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Knighthood is a concept of elite warriors created by Julian de Montverrat in the early days of the Regalian Empire. The term "Knight" comes from the Proto-Regalian "knecht," which in turn derives from the Old Ceardian Dialect term "kniucht," meaning elite warrior. In the days before the Regalian Empire, proto-knights were warlords who ruled smaller fiefs, and waged wars against one another throughout Ailor civilization. de Montverrat, influenced by the Altalar Royal Guards in the waning days of the Allorn Empire, took the concept of prestigious fighters to the Regalian Archipelago, where he soon put his military skills to the test in the Five Family Rebellion, being the commander that seized the Regalian city gates and assaulted the Royal Palace. Nearly two centuries later, the Burdigalic Heron-Knight Yvrize Clair-vois-blanc revolutionized the concept of knighthood as Primae of the Viridian Order by writing several treatises on the concepts of chivalry and nobility. Derived from the d'Ithanie word "chevalerie" and phrase "noblesse oblige," Yvrize remarked that the wealth and social status needed in order to own a horse also came with a duty to be generous and respectful to those of lower privilege. As a result, knights of today are known for both their martial prowess, but also their virtuous hearts dictated by codes of honor that are rigidly maintained. Over the centuries, the amount of Knightly Orders expanded, making also a difference between Knights enjoying Imperial Respect, and those operating outside of Imperial Respect. Still, all Knights are a social class apart, and have special laws applied to them through Regalian Knight Law. Special Permissions also exist for Knights with Knightly Titles, which are the elites among the Knights.

List of Knightly Orders

Viridian Order

Viridian Order (click for more information)
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Theme Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history as the first Knightly Order. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
Magic Usage Magic Usage is completely banned in the Viridian Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Viridian Knights.
Symbols The Viridian Order uses: Horses, Swords, Vines, as symbols.
Colors The Viridian Order primarily uses Green, with accents of white and black.
Knightly Code
  • Your character cannot be disloyal to the Imperial Family or Empire
  • Your character cannot attack defenceless or unarmed people
  • Your character cannot engage in deception or lying
  • Your character cannot be disloyal to other Viridian Knights
  • Your character cannot complain about anything
  • Your character cannot be vain and must self improve always
  • Your character cannot verbally attack or insult others
  • Your character must uphold principles over safety and self
  • Your character cannot join the City Guard, but can advise and teach it
  • Your character can become a Junker (houseguard) but only to honorable Nobles
  • Your character cannot become a Mercenary
Combat Style Viridian Knights primarily use swords and shields and ride on horseback. They also train in ceremonial halberd usage.

Villiers-Eclaire Order

Villiers-Eclaire Order (click for more information)
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Theme Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.
Magic Usage Magic Usage is completely banned in the Villiers Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Villiers Knights.
Symbols The Villiers Order uses: Roses, the Unionist-eye, Fleur-de-Lis as symbols.
Colors The Villiers Order primarily uses burgundy, with accents of magenta and pink.
Knightly Code
  • Your character may not waver from the Unionist Faith
  • Your character must obey commands from Unionist clerics
  • Your character must not lie or engage in deceit
  • Your character must never be social with Void Worshipers
  • Your character must give alms and care for the poor
  • Your character must never verbally insult the downtrodden
  • Your character cannot join the City Guard, but can be its chaplain
  • Your character can become a Houseguard, but only to devout Unionist Nobles
  • Your character cannot become a Mercenary
Combat Style Villiers-Eclaire Knights primarily use two-handed blades, flails and maces and go on foot or on horseback.

Great Oak Order

Great Oak Order (click for more information)
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Theme Knights of the Great Oak are Knights who favor fame above all, seeking great and glorious hunts by going after legendary beasts, and boasting about their victories during celebratory feasts. Oak Knights generally don’t get involved in humanoid matters, but may occasionally veer sideways when it concerns Werebeasts, who they enjoy hunting and defeating (but not necessarily killing)
Magic Usage Oak Knights permit the usage of Magic and Sorcery and Ritualism. Aberrancy is permitted in their ranks.
Race Limits Any Race or Religion can become an Oak Knight.
Symbols The Oak Order uses: trees, boar heads, axes, as symbols.
Colors The Oak Order primarily uses teal, with accents of gray and brown.
Knightly Code
  • Your character must always aspire to some ambition, always
  • Your character must treat all religions equally
  • Your character must never deny a duel challenge
  • Your character must never fight dirty during a duel
  • Your character must never attack from behind
  • Your character must never attack unarmed individuals
  • Your character must never attack Yanar or Groves or trees
  • Your character can join the City Guard
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Great Oak Knights have no set Combat Style, except that they always wield some type of round shield or axe with another weapon, and only fight on foot.

Lion Pelt Order

Lion Pelt Order (click for more information)
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Theme Lion Pelt Knights are the typical bodyguard Knight, hired to the wealthiest of patrons for their protection and chaperone. Lion Knights are known to be the most dazzling of Knights, dressing in the best and most expensive clothing, the most ornate designed armor, and wielding the most expensive weapons. Lion Pelt Knights don’t frequently join on the frontlines, instead preferring to remain behind with their charge or patron.
Magic Usage Magic Usage is completely banned in the Lion Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Ailor or Half-Ailor may become Lion Knights, but no religious restrictions. Altalar are also permitted, but are classified as race traitors by other Altalar.
Symbols The Lion Pelt Order uses: Ullaren Lions, rose thorns, flags, as symbols.
Colors The Lion Pelt Order primarily uses White, with accents of any other color.
Knightly Code
  • Your character must always serve a patron to protect
  • Your character must never insult or attack a fellow Pelter
  • Your character must never use insult or verbally attack to anyone
  • Your character must give alms and money away to others
  • Your character must endeavor to look beautiful always
  • Your character must not leave the patron’s side during battle
  • Your character cannot join the City Guard, but may protect a Lord Commander
  • Your character can become a Houseguard, but only to their Patron
  • Your character cannot become a Mercenary
Combat Style Lion Pelt Knights fight only with Beorl Axes and no shields, and only fight on foot.

Darkwald Order

Darkwald Order (click for more information)
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Theme Darkwald Knights are in essence Demon and Vampire hunters, stalking their prey and taking on missions for anyone who is being harassed or threatened by an aberrant. The Darkwald Knights are an oddity in that they are the only order besided Monzon using ranged weapons, primarily to close the gap with stronger Vampires. Darkwald Knights are commonly seen as extremist fanatics, with a burning hatred of anything Aberrant.
Magic Usage Magic Usage is completely banned in the Darkwald Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Darkwald Knights.
Symbols The Darkwald Order uses: Crossbows, Ravens, Whips, as symbols.
Colors The Darkwald Order primarily uses gray, with accents of dark blue and black.
Knightly Code
  • Your character cannot be any form of Aberrancy Type, with the exception of Union Blessings
  • Your character can never be social with Aberrants or Aberrant-sympathizers
  • Your character must never decline an opportunity to hunt an Aberrant that is causing pain to Mundanes
  • Your character must always destroy Void effigies they come across
  • Your character must remain celibate and focused on purpose
  • Your character must avoid jewelry and vain accessories
  • Your character must never tolerate a Fae Knight nearby
  • Your character cannot join the City Guard, for it is filled with mutants and freaks
  • Your character can become a Houseguard, but only to Purity Conservatives
  • Your character cannot become a Mercenary
Combat Style Darkwald Knights switch between Crossbows and short blades in combat, going either on foot or on horseback.

Bloodcast Order

Bloodcast Order (click for more information)
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Theme Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.
Magic Usage Bloodcast Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
Race Limits Any Race or Religion can become a Bloodcast Knight.
Symbols The Bloodcast Order uses: crossed swords, ships, clouds as Symbols.
Colors The Bloodcast Order primarily uses Red, with accents of white and black
Knightly Code
  • Your character can do whatever they want, anywhere, always
  • Your character is encouraged to make their own code
  • Your character can join the City Guard but is encouraged not to, for roaming freedom
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Bloodcast Knights can use whatever weapons or styles they like.

Wards of Fae Order

Wards of Fae Order (click for more information)
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Theme The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.
Magic Usage Fae Knights encourage the usage of Magic and Sorcery and Ritualism. Nearly every Fae Knight has some form of Aberrancy.
Race Limits Only Ailor and Nelfin (except Kathar) may become Fae Knights.
Symbols The Fae Order uses: angels, white flames, sunlight, as symbols.
Colors The Fae Order primarily uses Cyan, with accents of white and silver.
Knightly Code
  • Your character must seek out Artifacts to safeguard but never keep
  • Your character must protect Aberrants from Darkwald Knights
  • Your character must speak out for the better treatment of Aberrants
  • Your character must never judge others on their religion
  • Your character must never take or steal something from someone
  • Your character must capture those changed by rituals to be of another race, and change them back
  • Your character cannot join the City Guard, for it obstructs their Artifact collecting work
  • Your character can become a Houseguard
  • Your character can become a Mercenary
Combat Style Fae Knights primarily use swords, flails and shields, and only fight on foot.

Oranjen Order

Oranjen Order (click for more information)
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Theme Oranjen Knights are very similar to Villiers-Eclaire Knights, but have an entirely different focus. Primarily, Oranjen Knights are defenders and protectors of the religious, but they do not take orders from Unionist Clergy, and can be of any faith. Oranjen Knights primarily protect holy sites, temples, and religious buildings, regardless of what faith they belong to, or what faith they belong to. Unionist Oranjen Knights might for example protect a Dragon Temple or Exist Shrine, and protect the faithful on pilgrimage and travel to and from holy sites. Oranjen Knights are more commonly Dragon Worshipers, but also have smaller chapters belonging to Unionists, Old Gods worshipers, Void Cultists, Estel Worshipers, and more.
Magic Usage Magic Usage is completely banned in the Oranjen Order, anyone practicing to be expelled. They also cannot be any type of Aberrant, except for Dragon Warriors and Archbloods, which are permitted.
Race Limits Any Race or Religion can become an Oranjen Knight, but a strong preference for Ailor
Symbols The Oranjen Order uses: shields, dragons, lillies, as symbols.
Colors The Oranjen Order primarily uses orange, with accents of white and light blue.
Knightly Code
  • Your character must protect holy sites but not take their orders
  • Your character must never attack a cleric or priest of any kind
  • Your character must attack any individual wielding a weapon in any holy site or prayer location
  • Your character must never reveal their faith when asked
  • Your character must never criticize anyone for their faith
  • Your character must always play the devil’s advocate in faith debates
  • Your character must never attack the defenceless and unarmed
  • Your character must try to verbally sway Aberrants away from their Aberrancy
  • Your character must remain loyal to the Imperial Family and Empire
  • Your character must not engage in deception or lying
  • Your character must decline noble titleage and self-disinherit if entering a noble family
  • Your character cannot join the City Guard
  • Your character cannot become a Houseguard
  • Your character cannot become a Mercenary
Combat Style Oranjen Knights primarily fight with halberds and spears or any stave-like weapon, and only fight on foot.

Monzon Order

Monzon Order (click for more information)
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Theme Monzon Knights, also more commonly called the Golden Knights, are a fairly distrusted Knightly Order that specializes in the protection and execution of missions for underworld elements. Monzon Knights, in contrast to Lion Pelt Knights, enjoy working more with criminal elements such as kingpins, smugglers and racketeers, profiting from their wealth while doing their bidding. Monzon Knights care only for fame and fortune, and have lower moral standards in terms of how to acquire them. In many ways, Monzon Knights like Bloodcast Knights are seen as Knights without code, but this is not entirely true, as they do retain some semblance of fairness and honorability.
Magic Usage Monzon Knights permit the usage of Magic and Sorcery and Ritualism. Aberrants are also permitted into their ranks.
Race Limits Any Race or Religion can become a Monzon Knight.
Symbols The Monzon Order uses: tears of gold, coins, orchids, as symbols.
Colors The Monzon Order primarily uses Brown, with accents of orange and gold.
Knightly Code
  • Your character must never decline a mission for gold, unless other codes are violated
  • Your character must never attack unarmed or defenceless individuals
  • Your character must try to outdo any Lion Pelt Knight in style and wealth
  • Your character must create scenarios where Lion Pelt Knights seem incompetent
  • Your character must always be beautiful and stylishly dressed and armored
  • Your character may never attack someone from behind
  • Your character may never lie or deceive anyone (plead the 5th)
  • Your character must be loyal to fellow Monzon Knights
  • Your character must value gold above all else
  • Your character cannot join the City Guard, too much law abiding
  • Your character cannot become a Houseguard, nobles are too goodly
  • Your character can become a Mercenary
Combat Style Monzon Knights fight primarily with arming sword and dagger, or any other short weapon, light bow, and small shield, and fight only on foot.

Blackguard Order

Blackguard Order (click for more information)
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Theme The Blackguard Order is the newest Knightly Order, only recently having come about. The Blackguard are primarily heavy defender and guardian Knights, preferring defense over offense, and wielding the heaviest weapons and armor. Blackguard Knights are known to be rough, loud, boisterous and vulgar in their behavior, not having much of a classy semblance of style, but having great skill and endurance in combat to make up for it. Blackguard are the least favored of the Imperially aligned Knightly Orders, only barely scraping by, and generally mistrusted by the other aligned Orders as outsiders.
Magic Usage Magic Usage is completely banned in the Blackguard Order, anyone practicing to be expelled. They also cannot be Aberrants, except for Silven, which are allowed.
Race Limits Only Ailor, any type of Half-Ailor, and Eronidas may become Blackguard Knights.
Symbols The Blackguard Order uses: gauntlet fist, snarling bear, skull, as symbols.
Colors The Blackguard Order primarily uses Black, with accents of gold and red.
Knightly Code
  • Your character may not insult anyone, ever, either directly or figuratively
  • Your character must bow their head in deference to every noble they meet
  • Your character must wear (very) short hair, even as females
  • Your character cannot be a twink or below Muscular Body Shape
  • Your character may never attack someone from behind
  • Your character must never tell a lie, or deceive
  • Your character must never marry, but does not need to be chaste
  • Your character must be loyal to the Imperial Family and Empire
  • Your character must be loyal to House Lampero and Vultaro
  • Your character must punch anyone that insults them
  • Your character must always speak whatever comes to mind
  • Your character may never decline a challenge to a duel
  • Your character must declare a vendetta against anyone that beats them
  • Your character must seek a re-match against anyone with a vendetta
  • Your character must always respect the strongest Blackguard among the Order as "Duce"
  • Your character cannot join the City Guard
  • Your character can become a Houseguard
  • Your character can become a Mercenary, and is even encouraged to do so
Combat Style Blackguard Knights only fight in the heaviest of Blacksteel armor, with heavy weapons or maces and always with a shield. They only fight on foot.

Parthas Order

Parthas Order (click for more information)
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Theme The Parthas Knights are primarily Bounty Hunters, Slavers, Slave-Guards and abductors of persons of interest. As Knights, Parthas Knights have operated from Hellatia since the arrival of the Etosian Church, acting as a military arm to enforce the Saffran Law on the people, but also to act as an extended arm to capture enemies of the church. In the past, the Parthas Order controlled a large part of the Azure Order, many of its members being dual-members, but since the order fell, the Parthas Order has operated on its own. They continue to seek bounties to capture special individuals, earning money and fame through their exploits.
Magic Usage Magic Usage is completely banned in the Parthas Order, anyone practicing to be expelled. Aberrants are not permitted among them, but Undead are.
Race Limits Any Race or Religion can become a Parthas Knight, except races that can legally be enslaved in Regalia.
Symbols The Parthas Order uses: chains, horseshoes, ribbons, as symbols.
Colors The Parthas Order primarily uses Yellow, with accents of black and purple.
Knightly Code
  • Your character may never decline a bounty, and must always seek them out
  • Your character may never break off a hunt for a bounty until capture
  • Your character may never use ranged weapons
  • Your character may never kill unless on the battlefield or at war
  • Your character may never insult horses, or horse riders
  • Your character may never lie, or deceive, unless when hunting
  • Your character cannot join the City Guard, except as a contract Bounty Hunter
  • Your character can become a Houseguard
  • Your character can become a Mercenary, and is even encouraged to do so
Combat Style Parthas Knights often fight with non-lethal weapons, or chains and whips and lassos, and can fight either on foot or on horseback.

Trivia

  • Knightly Orders are unique to the Regalian Empire, the concept of Knighthood not existing anywhere in any other nation or among any other Race.
  • The vast majority of Knights are New Regalian and Ithanian, largely because these two cultures strongly encourage the creation of Knights and Knighthood, though both cultures do so for very different reasons.
  • Other races have however joined various Knightly Orders in the past 100 years.

Accreditation
Writers MonMarty, Firefan96
Artists MonMarty
Processors MonMarty, Firefan96
Last Editor Firefan96 on 06/1/2021.

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