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  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan * '''Strength''' dictates your Character's strength, or combat experience.
    13 KB (2,122 words) - 00:07, 20 December 2023
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan * '''Strength''' dictates your Character's strength, or combat experience.
    13 KB (2,054 words) - 23:48, 7 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...ttacks from Ranger and Deadeye Stance. When a character is targeted with a Ranged Attack Emote, their minimum Defense Roll is raised to 9 for Ranger Stance a
    12 KB (1,769 words) - 03:35, 1 April 2024
  • ...ensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is present ...ed on them by Allies. Finally, the user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 4 Blocks, that attack automatical
    13 KB (1,916 words) - 20:03, 13 March 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...he Magic Point Buy Extra Rules before Point Buying any Packs here, as this Category is unique and has extra mechanics.
    26 KB (4,181 words) - 01:10, 16 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...for the Character to become proficient in Alchemy and Chemistry for either combat or utility.
    12 KB (1,832 words) - 03:35, 1 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...he Adapt Point Buy Extra Rules before Point Buying any Packs here, as this Category is unique and has extra mechanics.
    12 KB (2,025 words) - 06:44, 2 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ==Combat Roleplay==
    19 KB (2,986 words) - 01:13, 16 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...racter to become proficient in Engineering and using Technology for either combat or utility.
    10 KB (1,518 words) - 21:13, 28 January 2024
  • ...nged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is present ...oint Buy, Shielding Point Buy. The user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 4 blocks, the user suffers a -3 p
    11 KB (1,681 words) - 19:41, 13 March 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan Bruiser Parry is for those wanting to punish ranged attackers.
    11 KB (1,619 words) - 21:13, 24 March 2024
  • ...two small platforms for Songaskian Mages to position themselves for ranged combat efforts. [[category:Technology]]
    6 KB (1,050 words) - 23:05, 24 November 2023
  • |'''Thorny sharp pertusions cover this bow. Used for both close and ranged combat situations.''' [[category:Lore Items]]
    11 KB (1,568 words) - 23:37, 18 August 2016
  • ...st Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and ...Chapter with Ailor, Eronidas, and Maquixtl, who seek out glory and fierce combat in the arena to prove their mettle against other Knights, and outsiders. Ba
    18 KB (2,821 words) - 00:50, 10 April 2024
  • ...' These Manathar were visually the least-affected Legion. Their skin tones ranged from those of the [[Teledden]] to those of the [[Suvial]]. Uniquely, the ex ...physical weapons, instead preferring to use their own bodies and Magic for combat.
    10 KB (1,695 words) - 17:20, 3 January 2024
  • *Combat ...re information on the Point Buy packs, which grant RP characters skills in combat, consult the relevant Proficiencies.'''
    13 KB (2,100 words) - 22:04, 27 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...Disengage does not consume an Action. Magic Disengage can be used Once Per Combat Scene. Sinistral Usage:Cannot be used on Ally, no longer applies Fleeting.
    172 KB (28,639 words) - 21:02, 28 April 2024
  • ...some variance per chapter, normal men and women who throw themselves into combat against superhuman threats every day. They represent the reactionary forces ...ar Knights are members of one single Chapter, which grants them a free non-Combat related Mechanic. Changing Chapters is permitted but only infrequently and
    21 KB (3,314 words) - 04:22, 11 April 2024
  • ...cisive role in Progression Events or IG Combat RP. Aesthetic flourishes in combat, such as an animal hissing, flapping their wings, etc. are allowed, but emo ...sengers within it, with built-in [[Firearms|Firearm]] ports for defense at ranged distances. The construct is only piloted by the [[Qadir]] though others may
    24 KB (4,019 words) - 01:08, 6 January 2024
  • ...ers from behind loosed their opening volley, the central column braced for combat. ...wave of mutated monstrosities poured out of the mist. Seeking to stop the ranged attacks, the Fogmen and their mist poured through the ranks to reach the ar
    17 KB (2,939 words) - 16:32, 23 November 2023

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