More actions
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* [[Adapt_Point_Buy#Oceanic_Pack | Oceanic Pack]] (Must be Magic) | * [[Adapt_Point_Buy#Oceanic_Pack | Oceanic Pack]] (Must be Magic) | ||
* [[Adapt_Point_Buy#Safeguard_Pack | Safeguard Pack ]] (Must be Magic) | * [[Adapt_Point_Buy#Safeguard_Pack | Safeguard Pack ]] (Must be Magic) | ||
* [[Arcane_Point_Buy#Arcane_Distortion_Pack | Arcane | * [[Arcane_Point_Buy#Arcane_Distortion_Pack | Arcane Distortion]] | ||
* [[Arcane_Point_Buy#Arcane_Healing_Pack | Arcane Healing]] | * [[Arcane_Point_Buy#Arcane_Healing_Pack | Arcane Healing]] | ||
* [[Arcane_Point_Buy#Arcane_Portent_Pack | Arcane Portent]] | * [[Arcane_Point_Buy#Arcane_Portent_Pack | Arcane Portent]] |
Revision as of 23:26, 31 March 2025
Dual Identity is a Mechanic built into a variety of Character Designs, such as Heritage Traits, or Godborn (like Nolven Godborn). The Dual Identity Mechanic allows you to define your primary Proficiency sheet, and then choose one of two alternate sheets declared below, which depend on the source of your Dual Identity. You choose one of the two sheets and add them to your Character Sheet on the forums for record keeping. (ex. for Nolven Godborn, you choose either "Art" or "War"). You can swap between your Sheet and the Chosen Sheet on the server in Roleplay, so long as you do not have any active Cooldowns, and are not in Combat. While you can edit your own primary Proficiency spread, you are not allowed to edit these sheets, they are provided as is. Each spread provides Proficiency investments and specific Packs.
Nolven Godborn Proficiency Spreads
Nolven Godborn, on creation, choose one of these Sheets to have as their alternate to their Main Proficiency Sheet and spread. This Mechanic is disabled if your Main Proficiency Spread has 3 or More Points invested into Charisma, meaning you do not get a Dual Identity if you invest that many points into Speech Point Buy. You can only swap between alternates when you radically re-do your Proficiency Spread. Frequent swaps and mis-use of this freedom may lead to restrictions.
The War Proficiency spread
Strength: 7
- Weapon Throw (Free)
- Shattering Strike
- Technique Parry
- Chaining Throw
- Tangle Strike
- Shrug Off
- Wounded Ego
- Knockback Sweep
Constitution: 4
Intelligence: 1
- Oceanic Pack (Has to Be Mundane)
Dexterity: 2
Charisma: 0
The Art Proficiency Spread
Strength: 1
Constitution: 2
Wisdom: 7
- Bardic Harmony (Free)
- Aria of Distorting
- Aria of Weakening
- Elegy of Headwind
- Elegy of Foreboding
- Elegy of Tailwind
- Sonata of Purity
- Sonata of Sanctuary
Intelligence: 3
- Wardrobe Pack (Has to Be Mundane)
- Shapeshift Pack (Has to Be Mundane)
- Safeguard Pack (Has to be Mundane)
Charisma: 0
Yanar Proficiency Spreads
Yanar, on creation, choose one of these Sheets to have as their alternate to their Main Proficiency Sheet and spread. This Mechanic is disabled if your Main Proficiency Spread has 3 or More Points invested into Charisma, meaning you do not get a Dual Identity if you invest that many points into Speech Point Buy. You can only swap between alternates when you radically re-do your Proficiency Spread. Frequent swaps and mis-use of this freedom may lead to restrictions. Alignments for Magic can be freely chosen.
The Spellsword Proficiency Spread
Strength: 4
Constitution: 4
Magic: 7
- Safeguard Pack (Must be Magic)
- Wardrobe Pack (Must be Magic)
- Arcane Counter
- Arcane Aura
- Arcane Snare
- Arcane Cleanse
- Arcane Barrier
The Support Proficiency Spread
Wisdom: 6
- Technique Parry
- Chem Mend
- Chem Freeze
- Bardic Harmony (Free)
- Aria of Harming
- Sonata of Purity
- Sonata of Sanctuary
Magic: 9
- Oceanic Pack (Must be Magic)
- Safeguard Pack (Must be Magic)
- Arcane Distortion
- Arcane Healing
- Arcane Portent
- Arcane Barrier
- Arcane Isolate
- Arcane Revive
- Arcane Cleanse