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  • ...can only be placed on someone when the wielder knocks out/defeats them in combat. ...of the Acid Flats, and the Lion's Repose, where instead they have -1 Main Combat Stat.
    3 KB (565 words) - 23:54, 30 November 2023
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan * '''Strength''' dictates your Character's strength, or combat experience.
    13 KB (2,122 words) - 00:07, 20 December 2023
  • * Baardensang grants the user +1 Main Combat Stat (Breaks Cap up to 11) while in a Duel of Honor against someone suspect * Baardensang grants the user -1 Main Combat Stat while fighting a male-bearded-Unionist outside of Duels of Honor or of
    2 KB (352 words) - 14:11, 16 November 2023
  • ==Combat Styles== ...but it is recommended to choose one and find friends who complement their Combat Style.
    12 KB (1,811 words) - 01:40, 30 March 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan * '''Strength''' dictates your Character's strength, or combat experience.
    13 KB (2,054 words) - 23:48, 7 April 2024
  • Not strictly a weapon, but not strictly a non-combat object either, Narselendis is the golden calcified cobra fang of Narsil (ab * Narselendis grants the user +1 Main Combat (Breaks Cap up to 11) Stat while fighting someone announced to be a "Blasph
    3 KB (442 words) - 01:13, 12 March 2024
  • ...can only be placed on someone when the wielder knocks out/defeats them in combat. ...count as in armor, even if they are not physically wearing any armor. For Combat Roleplay, this counts the same as Mundane Armor.
    4 KB (650 words) - 04:58, 27 October 2023
  • ...system. Hobbies and Talents provide somewhat broad descriptions of out-of-combat things a Character can do. A Character can take any number of the below Hob ...magical rot of the world can be done. Healing cannot be done before or in combat. Alternatively, Mages can use their magic to corrupt and harm. If you feel
    6 KB (958 words) - 19:30, 7 March 2024
  • * Out of combat only, Prakhara can cut through any material, including objects, doors, and * Prakhara grants the user +1 Main Combat Stat (Breaks Cap up to 11) while fighting a battle inside a Dragon Site or
    3 KB (476 words) - 07:48, 13 March 2024
  • ...ilitary grade weaponry that can easily be learnt by men with minimal to no combat experience, and is often distributed to those who had recently joined the a ...ifference between the two is the weight, as axes designed specifically for combat tend to be lighter than those meant purely for labor and utility. Another c
    6 KB (1,079 words) - 19:53, 31 December 2023
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...for the Character to become proficient in Alchemy and Chemistry for either combat or utility.
    12 KB (1,832 words) - 03:35, 1 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in m
    8 KB (1,276 words) - 01:11, 16 April 2024
  • ...Raids. These rules exist in order to provide structure to these long form combat scenarios, and allow a quantifiable end point to what otherwise might be a * All raids are rules-enforced, meaning that the Optional Combat Roleplay System is put in place for combatants, and artifacts cannot be tak
    7 KB (1,223 words) - 19:13, 24 March 2024
  • ==Experimental Combat Rules== ...bility rules, the Regalian Keeps have certain experimental changes made to combat roleplay housed within them. These changes are primarily experimental, mean
    7 KB (1,182 words) - 18:55, 8 November 2023
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...n combat, while also setting up some ground rules for the use of Mounts in Combat Roleplay. The rules for using a Mount are listed below. When any Packs have
    10 KB (1,500 words) - 01:21, 18 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ==Combat Roleplay==
    19 KB (2,986 words) - 01:13, 16 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ====Combat Sight Pack====
    13 KB (2,021 words) - 03:37, 1 April 2024
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...s for a Character to become proficient in a Faith-based defensive style of combat, using holy incantations, rituals and the powers of the Gods to strike back
    13 KB (1,976 words) - 20:23, 13 March 2024
  • ...count as in armor, even if they are not physically wearing any armor. For Combat Roleplay, this counts the same as Mundane Armor. * Sangria grants the wielder +1 Main Combat Stat (which can break Cap up to 11) while fighting Fornoss followers, as we
    4 KB (643 words) - 01:51, 23 October 2023
  • ...the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explan ...visual effects on their body like Tattoos, Mutations, and additional (non-combat) functional limbs or body parts. The Mundane version of this Pack does not
    12 KB (2,025 words) - 06:44, 2 April 2024

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