Races: Difference between revisions

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|image = 645px-Fullfemaleslizz22.png
|image = 645px-Fullfemaleslizz22.png
|caption = Serpents slithered across endless streets, both deadly and magnificent.
|caption = Serpents slithered across endless streets, both deadly and magnificent.
|text = As mysterious and secretive as common snakes, the Slizzar are the rarest race in Aloria; only a few thousand still exist in the entire world. Slizzar were once abundant in the [[Essa Empire]] and before, though war and racial cleansing seriously diminished their numbers. Slizzar are distrusted, yet alluring to most other races due to their inherent shape-shifting abilities. Slizzar continue to do what they do best nowadays: worming their way into the trust of individuals in power, and then using that to better themselves. They can often be seen as courtesans and advisers, but are also successful assassins or spies. Few can be found in the open, though all of them travel back to Ssasrakand every year during the solar eclipse day.  
|text = Hailing from the forbidden city of [[Sassrakkand]] come the Slizzar, a very rare and highly politically distinguished [[Race]] of shapeshifting infiltrators. Millions of people around the world live their entire lives without ever seeing a Slizzar, and yet the actions of Slizzar reverberate through history, sometimes right under the noses of historians who are missing the right clues to zone in on the true puppeteers of the strings of history. Slizzar remain one of the most fascinating, yet reviled Races all over the world, because of their ability to seamlessly merge into existing societies and hierarchies, and start working their way up fairly quickly and efficiently. They are known to play games of life and death over politics with others to such a high degree that accusing a successful and quickly rising politician as being a shapeshifter has almost become common practice, even in the [[Regalian Empire]]. Slizzar are inherently solitary, avoiding a communal existence like the other Races, yet where their cooperation does occur, it is done with surgical precision and respectful observance of the balance of power. In fact, the Slizzar are so obsessed with creating a balance of power between them all that any country, or society, can become an entirely unwitting plaything of a Slizzar using the locals as chess pieces in idle entertainment. It is as such no surprise that Slizzar are called master manipulators and schemers, and that their reputation always precedes them.
|below = Gorr
|below = Gorr
|}}
|}}

Revision as of 21:52, 25 January 2021

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.

Human






Magus








Maia


Gorr






Special Races