Volaheim by the region’s Vaarda Gate, but why, and how, remains unknown.
  • Skagger Horde: The Skagger Horde is a complex topic, and was the great enemy of the Regalian Empire for 111 years, from 68 to 179 AC. These militaristic Velheim emerged sometime around the Cataclysm, be it shortly before, or after, and came to dominate the politics of the existing Velheim in Drixagh. The most common theory is that they came from Ellador and Northbelt, driven to seek better lands after the Cataclysm wreaked havoc across the world. They found a land full of conflict, and dove into it, attacking the fledgling Regalian Empire, the Wirtemcaller Kingdom, and many others in raids for slaves, and to seek glory in battle. The Horde was many smaller hordes, led by fierce individuals often gifted with Artifacts of the Fornoss faith to aid in their conquests. However, the Horde had no central authority and began to collapse in the face of continued Regalian pressure. Many Skagger Velheim fled Drixagh before the signing of a peace treaty with those who remained, and the existing Velheim the Skaggers had supplanted in their arrival. While they were not a formal state, their significance to Regalian history requires they be included on this list.

Lost Empires

Sariyd Empire

The Sariyd Empire is the lost Empire of the Qadir. An expansive state that was noted for its immense technological knowledge, it was also enthralled by the service of a dark Ordial god. Once this being was successfully removed, the Sariyd continued to flourish, however, a conflict eventually arose against the Dragons of Farahdeen. Wielding terrible weapons, the Qadir hunted their foes and drove them back with terrible force. Feeling trapped, these Dragons thus enacted the Great Storm, a terrible cyclone of sand that annihilated the Sariyd Empire and allowed the Songaskia (the offspring of these Dragons) to come in and easily pick up the pieces. Today the Songaskian Masaya that conquered the ruins of the Sariyd demonizes this old state as cold logical run amok without emotion. Most Sariyd ruins were integrated into the buildings of the Songaskian Masaya, but some still lie undiscovered or remote out in the deserts of Farahdeen.

  • NOTE: The Sariyd have an extensive history that should be read by any aspiring Qadir player, and non-Qadir should be aware that much of this knowledge is not publicly known, and requires proper study in a character's backstory to understand the events that took place. Regardless, information on Sariyd History can be read HERE

Allorn Empire

The Allorn Empire is seen by some as the true successors to the ancient Seraph, possessing a vast empire that stretched across the west of Aloria, with client states and outposts reaching even further. However, millennia of decadence and politics degraded the nation and the Elven people as a whole into a squabbling group of principalities who only nominally owed any loyalty to the Empress. The Fifth Void Invasion put an end to the Empire while the Wildering and the chaotic slave uprisings that followed helped to shatter the state into many fragments. Hundreds of structures from the Allorn Empire dot the west, some still in use like those found in Ithania, while others are overgrown ruins dotting the jungles of regions like Westwynd.

  • NOTE: The Allorn Empire was reborn in the year 309 AC, and further information on this modern polity can be read HERE

Dewamenet Empire

The Dewamenet Empire is a polity very poorly understood in the modern-day. Tales of its power survive among the Asha, who tell of great metal constructs and great, powerful acts achieved through their harnessing of lightning. Further details of this civilization have been obscured by the Elves though, who upon the conquest of the Dewamenet Empire, wiped any trace of it from the world. Unfortunately, they could not wipe out its citizens, the Asha, and instead degraded and enslaved them. Despite these efforts, the shifting sands of western deserts sometimes reveal new ruins of this ancient past, while the Ashal Islands largely retained the impressive, massive mechanisms of the Dewamenet Empire from its height, which were used to help give the Asha new life upon the collapse of the Allorn Empire.

Dwarven Empire

The Dwarven Empire was the most sophisticated subterranean society in Aloria for centuries before the Cataclysm, perhaps even rivaling the advanced technology of the Meraic and their underground storehouses. Made up of multiple Holds, the Empire was isolated for years before contact first with Ailor, and then with Elves, changed the very nature of the Dwarves forever. Coming to shun the surface after a disastrous conflict saw them abandon their old faith, the great entrance towns to their Holds were sealed as the Race dug even deeper into the earth. There, they found the Dakkar, which unleashed hell upon the Dwarven world as the warrior creatures surged up to meet this new foe. Over the coming decades, many Holds fell, and gradually, the Dwarven Empire as it was known came to an end. The ancient glory of the Dwarven people is something those remaining can largely only imagine now.

Hedrylli Empire

The Hedrylli Empire was a scourge of the seas in the wake of the weakened naval power of the Allorn Empire. Founded in Ellador, the Empire based itself upon sea jarls raiding out across the world to bring glory and wealth back to the king and the homeland. They raided far and wide, with bases across the northern reaches of Aloria, with even the Cataclysm not ending their activities. While there was indeed some disruption, parts of the nation back in Ellador sunk into the sea, it was all weathered well. The true end came with the Vampire Wars, and the losses the nation sustained at that time. Today, the glories of the Hedrylli Empire can be found in the epics of the Kingdom of Hedryll and strewn about southeastern Ellador.

Essa Empire

The Essa Empire was once a major political entity on the world stage, a close second to the Regalian Empire and the Songaskian Masaya. Founded with the union of the Slizzar and Allar together on Hadar, its Slizzar leader Empress Mananya-Manya sought to birth a great nation from the splintered Slizzar and divided Allar of the various regional Chrysant Kingdoms. But the Regalian Empire, seeking a way to escape its pessimism, chose to go to war with the Essa Empire in the brutal Chrysant War. The campaign saw the systematic destruction of hundreds of settlements and miles of natural terrain. Today the Empire is destroyed, with its former member states largely dissolved into new states which often follow the directions of the Regalian Empire.

Trivia

  • There have been many more minor and inconsequential states that left no to little impact on the world than are listed here, especially within the borders of the Regalian Archipelago. Many tribal societies never founded states of their own, or if they did, it was only thanks to external pressures or significant cultural exchange.

Accreditation
Writers HydraLana
Processors FireFan96, MantaRey
Last Editor HydraLana on 12/9/2023.

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