Races: Difference between revisions

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|caption = Small ships sailed between towns, propelled by breezes cast from tired mages.
|caption = Small ships sailed between towns, propelled by breezes cast from tired mages.
|text = Quiet and elusive, the Ch’ien-Ji are no new people to the world of Aloria. These seafaring folk are masters of the sail, using their unique prowess in magical arts to help with their maritime efforts. Proud, peaceful, and wise, the Ch’ien-Ji grew rapidly from their homeland of the [[Yang-Tzu Isles]], going onwards to establish an early trade empire. However, their progression into what could’ve been a magnificent society has been stunted by the aggressive [[Wulong]], a beastly people who shared the isles with the Chi’en-Ji. Many years of bloody war and conflict polluted the isles, and copious amounts of Chi’en-Ji fled their homeland in pursuit of better lives. Being a beacon of opportunity and a fresh start, the city of [[Regalia]] houses the shorter Humans, regardless of their peculiar culture and their distant native land. Typically, Regalians treat them as first class citizens, despite their unfamiliar oriental culture. The rituals and habits of these people tend to be endearing to those who are native to Regalia, though they tolerate the behavior as a cultural anomaly. Chi’en-Ji typically have olive or tan skin tones, with black hair and golden eyes to compliment it. Their language and naming patterns are usually based off real-world Korean, Chinese, or Japanese.
|text = Quiet and elusive, the Ch’ien-Ji are no new people to the world of Aloria. These seafaring folk are masters of the sail, using their unique prowess in magical arts to help with their maritime efforts. Proud, peaceful, and wise, the Ch’ien-Ji grew rapidly from their homeland of the [[Yang-Tzu Isles]], going onwards to establish an early trade empire. However, their progression into what could’ve been a magnificent society has been stunted by the aggressive [[Wulong]], a beastly people who shared the isles with the Chi’en-Ji. Many years of bloody war and conflict polluted the isles, and copious amounts of Chi’en-Ji fled their homeland in pursuit of better lives. Being a beacon of opportunity and a fresh start, the city of [[Regalia]] houses the shorter Humans, regardless of their peculiar culture and their distant native land. Typically, Regalians treat them as first class citizens, despite their unfamiliar oriental culture. The rituals and habits of these people tend to be endearing to those who are native to Regalia, though they tolerate the behavior as a cultural anomaly. Chi’en-Ji typically have olive or tan skin tones, with black hair and golden eyes to compliment it. Their language and naming patterns are usually based off real-world Korean, Chinese, or Japanese.
|below = Human
|below = Human
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|title = Guo-Ji
|title = Guo-Ji
|color = C6DCF3
|color = C6DCF3
|image = GuoJi.png
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|below = Human
|below = Human
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|title = Huon-Ji
|title = Huon-Ji
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|color = C6DCF3
|image = file:Soland.png
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|below = Human
|below = Human
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|title = Solang
|title = Solang
|color = C6DCF3
|color = C6DCF3
|image = Soland.png
|image = Solang.png
|caption = Leaping from tree to tree, all it takes is one touch, and you’ve met your match
|caption = Leaping from tree to tree, all it takes is one touch, and you’ve met your match
|text =  
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The Solangeria Qadir (shortened to Solangerians or Solang or Jungle-Qadir) are a sub-race of the Qadir race, though their common ancestry is somewhat vague and speculation purely on the color of their skin. The Solangeria are considered by many to be the missing step between Wulong and Human, in that their body frame is different from most Humanoid species, and they have a monkey like tail, though every other aspect about them is Human. They are often also called “Mimics” because of their unique ability to absorb skill based knowledge from an opponent by touch. The Solangeria Qadir live on the continent of Solangeria where the dense forests hide their homes among the few caves that break the surface. The Solang are both aggressive and tribal, though in recent years some have been found across Aloria as slaves or servants.
|below = Human
|below = Human
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|title = Tarchlann
|title = Tarchlann
|color = C6DCF3
|color = C6DCF3
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|image = tarchlann.png
|caption = Trekking through the forests, they stop upon seeing the dancing shape of spirits.
|caption = Trekking through the forests, they stop upon seeing the dancing shape of spirits.
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Although not a standalone race, the Tarchlann culture differentiates so much from its [[Ailor]] roots that it is easy to believe it shares no roots whatsoever. Worshippers of nature and the last true practitioners of [[Primal Magic]], the newly discovered Tarchlann of the southern hemispheric continent of [[Muird]], are a culture wrapped in tradition and mystery. Bringing with them [[Spirits|spiritual forces]] and a power once thought lost, those of the Tarchlann culture find themselves foreigners in a world that may forever mark them as outsiders. While their history remains unclear to the rest of [[Aloria]], stories and illustrations reveal that the ‘Marked Ones’ are no strangers to trials and tribulations.
|below = Human
|below = Human
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|caption = With a single kick, the horse was spurred with a cry as the arrows flew overhead
|caption = With a single kick, the horse was spurred with a cry as the arrows flew overhead
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To many, the Avanthar are the wild horse masters of the plains of [[Daendroc]] and the open fields stretching into [[Lusits]]. While originally being an [[Elven]] race, the Avanthar have since their first interbreeding changed far away from their Elven lineage due to their belief that the Elven race was physically inferior to the Ailor (and other races for that matter), and that they should absorb the strengths of other races. In many ways, the Avanthar have become a half-breed race, but they have developed their own unique features that set them apart from other Half-Elves. Their culture is also a far cry from the old Elven high standard of living, having reverted to being pasture nomads, but isn’t nearly as barbaric as it is often implied by ignorant [[Ailor Cultures|Daendroque]] settlers. Avanthar engage in an aggressive guerrilla style warfare employed against primarily [[Orc|Orcs]], while taking the unofficial mantle of the protectors of the plains, and all that live within. Skillful with a bow and large in number, the Avanthar are primarily a war-like race that continue the fight against the Orcs. Even three centuries after the last semblance of their [[Elven_Empire|Empire]] collapsed, the Avanthar steele on in the hopes of one day cleansing their lands of the green menace and taking up a leading role in what they call the Nelfellim, the resurgence of their Empire.
|below = Nelfin
|below = Nelfin
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|caption = A gentle wind blows at the windmill, the only movement on a quiet plain.
|caption = A gentle wind blows at the windmill, the only movement on a quiet plain.
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Cielothar as a name refers to the more agrarian Elves who are also commonly called the Wind Elves. This nickname comes from the fact that central to all of their settlements stands a massive windmill that doubles as their main granary as well as their social gathering center. The Cielothar are often seen as the antithesis of the [[Altalar]], believing in a tranquil existence in worship and respect of the forest, in harmony with nature and the land and at peace with the wildlife of the world. The Cielothar have returned to a much simpler agrarian existence, rejecting the urban and decadent lifestyle of the Altalar Elves and all war-like behaviors associated with it. Ironically enough this always causes the Cielothar to be seen as the victim Elves, their strong adherence to pacifism making them soft targets for [[Orc]] raiders or Human bandits. The Cielothar are often seen as infantile and naive by the other Nelfin denominations, though they have a natural affinity for [[Light Magic]] and [[Wind Magic]] and are exceptionally skilled when dealing with animals and taking care of their needs.
|below = Nelfin
|below = Nelfin
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|below = Nelfin
|below = Nelfin
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|below = Gorr
|below = Gorr
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|below = Gorr
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Revision as of 21:25, 25 March 2017

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Maiar that rise to the surface or dwell deep beneath the water, and the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.

Human











Nelfin









Naylar




Dargon


Gorr




Mekett

Kleinfolk



Mer


Florae


Interbreeding

While interbreeding between a number of races is very possible, there are plenty of specific intricacies that occur that must be noted before one creates a half-breed character. Refer to the chart linked below for all of the interbreeding rules.