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  • ...f the once-god Iorwerth were broken in two by believers to create the twin weapons Brightedge and Blackedge, named very literally for being the top and bottom ...Staff, but Lore Staff may decline frequent requests if they are busy, and Lore Staff events will be considerably more dangerous (but with greater potentia
    5 KB (726 words) - 21:02, 28 April 2024
  • |name = Expanded Knights Lore |mainpage = Part of [[Knights]] lore.
    13 KB (2,126 words) - 06:44, 2 April 2024
  • |name = Expanded Geography Lore category=Expanded Geography Lore
    15 KB (2,476 words) - 20:29, 28 April 2024
  • |name = Expanded Eronidas Lore category=Expanded Eronidas Lore
    12 KB (2,120 words) - 21:03, 28 April 2024
  • ...vention. Also keep in mind that Shapeshifters have a bad reputation in the lore, your Character may receive hostility for openly Shapeshifting in front of ...ent for this to work. Some Custom Kits may also not be copied, due to deep lore functions of how their Custom Kits came about. The Mundane variant of this
    12 KB (2,025 words) - 00:14, 3 May 2024
  • |name = Expanded Eronidas Lore category=Expanded Eronidas Lore
    12 KB (2,072 words) - 13:14, 5 November 2023
  • ...t Buy]]. This is aesthetic, background information to suit the most recent lore on the weapon. It is also important to note that no party has made a fortun ...of 304 AC. It was manufactured using [[Qadir]] knowledge based on ancient weapons they supposedly used to destroy the [[Dragon]]s in the Red Hunt, but these
    13 KB (2,100 words) - 22:04, 27 April 2024
  • {{Lore Items}} |'''Lore Staff Reward'''
    20 KB (2,826 words) - 14:32, 30 October 2016
  • ...ionism, Estelley, Fornoss, Baskarr, Draconism. This also covers that using weapons or drawing blood on Holy Ground (Temples, Burial Sites, Graveyards, the Pal ...who enters the Sewers would be the instigator. Players should only contact Lore Staff through a ticket if the other party is being unreasonable, and may re
    12 KB (1,892 words) - 13:29, 11 April 2024
  • ...e users must always use Melee Weapons, Ranged users must always use Ranged Weapons, and Support users can never make Attack rolls. Although these Weapon requi ..., you use the /ticket command in-game to get the assistance of a member of Lore Staff.
    12 KB (1,811 words) - 01:40, 30 March 2024
  • |name = Expanded Unionism Lore category=Expanded Unionism Lore
    18 KB (2,960 words) - 23:30, 4 February 2024
  • ...idian Order allows God Magic of Unionism only. They must still wield melee weapons however. * '''Tyrian Mechanic:''' Tyrian Knights are permitted to wear armor and weapons at the Imperial Palace, and offer protection to Palace Events or Kades. Add
    22 KB (3,483 words) - 02:46, 2 February 2024
  • ..., and to survive an attack. While this guaranteed infection is the case in-lore, we understand this is not viable OOCly, so we encourage players to come up ...hem of the curse or help them master it. (Not Guaranteed, at Discretion of Lore Staff).
    19 KB (3,074 words) - 00:31, 10 April 2024
  • |name = Expanded Eronidas Lore category=Expanded Eronidas Lore
    21 KB (3,492 words) - 13:11, 5 November 2023
  • |name = Expanded Eronidas Lore category=Expanded Eronidas Lore
    20 KB (3,383 words) - 21:58, 27 December 2023
  • ...n. Senleya Knighthood is recommended for players who are invested in Elven lore and want a guardian role among Elven players, or are interested in fighting ...ess is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal,
    17 KB (2,823 words) - 00:01, 13 October 2023
  • ...ten conflicting history. Some of these pages may be tied to more expansive lore, which is linked within their respective table rows. Below is a piece of th ...raw resources that their blood magic and engineering uses to produce their weapons and armor for the Dorkarthi Vampire legions that make battle with the Islda
    19 KB (3,075 words) - 16:17, 9 March 2024
  • ...ic, doing so does not consume a Turn. However, Changing Combat Styles (and weapons) does consume a whole Turn. Status Identity is how a Character can be identified by specific in-Lore/OOC Terms. Status Identity does not confer moral correctness of any kind. C
    19 KB (3,011 words) - 01:15, 10 May 2024
  • ...ts, they are still visually meant to wear heavy armor and fight with melee weapons (and possibly shield) supplemented by Magic (if they have any), to keep app ...ess is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal,
    16 KB (2,694 words) - 17:05, 21 December 2023
  • [[File:Racecolorpalette.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Er ...ditional recommendation bullet points underneath it (indicated as Expanded Lore), linking to other Pages. Individual words will also be hyperlinked on the
    41 KB (6,639 words) - 21:45, 10 March 2024
  • ...cting a past character that died some time ago, will require approval from Lore Staff. ...ble to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating undead effects and decorat
    18 KB (2,930 words) - 16:20, 31 December 2023
  • ...a Discord Ticket to help you through the process of understanding Sihndar Lore. ...their skill in metallurgy and forging, producing the majority of Melcarite weapons and armor for the Drowda at large.
    51 KB (8,336 words) - 19:54, 7 April 2024
  • |name = Expanded Religions Lore category=Expanded Religions Lore
    38 KB (6,444 words) - 14:54, 6 March 2024
  • ...enaries, and [[Dragon Worship]]ers having come to the east to share in the lore of the [[Dragon]]s and stepping out of their isolated [[Guldar]] homeland. ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
    36 KB (5,766 words) - 21:44, 10 March 2024
  • ...ng uncomfortable far inland. The Fin’ullen are mundane-leaning, preferring weapons over [[Magic]] and close-quarters melee combat. The Fin’ullen are passion ...oral to their body without becoming Occult. This also includes clothes and weapons.
    27 KB (4,489 words) - 21:43, 10 March 2024
  • ...t overwhelming odds. Many Solvaan fight as spellswords, using both mundane weapons and [[Magic]] combined together in the field. To date, the majority of the ...layers are always invited to inquire in the Discord Ticket Bot to have the Lore writers check over a name (as many also speak different languages and can p
    31 KB (5,079 words) - 00:34, 10 April 2024
  • ...aring the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons. The Armaged ==Expanded Lore==
    51 KB (7,993 words) - 00:39, 8 May 2024
  • ...vity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions. ...sually a more advanced option that requires more in-depth knowledge of the Lore, we do not recommend Lineages for new Players. Lineages can be skipped/igno
    52 KB (8,789 words) - 21:35, 5 May 2024
  • * Aelrrigans should gravitate towards melee weapons and plate armor aesthetic, but can incorporate a lot of Magic. *'''Note: More background lore can be found about the Aelrrigan [[Mage Knights]] related to the Chapter Ho
    25 KB (4,061 words) - 02:08, 16 April 2024
  • ...death. These acts always come with a twist: those "killed" with non-lethal weapons fall into an eternal glacial Cursed sleep, healing of the sick and injured ...orshipers of Evolism are granted the gifts of Ravaal. They can bless their weapons in the Glacial March, becoming ghostly and see-through. Any would-be lethal
    46 KB (7,503 words) - 20:42, 28 April 2024
  • ...es with very different beliefs. The sections below will make it clear what lore refers to what group. A lot of MassiveCraft's lore is constructed around religious, historical, or societal grievances. This s
    34 KB (5,729 words) - 09:02, 11 May 2024
  • ...he Gates were closed shut after everyone was out with Bev's Keys (Artifact Weapons), which were then scattered across the world. The Vola maintain that the Ei ...aces far removed from society may even use different names altogether. The lore presented on the God listing should generally remain consistent, but player
    46 KB (7,403 words) - 21:55, 19 April 2024
  • ...in the wild with few personal possessions but a few animal skins and some weapons, living off the land and being free to do and leave as one pleases. And yet ...ff limits without massive military backup, and so Elven research in Seraph lore became relatively stagnant. For thousands of years, nothing really happened
    56 KB (9,366 words) - 06:47, 2 April 2024
  • ...cific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in :*''For a list of the lore's written Fauna pages, click [[Fauna|HERE]].''
    154 KB (25,204 words) - 20:23, 28 April 2024
  • ...ecific Plants, unique, one-off flora with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in ...metalsmiths and swordsmen alike who seek to remove dirt or rust from their weapons or tools. While its ancient history is unknown, it has become a key part of
    55 KB (8,966 words) - 23:42, 21 January 2024